relocalisation

This commit is contained in:
Fishedotjpg 2026-03-03 21:22:24 +00:00
parent b3eb4c105e
commit c65aa668b3
19 changed files with 5129 additions and 11 deletions

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@ -601,17 +601,17 @@
game_concept_loot_desc: "If a [holding|E] is [Concept( 'raid', 'Raided' )|E], [occupied|E] in a [siege|E], or engaged in [bartering|E], the attacker or [barterer|E] will get an amount of [gold|E] equal to the $game_concept_loot$. The more prosperous a [holding|E] is, the more $game_concept_loot$ it will have.\n\nA Holding which has been Raided, Sieged, or Bartered with recently will not have any Loot."
game_concept_loot_i: "@loot_icon!"
game_concept_barter: "Barter"
game_concept_barter: "Trade"
game_concept_barter_i: "@barter_icon!"
game_concept_barter_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [barterers|E] to gain [gold|E] through peaceful means. Bartering works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [barter_goods|E].\n\nYou need #V 2#! Barter Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
game_concept_bartering: "Bartering"
game_concept_bartered: "Bartered"
game_concept_barterer: "Barterer"
game_concept_barterers: "Barterers"
game_concept_barters: "Barters"
game_concept_barter_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [barterers|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [barter_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
game_concept_bartering: "Trading"
game_concept_bartered: "Traded"
game_concept_barterer: "Trader"
game_concept_barterers: "Traders"
game_concept_barters: "Traders"
game_concept_barterer_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [barter|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
game_concept_barter_goods: "Barter Goods"
game_concept_barter_goods_desc: "Barter Goods — represent various types of wares used to [barter|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
game_concept_barter_goods: "Trade Goods"
game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [barter|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
game_concept_barter_goods_i: "@barter_goods_icon!"
game_concept_revolt:0 "Revolt"