diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index ea93cc93..703af22b 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -609,7 +609,7 @@ toxic_gas_slingers = { stack = 50 ai_quality = { value = culture_ai_weight_skirmishers } - + icon = chemical_weapons } airships = { type = airship diff --git a/common/script_values/00_men_at_arms_values.txt b/common/script_values/00_men_at_arms_values.txt index 632cdf02..cd84f8be 100644 --- a/common/script_values/00_men_at_arms_values.txt +++ b/common/script_values/00_men_at_arms_values.txt @@ -899,6 +899,7 @@ airships_raise_limit_existing_airships_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = airships } add = 1 @@ -946,6 +947,7 @@ toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = toxic_gas_slingers } add = 1 @@ -993,6 +995,7 @@ militia_raise_limit_existing_militia_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = NEOW_militia } add = 1 @@ -1006,7 +1009,7 @@ militia_raise_limit_existing_militia_buildings = { limit = { has_building_or_higher = city_01 } - else_if = { + if = { limit = { has_building_or_higher = city_03 } @@ -1042,7 +1045,7 @@ gunpowder_raise_limit_existing_gunpowder_units = { gunpowder_raise_limit_existing_gunpowder_buildings = { value = 0 - every_directly_owned_province = { + every_realm_province = { limit = { has_building_or_higher = powder_magazine_01 } diff --git a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml index 22aa3843..c40f02be 100644 --- a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml +++ b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml @@ -60,7 +60,7 @@ guides:0 "Guides" guides_flavor:1 "#F Guides are light cavalry, tasked with protecting higher ranking members of nobility not just in battle but day to day life and scouting ahead of the main army. They are recognisable by their extravagant uniforms and lances.#!" NEOW_militia:0 "Peasant Militia" - NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!" + NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!" carabineers:0 "Carabineers" carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" cowboys:0 "Sechsschüssere" @@ -184,7 +184,7 @@ mustered_chemical_weapons: "Mustered Chemical Weapon Specialists" mustered_chemical_weapons_desc: "The liege of this province has recently mustered the chemical weapon specialists stationed here." - chemical_weapons:0 "[chemical weapons|E]" + chemical_weapons:0 "[chemical_weapons|E]" chemical_weapons_lowercase:0 "chemical weapons" toxic_gas_slingers:0 "Toxic Gas Slingers" toxic_gas_slingers_flavor:1 "#F Expensive and hard to maintain, these Toxic Gas Slingers use chemical weapons such as Chlorine gas thrown in a ceramic pot via a sling. They wear gas masks for their own safety.#!\n#help Enabled by the [GetBuilding('chemistry_workshop_01').GetName].#!"