revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -21,13 +21,6 @@ title_event.9900 = {
}
immediate = {
if = {
limit = { exists = root.var:ascended_throne_reason }
root.var:ascended_throne_reason = { save_scope_as = real_transfer_type }
}
else = {
scope:transfer_type = { save_scope_as = real_transfer_type }
}
if = {
limit = {
is_target_in_variable_list = {
@ -106,90 +99,8 @@ title_event.9900 = {
root = { remove_variable = ascended_throne_extra }
}
}
#Clean up LAAMPS who get the wrong governments in claimant wars
if = {
limit = {
OR = {
AND = {
has_variable = city_construction_is_temple_citadel
any_in_list = {
variable = new_titles
this = root.var:city_construction_is_temple_citadel
}
}
AND = {
has_variable = city_construction_is_castle
any_in_list = {
variable = new_titles
this = root.var:city_construction_is_castle
}
}
}
}
#Can the LAAMP become Mandala?
if = {
limit = { has_variable = city_construction_is_temple_citadel }
if = {
limit = {
#... we're lenient
faith = { has_doctrine = doctrine_polytheist }
}
#Sort out the House shenanigans
if = {
limit = { is_house_head = no }
house = {
if = {
limit = {
house_head = {
is_landed = no
is_courtier_of = root
}
}
set_house_head = root
}
}
}
else = {
house ?= {
set_house_aspiration = { type = no_aspect }
}
}
}
#Otherwise go vanilla
else = {
if = {
limit = { ep3_is_clan_inclined_trigger = yes }
change_government = clan_government
}
else = { change_government = feudal_government }
}
}
#Otherwise we have city_construction_is_castle
else = {
#... Feudals shouldn't have temple capitals
if = {
limit = {
has_variable = holding_barony
capital_barony = { this != root.var:holding_barony }
capital_province = { has_holding_type = church_holding }
}
capital_province = { set_holding_type = castle_holding }
}
#Otherwise go vanilla
else = {
if = {
limit = { ep3_is_clan_inclined_trigger = yes }
change_government = clan_government
}
else = { change_government = feudal_government }
}
}
remove_variable = city_construction_is_temple_citadel
remove_variable = city_construction_is_castle
remove_variable = holding_barony
}
clear_variable_list = new_titles
remove_variable = title_count
remove_variable = title_count
}
}