revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -998,7 +998,6 @@ learning_medicine.2021 = { #by Mathilda Bjarnehed
sender = scope:physician
immediate = {
save_scope_as = liege # for salary tooltips
random_pool_character = {
province = root.capital_province
limit = { learning >= medium_skill_rating }
@ -1012,7 +1011,6 @@ learning_medicine.2021 = { #by Mathilda Bjarnehed
}
}
save_scope_as = physician
save_scope_as = candidate # for aptitude tooltips
}
if = {
limit = { NOT = { exists = scope:physician } }
@ -1022,16 +1020,12 @@ learning_medicine.2021 = { #by Mathilda Bjarnehed
location = root.capital_province
save_scope_as = physician
}
scope:physician = {
save_scope_as = candidate # for aptitude tooltips
}
}
}
#Yes I want your services
option = {
name = learning_medicine.2021.a
custom_tooltip = learning_medicine.2021.a.tt
pay_treasury_or_gold = {
value = high_skill_court_physician_cost
target = scope:physician
@ -1040,22 +1034,11 @@ learning_medicine.2021 = { #by Mathilda Bjarnehed
EMPLOYER = root
PHYSICIAN = scope:physician
}
custom_tooltip = health.3001.a.tt
custom_tooltip = court_physician_aptitude_tooltip
custom_tooltip = learning_medicine.2021.a.tt
trigger_event = {
id = learning_medicine.2022
days = { 7 10 }
}
ai_chance = {
base = 25
ai_value_modifier = {
ai_greed = -0.5
ai_rationality = 0.25
}
modifier = {
add = age
}
}
}
#Maybe there is something else you can help me with
@ -1070,28 +1053,12 @@ learning_medicine.2021 = { #by Mathilda Bjarnehed
EMPLOYER = root
PHYSICIAN = scope:physician
}
custom_tooltip = health.3001.a.tt
custom_tooltip = court_physician_aptitude_tooltip
ai_chance = {
base = 25
ai_value_modifier = {
ai_greed = -0.25
ai_rationality = 0.5
}
}
}
#Nah thanks
option = {
name = learning_medicine.2021.c
add_prestige = miniscule_prestige_gain
ai_chance = {
base = 25
ai_value_modifier = {
ai_greed = 0.5
ai_rationality = -0.25
}
}
}
}

View file

@ -95,15 +95,6 @@ martial_authority.1031 = {
}
}
remove_short_term_gold = 5
add_character_modifier = {
modifier = generous_to_mercenaries
}
add_martial_lifestyle_xp = minor_lifestyle_xp
stress_impact = {
greedy = minor_stress_impact_gain
}
ai_chance = {
base = 50
modifier = {
@ -115,6 +106,14 @@ martial_authority.1031 = {
}
}
}
remove_short_term_gold = major_gold_value
add_character_modifier = {
modifier = generous_to_mercenaries
}
add_martial_lifestyle_xp = minor_lifestyle_xp
stress_impact = {
greedy = minor_stress_impact_gain
}
}
option = {
@ -125,12 +124,6 @@ martial_authority.1031 = {
years = 10
}
}
add_martial_lifestyle_xp = minor_lifestyle_xp
stress_impact = {
just = minor_stress_impact_gain
}
ai_chance = {
base = 50
modifier = {
@ -141,6 +134,10 @@ martial_authority.1031 = {
}
}
}
add_martial_lifestyle_xp = minor_lifestyle_xp
stress_impact = {
just = minor_stress_impact_gain
}
}
option = {
name = martial_authority.1031.c
@ -174,14 +171,6 @@ martial_authority.1031 = {
modifier = respected_by_mercenaries
}
}
add_martial_lifestyle_xp = medium_lifestyle_xp
stress_impact = {
calm = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
ai_chance = {
base = 50
modifier = {
@ -194,6 +183,12 @@ martial_authority.1031 = {
}
}
}
add_martial_lifestyle_xp = medium_lifestyle_xp
stress_impact = {
calm = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}
}
@ -1334,7 +1329,7 @@ martial_authority_special.1100 = {
location = root.capital_province
template = soldier_friend_character
save_scope_as = soldier_friend
dynasty = none
dynasty = generate
}
}
else = {
@ -1343,7 +1338,7 @@ martial_authority_special.1100 = {
location = root.location
template = soldier_friend_character
save_scope_as = soldier_friend
dynasty = none
dynasty = generate
}
}
}

View file

@ -90,7 +90,6 @@ martial_chivalry.0001 = {
faith = root.faith
gender_female_chance = root_soldier_female_chance
prowess = 15
dynasty = none
}
}
}

View file

@ -86,7 +86,7 @@ martial_strategy.1051 = {
}
}
#More available event options make a more interesting event, so we increase the chance of this occurring.
#More available event options make a more interesting event, so we increase the chance of this occuring.
modifier = {
has_trait = brave
add = 0.2
@ -3555,7 +3555,6 @@ martial_strategy_special.1405 = {
location = scope:capital.title_province
gender_female_chance = root_faith_clergy_gender_female_chance
age = { 16 60 }
dynasty = none
culture = root.culture
faith = root.faith
trait = zealous