parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
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@ -400,26 +400,14 @@ mpo_decisions_events.0005 = {
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desc = mpo_decisions_events.0005.desc
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theme = crown
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override_background = { reference = courtyard }
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left_portrait = {
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character = scope:new_king_ruler
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animation = standing_horse
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camera = camera_event_standing_with_horse_left
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}
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right_portrait = {
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character = scope:vassal
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animation = throne_room_kneel_1
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camera = camera_event_right_to_the_right
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character = scope:new_king_ruler
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animation = jockey_wave
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camera = camera_event_horse_left
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}
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immediate = {
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ordered_vassal = {
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order_by = "opinion(root)"
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limit = {
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age > 5
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basic_is_available_ai = yes
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}
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save_scope_as = vassal
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}
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}
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option = {
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@ -3099,6 +3087,7 @@ mpo_decisions_events.0023 = {
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}
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}
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theme = nomads
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#TODO_CD_MPO how about a new positive music sting?
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override_background = {
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reference = relaxing_room
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}
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@ -4187,228 +4176,13 @@ mpo_decisions_events.0101 = { #the merchant is back
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immediate = {
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mpo_paiza_deal_grade_effect = yes
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if = {
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limit = {
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domicile ?= {
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OR = {
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has_domicile_building_or_higher = fertility_trade_yurt_01
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has_domicile_building_or_higher = herd_trade_yurt_01
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has_domicile_building_or_higher = knight_trade_yurt_01
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has_domicile_building_or_higher = merchant_yurt_01
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has_domicile_building_or_higher = char_trade_yurt_01
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}
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}
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}
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domicile ?= {
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if = {
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limit = {
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has_domicile_building_or_higher = fertility_trade_yurt_01
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}
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switch = {
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trigger = has_domicile_parameter
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nomad_yurt_paiza_fertility_gain_lvl_1 = {
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root = {
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every_held_county = {
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limit = {
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uses_county_fertility = yes
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}
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add_county_modifier = {
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modifier = paiza_fertility_modifier_1
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years = 2
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}
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}
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}
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}
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nomad_yurt_paiza_fertility_gain_lvl_2 = {
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root = {
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every_held_county = {
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limit = {
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uses_county_fertility = yes
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}
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add_county_modifier = {
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modifier = paiza_fertility_modifier_2
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years = 4
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}
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}
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}
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}
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nomad_yurt_paiza_fertility_gain_lvl_3 = {
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root = {
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every_held_county = {
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limit = {
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uses_county_fertility = yes
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}
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add_county_modifier = {
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modifier = paiza_fertility_modifier_3
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years = 6
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}
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}
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}
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}
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}
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}
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if = {
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limit = {
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has_domicile_building_or_higher = herd_trade_yurt_01
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}
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switch = {
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trigger = has_domicile_parameter
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nomad_yurt_paiza_herd_gain_lvl_1= {
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change_herd = {
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value = root.var:trade_gold_value
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multiply = 0.05
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}
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}
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nomad_yurt_paiza_herd_gain_lvl_2 = {
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change_herd = {
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value = root.var:trade_gold_value
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multiply = 0.05
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}
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}
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nomad_yurt_paiza_herd_gain_lvl_3 = {
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change_herd = {
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value = root.var:trade_gold_value
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multiply = 0.2
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}
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}
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}
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}
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if = {
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limit = {
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has_domicile_building_or_higher = knight_trade_yurt_01
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}
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switch = {
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trigger = has_domicile_parameter
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nomad_yurt_paiza_maa_gain_lvl_1 = {
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root = {
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spawn_army = {
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name = paiza_troops
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men_at_arms = {
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type = accolade_maa_archers
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stacks = 1
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}
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location = root.location
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origin = scope:merchant_origin
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inheritable = yes
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}
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}
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}
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nomad_yurt_paiza_maa_gain_lvl_2 = {
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root = {
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spawn_army = {
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name = paiza_troops
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men_at_arms = {
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type = accolade_maa_archers
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stacks = 4
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}
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location = root.location
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origin = scope:merchant_origin
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inheritable = yes
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}
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}
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}
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nomad_yurt_paiza_maa_gain_lvl_3 = {
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root = {
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spawn_army = {
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name = paiza_troops
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men_at_arms = {
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type = accolade_maa_archers
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stacks = 4
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}
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men_at_arms = {
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type = accolade_maa_vanguards
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stacks = 4
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}
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location = root.location
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origin = scope:merchant_origin
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inheritable = yes
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}
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}
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}
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}
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}
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if = {
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limit = {
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has_domicile_building_or_higher = char_trade_yurt_01
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}
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switch = {
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trigger = has_domicile_parameter
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nomad_yurt_paiza_char_gain_lvl_1 = {
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root = {
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hidden_effect = {
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create_character = {
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location = root.location
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culture = scope:merchant_origin.county.culture
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faith = scope:merchant_origin.county.faith
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gender_female_chance = 50
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template = peasant_character
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save_scope_as = yurt_merchant_char
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}
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scope:yurt_merchant_char = {
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add_trait = lifestyle_traveler
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}
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add_courtier = scope:yurt_merchant_char
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}
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}
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}
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nomad_yurt_paiza_char_gain_lvl_2 = {
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root = {
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hidden_effect = {
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create_character = {
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location = root.location
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culture = scope:merchant_origin.county.culture
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faith = scope:merchant_origin.county.faith
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gender_female_chance = 50
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template = merchant_template
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save_scope_as = yurt_merchant_char
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}
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scope:yurt_merchant_char = {
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add_trait = lifestyle_traveler
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}
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add_courtier = scope:yurt_merchant_char
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}
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}
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}
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nomad_yurt_paiza_char_gain_lvl_3 = {
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root = {
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hidden_effect = {
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create_character = {
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location = root.location
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culture = scope:merchant_origin.county.culture
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faith = scope:merchant_origin.county.faith
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gender_female_chance = 50
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template = merchant_template
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save_scope_as = yurt_merchant_char
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}
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scope:yurt_merchant_char = {
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add_random_skill_point_effect = yes
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add_random_skill_point_effect = yes
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add_random_skill_point_effect = yes
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add_random_skill_point_effect = yes
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add_random_skill_point_effect = yes
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add_random_skill_point_effect = yes
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random_list = {
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1 = { add_trait = avaricious }
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1 = { add_trait = diplomat }
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1 = { add_trait = overseer }
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}
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add_trait = lifestyle_traveler
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}
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add_courtier = scope:yurt_merchant_char
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}
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}
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}
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}
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}
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}
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}
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mpo_yurts_paiza_bonuses_effect = yes
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}
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option = { #rejoice!
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name = mpo_decisions_events.0101.a
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ai_chance = {
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base = 10
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}
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@ -4425,12 +4199,6 @@ mpo_decisions_events.0101 = { #the merchant is back
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}
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after = {
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if = {
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limit = {
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domicile = { has_domicile_building_or_higher = char_trade_yurt_01 }
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}
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show_as_tooltip = { add_courtier = scope:yurt_merchant_char }
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}
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switch = {
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trigger = scope:merchant_goods
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flag:artifact_material = {
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@ -8189,6 +7957,7 @@ mpo_decisions_events.0300 = {
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has_domicile_parameter = nomad_yurt_improved_fertility_dance
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}
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}
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custom_tooltip = mpo_decisions_events.0300.a.tt.yurt
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scope:fertility_county = {
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every_neighboring_county = {
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limit = {
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