parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
|
|
@ -400,26 +400,14 @@ mpo_decisions_events.0005 = {
|
|||
desc = mpo_decisions_events.0005.desc
|
||||
theme = crown
|
||||
override_background = { reference = courtyard }
|
||||
left_portrait = {
|
||||
character = scope:new_king_ruler
|
||||
animation = standing_horse
|
||||
camera = camera_event_standing_with_horse_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:vassal
|
||||
animation = throne_room_kneel_1
|
||||
camera = camera_event_right_to_the_right
|
||||
character = scope:new_king_ruler
|
||||
animation = jockey_wave
|
||||
camera = camera_event_horse_left
|
||||
}
|
||||
|
||||
immediate = {
|
||||
ordered_vassal = {
|
||||
order_by = "opinion(root)"
|
||||
limit = {
|
||||
age > 5
|
||||
basic_is_available_ai = yes
|
||||
}
|
||||
save_scope_as = vassal
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = {
|
||||
|
|
@ -3099,6 +3087,7 @@ mpo_decisions_events.0023 = {
|
|||
}
|
||||
}
|
||||
theme = nomads
|
||||
#TODO_CD_MPO how about a new positive music sting?
|
||||
override_background = {
|
||||
reference = relaxing_room
|
||||
}
|
||||
|
|
@ -4187,228 +4176,13 @@ mpo_decisions_events.0101 = { #the merchant is back
|
|||
|
||||
immediate = {
|
||||
mpo_paiza_deal_grade_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
domicile ?= {
|
||||
OR = {
|
||||
has_domicile_building_or_higher = fertility_trade_yurt_01
|
||||
has_domicile_building_or_higher = herd_trade_yurt_01
|
||||
has_domicile_building_or_higher = knight_trade_yurt_01
|
||||
has_domicile_building_or_higher = merchant_yurt_01
|
||||
has_domicile_building_or_higher = char_trade_yurt_01
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
if = {
|
||||
limit = {
|
||||
has_domicile_building_or_higher = fertility_trade_yurt_01
|
||||
}
|
||||
switch = {
|
||||
trigger = has_domicile_parameter
|
||||
nomad_yurt_paiza_fertility_gain_lvl_1 = {
|
||||
root = {
|
||||
every_held_county = {
|
||||
limit = {
|
||||
uses_county_fertility = yes
|
||||
}
|
||||
add_county_modifier = {
|
||||
modifier = paiza_fertility_modifier_1
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_fertility_gain_lvl_2 = {
|
||||
root = {
|
||||
every_held_county = {
|
||||
limit = {
|
||||
uses_county_fertility = yes
|
||||
}
|
||||
add_county_modifier = {
|
||||
modifier = paiza_fertility_modifier_2
|
||||
years = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_fertility_gain_lvl_3 = {
|
||||
root = {
|
||||
every_held_county = {
|
||||
limit = {
|
||||
uses_county_fertility = yes
|
||||
}
|
||||
add_county_modifier = {
|
||||
modifier = paiza_fertility_modifier_3
|
||||
years = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_domicile_building_or_higher = herd_trade_yurt_01
|
||||
}
|
||||
switch = {
|
||||
trigger = has_domicile_parameter
|
||||
nomad_yurt_paiza_herd_gain_lvl_1= {
|
||||
change_herd = {
|
||||
value = root.var:trade_gold_value
|
||||
multiply = 0.05
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_herd_gain_lvl_2 = {
|
||||
change_herd = {
|
||||
value = root.var:trade_gold_value
|
||||
multiply = 0.05
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_herd_gain_lvl_3 = {
|
||||
change_herd = {
|
||||
value = root.var:trade_gold_value
|
||||
multiply = 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_domicile_building_or_higher = knight_trade_yurt_01
|
||||
}
|
||||
switch = {
|
||||
trigger = has_domicile_parameter
|
||||
nomad_yurt_paiza_maa_gain_lvl_1 = {
|
||||
root = {
|
||||
spawn_army = {
|
||||
name = paiza_troops
|
||||
men_at_arms = {
|
||||
type = accolade_maa_archers
|
||||
stacks = 1
|
||||
}
|
||||
location = root.location
|
||||
origin = scope:merchant_origin
|
||||
inheritable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_maa_gain_lvl_2 = {
|
||||
root = {
|
||||
spawn_army = {
|
||||
name = paiza_troops
|
||||
men_at_arms = {
|
||||
type = accolade_maa_archers
|
||||
stacks = 4
|
||||
}
|
||||
location = root.location
|
||||
origin = scope:merchant_origin
|
||||
inheritable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_maa_gain_lvl_3 = {
|
||||
root = {
|
||||
spawn_army = {
|
||||
name = paiza_troops
|
||||
men_at_arms = {
|
||||
type = accolade_maa_archers
|
||||
stacks = 4
|
||||
}
|
||||
men_at_arms = {
|
||||
type = accolade_maa_vanguards
|
||||
stacks = 4
|
||||
}
|
||||
location = root.location
|
||||
origin = scope:merchant_origin
|
||||
inheritable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_domicile_building_or_higher = char_trade_yurt_01
|
||||
}
|
||||
|
||||
switch = {
|
||||
trigger = has_domicile_parameter
|
||||
nomad_yurt_paiza_char_gain_lvl_1 = {
|
||||
root = {
|
||||
hidden_effect = {
|
||||
create_character = {
|
||||
location = root.location
|
||||
culture = scope:merchant_origin.county.culture
|
||||
faith = scope:merchant_origin.county.faith
|
||||
gender_female_chance = 50
|
||||
template = peasant_character
|
||||
save_scope_as = yurt_merchant_char
|
||||
}
|
||||
scope:yurt_merchant_char = {
|
||||
add_trait = lifestyle_traveler
|
||||
}
|
||||
add_courtier = scope:yurt_merchant_char
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_char_gain_lvl_2 = {
|
||||
root = {
|
||||
hidden_effect = {
|
||||
create_character = {
|
||||
location = root.location
|
||||
culture = scope:merchant_origin.county.culture
|
||||
faith = scope:merchant_origin.county.faith
|
||||
gender_female_chance = 50
|
||||
template = merchant_template
|
||||
save_scope_as = yurt_merchant_char
|
||||
}
|
||||
scope:yurt_merchant_char = {
|
||||
add_trait = lifestyle_traveler
|
||||
}
|
||||
add_courtier = scope:yurt_merchant_char
|
||||
}
|
||||
}
|
||||
}
|
||||
nomad_yurt_paiza_char_gain_lvl_3 = {
|
||||
root = {
|
||||
hidden_effect = {
|
||||
create_character = {
|
||||
location = root.location
|
||||
culture = scope:merchant_origin.county.culture
|
||||
faith = scope:merchant_origin.county.faith
|
||||
gender_female_chance = 50
|
||||
template = merchant_template
|
||||
save_scope_as = yurt_merchant_char
|
||||
}
|
||||
scope:yurt_merchant_char = {
|
||||
add_random_skill_point_effect = yes
|
||||
add_random_skill_point_effect = yes
|
||||
add_random_skill_point_effect = yes
|
||||
add_random_skill_point_effect = yes
|
||||
add_random_skill_point_effect = yes
|
||||
add_random_skill_point_effect = yes
|
||||
random_list = {
|
||||
1 = { add_trait = avaricious }
|
||||
1 = { add_trait = diplomat }
|
||||
1 = { add_trait = overseer }
|
||||
}
|
||||
add_trait = lifestyle_traveler
|
||||
}
|
||||
add_courtier = scope:yurt_merchant_char
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mpo_yurts_paiza_bonuses_effect = yes
|
||||
}
|
||||
|
||||
|
||||
option = { #rejoice!
|
||||
name = mpo_decisions_events.0101.a
|
||||
|
||||
ai_chance = {
|
||||
base = 10
|
||||
}
|
||||
|
|
@ -4425,12 +4199,6 @@ mpo_decisions_events.0101 = { #the merchant is back
|
|||
}
|
||||
|
||||
after = {
|
||||
if = {
|
||||
limit = {
|
||||
domicile = { has_domicile_building_or_higher = char_trade_yurt_01 }
|
||||
}
|
||||
show_as_tooltip = { add_courtier = scope:yurt_merchant_char }
|
||||
}
|
||||
switch = {
|
||||
trigger = scope:merchant_goods
|
||||
flag:artifact_material = {
|
||||
|
|
@ -8189,6 +7957,7 @@ mpo_decisions_events.0300 = {
|
|||
has_domicile_parameter = nomad_yurt_improved_fertility_dance
|
||||
}
|
||||
}
|
||||
custom_tooltip = mpo_decisions_events.0300.a.tt.yurt
|
||||
scope:fertility_county = {
|
||||
every_neighboring_county = {
|
||||
limit = {
|
||||
|
|
|
|||
|
|
@ -62,11 +62,10 @@ mpo_events_ariana.0001 = {
|
|||
has_eagle_trigger = yes
|
||||
var:eagle_personality_trait_2 ?= flag:observant
|
||||
}
|
||||
hunt_activity_deer_game_effect = { PROVINCE = root.location }
|
||||
location.county = {
|
||||
hunt_create_sighting_effect = {
|
||||
TYPE = legendary
|
||||
ANIMAL = root.var:animal_type
|
||||
ANIMAL = flag:deer
|
||||
OWNER = root
|
||||
}
|
||||
}
|
||||
|
|
@ -124,7 +123,7 @@ mpo_events_ariana.0001 = {
|
|||
show_as_tooltip = {
|
||||
add_prestige = medium_prestige_gain
|
||||
add_trait_xp = {
|
||||
trait = trait:lifestyle_hunter
|
||||
trait = lifestyle_hunter
|
||||
track = falconer
|
||||
value = 10
|
||||
}
|
||||
|
|
@ -1248,12 +1247,6 @@ mpo_events_ariana.0010 = {
|
|||
}
|
||||
|
||||
set_character_faith = scope:new_faith
|
||||
if = {
|
||||
limit = {
|
||||
scope:new_faith = { has_doctrine = doctrine_monotheist }
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
}
|
||||
stress_impact = {
|
||||
zealous = major_stress_impact_gain
|
||||
eccentric = minor_stress_impact_loss
|
||||
|
|
@ -1334,12 +1327,6 @@ mpo_events_ariana.0010 = {
|
|||
hidden_effect = {
|
||||
set_character_faith = scope:new_faith
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:new_faith = { has_doctrine = doctrine_monotheist }
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
}
|
||||
show_as_tooltip = {
|
||||
add_secret = {
|
||||
type = secret_crypto_religionist
|
||||
|
|
@ -2699,13 +2686,13 @@ mpo_events_ariana.0041 = {
|
|||
}
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
TRAIT = trait:adulterer
|
||||
TRAIT = adulterer
|
||||
GENDER_CHARACTER = root
|
||||
}
|
||||
}
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
TRAIT = trait:fornicator
|
||||
TRAIT = fornicator
|
||||
GENDER_CHARACTER = root
|
||||
}
|
||||
}
|
||||
|
|
@ -2778,13 +2765,13 @@ mpo_events_ariana.0041 = {
|
|||
}
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
TRAIT = trait:adulterer
|
||||
TRAIT = adulterer
|
||||
GENDER_CHARACTER = root
|
||||
}
|
||||
}
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
TRAIT = trait:fornicator
|
||||
TRAIT = fornicator
|
||||
GENDER_CHARACTER = root
|
||||
}
|
||||
}
|
||||
|
|
@ -2916,7 +2903,7 @@ scripted_effect mpo_events_ariana_0050_win_effect = {
|
|||
target = scope:criminal_family
|
||||
type = loyalty_hook
|
||||
}
|
||||
dynasty ?= { add_dynasty_prestige = medium_dynasty_prestige_value }
|
||||
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
|
||||
scope:criminal_family = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
|
|
@ -4822,4 +4809,4 @@ mpo_events_ariana.0111 = {
|
|||
add_learning_skill = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -267,10 +267,7 @@ mpo_flavor_events_settled.0010 = {
|
|||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
any_primary_war_enemy = { government_has_flag = government_is_nomadic }
|
||||
}
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
mpo_flavor_events_settled_0010_valid_nomad_lord_trigger = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -369,7 +369,7 @@ mpo_jamukha_flavor.0020 = {
|
|||
outfit_tags = { nightgown }
|
||||
camera = camera_event_very_right
|
||||
}
|
||||
window = scheme_conclusion_event_no_header
|
||||
window = scheme_successful_event_no_text
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_murder"
|
||||
|
|
|
|||
|
|
@ -1611,6 +1611,7 @@ migration_events.1020 = {
|
|||
}
|
||||
is_available_allow_travelling = yes
|
||||
is_acclaimed = no
|
||||
is_accolade_successor = no
|
||||
}
|
||||
save_scope_as = knight_1
|
||||
}
|
||||
|
|
@ -1627,6 +1628,7 @@ migration_events.1020 = {
|
|||
}
|
||||
is_available_allow_travelling = yes
|
||||
is_acclaimed = no
|
||||
is_accolade_successor = no
|
||||
}
|
||||
save_scope_as = knight_2
|
||||
}
|
||||
|
|
|
|||
|
|
@ -916,14 +916,6 @@ mpo_migration_travel_events.0050 = {
|
|||
random_courtier = {
|
||||
limit = {
|
||||
is_eligible_courtier_0050 = yes
|
||||
save_temporary_scope_as = courtier_temp_im
|
||||
location = {
|
||||
any_character_in_location = {
|
||||
is_eligible_local_0050 = yes
|
||||
can_set_relation_lover_trigger = { CHARACTER = scope:courtier_temp_im }
|
||||
is_similar_age_trigger = { CHARACTER = scope:courtier_temp_im }
|
||||
}
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 10
|
||||
|
|
|
|||
|
|
@ -389,33 +389,62 @@ mpo_nomad_events.1000 = {
|
|||
name = mpo_nomad_events.1000.c
|
||||
trigger = {
|
||||
has_variable = beheaded_warrior_accolade
|
||||
var:beheaded_warrior_accolade = {
|
||||
exists = acclaimed_knight
|
||||
}
|
||||
}
|
||||
var:beheaded_warrior_accolade = {
|
||||
add_glory = medium_glory_gain
|
||||
acclaimed_knight = {
|
||||
save_scope_as = beheaded_accolade_knight
|
||||
#Give artifact to accolade knight
|
||||
scope:head_artifact = {
|
||||
set_owner = {
|
||||
target = scope:book_recipient
|
||||
history = {
|
||||
location = root.capital_province
|
||||
actor = root
|
||||
recipient = scope:beheaded_accolade_knight
|
||||
type = given
|
||||
#Accolade gains glory if it is active
|
||||
if = {
|
||||
limit = {
|
||||
var:beheaded_warrior_accolade = {
|
||||
is_accolade_active = yes
|
||||
exists = acclaimed_knight
|
||||
}
|
||||
}
|
||||
var:beheaded_warrior_accolade = {
|
||||
add_glory = medium_glory_gain
|
||||
acclaimed_knight = {
|
||||
save_scope_as = beheaded_accolade_knight
|
||||
#Give artifact to accolade knight
|
||||
scope:head_artifact = {
|
||||
set_owner = {
|
||||
target = scope:book_recipient
|
||||
history = {
|
||||
location = root.capital_province
|
||||
actor = root
|
||||
recipient = scope:beheaded_accolade_knight
|
||||
type = given
|
||||
}
|
||||
}
|
||||
}
|
||||
#gain opinion with accolade knight
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = respect_opinion
|
||||
opinion = 25
|
||||
}
|
||||
}
|
||||
#gain opinion with accolade knight
|
||||
}
|
||||
}
|
||||
#Accolade successors appear if it isn't active
|
||||
else = {
|
||||
save_scope_as = accolade_owner
|
||||
scope:beheaded_warrior = {
|
||||
save_scope_as = knight_in_need
|
||||
}
|
||||
var:beheaded_warrior_accolade = {
|
||||
save_scope_as = accolade_in_need
|
||||
}
|
||||
every_knight = {
|
||||
custom = custom.every_knight
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = respect_opinion
|
||||
opinion = 25
|
||||
opinion = 10
|
||||
}
|
||||
}
|
||||
custom_tooltip = beheaded_accolade_successor_tt
|
||||
trigger_event = {
|
||||
id = accolade.0006
|
||||
}
|
||||
destroy_artifact = scope:head_artifact
|
||||
}
|
||||
stress_impact = {
|
||||
content = minor_stress_impact_gain
|
||||
|
|
@ -2667,7 +2696,6 @@ mpo_nomad_events.1020 = {
|
|||
if = {
|
||||
limit = {
|
||||
has_relation_soulmate = scope:rowdy_boy
|
||||
is_alive = yes
|
||||
}
|
||||
add_stress = major_stress_impact_gain
|
||||
remove_relation_soulmate = scope:rowdy_boy
|
||||
|
|
@ -2784,12 +2812,12 @@ mpo_nomad_events.1020 = {
|
|||
add = -100
|
||||
}
|
||||
modifier = {
|
||||
trait_is_criminal_in_faith_trigger = { FAITH = root.faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = root }
|
||||
trait_is_criminal_in_faith_trigger = { FAITH = root.faith TRAIT = kinslayer_3 GENDER_CHARACTER = root }
|
||||
add = -25
|
||||
}
|
||||
modifier = {
|
||||
NOT = {
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = root.faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = root }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = root.faith TRAIT = kinslayer_3 GENDER_CHARACTER = root }
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
|
|
@ -4582,13 +4610,6 @@ mpo_nomad_events.1040 = {
|
|||
type = character_event
|
||||
title = mpo_nomad_events.1040.t
|
||||
desc = {
|
||||
#Duchy overrunning wars need different desc
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:duchy_war
|
||||
}
|
||||
desc = mpo_nomad_events.1040.desc_duchy
|
||||
}
|
||||
desc = mpo_nomad_events.1040.desc
|
||||
#TRIGGERED DESC FOR GOVERNMENT TYPE GAINED
|
||||
first_valid = {
|
||||
|
|
@ -6171,7 +6192,7 @@ mpo_nomad_events.1080 = {
|
|||
random_list = {
|
||||
1 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = witch
|
||||
}
|
||||
|
|
@ -6180,49 +6201,49 @@ mpo_nomad_events.1080 = {
|
|||
}
|
||||
1 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:incestuous FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = incestuous FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = incestuous
|
||||
}
|
||||
1 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:kinslayer_1 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = kinslayer_1 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = kinslayer_1
|
||||
}
|
||||
1 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:kinslayer_2 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = kinslayer_2 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = kinslayer_2
|
||||
}
|
||||
1 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:kinslayer_3 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = kinslayer_3 FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = kinslayer_3
|
||||
}
|
||||
3 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = deviant FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = deviant
|
||||
}
|
||||
3 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:fornicator FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = fornicator FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = fornicator
|
||||
}
|
||||
3 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:adulterer FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = adulterer FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = adulterer
|
||||
}
|
||||
3 = {
|
||||
trigger = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:sodomite FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = sodomite FAITH = scope:neighbor_ruler.faith GENDER_CHARACTER = scope:escaped_warrior }
|
||||
}
|
||||
add_trait = sodomite
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,15 @@ scripted_trigger is_valid_nomad_events_0001_councillor = {
|
|||
is_spouse_of = root
|
||||
is_child_of = root
|
||||
}
|
||||
NAND = { # Not your Shaman unless they can be fired
|
||||
has_council_position = councillor_court_chaplain
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_clerical_succession_temporal_fixed_appointment
|
||||
has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_trigger is_valid_nomad_events_0001_courtier = {
|
||||
|
|
@ -1601,12 +1610,6 @@ nomad_events.0008 = {
|
|||
NOT = { faith = scope:achmach_scope.faith }
|
||||
}
|
||||
set_character_faith_with_conversion = scope:achmach_scope.faith
|
||||
if = {
|
||||
limit = {
|
||||
scope:achmach_scope.faith = { has_doctrine = doctrine_monotheist }
|
||||
}
|
||||
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
|
||||
}
|
||||
add_piety = medium_piety_gain
|
||||
ai_chance = {
|
||||
base = 0 #AI should never choose this
|
||||
|
|
|
|||
|
|
@ -485,7 +485,7 @@ mpo_temujin_flavor.0020 = {
|
|||
animation = horse_conversing_left
|
||||
camera = camera_event_horse_right
|
||||
}
|
||||
window = scheme_conclusion_event_no_header
|
||||
window = scheme_successful_event_no_text
|
||||
|
||||
trigger = {
|
||||
NOT = { has_variable = had_mpo_temujin_flavor_0020 }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue