parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
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@ -954,7 +954,7 @@ ep3_laamp_flavour_ewan.0011 = {
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title = ep3_laamp_flavour_ewan.0011.a.tt.failure
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left_icon = scope:mockee
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scope:mockee = {
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add_opinion = {
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reverse_add_opinion = {
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target = root
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modifier = humiliated_opinion
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opinion = -30
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@ -1021,7 +1021,7 @@ ep3_laamp_flavour_ewan.0011 = {
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title = ep3_laamp_flavour_ewan.0011.b.tt.failure
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left_icon = scope:mocker
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scope:mocker = {
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add_opinion = {
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reverse_add_opinion = {
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target = root
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modifier = humiliated_opinion
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opinion = -30
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@ -8980,29 +8980,48 @@ ep3_laamp_flavour_ewan.2002 = {
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}
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immediate = {
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# Sort our courtiers.
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## First, get our scope:follower_1 candidate.
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random_courtier = {
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while = {
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count = 10
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limit = {
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ep3_laamp_flavour_ewan_2001_courtier_1_trigger = yes
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2001_courtier_2_trigger = { TARGET = scope:char_temp }
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NOT = { exists = scope:follower_2 }
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}
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# Sort our courtiers.
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## First, get our scope:follower_1 candidate.
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2001_courtier_1_trigger = yes
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NOT = { is_in_list = checked_courtier_1_candidates_list }
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}
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save_scope_as = follower_1
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add_to_list = checked_courtier_1_candidates_list
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}
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## Now, find a scope:follower_2 from their opinion of the scope:follower_1 candidates.
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if = {
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limit = { exists = scope:follower_1 }
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ordered_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2001_courtier_2_trigger = { TARGET = scope:follower_1 }
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}
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order_by = "opinion(scope:follower_1)"
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save_scope_as = follower_2
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}
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# And, wipe our checks so we can iterate the loop if required.
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if = {
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limit = {
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NOT = { exists = scope:follower_2 }
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}
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clear_saved_scope = follower_1
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}
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}
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save_scope_as = follower_1
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}
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## Now, find a scope:follower_2 from their opinion of the scope:follower_1 candidates.
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ordered_courtier = {
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# If we've actually got our dudes, proceed to the event.
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if = {
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limit = {
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ep3_laamp_flavour_ewan_2001_courtier_2_trigger = { TARGET = scope:follower_1 }
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exists = scope:follower_1
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exists = scope:follower_2
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}
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order_by = "opinion(scope:follower_1)"
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save_scope_as = follower_2
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trigger_event = ep3_laamp_flavour_ewan.2001
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}
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trigger_event = ep3_laamp_flavour_ewan.2001
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}
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}
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@ -9029,7 +9048,7 @@ scripted_trigger ep3_laamp_flavour_ewan_2011_secret_lover_would_be_affair_trigge
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NOT = {
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trait_is_shunned_or_criminal_in_faith_trigger = {
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FAITH = faith
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TRAIT = trait:adulterer
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TRAIT = adulterer
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GENDER_CHARACTER = root
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}
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}
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@ -10477,7 +10496,9 @@ scripted_trigger ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_pre
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# Must have matching sexualities & the right legalities in place.
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is_attracted_to_gender_of = $TARGET$
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$TARGET$ = { is_attracted_to_gender_of = prev }
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could_marry_character_trigger = { CHARACTER = $TARGET$ }
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allowed_to_marry_character_gender_trigger = { CHARACTER = $TARGET$ }
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# Avoid pairing up people that are already somehow related to each other
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NOT = { is_close_or_extended_family_of = $TARGET$ }
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# Ensure our ages aren't too far apart — not that this couldn't happen, but huge age gaps are a big verisimilitude problem for many players.
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age >= {
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value = $TARGET$.age
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@ -10828,39 +10849,58 @@ ep3_laamp_flavour_ewan.2022 = {
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}
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immediate = {
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# Alright, let's select our lovebirds.
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## First, pick a scope:follower_1 candidate.
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random_courtier = {
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while = {
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count = 10
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_general_trigger = yes
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:char_temp }
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NOT = { exists = scope:follower_2 }
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}
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# Alright, let's select our lovebirds.
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## First, pick a scope:follower_1 candidate.
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_general_trigger = yes
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NOT = { is_in_list = checked_courtier_1_candidates_list }
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}
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save_scope_as = follower_1
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add_to_list = checked_courtier_1_candidates_list
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}
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## Now, nab a suitable pair.
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if = {
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limit = { exists = scope:follower_1 }
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:follower_1 }
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}
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weight = {
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opinion_modifier = {
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opinion_target = scope:follower_1
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multiplier = 0.5
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}
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opinion_modifier = {
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who = scope:follower_1
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opinion_target = this
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multiplier = 0.5
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}
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}
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save_scope_as = follower_2
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}
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# And, wipe our checks so we can iterate the loop if required.
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if = {
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limit = {
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NOT = { exists = scope:follower_2 }
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}
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clear_saved_scope = follower_1
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}
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}
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save_scope_as = follower_1
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}
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## Now, nab a suitable pair.
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random_courtier = {
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# If we've actually got our dudes, proceed to the event.
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if = {
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:follower_1 }
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exists = scope:follower_1
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exists = scope:follower_2
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}
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weight = {
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opinion_modifier = {
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opinion_target = scope:follower_1
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multiplier = 0.5
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}
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opinion_modifier = {
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who = scope:follower_1
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opinion_target = this
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multiplier = 0.5
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}
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}
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save_scope_as = follower_2
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trigger_event = ep3_laamp_flavour_ewan.2021
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}
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trigger_event = ep3_laamp_flavour_ewan.2021
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}
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}
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@ -11216,7 +11256,7 @@ scripted_trigger ep3_laamp_flavour_ewan_2041_valid_courtier_to_gain_lover_genera
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OR = {
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trait_is_criminal_in_faith_trigger = {
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FAITH = faith
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TRAIT = trait:adulterer
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TRAIT = adulterer
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GENDER_CHARACTER = this
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}
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AND = {
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@ -11506,49 +11546,68 @@ ep3_laamp_flavour_ewan.2042 = {
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:char_temp }
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ep3_laamp_flavour_ewan_2041_valid_courtier_to_gain_lover_precise_trigger = { TARGET = scope:char_temp }
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}
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}
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}
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}
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immediate = {
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# Alright, let's select our lovebirds.
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## First up, pick an appropriate character.
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random_courtier = {
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while = {
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count = 10
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limit = {
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ep3_laamp_flavour_ewan_2041_valid_courtier_to_gain_lover_general_trigger = yes
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2041_valid_courtier_to_gain_lover_precise_trigger = { TARGET = scope:char_temp }
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NOT = { exists = scope:follower_2 }
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}
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# Alright, let's select our lovebirds.
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## First up, pick an appropriate character.
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2041_valid_courtier_to_gain_lover_general_trigger = yes
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NOT = { is_in_list = checked_courtier_1_candidates_list }
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}
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save_scope_as = follower_1
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add_to_list = checked_courtier_1_candidates_list
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}
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## Now, nab a suitable pair.
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if = {
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limit = { exists = scope:follower_1 }
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:follower_1 }
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}
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weight = {
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modifier = {
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add = attraction
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always = yes
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}
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modifier = {
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add = 50
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has_trait = lustful
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}
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modifier = {
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add = -50
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has_trait = chaste
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}
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}
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save_scope_as = follower_2
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}
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# And, wipe our checks so we can iterate the loop if required.
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if = {
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limit = {
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NOT = { exists = scope:follower_2 }
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}
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clear_saved_scope = follower_1
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}
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}
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save_scope_as = follower_1
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}
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_precise_trigger = { TARGET = scope:follower_1 }
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}
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weight = {
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modifier = {
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add = attraction
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always = yes
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}
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modifier = {
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add = 50
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has_trait = lustful
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}
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modifier = {
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add = -50
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has_trait = chaste
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}
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}
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save_scope_as = follower_2
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}
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# If we've actually got our dudes, proceed to the event.
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trigger_event = ep3_laamp_flavour_ewan.2041
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if = {
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limit = {
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exists = scope:follower_1
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exists = scope:follower_2
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}
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trigger_event = ep3_laamp_flavour_ewan.2041
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}
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}
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}
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@ -11994,66 +12053,85 @@ ep3_laamp_flavour_ewan.2062 = {
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}
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immediate = {
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# Find our best courtiers.
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## First, grabbing a valid annoyed char.
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random_courtier = {
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while = {
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count = 10
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limit = {
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ep3_laamp_flavour_ewan_2061_valid_angry_courtier_general_trigger = yes
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2061_valid_angry_courtier_precise_trigger = { TARGET = scope:char_temp }
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NOT = { exists = scope:thief }
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}
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# Find our best courtiers.
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## First, grabbing a valid annoyed char.
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2061_valid_angry_courtier_general_trigger = yes
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NOT = { is_in_list = checked_courtier_1_candidates_list }
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}
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save_scope_as = victim
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add_to_list = checked_courtier_1_candidates_list
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}
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## Then processing out a good thief.
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if = {
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limit = { exists = scope:victim }
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random_courtier = {
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limit = {
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ep3_laamp_flavour_ewan_2061_valid_angry_courtier_precise_trigger = { TARGET = scope:victim }
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}
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weight = {
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modifier = {
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add = 20
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has_trait = wrathful
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}
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modifier = {
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add = 15
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has_trait = deceitful
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}
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modifier = {
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add = 5
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has_trait = arrogant
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}
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modifier = {
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add = 10
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has_trait = arbitrary
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}
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modifier = {
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add = -20
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has_trait = just
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}
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modifier = {
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add = 5
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has_trait = fickle
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}
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modifier = {
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add = 15
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has_trait = vengeful
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}
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modifier = {
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add = -15
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has_trait = forgiving
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}
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modifier = {
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add = -15
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has_trait = honest
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}
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}
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save_scope_as = thief
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}
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# And, wipe our checks so we can iterate the loop if required.
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if = {
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limit = {
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NOT = { exists = scope:thief }
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}
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clear_saved_scope = victim
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}
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}
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save_scope_as = victim
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}
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## Then processing out a good thief.
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random_courtier = {
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# If we've actually got our dudes, proceed to the event.
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if = {
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limit = {
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ep3_laamp_flavour_ewan_2061_valid_angry_courtier_precise_trigger = { TARGET = scope:victim }
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exists = scope:victim
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exists = scope:thief
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}
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weight = {
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modifier = {
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add = 20
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has_trait = wrathful
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}
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modifier = {
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add = 15
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has_trait = deceitful
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}
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modifier = {
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add = 5
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has_trait = arrogant
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}
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modifier = {
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add = 10
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has_trait = arbitrary
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}
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modifier = {
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add = -20
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has_trait = just
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}
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modifier = {
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add = 5
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has_trait = fickle
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}
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modifier = {
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add = 15
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has_trait = vengeful
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}
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modifier = {
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add = -15
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has_trait = forgiving
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}
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modifier = {
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add = -15
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has_trait = honest
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}
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}
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save_scope_as = thief
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trigger_event = ep3_laamp_flavour_ewan.2061
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}
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trigger_event = ep3_laamp_flavour_ewan.2061
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}
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}
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@ -12631,7 +12709,6 @@ ep3_laamp_flavour_ewan.2081 = {
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scripted_trigger ep3_laamp_flavour_ewan_2091_valid_angry_courtier_general_trigger = {
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ep3_laamp_flavour_ewan_available_courtier_trigger = yes
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is_of_major_or_minor_interest_trigger = { CHARACTER = root }
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# Mustn't have a deescalatory personality.
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NOR = {
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has_trait = patient
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@ -12683,14 +12760,12 @@ ep3_laamp_flavour_ewan.2091 = {
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left_portrait = {
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character = scope:attacker
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animation = random_weapon_aggressive
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:defender
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animation = shock
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}
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override_background = { reference = ep3_campfire }
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override_effect_2d = { reference = smoke }
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immediate = {
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if = {
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@ -12964,70 +13039,90 @@ ep3_laamp_flavour_ewan.2093 = {
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}
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immediate = {
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# Find our best courtiers.
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## First, grab a suitable candidate.
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random_courtier = {
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while = {
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count = 10
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limit = {
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ep3_laamp_flavour_ewan_2091_valid_angry_courtier_general_trigger = yes
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save_temporary_scope_as = char_temp
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root = {
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any_courtier = {
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ep3_laamp_flavour_ewan_2091_valid_angry_courtier_precise_trigger = { TARGET = scope:char_temp }
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NOT = { exists = scope:attacker }
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}
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# Find our best courtiers.
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## First, grab a suitable candidate.
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random_courtier = {
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limit = {
|
||||
ep3_laamp_flavour_ewan_2091_valid_angry_courtier_general_trigger = yes
|
||||
NOT = { is_in_list = checked_courtier_1_candidates_list }
|
||||
}
|
||||
save_scope_as = defender
|
||||
add_to_list = checked_courtier_1_candidates_list
|
||||
}
|
||||
## Then processing out a good one.
|
||||
if = {
|
||||
limit = { exists = scope:defender }
|
||||
random_courtier = {
|
||||
limit = {
|
||||
ep3_laamp_flavour_ewan_2091_valid_angry_courtier_precise_trigger = { TARGET = scope:defender }
|
||||
}
|
||||
weight = {
|
||||
modifier = {
|
||||
add = 20
|
||||
has_trait = wrathful
|
||||
}
|
||||
modifier = {
|
||||
add = 15
|
||||
has_trait = deceitful
|
||||
}
|
||||
modifier = {
|
||||
add = 5
|
||||
has_trait = arrogant
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
has_trait = arbitrary
|
||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
has_trait = just
|
||||
}
|
||||
modifier = {
|
||||
add = 5
|
||||
has_trait = fickle
|
||||
}
|
||||
modifier = {
|
||||
add = 15
|
||||
has_trait = vengeful
|
||||
}
|
||||
modifier = {
|
||||
add = -15
|
||||
has_trait = forgiving
|
||||
}
|
||||
modifier = {
|
||||
add = -15
|
||||
has_trait = honest
|
||||
}
|
||||
opinion_modifier = {
|
||||
who = this
|
||||
opinion_target = scope:defender
|
||||
multiplier = -0.5
|
||||
}
|
||||
}
|
||||
save_scope_as = attacker
|
||||
}
|
||||
# And, wipe our checks so we can iterate the loop if required.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:attacker }
|
||||
}
|
||||
clear_saved_scope = defender
|
||||
}
|
||||
}
|
||||
save_scope_as = defender
|
||||
}
|
||||
random_courtier = {
|
||||
# If we've actually got our dudes, proceed to the event.
|
||||
if = {
|
||||
limit = {
|
||||
ep3_laamp_flavour_ewan_2091_valid_angry_courtier_precise_trigger = { TARGET = scope:defender }
|
||||
exists = scope:defender
|
||||
exists = scope:attacker
|
||||
}
|
||||
weight = {
|
||||
modifier = {
|
||||
add = 20
|
||||
has_trait = wrathful
|
||||
}
|
||||
modifier = {
|
||||
add = 15
|
||||
has_trait = deceitful
|
||||
}
|
||||
modifier = {
|
||||
add = 5
|
||||
has_trait = arrogant
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
has_trait = arbitrary
|
||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
has_trait = just
|
||||
}
|
||||
modifier = {
|
||||
add = 5
|
||||
has_trait = fickle
|
||||
}
|
||||
modifier = {
|
||||
add = 15
|
||||
has_trait = vengeful
|
||||
}
|
||||
modifier = {
|
||||
add = -15
|
||||
has_trait = forgiving
|
||||
}
|
||||
modifier = {
|
||||
add = -15
|
||||
has_trait = honest
|
||||
}
|
||||
opinion_modifier = {
|
||||
who = this
|
||||
opinion_target = scope:defender
|
||||
multiplier = -0.5
|
||||
}
|
||||
}
|
||||
save_scope_as = attacker
|
||||
trigger_event = ep3_laamp_flavour_ewan.2091
|
||||
}
|
||||
trigger_event = ep3_laamp_flavour_ewan.2091
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -17746,41 +17841,39 @@ ep3_laamp_flavour_ewan.4041 = {
|
|||
value = flag:earthquake
|
||||
}
|
||||
# If this isn't the direct holding of a player, cause some serious damage.
|
||||
location.county = {
|
||||
holder = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
prev = {
|
||||
change_development_level = {
|
||||
integer_range = {
|
||||
min = -35
|
||||
max = -10
|
||||
}
|
||||
location.county.holder = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { is_ai = yes }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
random_courtier = {
|
||||
limit = { location = prev.location }
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
prev = {
|
||||
change_development_level = {
|
||||
integer_range = {
|
||||
min = -35
|
||||
max = -10
|
||||
}
|
||||
change_county_control = -100
|
||||
}
|
||||
random = {
|
||||
chance = 20
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
change_county_control = -100
|
||||
}
|
||||
random = {
|
||||
chance = 20
|
||||
death = { death_reason = death_consumed_by_earthquake }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue