parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
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@ -5356,20 +5356,6 @@ scripted_effect 1025_set_contract_location_effect = {
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}
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1025_save_random_county_province_effect = { REGION = world_africa_east }
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}
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#Sahara
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_africa_sahara }
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}
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1025_save_random_county_province_effect = { REGION = world_africa_sahara }
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}
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#Siberia
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_siberia }
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}
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1025_save_random_county_province_effect = { REGION = world_siberia }
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}
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#West Steppe
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10 = {
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trigger = {
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@ -5377,13 +5363,6 @@ scripted_effect 1025_set_contract_location_effect = {
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}
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1025_save_random_county_province_effect = { REGION = world_steppe_west }
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}
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#Central Steppe
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_steppe_central }
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}
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1025_save_random_county_province_effect = { REGION = world_steppe_central }
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}
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#East Steppe
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10 = {
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trigger = {
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@ -5391,76 +5370,6 @@ scripted_effect 1025_set_contract_location_effect = {
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}
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1025_save_random_county_province_effect = { REGION = world_steppe_east }
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}
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#Tarim
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_steppe_tarim }
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}
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1025_save_random_county_province_effect = { REGION = world_steppe_tarim }
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}
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#Tibet
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_tibet }
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}
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1025_save_random_county_province_effect = { REGION = world_tibet }
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}
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# Burma
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_burma }
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}
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1025_save_random_county_province_effect = { REGION = world_burma }
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}
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# Mainland SE Asia
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_southeast_mainland }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_southeast_mainland }
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}
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# Maritime SE Asia
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_southeast_islands }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_southeast_islands }
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}
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#China
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_china }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_china }
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}
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#Japan
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_japan }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_japan }
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}
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#Korea
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_korea }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_korea }
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}
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#Sakhalin-Hokkaido
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_sakhalin_hokkaido }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_sakhalin_hokkaido }
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}
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#North East Asia
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10 = {
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trigger = {
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scope:visiting_location = { geographical_region = world_asia_north_east }
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}
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1025_save_random_county_province_effect = { REGION = world_asia_north_east }
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}
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}
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}
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@ -15202,12 +15111,6 @@ ep3_laamp_decision_event.1045 = {
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faith != scope:visiting_location.faith
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}
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set_character_faith = scope:visiting_location.faith
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if = {
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limit = {
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scope:visiting_location.faith = { has_doctrine = doctrine_monotheist }
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}
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custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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}
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stress_impact = {
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base = minor_stress_impact_loss
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zealous = major_stress_impact_gain
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@ -20909,7 +20812,7 @@ ep3_laamp_decision_event.1120 = {
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ep3_laamp_decision_event.1130 = { #begin city construction
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type = character_event
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title = ep3_laamp_decision_event.1130.t
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window = big_event_window
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window = visit_settlement_window
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desc = ep3_laamp_decision_event.1130.desc
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theme = stewardship
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@ -20923,7 +20826,6 @@ ep3_laamp_decision_event.1130 = { #begin city construction
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immediate = {
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location = {
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set_variable = laamp_city_construction
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save_scope_as = city_location
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}
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}
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@ -20933,15 +20835,10 @@ ep3_laamp_decision_event.1130 = { #begin city construction
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custom_tooltip = ep3_laamp_decision_event.1130.a.desc
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add_character_flag = laamp_city_builder
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scope:city_location = {
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if = {
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limit = {
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root = { has_variable = city_construction_is_temple_citadel }
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}
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begin_create_holding = { type = temple_citadel_holding }
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}
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else = {
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begin_create_holding = { type = castle_holding }
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begin_create_holding = {
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type = castle_holding
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}
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set_variable = laamp_city_construction
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}
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trigger_event = {
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@ -20971,19 +20868,10 @@ ep3_laamp_decision_event.1130 = { #begin city construction
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ep3_laamp_decision_event.1131 = { #city is finished, wat do
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type = character_event
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title = ep3_laamp_decision_event.1131.t
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window = big_event_window
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desc = ep3_laamp_decision_event.1131.desc
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theme = stewardship
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override_background = {
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trigger = {
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location = {
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culture = { has_building_gfx = southeast_asian_building_gfx }
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}
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}
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reference = mpo_rural_village_asian
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}
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override_background = { reference = alley_day }
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left_portrait = {
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@ -20993,10 +20881,7 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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trigger = {
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scope:city_location = {
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OR = {
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has_holding_type = temple_citadel_holding
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has_holding_type = castle_holding
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}
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has_holding_type = castle_holding
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}
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}
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@ -21006,54 +20891,30 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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value = current_year
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}
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if = {
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limit = {
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scope:city_location = { has_holding_type = temple_citadel_holding }
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}
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laamp_city_builder_construction_effect = {
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FLAG = mill
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BUILDING = watermills
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}
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laamp_city_builder_construction_effect = {
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FLAG = temple_citadel
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BUILDING = temple_citadel
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}
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laamp_city_builder_construction_effect = {
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FLAG = manor
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BUILDING = farm_estates
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}
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laamp_city_builder_construction_effect = {
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FLAG = spice_plantation
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BUILDING = spice_plantation
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}
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laamp_city_builder_construction_effect = {
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FLAG = vihara_halls
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BUILDING = vihara_halls
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}
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laamp_city_builder_construction_effect = {
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FLAG = mill
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BUILDING = watermills
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}
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else = {
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laamp_city_builder_construction_effect = {
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FLAG = mill
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BUILDING = watermills
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}
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laamp_city_builder_construction_effect = {
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FLAG = castle
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BUILDING = castle
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}
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laamp_city_builder_construction_effect = {
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FLAG = manor
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BUILDING = farm_estates
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}
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laamp_city_builder_construction_effect = {
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FLAG = workshops
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BUILDING = workshops
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}
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laamp_city_builder_construction_effect = {
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FLAG = prayer_hall
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BUILDING = monastic_schools
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}
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laamp_city_builder_construction_effect = {
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FLAG = castle
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BUILDING = castle
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}
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laamp_city_builder_construction_effect = {
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FLAG = manor
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BUILDING = farm_estates
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}
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laamp_city_builder_construction_effect = {
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FLAG = guilds
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BUILDING = guild_halls
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}
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laamp_city_builder_construction_effect = {
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FLAG = prayer_hall
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BUILDING = monastic_schools
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}
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}
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on_trigger_fail = {
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@ -21061,7 +20922,9 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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limit = {
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scope:city_location = { #somehow, the city is still being built
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has_ongoing_construction = yes
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has_holding = no
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NOT = {
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has_holding = yes
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}
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}
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}
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trigger_event = {
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@ -21074,13 +20937,8 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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option = { #well, actually imma get the whole county
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name = ep3_laamp_decision_event.1131.a
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set_variable = {
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name = holding_barony
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value = scope:city_location.barony
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}
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add_pressed_claim = scope:city_location.county
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add_pressed_claim = scope:city_location.barony
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add_character_flag = temp_no_claim_war_cost
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start_war = {
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cb = claim_cb
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target = scope:city_location.county.holder
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@ -21088,7 +20946,6 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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target_title = scope:city_location.county
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target_title = scope:city_location.barony
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}
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remove_character_flag = temp_no_claim_war_cost
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ai_chance = {
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base = 0
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@ -21105,8 +20962,6 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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months = { 1 1 }
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}
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remove_character_flag = laamp_city_builder
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remove_variable = city_construction_is_temple_citadel
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remove_variable = city_construction_is_castle
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ai_chance = {
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base = 10
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@ -21114,36 +20969,20 @@ ep3_laamp_decision_event.1131 = { #city is finished, wat do
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}
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after = {
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remove_character_flag = laamp_city_builder_mill
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remove_character_flag = laamp_city_builder_mill_upgrade
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remove_character_flag = laamp_city_builder_temple_citadel
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remove_character_flag = laamp_city_builder_temple_citadel_upgrade
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remove_character_flag = laamp_city_builder_guilds
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remove_character_flag = laamp_city_builder_guilds_upgrade
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remove_character_flag = laamp_city_builder_castle
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remove_character_flag = laamp_city_builder_castle_upgrade
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remove_character_flag = laamp_city_builder_manor
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remove_character_flag = laamp_city_builder_manor_upgrade
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remove_character_flag = laamp_city_builder_spice_plantation
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remove_character_flag = laamp_city_builder_spice_plantation_upgrade
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remove_character_flag = laamp_city_builder_workshops
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remove_character_flag = laamp_city_builder_workshops_upgrade
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remove_character_flag = laamp_city_builder_vihara_halls
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remove_character_flag = laamp_city_builder_vihara_halls_upgrade
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remove_character_flag = laamp_city_builder_prayer_hall
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remove_character_flag = laamp_city_builder_prayer_hall_upgrade
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remove_character_flag = laamp_city_builder_mill
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remove_character_flag = laamp_city_builder_mill_upgrade
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}
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}
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scripted_trigger 1133_holding_still_under_construction_trigger = {
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scope:city_location = {
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has_ongoing_construction = yes
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NOR = {
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has_holding_type = temple_citadel_holding
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has_holding_type = castle_holding
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}
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}
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}
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ep3_laamp_decision_event.1133 = { #get a mill
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type = character_event
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title = ep3_laamp_decision_event.1133.t
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@ -21160,7 +20999,12 @@ ep3_laamp_decision_event.1133 = { #get a mill
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}
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trigger = {
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1133_holding_still_under_construction_trigger = yes
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scope:city_location = {
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has_ongoing_construction = yes
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NOT = {
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has_holding_type = castle_holding
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}
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}
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OR = {
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stewardship >= 18
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has_trait = architect
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@ -21238,7 +21082,12 @@ ep3_laamp_decision_event.1134 = { #get more settlers, main building upgrade
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}
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trigger = {
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1133_holding_still_under_construction_trigger = yes
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scope:city_location = {
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has_ongoing_construction = yes
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NOT = {
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has_holding_type = castle_holding
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}
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}
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OR = {
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piety_level >= 3
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prestige_level >= 3
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@ -21254,25 +21103,11 @@ ep3_laamp_decision_event.1134 = { #get more settlers, main building upgrade
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option = { #cool
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name = ep3_laamp_decision_event.1134.a
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if = {
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limit = { has_variable = city_construction_is_temple_citadel }
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add_character_flag = laamp_city_builder_temple_citadel
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scope:city_location = {
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show_as_tooltip = { add_building = temple_citadel_02 }
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}
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add_character_flag = laamp_city_builder_castle
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scope:city_location = {
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show_as_tooltip = { add_building = castle_02 }
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}
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else = {
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add_character_flag = laamp_city_builder_castle
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scope:city_location = {
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show_as_tooltip = { add_building = castle_02 }
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}
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}
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remove_short_term_gold = {
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value = {
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add = medium_gold_value
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multiply = 2
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}
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}
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remove_short_term_gold = 20
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if = {
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limit = {
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piety_level >= 3
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@ -21291,25 +21126,11 @@ ep3_laamp_decision_event.1134 = { #get more settlers, main building upgrade
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option = { #go for it!
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name = ep3_laamp_decision_event.1134.b
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if = {
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limit = { has_variable = city_construction_is_temple_citadel }
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add_character_flag = laamp_city_builder_temple_citadel_upgrade
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scope:city_location = {
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show_as_tooltip = { add_building = temple_citadel_03 }
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}
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}
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else = {
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add_character_flag = laamp_city_builder_castle_upgrade
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scope:city_location = {
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show_as_tooltip = { add_building = castle_03 }
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}
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}
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remove_short_term_gold = {
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value = {
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add = major_gold_value
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multiply = 2
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}
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add_character_flag = laamp_city_builder_castle_upgrade
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scope:city_location = {
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show_as_tooltip = { add_building = castle_03 }
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}
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remove_short_term_gold = 40
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if = {
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limit = {
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piety_level >= 3
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@ -21363,12 +21184,17 @@ ep3_laamp_decision_event.1135 = { #argue for more favorable land assigment from
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}
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trigger = {
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1133_holding_still_under_construction_trigger = yes
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scope:city_location = {
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has_ongoing_construction = yes
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NOT = {
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has_holding_type = castle_holding
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}
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}
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scope:city_location.county.holder = {
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reverse_opinion = {
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target = root
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value >= 40
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}
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target = root
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value >= 40
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}
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}
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NOR = {
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scope:city_location = {
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@ -21426,7 +21252,7 @@ ep3_laamp_decision_event.1135 = { #argue for more favorable land assigment from
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}
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ep3_laamp_decision_event.1136 = { #utilize connections, get merchant building
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ep3_laamp_decision_event.1136 = { #utilize connections, get guildhall
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type = character_event
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||||
title = ep3_laamp_decision_event.1136.t
|
||||
window = visit_settlement_window
|
||||
|
|
@ -21444,7 +21270,12 @@ ep3_laamp_decision_event.1136 = { #utilize connections, get merchant building
|
|||
}
|
||||
|
||||
trigger = {
|
||||
1133_holding_still_under_construction_trigger = yes
|
||||
scope:city_location = {
|
||||
has_ongoing_construction = yes
|
||||
NOT = {
|
||||
has_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
prestige_level >= 3
|
||||
}
|
||||
|
||||
|
|
@ -21457,17 +21288,10 @@ ep3_laamp_decision_event.1136 = { #utilize connections, get merchant building
|
|||
|
||||
option = { #cool
|
||||
name = ep3_laamp_decision_event.1136.a
|
||||
if = {
|
||||
limit = { has_variable = city_construction_is_temple_citadel }
|
||||
add_character_flag = laamp_city_builder_spice_plantation
|
||||
add_character_flag = laamp_city_builder_guilds
|
||||
show_as_tooltip = {
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = spice_plantation_01 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_flag = laamp_city_builder_workshops
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = workshops_01 }
|
||||
add_building = guild_halls_01
|
||||
}
|
||||
}
|
||||
add_prestige = -400
|
||||
|
|
@ -21481,17 +21305,10 @@ ep3_laamp_decision_event.1136 = { #utilize connections, get merchant building
|
|||
|
||||
option = { #go for it!
|
||||
name = ep3_laamp_decision_event.1136.b
|
||||
if = {
|
||||
limit = { has_variable = city_construction_is_temple_citadel }
|
||||
add_character_flag = laamp_city_builder_spice_plantation_upgrade
|
||||
add_character_flag = laamp_city_builder_guilds_upgrade
|
||||
show_as_tooltip = {
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = spice_plantation_03 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_flag = laamp_city_builder_workshops_upgrade
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = workshops_03 }
|
||||
add_building = guild_halls_03
|
||||
}
|
||||
}
|
||||
add_prestige = -600
|
||||
|
|
@ -21535,23 +21352,21 @@ ep3_laamp_decision_event.1137 = { #utilize connections, get prayer hall
|
|||
}
|
||||
|
||||
trigger = {
|
||||
1133_holding_still_under_construction_trigger = yes
|
||||
scope:city_location = {
|
||||
has_ongoing_construction = yes
|
||||
NOT = {
|
||||
has_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
piety_level >= 3
|
||||
}
|
||||
|
||||
option = { #cool
|
||||
name = ep3_laamp_decision_event.1137.a
|
||||
if = {
|
||||
limit = { has_variable = city_construction_is_temple_citadel }
|
||||
add_character_flag = laamp_city_builder_vihara_halls
|
||||
add_character_flag = laamp_city_builder_prayer_hall
|
||||
show_as_tooltip = {
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = vihara_halls_01 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_flag = laamp_city_builder_prayer_hall
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = monastic_schools_01 }
|
||||
add_building = monastic_schools_01
|
||||
}
|
||||
}
|
||||
add_piety = -400
|
||||
|
|
@ -21565,17 +21380,10 @@ ep3_laamp_decision_event.1137 = { #utilize connections, get prayer hall
|
|||
|
||||
option = { #go for it!
|
||||
name = ep3_laamp_decision_event.1137.b
|
||||
if = {
|
||||
limit = { has_variable = city_construction_is_temple_citadel }
|
||||
add_character_flag = laamp_city_builder_vihara_halls_upgrade
|
||||
add_character_flag = laamp_city_builder_prayer_hall_upgrade
|
||||
show_as_tooltip = {
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = vihara_halls_03 }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_flag = laamp_city_builder_prayer_hall_upgrade
|
||||
scope:city_location = {
|
||||
show_as_tooltip = { add_building = monastic_schools_03 }
|
||||
add_building = monastic_schools_03
|
||||
}
|
||||
}
|
||||
add_piety = -600
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue