parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
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@ -3034,7 +3034,7 @@ ep3_contract_event.0013 = {
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scope:task_contract_employer = {
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pay_treasury_or_gold = {
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target = scope:task_contract_taker
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value = scope:laamp_temp.ep3_hire_laamp_mercs_payment_value
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value = ep3_hire_laamp_mercs_payment_value
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}
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}
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scope:laamp_temp = {
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@ -7412,11 +7412,10 @@ ep3_contract_event.0095 = {
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}
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}
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#lead an independence peasant war, become landed ruler after winning
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#lead an independence peasant war
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option = {
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name = ep3_contract_event.0095.a
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#start a freedom war!
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custom_tooltip = ep3_contract_event.0095.a_become_landed
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start_war = {
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cb = ep3_laamp_peasant_war
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target = scope:task_contract_councillor_liege.top_liege
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@ -7472,75 +7471,7 @@ ep3_contract_event.0095 = {
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}
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ai_chance = {
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base = 20
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}
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}
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#lead an independence peasant war, but remain laamp after winning
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option = {
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name = ep3_contract_event.0095.a_2
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#start a freedom war!
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custom_tooltip = {
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text = ep3_contract_event.0095.a_remain_laamp
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set_variable = {
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name = ep3_laamp_peasant_war_remain_laamp
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value = yes
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}
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}
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start_war = {
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cb = ep3_laamp_peasant_war
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target = scope:task_contract_councillor_liege.top_liege
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}
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#try to capture the marshal, as they standing right next to you
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duel = {
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skills = { prowess intrigue }
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target = scope:task_contract_councillor
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25 = {
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desc = ep3_contract_event.0095.a_win
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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}
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prisoner_of_war_capture_effect = {
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TARGET = scope:task_contract_councillor
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IMPRISONER = root
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}
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scope:task_contract_councillor_liege = {
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add_opinion = {
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modifier = fp3_wrongful_imprisonment_opinion
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opinion = -30
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target = root
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}
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}
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}
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25 = {
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desc = ep3_contract_event.0095.a_lose
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = 5
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}
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scope:task_contract_councillor = {
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add_opinion = {
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target = root
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modifier = attempted_imprisonment_opinion
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}
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}
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}
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}
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#fail the contract, obivously
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scope:task_contract = {
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complete_task_contract = failure_standard
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}
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return_home = yes
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stress_impact = {
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craven = minor_stress_impact_gain
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lazy = minor_stress_impact_gain
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brave = minor_stress_impact_loss
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compassionate = minor_stress_impact_loss
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arrogant = minor_stress_impact_loss
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}
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ai_chance = {
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base = 0
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}
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}
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