revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -1,19 +1,4 @@
eligible_for_ep3_administrative_legacy_trigger = {
has_ep3_dlc_trigger = yes
OR = {
game_rule_unrestricted_dynasty_legacies_trigger = yes
dynasty = {
OR = {
dynast = {
government_allows = administrative
}
has_dynasty_perk = ep3_administrative_legacy_1
}
}
}
}
ep3_should_use_byzantine_graphics_trigger = {
ep3_should_use_byzantine_graphics_trigger = {
OR = {
culture = { has_building_gfx = byzantine_building_gfx }
culture = { has_building_gfx = caucasian_building_gfx }
@ -1042,23 +1027,19 @@ can_recruit_archer_cavalry_trigger = {
custom_tooltip = {
text = can_recruit_archer_cavalry_trigger_desc
OR = {
has_access_to_maa = horse_archers
has_access_to_maa = mangudai
has_access_to_maa = asawira
has_access_to_maa = accolade_maa_horse_archers
has_access_to_maa = emishi_horse_archers
has_access_to_maa = japanese_horse_archers
has_access_to_maa = kheshig
has_access_to_maa = heavy_horse_archers
can_create_maa = horse_archers
can_create_maa = mangudai
can_create_maa = asawira
can_create_maa = accolade_maa_horse_archers
can_create_maa = emishi_horse_archers
can_create_maa = japanese_horse_archers
can_create_maa = kheshig
can_create_maa = heavy_horse_archers
can_create_maa = heavy_horse_archers
}
}
}
## Is this contract a transport contract?
#
# root (task contract) The contract to be checked.
#
ep3_transport_contract_trigger = {
OR = {
has_task_contract_type = laamp_transport_vip
@ -1804,53 +1785,3 @@ influence_candidacy_valid_succession_law_trigger = {
has_$TYPE$_law = japanese_regency_succession_law
}
}
laamp_as_mercenary_payout_trigger = {
save_temporary_scope_as = merc_temp
$WAR$ = { save_temporary_scope_as = war_temp }
scope:merc_temp ?= {
var:joined_as_mercenary ?= {
is_leader_in_war = scope:war_temp
trigger_if = {
limit = { is_attacker_in_war = scope:war_temp }
scope:merc_temp = { is_attacker_in_war = scope:war_temp }
}
trigger_else = {
scope:merc_temp = { is_attacker_in_war = scope:war_temp }
}
}
NOT = { is_leader_in_war = scope:war_temp }
OR = {
has_raised_armies = yes
scope:war_temp = {
war_contribution = {
target = scope:merc_temp
value > 0
}
}
}
}
}
laamp_as_mercenary_payout_last_war_trigger = {
save_temporary_scope_as = merc_temp
$WAR$ = { save_temporary_scope_as = war_temp }
scope:merc_temp ?= {
# ENSURE THIS IS THE LAST WAR YOU ARE FIGHTING IN WITH THE EMPLOYER
NOT = {
any_character_war = {
NOT = { this = scope:war_temp }
is_war_leader = scope:merc_temp.var:joined_as_mercenary
trigger_if = {
limit = { is_attacker = scope:merc_temp.var:joined_as_mercenary }
is_attacker = scope:merc_temp
}
trigger_else = {
is_defender = scope:merc_temp
}
}
}
}
}