revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -665,12 +665,6 @@ court_language_ai_score = {
min = 1
}
#Increase from number of other courts using the Language (1.5 per court).
add = {
value = scope:courts_with_language
multiply = 1.5
}
#Adjust for Court Grandeur.
#World religions primarily cares about other courts that share their faith.
add = {
@ -738,15 +732,6 @@ court_language_ai_score = {
}
#Add nothing
}
else_if = { # Immaterial harmony wants immaterial harmony languages
limit = {
faith = { has_doctrine = special_doctrine_immaterial_harmony }
NOT = {
scope:target.faith = { has_doctrine = special_doctrine_immaterial_harmony }
}
}
#Add nothing
}
else_if = { #Eastern religion matching vs non Eastern religion - CGV Ignored
limit = {
OR = {
@ -765,27 +750,13 @@ court_language_ai_score = {
else = { #Everyone else just cares about the Grandeur directly
add = scope:target.court_grandeur_current
}
if = { # Only care about checking rulers who speak the language that their court speaks
limit = {
scope:target = {
NOT = {
knows_court_language_of = scope:target
}
}
}
multiply = 0
}
else_if = { # Reduce if the target does not have the court language of their own culture
limit = {
scope:target = {
is_ai = yes
NOT = {
has_court_language_of_culture = scope:target.culture
}
}
}
multiply = 0.5
}
}
#Increase from number of other courts using the Language (1.5 per court).
add = {
value = scope:courts_with_language
multiply = 1.5
}
#Arbitrary Geographical Bias - if our courts are not in the same region the score is divided by 2.

View file

@ -386,10 +386,6 @@ guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]
teulu_recruitment_cost = @[light_cavalry_recruitment_cost * 1.2]
teulu_low_maint_cost = @[light_cavalry_low_maint_cost * 1.2]
teulu_high_maint_cost = @[light_cavalry_high_maint_cost * 1.2]
###Accolade MaA
accolade_skirmisher_recruitment_cost = @[skirmisher_recruitment_cost * 2]

View file

@ -3329,11 +3329,11 @@ holy_war_defensive_join_value = {
# Root = faith
faith_conversion_fervor_mult = {
value = define:NFaith|MAX_FERVOR
value = define:NReligion|MAX_FERVOR
subtract = fervor
multiply = define:NFaith|FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR
max = define:NFaith|FAITH_CREATION_FERVOR_DISCOUNT_MAX
divide = define:NFaith|MAX_FERVOR
multiply = define:NReligion|FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR
max = define:NReligion|FAITH_CREATION_FERVOR_DISCOUNT_MAX
divide = define:NReligion|MAX_FERVOR
}
# Modify (multiply) the doctrine cost when creating a faith.

View file

@ -816,7 +816,7 @@
if = {
limit = {
scope:actor ?= {
scope:actor = {
has_variable = severed_head_vassalization
var:severed_head_vassalization = {
this = scope:impress_check

View file

@ -1047,7 +1047,7 @@ ep3_hire_laamp_mercs_payment_value = {
min = scope:employer.medium_gold_value
if = {
limit = {
domicile ?= { has_domicile_parameter = camp_improved_mercenary_contract_rewards }
scope:laamp_temp.domicile ?= { has_domicile_parameter = camp_improved_mercenary_contract_rewards }
}
multiply = camp_improved_mercenary_contract_rewards_value
}
@ -1062,14 +1062,10 @@ ep3_hire_laamp_mercs_payment_value = {
}
if = {
limit = {
has_perk = hard_rule_perk
scope:laamp_temp ?= { has_perk = hard_rule_perk }
}
multiply = adventurer_hard_rule_contract_rewards_value
}
if = {
limit = { exists = var:aggregate_war_contribution_value }
add = var:aggregate_war_contribution_value
}
max = {
value = scope:employer.yearly_character_income
if = {
@ -1425,7 +1421,514 @@ governor_efficiency = {
}
divide = 100
}
if = {
limit = {
OR = {
AND = {
realm_size >= 65
realm_size < 75
}
liege ?= {
realm_size >= 65
realm_size < 75
}
}
}
add = {
add = {
value = -5
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 75
realm_size < 85
}
liege ?= {
realm_size >= 75
realm_size < 85
}
}
}
add = {
add = {
value = -10
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 85
realm_size < 95
}
liege ?= {
realm_size >= 85
realm_size < 95
}
}
}
add = {
add = {
value = -15
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 95
realm_size < 105
}
liege ?= {
realm_size >= 95
realm_size < 105
}
}
}
add = {
add = {
value = -20
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 105
realm_size < 115
}
liege ?= {
realm_size >= 105
realm_size < 115
}
}
}
add = {
add = {
value = -25
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 115
realm_size < 125
}
liege ?= {
realm_size >= 115
realm_size < 125
}
}
}
add = {
add = {
value = -30
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 125
realm_size < 135
}
liege ?= {
realm_size >= 125
realm_size < 135
}
}
}
add = {
add = {
value = -35
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 135
realm_size < 145
}
liege ?= {
realm_size >= 135
realm_size < 145
}
}
}
add = {
add = {
value = -40
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 145
realm_size < 155
}
liege ?= {
realm_size >= 145
realm_size < 155
}
}
}
add = {
add = {
value = -45
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 155
realm_size < 165
}
liege ?= {
realm_size >= 155
realm_size < 165
}
}
}
add = {
add = {
value = -50
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 175
realm_size < 185
}
liege ?= {
realm_size >= 175
realm_size < 185
}
}
}
add = {
add = {
value = -55
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 185
realm_size < 195
}
liege ?= {
realm_size >= 185
realm_size < 195
}
}
}
add = {
add = {
value = -60
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 195
realm_size < 205
}
liege ?= {
realm_size >= 195
realm_size < 205
}
}
}
add = {
add = {
value = -65
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 205
realm_size < 215
}
liege ?= {
realm_size >= 205
realm_size < 215
}
}
}
add = {
add = {
value = -70
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 215
realm_size < 225
}
liege ?= {
realm_size >= 215
realm_size < 225
}
}
}
add = {
add = {
value = -75
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 225
realm_size < 235
}
liege ?= {
realm_size >= 225
realm_size < 235
}
}
}
add = {
add = {
value = -80
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 235
realm_size < 245
}
liege ?= {
realm_size >= 235
realm_size < 245
}
}
}
add = {
add = {
value = -85
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 245
realm_size < 255
}
liege ?= {
realm_size >= 245
realm_size < 255
}
}
}
add = {
add = {
value = -90
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 255
realm_size < 265
}
liege ?= {
realm_size >= 255
realm_size < 265
}
}
}
add = {
add = {
value = -95
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 265
realm_size < 275
}
liege ?= {
realm_size >= 265
realm_size < 275
}
}
}
add = {
add = {
value = -100
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 275
realm_size < 285
}
liege ?= {
realm_size >= 275
realm_size < 285
}
}
}
add = {
add = {
value = -105
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 285
realm_size < 295
}
liege ?= {
realm_size >= 285
realm_size < 295
}
}
}
add = {
add = {
value = -110
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 300
}
liege ?= {
realm_size >= 300
}
}
}
add = {
add = {
value = -115
desc = game_concept_realm_size
}
divide = 100
}
}
else = {
}
# Rank 4 or 5 education trait
if = {
limit = {
@ -1539,7 +2042,7 @@ governor_efficiency = {
# Aspirations
if = {
limit = { # Service
house ?= { has_house_aspiration_parameter = service_house_governor_efficiency_bonus }
house ?= { has_house_power_parameter = service_house_governor_efficiency_bonus }
}
add = {
add = {
@ -1552,7 +2055,7 @@ governor_efficiency = {
}
if = {
limit = { # Governance
house ?= { has_house_aspiration_parameter = governance_improved_governor_efficiency_bonus }
house ?= { has_house_power_parameter = governance_improved_governor_efficiency_bonus }
}
add = {
add = {
@ -2037,8 +2540,10 @@ governor_efficiency = {
}
if = { # The Forbidden City special building bonus
limit = {
top_liege.capital_province ?= {
has_building_or_higher = forbidden_city_01
top_liege ?= {
capital_province = {
has_building_or_higher = forbidden_city_01
}
}
}
add = {
@ -2395,38 +2900,20 @@ estate_local_theme_cost_reduction_value = -0.25
estate_court_tutor_cost_reduction_low_value = 0.25
estate_court_tutor_cost_reduction_value = 0.5
estate_court_tutor_cost_reduction_high_value = 0.75
estate_increased_tutor_aptitude_1_value = 5
estate_increased_tutor_aptitude_2_value = 10
estate_increased_tutor_aptitude_3_value = 15
estate_increased_tutor_aptitude_4_value = 20
estate_increased_tutor_aptitude_5_value = 25
estate_increased_tutor_aptitude_6_value = 30
domicile_increased_wet_nurse_aptitude_1_value = 5
domicile_increased_wet_nurse_aptitude_2_value = 10
domicile_increased_wet_nurse_aptitude_3_value = 15
domicile_increased_wet_nurse_aptitude_4_value = 20
domicile_increased_wet_nurse_aptitude_5_value = 25
domicile_increased_wet_nurse_aptitude_6_value = 30
estate_increased_tutor_aptitude_value = 20
estate_increase_charioteer_aptitude_value = 20
estate_improved_wine_cellar_1_value = 0.1
estate_improved_wine_cellar_2_value = 0.25
estate_improved_wine_cellar_3_value = 0.5
estate_increase_bodyguard_aptitude_1_value = 5
estate_increase_bodyguard_aptitude_2_value = 10
estate_increase_bodyguard_aptitude_3_value = 15
estate_increase_bodyguard_aptitude_4_value = 20
estate_increase_bodyguard_aptitude_5_value = 25
estate_increase_bodyguard_aptitude_6_value = 30
estate_increase_bodyguard_aptitude_2_value = 15
estate_cheaper_feast_cost_value = 0.2
estate_reduce_council_position_cost_value = 0.2
estate_reduce_commission_artifact_cost_value = 0.5
estate_increase_antiquarian_aptitude_value = 20
estate_increase_physician_aptitude_1_value = 5
estate_increase_physician_aptitude_2_value = 10
estate_increase_physician_aptitude_3_value = 15
estate_increase_physician_aptitude_4_value = 20
estate_increase_physician_aptitude_5_value = 25
estate_increase_physician_aptitude_6_value = 30
estate_increase_physician_aptitude_value = 10
estate_increase_physician_aptitude_2_value = 15
estate_increase_physician_aptitude_3_value = 20
estate_increase_master_of_hunt_aptitude_value = 20
estate_increase_master_of_horse_aptitude_value = 20
estate_cheaper_hunt_cost_value = 0.2
@ -4156,38 +4643,6 @@ appointment_investment_cap = {
limit = { has_domicile_building = reception_hall_05 }
add = 40
}
if = {
limit = { has_domicile_building = east_asian_estate_main_02 }
add = 10
}
else_if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
add = 20
}
else_if = {
limit = { has_domicile_building = east_asian_estate_main_04 }
add = 30
}
else_if = {
limit = { has_domicile_building = east_asian_estate_main_05 }
add = 40
}
if = {
limit = { has_domicile_building = east_asian_estate_reception_hall_02 }
add = 10
}
else_if = {
limit = { has_domicile_building = east_asian_estate_reception_hall_03 }
add = 20
}
else_if = {
limit = { has_domicile_building = east_asian_estate_reception_hall_04 }
add = 30
}
else_if = {
limit = { has_domicile_building = east_asian_estate_reception_hall_05 }
add = 40
}
if = {
limit = { has_domicile_building = japanese_manor_office_01 }
add = 5
@ -4221,15 +4676,15 @@ appointment_investment_cap = {
add = {
value = 0
if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_3 }
limit = { has_house_power_parameter = increased_investment_cap_bonus_3 }
add = increased_investment_cap_bonus_3_value
}
else_if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_2 }
limit = { has_house_power_parameter = increased_investment_cap_bonus_2 }
add = increased_investment_cap_bonus_2_value
}
else_if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_1 }
limit = { has_house_power_parameter = increased_investment_cap_bonus_1 }
add = increased_investment_cap_bonus_1_value
}
desc = political_meddlers_attribute_name_desc
@ -6289,6 +6744,13 @@ laamp_city_construction_year_value = {
add = 100
}
estate_increase_tutor_aptitude_value_1 = 5
estate_increase_tutor_aptitude_value_2 = 10
estate_increase_tutor_aptitude_value_3 = 15
estate_increase_tutor_aptitude_value_4 = 20
estate_increase_tutor_aptitude_value_5 = 25
estate_increase_tutor_aptitude_value_6 = 30
force_step_down_interaction_gold_cost_value = {
value = 0
scope:recipient = {
@ -6369,15 +6831,15 @@ building_construction_dynasty_prestige_gain_value = {
value = 0
scope:character.house ?= {
if = {
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_3 }
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_3 }
add = gain_dynasty_prestige_on_building_construction_3_value
}
else_if = {
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_2 }
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_2 }
add = gain_dynasty_prestige_on_building_construction_2_value
}
else_if = {
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_1 }
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_1 }
add = gain_dynasty_prestige_on_building_construction_1_value
}
}
@ -6393,25 +6855,20 @@ swing_scales_cost_reduction_3_value = -0.2
swing_scales_cost_multipler_value = {
value = 1
if = {
limit = {
exists = house
}
house = {
house ?= {
if = {
limit = { has_house_power_parameter = respected_despots }
if = {
limit = { has_house_aspiration_parameter = respected_despots }
if = {
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_3 }
add = swing_scales_cost_reduction_3_value
}
else_if = {
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_2 }
add = swing_scales_cost_reduction_2_value
}
else_if = {
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_1 }
add = swing_scales_cost_reduction_1_value
}
limit = { has_house_power_parameter = swing_scales_cost_reduction_3 }
add = swing_scales_cost_reduction_3_value
}
else_if = {
limit = { has_house_power_parameter = swing_scales_cost_reduction_2 }
add = swing_scales_cost_reduction_2_value
}
else_if = {
limit = { has_house_power_parameter = swing_scales_cost_reduction_1 }
add = swing_scales_cost_reduction_1_value
}
}
}