revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -8,7 +8,6 @@ feudal_government = {
rulers_should_have_dynasty = yes
dynasty_named_realms = no
legitimacy = yes
allow_accolades = yes
}
royal_court = any
@ -135,17 +134,9 @@ theocracy_government = {
can_get_government = {
NOT = {
faith = { has_doctrine = doctrine_theocracy_lay_clergy }
}
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
}
faith = {
has_doctrine = doctrine_theocracy_lay_clergy
}
always = no
}
}
@ -174,7 +165,6 @@ clan_government = {
legitimacy = yes
dynasty_named_realms = no
always_use_patronym = yes
allow_accolades = yes
}
royal_court = any
@ -255,7 +245,6 @@ tribal_government = {
legitimacy = yes
always_use_patronym = yes
affected_by_development = no
allow_accolades = yes
}
royal_court = any
@ -316,7 +305,6 @@ wanua_government = { # "Wanua"
gain_legitimacy_becoming_tributary = yes
regiments_use_barter_goods_as_gold = yes
barter = yes
allow_accolades = yes
}
royal_court = any
@ -359,7 +347,6 @@ wanua_government = { # "Wanua"
flags = {
government_is_tribal
government_is_wanua
government_is_settled
government_can_raid_rule
government_enables_naval_raiding
government_enables_river_travel
@ -381,7 +368,6 @@ mercenary_government = {
court_generate_spouses = no
council = no
inherit_from_dynastic_government = no
allow_accolades = no
}
court_generate_commanders = 5
@ -420,7 +406,6 @@ holy_order_government = {
council = no
court_generate_spouses = no
inherit_from_dynastic_government = no
allow_accolades = no
}
court_generate_commanders = 5
@ -465,7 +450,6 @@ administrative_government = {
administrative = yes
use_as_base_on_landed = yes
use_as_base_on_rank_up = yes
allow_as_base_for_baronies = no
inherit_from_dynastic_government = no
sticky_government = yes
house_aspirations = yes
@ -473,11 +457,9 @@ administrative_government = {
admin_allows_holding_multiple_primary_tier_titles = yes
treasury = yes
replace_gold_cost_by_treasury = yes
allow_accolades = yes
}
royal_court = any
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
royal_court = top_liege
domicile_type = estate
main_administrative_tier = duchy
@ -492,19 +474,6 @@ administrative_government = {
vassal_contract_group = admin_vassal
can_get_government = {
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
}
}
always = no
}
}
character_modifier = {
levy_size = -0.5
feudal_government_tax_contribution_mult = -0.5
@ -515,7 +484,7 @@ administrative_government = {
men_at_arms_limit = -2
knight_limit = -5
vassal_limit = 100
accolades = -1
active_accolades = -1
title_creation_cost_mult = -0.5
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 0.5
@ -576,7 +545,6 @@ landless_adventurer_government = {
allow_out_of_realm_inheritance = yes
use_as_base_on_landed = yes
use_maa_maintenance = no
allow_accolades = no
}
domicile_type = camp
@ -592,6 +560,7 @@ landless_adventurer_government = {
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
character_modifier = {
active_accolades = -100
knight_limit = 2
men_at_arms_cap = -3
men_at_arms_limit = -2
@ -903,7 +872,6 @@ nomad_government = {
no_capital_movement_cooldown = yes
affected_by_development = no
buildings = no
allow_accolades = yes
}
royal_court = any
@ -920,10 +888,6 @@ nomad_government = {
vassal_contract_group = nomad_vassal
can_get_government = {
has_mpo_dlc_trigger = yes
}
character_modifier = {
steppe_travel_danger = steppe_high_danger_reduction
plains_travel_danger = steppe_high_danger_reduction
@ -991,11 +955,11 @@ herder_government = {
deny_powerful_vassal = yes
redirects_wars_to_overlord = yes
buildings = no
allow_accolades = no
}
character_modifier = {
knight_limit = -100
active_accolades = -100
county_opinion_add = 100
monthly_income_mult = -10
}
@ -1042,7 +1006,6 @@ celestial_government = {
legitimacy = yes
use_as_base_on_landed = yes
use_as_base_on_rank_up = yes
allow_as_base_for_baronies = no
inherit_from_dynastic_government = no
sticky_government = yes
house_aspirations = yes
@ -1054,12 +1017,9 @@ celestial_government = {
replace_gold_cost_by_treasury = yes
block_alliance_child_marriage = yes
admin_allows_holding_multiple_primary_tier_titles = no
disable_regnal_numbers = yes
allow_accolades = yes
}
royal_court = any
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
royal_court = top_liege
domicile_type = east_asian_estate
main_administrative_tier = duchy
@ -1070,7 +1030,7 @@ celestial_government = {
fallback = 3
primary_holding = castle_holding
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
valid_holdings = { city_holding temple_citadel_holding }
required_county_holdings = { castle_holding city_holding church_holding }
vassal_contract_group = celestial_vassal
@ -1085,7 +1045,7 @@ celestial_government = {
men_at_arms_limit = -2
knight_limit = -5
vassal_limit = 20
accolades = -1
active_accolades = -1
character_max_merit_level_add = 1
mercenary_hire_cost_mult = 2
@ -1170,7 +1130,6 @@ mandala_government = {
count_tributaries_for_title_requirements = yes
radiance = yes
allow_accolades = yes
}
royal_court = any
@ -1183,18 +1142,8 @@ mandala_government = {
has_tgp_dlc_trigger = yes
always = no
OR = {
liege ?= { has_government = mandala_government }
is_independent_ruler = yes
}
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
}
}
capital_province = { has_holding_type = temple_citadel_holding }
liege = { has_government = mandala_government }
highest_held_title_tier > tier_barony
}
}
@ -1339,7 +1288,6 @@ steppe_admin_government = {
legitimacy = yes
use_as_base_on_rank_up = yes
use_as_base_on_landed = yes
allow_as_base_for_baronies = no
inherit_from_dynastic_government = no
sticky_government = yes
house_aspirations = yes
@ -1351,12 +1299,9 @@ steppe_admin_government = {
replace_gold_cost_by_treasury = yes
government_ignores_rightful_liege_penalties = yes
deny_powerful_vassal = yes
disable_regnal_numbers = yes
allow_accolades = yes
}
royal_court = any
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
domicile_type = east_asian_estate
@ -1365,7 +1310,7 @@ steppe_admin_government = {
minimum_provincial_maa_tier = duchy
primary_holding = castle_holding
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
valid_holdings = { city_holding temple_citadel_holding }
required_county_holdings = { castle_holding city_holding church_holding }
vassal_contract_group = meritocratic_vassal
@ -1381,8 +1326,8 @@ steppe_admin_government = {
men_at_arms_cap = -2
men_at_arms_limit = -2
knight_limit = -5
vassal_limit = 20
accolades = -1
vassal_limit = 100
active_accolades = -1
ignore_negative_opinion_of_culture = yes
movement_speed = 0.1
movement_speed_land_raiding = 0.1
@ -1436,7 +1381,6 @@ steppe_admin_government = {
can_raze_holdings
government_is_settled
government_uses_domicile_but_not_adventurer
government_uses_domain_limit
government_uses_admin_province_obligations
government_uses_merit_family_aspirations
has_special_house_aspirations
@ -1465,7 +1409,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
legitimacy = yes
use_as_base_on_landed = yes
use_as_base_on_rank_up = yes
allow_as_base_for_baronies = no
inherit_from_dynastic_government = no
sticky_government = yes
house_aspirations = yes
@ -1475,12 +1418,9 @@ meritocratic_government = { # e.g. Korea, Dai Viet
treasury = yes
replace_gold_cost_by_treasury = yes
deny_powerful_vassal = yes
disable_regnal_numbers = yes
allow_accolades = yes
}
royal_court = any
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
domicile_type = east_asian_estate
main_administrative_tier = duchy
@ -1488,7 +1428,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
minimum_provincial_maa_tier = duchy
primary_holding = castle_holding
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
valid_holdings = { city_holding temple_citadel_holding }
required_county_holdings = { castle_holding city_holding church_holding }
vassal_contract_group = meritocratic_vassal
@ -1502,8 +1442,8 @@ meritocratic_government = { # e.g. Korea, Dai Viet
men_at_arms_cap = -2
men_at_arms_limit = -2
knight_limit = -5
vassal_limit = 20
accolades = -1
vassal_limit = 100
active_accolades = -1
title_creation_cost_mult = -0.5
character_max_merit_level_add = 2
mercenary_hire_cost_mult = 2
@ -1538,6 +1478,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
can_get_government = {
has_tgp_dlc_trigger = yes
always = no
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).