revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -4469,7 +4469,7 @@ proving_grounds_01 = {
}
proving_grounds_02 = {
construction_time = @camp_building_main_slot_construction_duration_t2
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
internal_slots = 2
@ -4518,7 +4518,7 @@ proving_grounds_02 = {
}
proving_grounds_03 = {
construction_time = @camp_building_main_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_02
internal_slots = 3
@ -4567,7 +4567,7 @@ proving_grounds_03 = {
}
proving_grounds_04 = {
construction_time = @camp_building_main_slot_construction_duration_t4
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_03
internal_slots = 4
@ -4619,7 +4619,7 @@ proving_grounds_04 = {
}
proving_grounds_05 = {
construction_time = @camp_building_main_slot_construction_duration_t5
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_04
internal_slots = 5
@ -4670,7 +4670,7 @@ proving_grounds_05 = {
}
proving_grounds_06 = {
construction_time = @camp_building_main_slot_construction_duration_t6
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_05
internal_slots = 6
@ -4725,7 +4725,7 @@ proving_grounds_06 = {
proving_grounds_horse_run = { # Horse Run
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t2
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
proving_grounds_camel_run = { # Camel Run
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t2
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
proving_grounds_elephantry_reserve = { # Elephantry Reserve
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
proving_grounds_life_in_the_saddle = { # Life in the Saddle
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
@ -5002,7 +5002,12 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
can_construct = {
custom_tooltip = {
text = proving_grounds_life_in_the_saddle_horse_archers_tt
number_maa_regiments_of_base_type:archer_cavalry > 0
any_maa_regiment = {
OR = {
is_maa_type = horse_archers
is_maa_type = heavy_horse_archers
}
}
}
}
@ -5060,7 +5065,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
proving_grounds_the_stump = { # The Stump
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
@ -5125,7 +5130,7 @@ proving_grounds_the_stump = { # The Stump
proving_grounds_personal_bouts = { # Personal Bouts
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
@ -5191,7 +5196,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
proving_grounds_training_circle = { # Training Circle
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
@ -5257,7 +5262,7 @@ proving_grounds_training_circle = { # Training Circle
proving_grounds_mock_battle_drills = { # Mock Battle Drills
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
@ -5322,7 +5327,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
proving_grounds_lockwagon = { # Lockwagon
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t2
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
@ -5387,7 +5392,7 @@ proving_grounds_lockwagon = { # Lockwagon
proving_grounds_martial_study = { # Martial Study
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
@ -5449,7 +5454,7 @@ proving_grounds_martial_study = { # Martial Study
proving_grounds_the_stick_game = { # The Stick Game
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t1
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
@ -5509,7 +5514,7 @@ proving_grounds_the_stick_game = { # The Stick Game
proving_grounds_bodyguard_drills = { # Bodyguard Drills
slot_type = internal
construction_time = @camp_building_internal_slot_construction_duration_t3
allowed_domicile_types = { camp }
allowed_domicile_types = { camp}
previous_building = proving_grounds_01
cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
@ -5530,7 +5535,7 @@ proving_grounds_bodyguard_drills = { # Bodyguard Drills
character_modifier = {
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
enemy_scheme_secrecy_add = -15
scheme_discovery_chance_mult = 0.15
}
parameters = {
@ -5902,7 +5907,7 @@ camp_perimeter_good_siting = { # Good Siting
}
character_modifier = {
enemy_scheme_secrecy_add = -10
scheme_discovery_chance_mult = 0.1
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
}
@ -6016,7 +6021,7 @@ camp_perimeter_extra_watch = { # Extra Watch
character_modifier = {
enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
enemy_scheme_secrecy_add = -10
scheme_discovery_chance_mult = 0.1
archers_damage_mult = 0.1
archer_cavalry_damage_mult = 0.05
}