revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

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@ -43,7 +43,7 @@ NSetup = {
# chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start (0..1)
COURTLESS_CHARACTER_GUEST_CHANCE = 0
# Random range for number of characters per pool (duchy) generated at the start of the game
GENERATED_POOL_CHARACTERS = { 2 6 }
GENERATED_POOL_CHARACTERS = { 2 9 }
# Templates used for the pool character. The weights correspond to the template names at the same index.
# The scope of the template is a random ruler whose capital is in that pool.
GENERATED_POOL_CHARACTER_TEMPLATES = {
@ -227,10 +227,8 @@ NCharacter = {
SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)
# Standard RelationTo number of relations to show
#Character window info
MAX_RELATIONS_TO_SHOW = 3
# Standard RelationToShort number of relations to show
MAX_RELATIONS_TO_SHOW_SHORT = 2
MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100
@ -784,18 +782,9 @@ NPowerfulVassal = {
VALUE_INCOME_MULT = 50 # Multiplier applied to the income of the vassal
}
NFaith = {
BASE_FERVOR = 50.0 # Default fervor
MAX_FERVOR = 100.0 # Max amount of fervor
YEARLY_FERVOR_GROWTH = 3.5 # Fervor yearly change, can be negative
MINIMUM_FAITH_SIZE_FERVOR_MODIFIER = 10 # Adjusts the size modifier for monthly fervor gain for a faith according to the following formula: 1/squareroot(max(define_value, faith_size)/define_value) where define value is the value of MINIMUM_FAITH_SIZE_FERVOR_MODIFIER and faith_size is the current amount of provinces that follows the faith.
FERVOR_CHANGELOG_DURATION = 10 # After how many years do fervor changelog entries get deleted?
FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR = 1 # How much cheaper does creating a faith get per fervor below 100%? 1 means 1% per point
FAITH_CREATION_FERVOR_DISCOUNT_MAX = 50 # What percentage does the discount cap out at? With these numbers, 0-50 fervor means a 50% discount. Above 50 means between 0% and 50% discount
}
NReligion = {
TIME_AT_PEACE_FOR_PIETY = 730 # For faiths with a doctrine with piety_from_long_peace, how long do they need to be at peace (in days)
DEFAULT_FERVOR = 50 # Default fervor
TIME_AT_PEACE_FOR_PIETY = 730 # For faiths with a doctrine with piety_from_long_peace, how long do they need to be at peace (in days)
# Hostility levels start at 0 (same faith or equivalent to same faith)
HOSTILITY_OPINION_EFFECTS = { # The opinion effects of each hostility level
@ -828,12 +817,17 @@ NReligion = {
PIETY_LOSS_PER_MISSING_SPOUSE = 0.5 # If you have fewer spouses than expected in a polygamous faith, you'll lose this much piety for each spouse you fall short.
DESIRED_SPOUSES_PER_TIER = { 0 1 1 2 3 4 4 } # Number of spouses you are expected to have per tier, starging with unlanded, then baron and ending with hegemon
FAITH_CONVERSION_PIETY_MINIMUM = 250 # The minimum amount of piety converting faith costs
FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR = 1 # How much cheaper does creating a faith get per fervor below 100%? 1 means 1% per point
FAITH_CREATION_FERVOR_DISCOUNT_MAX = 50 # What percentage does the discount cap out at? With these numbers, 0-50 fervor means a 50% discount. Above 50 means between 0% and 50% discount
PART_OF_GHW_POT_DESIGNATED_FOR_KINGDOM_RECIPIENT = 10 # How many percent of the pot will be reserved for the person receiving the kingdom?
GHW_HOSTILITY_MIN_LEVEL = 2 # Any independent ruler within the target kingdom at least this hostile to the caller faith will be a forced defender
PREFERRED_GENDER_CHANCE = 3 # When deciding if clergy characters should be male or female a 3 here means that the preferred gender will be three times as likely
GHW_DAYS_LIMIT_CAN_CHANGE_TARGET = 30 # is GHW starts sooner than this number, you can no longer change target
GHW_COST_PIETY_CHANGE_TARGET = 250 # cost to chagne GHW target. Grows linearly with each change
MAX_FERVOR = 100 # Max amount of fervor
HEAD_OF_FAITH_PIETY_GAIN = 1.0 # Monthly piety gain for heads of faith
MINIMUM_FAITH_SIZE_FERVOR_MODIFIER = 10 # Adjusts the size modifier for monthly fervor gain for a faith according to the following formula: 1/squareroot(max(define_value, faith_size)/define_value) where define value is the value of MINIMUM_FAITH_SIZE_FERVOR_MODIFIER and faith_size is the current amount of provinces that follows the faith.
FERVOR_CHANGELOG_DURATION = 10 # After how many years do fervor changelog entries get deleted?
FAITH_COLOR_DEVIATION = { 0.25 0.35 } # How much should generated colors differ from the faith they're based on? Distance within the HSV colorspace
}
@ -861,7 +855,7 @@ NTitle = {
DRIFT_ADJACENT_ACROSS_WATER_DISTANCE = 2
REVOKE_LAWS_COST_SCALE = { 0 0 0.1 0.25 0.5 1 2 }
DYNAMIC_TITLE_MAP_COLOR_S_V = { 0.8 1.0 } # What is the Saturation and Value of dynamic title map colors? (via HSV color - Hue is fully randomized)
CREATE_TITLE_PIETY_LEVEL = { 0 0 0 2 3 5 5 } # not a global requirement, it is used only for government with rule considers_piety_for_title_creation
CREATE_TITLE_PIETY_LEVEL = { 0 0 0 2 3 5 5 } # not a global requirement, it is used only for goverment with rule considers_piety_for_title_creation
CREATE_TITLE_PIETY_COST = { 0 0 0 500 2500 5000 10000 }
# Default desired titles to keep for AI - per current primary title tier. (-1 = keep all)
@ -972,7 +966,7 @@ NCounty = {
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.001 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
}
@ -1063,7 +1057,7 @@ NDomain = {
ABOVE_LIMIT_HERD_INCOME_PENALTY = 0.5 # How much herd income from domain is reduced per holding over the limit
ABOVE_LIMIT_MAX_HERD_INCOME_PENALTY = 1 # How much herd income from domain can be reduced at most
HOLDING_GRACE_PERIOD = 365 # How many days do newly gained holdings not count towards the domain size for the purposes of penalties (but also not produce any levies)
STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE = 200 # domain limit += floor( <stewardship skill> / STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE )
STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE = 6 # domain limit += floor( <stewardship skill> / STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE )
LEVIES_AT_ZERO_COUNTY_CONTROL = 0.5 # How many % levies do you get at 0 county control? Interpolated between this value and 100% when between 0 and 100
TAX_AT_ZERO_COUNTY_CONTROL = 0.0 # How much % tax do you get at 0 county control? Interpolated between this value and 100% when between 0 and 100
LEVIES_AT_MAX_COUNTY_DEVELOPMENT = 0.5 # How many % levies bonus do you get at 100 county development? Interpolated between this value and 0% when between 0 and 100
@ -1084,11 +1078,7 @@ NFaction =
DEFAULT_POWER_THRESHOLD = 80 # The default power threshold if there no one defined.
MAX_DEMAND_DELAY_DAYS = 90 # The faction is guaranteed to send demands on the next update after this number of days has passed since it started being able to send demands.
POTENTIAL_FORCE_JOIN_HOOK_TYPE = "strong" # The type of hook that means the UI will show a member as potentially joining
# the minimum warscore a defender in a faction war must have to win the war when the faction is destroyed due to other reasons.
# If below this warscore the war will just be invalidated.
MIN_WARSCORE_FOR_VICTORY_ON_FACTION_INVALIDATION = 75
POTENTIAL_FORCE_JOIN_HOOK_TYPE = "strong" # The type of hook that means the UI will show a member as potentially joining
}
NPathFinding = {
@ -1389,7 +1379,7 @@ NRaid = {
MIN_SOLDIERS_TO_RAID = 200 # How small can a raid army be and still be able to loot?
MONTHLY_ATTRITION = 0.01 # How much attrition do you take while looting a province? 0.01 = 1% per month
MONTHS_OF_RAID_LOOT = 12 # How many months of holding income (with owner effects discounted) does raiding provide?
LESS_MONTHS_OF_RAID_LOOT = 6 # This is subtracted from MONTHS_OF_RAID_LOOT if you have the government 'barter = yes'
LESS_MONTHS_OF_RAID_LOOT = 6 # This is subtracted from MONTHS_OF_RAID_LOOT if you have the goverment 'barter = yes'
# Progress cannot be lower than 1/day (except when interrupted by combat)
BASE_PROGRESS = 20 # How much base raid action progress do you get per day?
@ -1409,7 +1399,7 @@ NBarter = {
BASE_PROGRESS = 15
PROGRESS_PER_SOLDIER = 0.005
LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001
BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
}
NCharacterGlow = {
@ -1654,24 +1644,6 @@ NAccolade = {
"badge_color9.dds"
}
ACCOLADE_GLORY_LEVELS = {
100
300
600
1000
1500
2100
}
ACCOLADE_SQUIRE_LEVELS = {
20
40
60
80
}
ACCOLADE_MAX_TYPES = 3 # maximum number of accolade attributes (types) an acclaimed knight can have
STARTING_GLORY = 100 # how much glory does each created accolade start out with? 100 is default to unlock rank 1
POTENTIAL_ACCLAIMED_KNIGHT_UPDATE_TIME = 0.5 # Time between potential acclaimed knights window updates, in seconds
}