parent
15a5108e23
commit
c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions
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@ -95,10 +95,6 @@ unite_the_western_slavs_decision = {
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name = unite_the_western_slavs_decision_title
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value = scope:western_slav_uniter.primary_title
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}
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close_view = {
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view = decisions
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player = root
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}
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}
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@ -130,7 +126,7 @@ unite_the_southern_slavs_decision = {
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is_shown = {
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culture = { has_cultural_pillar = heritage_south_slavic }
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NOR = {
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NOT = {
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has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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@ -401,7 +401,7 @@ initiate_consolamentum_decision = {
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is_valid = {
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OR = {
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age >= ritual_suicide_age
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age >= 60
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custom_description = {
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text = decision_consolamentum_health
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health <= 1
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@ -414,7 +414,7 @@ initiate_consolamentum_decision = {
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hidden_effect = {
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add_piety_level = 1
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}
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death = { death_reason = death_ritual_suicide }
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death = { death_reason = death_suicide}
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show_as_tooltip = {
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add_piety_level = 1
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}
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@ -1356,18 +1356,12 @@ return_rome_decision = {
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resolve_title_and_vassal_change = scope:change
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add_piety = major_piety_value
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if = {
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limit = {
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faith.religious_head ?= {
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this != root
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}
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}
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faith.religious_head = {
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 20
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}
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faith.religious_head = {
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 20
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}
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}
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@ -39,7 +39,7 @@ restore_roman_empire_decision = {
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is_valid = {
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prestige_level >= max_prestige_level
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restore_roman_empire_decision_religion_culture_trigger = yes
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completely_controls = title:d_latium
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completely_controls = title:d_venice
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completely_controls = title:d_romagna
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@ -62,6 +62,13 @@ restore_roman_empire_decision = {
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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OR = {
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religion = { is_in_family = rf_abrahamic }
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religion = religion:hellenism_religion
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culture = { has_cultural_pillar = heritage_latin }
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culture = { has_cultural_pillar = heritage_byzantine }
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}
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}
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effect = {
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@ -144,7 +151,6 @@ restore_roman_empire_holy_decision = {
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is_valid = {
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prestige_level >= max_prestige_level
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restore_roman_empire_decision_religion_culture_trigger = yes
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completely_controls = title:d_latium
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completely_controls = title:d_venice
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completely_controls = title:d_romagna
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@ -167,6 +173,13 @@ restore_roman_empire_holy_decision = {
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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OR = {
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religion = { is_in_family = rf_abrahamic }
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religion = religion:hellenism_religion
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culture = { has_cultural_pillar = heritage_latin }
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culture = { has_cultural_pillar = heritage_byzantine }
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}
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}
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effect = {
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@ -250,7 +263,7 @@ restore_roman_empire_italian_decision = {
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is_valid = {
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prestige_level >= max_prestige_level
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restore_roman_empire_decision_religion_culture_trigger = yes
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completely_controls = title:d_latium
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completely_controls = title:d_venice
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completely_controls = title:d_romagna
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@ -273,6 +286,13 @@ restore_roman_empire_italian_decision = {
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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OR = {
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religion = { is_in_family = rf_abrahamic }
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religion = religion:hellenism_religion
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culture = { has_cultural_pillar = heritage_latin }
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culture = { has_cultural_pillar = heritage_byzantine }
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}
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}
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effect = {
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@ -887,7 +907,7 @@ restore_pope_in_rome_decision = {
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}
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NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
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NOT = { capital_county = { this = title:c_roma } }
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title:k_papal_state.holder ?= {
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title:k_papal_state.holder = {
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NOT = {
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has_opinion_modifier = { #Not accepting it if you conquered it yourself.
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target = root
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@ -1257,10 +1277,7 @@ dismantle_byz_pretender_decision = {
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}
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is_ruler = yes
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is_playable_character = yes
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OR = {
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is_roman_emperor_trigger = yes
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has_title = title:e_hre
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}
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is_roman_emperor_trigger = yes
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NOR = { #Once an Emperor throws the challenge, he has only one chance to dismantle the Empire.
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has_character_flag = flag_emperor_challenging_byz #Applied below.
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has_character_flag = flag_emperor_challenged_byz #Applied in war.
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@ -5,7 +5,6 @@
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# by Joe Parkin #
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#############################################
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### [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] Dominance ###
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struggle_iberia_ending_hostility_decision = {
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decision_group_type = major
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title = struggle_iberia_ending_hostility_decision
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@ -18,7 +17,6 @@ struggle_iberia_ending_hostility_decision = {
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confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
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is_invisible = yes
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sort_order = 80
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cooldown = { days = 1 }
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is_shown = {
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is_landless_adventurer = no
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@ -31,7 +29,9 @@ struggle_iberia_ending_hostility_decision = {
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OR = {
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custom_tooltip = {
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text = struggle_iberia_ending_hostility_decision_correct_phase_tt
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struggle:iberian_struggle = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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is_struggle_phase = struggle_iberia_phase_hostility
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}
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}
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@ -45,6 +45,15 @@ struggle_iberia_ending_hostility_decision = {
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}
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}
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custom_tooltip = {
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text = struggle_ending_decision_correct_involvement_spain_tt
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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# Hold and completely control two de jure kingdoms of Hispania
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OR = {
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custom_tooltip = { #
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@ -212,7 +221,6 @@ struggle_iberia_ending_hostility_decision = {
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# by Joe Parkin #
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#############################################
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### Status Quo ###
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struggle_iberia_ending_compromise_decision = {
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decision_group_type = major
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title = struggle_iberia_ending_compromise_decision
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@ -224,7 +232,6 @@ struggle_iberia_ending_compromise_decision = {
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selection_tooltip = struggle_iberia_ending_compromise_decision_tooltip
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confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
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is_invisible = yes
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cooldown = { days = 1 }
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sort_order = 80
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@ -238,11 +245,20 @@ struggle_iberia_ending_compromise_decision = {
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custom_tooltip = {
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text = struggle_iberia_ending_compromise_decision_correct_phase_tt
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struggle:iberian_struggle = {
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any_character_struggle = {
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is_struggle_type = iberian_struggle
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is_struggle_phase = struggle_iberia_phase_compromise
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}
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}
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custom_tooltip = {
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text = struggle_ending_decision_correct_involvement_spain_tt
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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OR = {
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# Exalted among Men or higher
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prestige_level >= very_high_prestige_level
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@ -418,7 +434,6 @@ struggle_iberia_ending_compromise_decision = {
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# by Joe Parkin #
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#############################################
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### Détente ###
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struggle_iberia_ending_conciliation_decision = {
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decision_group_type = major
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title = struggle_iberia_ending_conciliation_decision
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@ -430,7 +445,6 @@ struggle_iberia_ending_conciliation_decision = {
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selection_tooltip = struggle_iberia_ending_conciliation_decision_tooltip
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confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
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is_invisible = yes
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cooldown = { days = 1 }
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sort_order = 80
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@ -444,11 +458,20 @@ struggle_iberia_ending_conciliation_decision = {
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custom_tooltip = {
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text = struggle_iberia_ending_conciliation_decision_correct_phase_tt
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struggle:iberian_struggle = {
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any_character_struggle = {
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is_struggle_type = iberian_struggle
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is_struggle_phase = struggle_iberia_phase_conciliation
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}
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}
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custom_tooltip = {
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text = struggle_ending_decision_correct_involvement_spain_tt
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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prestige_level >= very_high_prestige_level # Exalted among Men or higher
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# Hold and completely control a de jure kingdom of Hispania
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@ -537,192 +560,10 @@ struggle_iberia_ending_conciliation_decision = {
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ai_will_do = { base = 100 }
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}
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###################################
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# Secure the Mediterranean
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# By Hugo Cortell
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###################################
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### Secure The Mediterranean ###
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secure_mediterranean_decision = {
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title = fp2_secure_mediterranean.t
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picture = {
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reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
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}
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desc = fp2_secure_mediterranean.desc
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decision_group_type = major
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selection_tooltip = fp2_secure_mediterranean.tip
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sort_order = 50
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is_shown = {
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# DLC check
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has_fp2_dlc_trigger = yes
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# Standard checks
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is_playable_character = yes
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exists = dynasty
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_secured_the_mediterranean
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}
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}
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OR = {
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completely_controls = title:d_sardinia
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completely_controls = title:d_sicily
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AND = {
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completely_controls = title:d_mallorca
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completely_controls = title:d_corsica
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}
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}
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}
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is_valid = {
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completely_controls = title:d_mallorca
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completely_controls = title:d_sardinia
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completely_controls = title:d_corsica
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completely_controls = title:d_sicily
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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}
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effect = {
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_secured_the_mediterranean
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}
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# LOC
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root = {
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save_scope_as = mediterranean_conqueror
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house = { save_scope_as = mediterranean_house }
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}
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title:d_mallorca = { save_scope_as = mallorca }
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title:d_sardinia = { save_scope_as = sardinas }
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title:d_sicily = { save_scope_as = sicily }
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title:k_mediterranean_sea = { save_scope_as = mediterranean_title }
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every_player = {
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limit = {
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this != ROOT
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any_held_title = { title_province = { geographical_region = dlc_fp2_mediterranean_shoreline } }
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}
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send_interface_message = {
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type = event_generic_bad_with_text
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title = secure_mediterranean_decision.involved_notif
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desc = secure_mediterranean_decision.involved_notif_desc # Players who get this: "why do I hear boss music?" (It is meant to sound vaguely threatening)
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left_icon = scope:mediterranean_conqueror
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show_as_tooltip = {
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scope:mediterranean_conqueror = {
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house = {
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add_house_modifier = {
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modifier = fp2_controls_the_mediterranean_house_modifier
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years = 100
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}
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}
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dynasty = { add_dynasty_prestige = major_prestige_gain }
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}
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}
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}
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}
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house = {
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add_house_modifier = {
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modifier = fp2_controls_the_mediterranean_house_modifier
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years = 100
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}
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}
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dynasty = { add_dynasty_prestige = major_prestige_gain } # You used to get +25% prestiege, but that caused UI issues
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custom_tooltip = secure_mediterranean_decision.a
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create_title_and_vassal_change = {
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type = created
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save_scope_as = title_change
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add_claim_on_loss = yes
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}
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title:k_mediterranean_sea = {
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change_title_holder = {
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holder = root
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change = scope:title_change
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}
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}
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resolve_title_and_vassal_change = scope:title_change
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title:d_mallorca = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_sardinia = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_corsica = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_sicily = { set_de_jure_liege_title = title:k_mediterranean_sea }
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hidden_effect = {
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title:k_mediterranean_sea = { set_de_jure_liege_title = title:e_italy } # Straying closer to remaking the roman empire
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trigger_event = iberia_north_africa.2105
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}
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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has_treasury = no
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}
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add = major_gold_value
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multiply = 1.5
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round = yes
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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}
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add = major_gold_value
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multiply = 1.5
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round = yes
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}
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}
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prestige = {
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value = major_prestige_gain
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multiply = 3
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round = yes
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 730
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empire = 730
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hegemony = 730
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}
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ai_potential = {
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is_ruler = yes
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short_term_gold >= {
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value = major_gold_value
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multiply = 1.5
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round = yes
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}
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prestige >= {
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value = major_prestige_gain
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multiply = 3
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round = yes
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}
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}
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ai_will_do = {
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base = 80
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}
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}
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#############################################
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# Eat a Cheese
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# by Daniel "yes I know what exciting content is stop bullying me" Moore
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###########################################################################
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### Eat Your Cheese ###
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eat_cheese_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
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@ -758,7 +599,6 @@ eat_cheese_decision = {
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# Sponsor Jewish Sciences
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# By Hugo Cortell
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###################################
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### Sponsor Jewish Sciences ###
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golden_age_jewish_science_in_iberia_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
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|
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@ -953,7 +793,6 @@ golden_age_jewish_science_in_iberia_decision = {
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# Convene Council of Toledo #
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# by Joe Parkin and Ola Jentzsch #
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#############################################
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### Council Of Toledo Decision ###
|
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council_of_toledo_decision = {
|
||||
title = council_of_toledo_decision_title
|
||||
picture = {
|
||||
|
|
@ -1088,7 +927,6 @@ council_of_toledo_decision = {
|
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# Secure Iberian Foothold
|
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# by Joe Parkin and Ola Jentzsch
|
||||
#############################################
|
||||
### Secure Iberian Foothold Decision ###
|
||||
secure_iberian_foothold_decision = {
|
||||
title = secure_iberian_foothold_decision_title
|
||||
picture = {
|
||||
|
|
@ -1272,7 +1110,6 @@ secure_iberian_foothold_decision = {
|
|||
# Build Pilgrim Roads
|
||||
# By Hugo Cortell
|
||||
###################################
|
||||
### Build Pilgrim Roads ###
|
||||
build_holy_pilgrim_roads_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
|
||||
|
|
@ -1448,7 +1285,6 @@ build_holy_pilgrim_roads_decision = {
|
|||
# Found Kingdom of Toledo
|
||||
# by Joe Parkin
|
||||
#############################################
|
||||
### Found Kingdom Toledo Decision ###
|
||||
found_kingdom_toledo_decision = {
|
||||
title = found_kingdom_toledo_decision_title
|
||||
picture = {
|
||||
|
|
@ -1579,7 +1415,6 @@ found_kingdom_toledo_decision = {
|
|||
# Develop a city
|
||||
# by Maxence Voleau
|
||||
#############################################
|
||||
### Expand Cities ###
|
||||
improve_city_province_decision = {
|
||||
title = improve_city_province_decision_name
|
||||
picture = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue