revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -95,10 +95,6 @@ unite_the_western_slavs_decision = {
name = unite_the_western_slavs_decision_title
value = scope:western_slav_uniter.primary_title
}
close_view = {
view = decisions
player = root
}
}
@ -130,7 +126,7 @@ unite_the_southern_slavs_decision = {
is_shown = {
culture = { has_cultural_pillar = heritage_south_slavic }
NOR = {
NOT = {
has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions

View file

@ -401,7 +401,7 @@ initiate_consolamentum_decision = {
is_valid = {
OR = {
age >= ritual_suicide_age
age >= 60
custom_description = {
text = decision_consolamentum_health
health <= 1
@ -414,7 +414,7 @@ initiate_consolamentum_decision = {
hidden_effect = {
add_piety_level = 1
}
death = { death_reason = death_ritual_suicide }
death = { death_reason = death_suicide}
show_as_tooltip = {
add_piety_level = 1
}
@ -1356,18 +1356,12 @@ return_rome_decision = {
resolve_title_and_vassal_change = scope:change
add_piety = major_piety_value
if = {
limit = {
faith.religious_head ?= {
this != root
}
}
faith.religious_head = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 20
}
faith.religious_head = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 20
}
}

View file

@ -39,7 +39,7 @@ restore_roman_empire_decision = {
is_valid = {
prestige_level >= max_prestige_level
restore_roman_empire_decision_religion_culture_trigger = yes
completely_controls = title:d_latium
completely_controls = title:d_venice
completely_controls = title:d_romagna
@ -62,6 +62,13 @@ restore_roman_empire_decision = {
is_capable_adult = yes
is_imprisoned = no
top_liege = this
OR = {
religion = { is_in_family = rf_abrahamic }
religion = religion:hellenism_religion
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_byzantine }
}
}
effect = {
@ -144,7 +151,6 @@ restore_roman_empire_holy_decision = {
is_valid = {
prestige_level >= max_prestige_level
restore_roman_empire_decision_religion_culture_trigger = yes
completely_controls = title:d_latium
completely_controls = title:d_venice
completely_controls = title:d_romagna
@ -167,6 +173,13 @@ restore_roman_empire_holy_decision = {
is_capable_adult = yes
is_imprisoned = no
top_liege = this
OR = {
religion = { is_in_family = rf_abrahamic }
religion = religion:hellenism_religion
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_byzantine }
}
}
effect = {
@ -250,7 +263,7 @@ restore_roman_empire_italian_decision = {
is_valid = {
prestige_level >= max_prestige_level
restore_roman_empire_decision_religion_culture_trigger = yes
completely_controls = title:d_latium
completely_controls = title:d_venice
completely_controls = title:d_romagna
@ -273,6 +286,13 @@ restore_roman_empire_italian_decision = {
is_capable_adult = yes
is_imprisoned = no
top_liege = this
OR = {
religion = { is_in_family = rf_abrahamic }
religion = religion:hellenism_religion
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_byzantine }
}
}
effect = {
@ -887,7 +907,7 @@ restore_pope_in_rome_decision = {
}
NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
NOT = { capital_county = { this = title:c_roma } }
title:k_papal_state.holder ?= {
title:k_papal_state.holder = {
NOT = {
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
target = root
@ -1257,10 +1277,7 @@ dismantle_byz_pretender_decision = {
}
is_ruler = yes
is_playable_character = yes
OR = {
is_roman_emperor_trigger = yes
has_title = title:e_hre
}
is_roman_emperor_trigger = yes
NOR = { #Once an Emperor throws the challenge, he has only one chance to dismantle the Empire.
has_character_flag = flag_emperor_challenging_byz #Applied below.
has_character_flag = flag_emperor_challenged_byz #Applied in war.

View file

@ -5,7 +5,6 @@
# by Joe Parkin #
#############################################
### [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] Dominance ###
struggle_iberia_ending_hostility_decision = {
decision_group_type = major
title = struggle_iberia_ending_hostility_decision
@ -18,7 +17,6 @@ struggle_iberia_ending_hostility_decision = {
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
is_invisible = yes
sort_order = 80
cooldown = { days = 1 }
is_shown = {
is_landless_adventurer = no
@ -31,7 +29,9 @@ struggle_iberia_ending_hostility_decision = {
OR = {
custom_tooltip = {
text = struggle_iberia_ending_hostility_decision_correct_phase_tt
struggle:iberian_struggle = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_hostility
}
}
@ -45,6 +45,15 @@ struggle_iberia_ending_hostility_decision = {
}
}
custom_tooltip = {
text = struggle_ending_decision_correct_involvement_spain_tt
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
# Hold and completely control two de jure kingdoms of Hispania
OR = {
custom_tooltip = { #
@ -212,7 +221,6 @@ struggle_iberia_ending_hostility_decision = {
# by Joe Parkin #
#############################################
### Status Quo ###
struggle_iberia_ending_compromise_decision = {
decision_group_type = major
title = struggle_iberia_ending_compromise_decision
@ -224,7 +232,6 @@ struggle_iberia_ending_compromise_decision = {
selection_tooltip = struggle_iberia_ending_compromise_decision_tooltip
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
is_invisible = yes
cooldown = { days = 1 }
sort_order = 80
@ -238,11 +245,20 @@ struggle_iberia_ending_compromise_decision = {
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_correct_phase_tt
struggle:iberian_struggle = {
any_character_struggle = {
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_compromise
}
}
custom_tooltip = {
text = struggle_ending_decision_correct_involvement_spain_tt
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
OR = {
# Exalted among Men or higher
prestige_level >= very_high_prestige_level
@ -418,7 +434,6 @@ struggle_iberia_ending_compromise_decision = {
# by Joe Parkin #
#############################################
### Détente ###
struggle_iberia_ending_conciliation_decision = {
decision_group_type = major
title = struggle_iberia_ending_conciliation_decision
@ -430,7 +445,6 @@ struggle_iberia_ending_conciliation_decision = {
selection_tooltip = struggle_iberia_ending_conciliation_decision_tooltip
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
is_invisible = yes
cooldown = { days = 1 }
sort_order = 80
@ -444,11 +458,20 @@ struggle_iberia_ending_conciliation_decision = {
custom_tooltip = {
text = struggle_iberia_ending_conciliation_decision_correct_phase_tt
struggle:iberian_struggle = {
any_character_struggle = {
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_conciliation
}
}
custom_tooltip = {
text = struggle_ending_decision_correct_involvement_spain_tt
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
prestige_level >= very_high_prestige_level # Exalted among Men or higher
# Hold and completely control a de jure kingdom of Hispania
@ -537,192 +560,10 @@ struggle_iberia_ending_conciliation_decision = {
ai_will_do = { base = 100 }
}
###################################
# Secure the Mediterranean
# By Hugo Cortell
###################################
### Secure The Mediterranean ###
secure_mediterranean_decision = {
title = fp2_secure_mediterranean.t
picture = {
reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
}
desc = fp2_secure_mediterranean.desc
decision_group_type = major
selection_tooltip = fp2_secure_mediterranean.tip
sort_order = 50
is_shown = {
# DLC check
has_fp2_dlc_trigger = yes
# Standard checks
is_playable_character = yes
exists = dynasty
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_secured_the_mediterranean
}
}
OR = {
completely_controls = title:d_sardinia
completely_controls = title:d_sicily
AND = {
completely_controls = title:d_mallorca
completely_controls = title:d_corsica
}
}
}
is_valid = {
completely_controls = title:d_mallorca
completely_controls = title:d_sardinia
completely_controls = title:d_corsica
completely_controls = title:d_sicily
}
is_valid_showing_failures_only = {
is_landed = yes
}
effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_secured_the_mediterranean
}
# LOC
root = {
save_scope_as = mediterranean_conqueror
house = { save_scope_as = mediterranean_house }
}
title:d_mallorca = { save_scope_as = mallorca }
title:d_sardinia = { save_scope_as = sardinas }
title:d_sicily = { save_scope_as = sicily }
title:k_mediterranean_sea = { save_scope_as = mediterranean_title }
every_player = {
limit = {
this != ROOT
any_held_title = { title_province = { geographical_region = dlc_fp2_mediterranean_shoreline } }
}
send_interface_message = {
type = event_generic_bad_with_text
title = secure_mediterranean_decision.involved_notif
desc = secure_mediterranean_decision.involved_notif_desc # Players who get this: "why do I hear boss music?" (It is meant to sound vaguely threatening)
left_icon = scope:mediterranean_conqueror
show_as_tooltip = {
scope:mediterranean_conqueror = {
house = {
add_house_modifier = {
modifier = fp2_controls_the_mediterranean_house_modifier
years = 100
}
}
dynasty = { add_dynasty_prestige = major_prestige_gain }
}
}
}
}
house = {
add_house_modifier = {
modifier = fp2_controls_the_mediterranean_house_modifier
years = 100
}
}
dynasty = { add_dynasty_prestige = major_prestige_gain } # You used to get +25% prestiege, but that caused UI issues
custom_tooltip = secure_mediterranean_decision.a
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = yes
}
title:k_mediterranean_sea = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
title:d_mallorca = { set_de_jure_liege_title = title:k_mediterranean_sea }
title:d_sardinia = { set_de_jure_liege_title = title:k_mediterranean_sea }
title:d_corsica = { set_de_jure_liege_title = title:k_mediterranean_sea }
title:d_sicily = { set_de_jure_liege_title = title:k_mediterranean_sea }
hidden_effect = {
title:k_mediterranean_sea = { set_de_jure_liege_title = title:e_italy } # Straying closer to remaking the roman empire
trigger_event = iberia_north_africa.2105
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = major_gold_value
multiply = 1.5
round = yes
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = major_gold_value
multiply = 1.5
round = yes
}
}
prestige = {
value = major_prestige_gain
multiply = 3
round = yes
}
}
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 730
empire = 730
hegemony = 730
}
ai_potential = {
is_ruler = yes
short_term_gold >= {
value = major_gold_value
multiply = 1.5
round = yes
}
prestige >= {
value = major_prestige_gain
multiply = 3
round = yes
}
}
ai_will_do = {
base = 80
}
}
#############################################
# Eat a Cheese
# by Daniel "yes I know what exciting content is stop bullying me" Moore
###########################################################################
### Eat Your Cheese ###
eat_cheese_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
@ -758,7 +599,6 @@ eat_cheese_decision = {
# Sponsor Jewish Sciences
# By Hugo Cortell
###################################
### Sponsor Jewish Sciences ###
golden_age_jewish_science_in_iberia_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
@ -953,7 +793,6 @@ golden_age_jewish_science_in_iberia_decision = {
# Convene Council of Toledo #
# by Joe Parkin and Ola Jentzsch #
#############################################
### Council Of Toledo Decision ###
council_of_toledo_decision = {
title = council_of_toledo_decision_title
picture = {
@ -1088,7 +927,6 @@ council_of_toledo_decision = {
# Secure Iberian Foothold
# by Joe Parkin and Ola Jentzsch
#############################################
### Secure Iberian Foothold Decision ###
secure_iberian_foothold_decision = {
title = secure_iberian_foothold_decision_title
picture = {
@ -1272,7 +1110,6 @@ secure_iberian_foothold_decision = {
# Build Pilgrim Roads
# By Hugo Cortell
###################################
### Build Pilgrim Roads ###
build_holy_pilgrim_roads_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
@ -1448,7 +1285,6 @@ build_holy_pilgrim_roads_decision = {
# Found Kingdom of Toledo
# by Joe Parkin
#############################################
### Found Kingdom Toledo Decision ###
found_kingdom_toledo_decision = {
title = found_kingdom_toledo_decision_title
picture = {
@ -1579,7 +1415,6 @@ found_kingdom_toledo_decision = {
# Develop a city
# by Maxence Voleau
#############################################
### Expand Cities ###
improve_city_province_decision = {
title = improve_city_province_decision_name
picture = {