revert Alignment
This commit is contained in:
Vannifar 2026-04-25 10:02:11 +02:00
parent 15a5108e23
commit c4b6d9bdeb
250 changed files with 11067 additions and 16365 deletions

View file

@ -34,6 +34,33 @@ culture_era_early_medieval = {
damage = 5
toughness = 2
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 6
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 6
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 6
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
pursuit = 6
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
pursuit = 6
}
}
culture_era_high_medieval = {
@ -78,6 +105,55 @@ culture_era_high_medieval = {
damage = 5
screen = 3
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 4
toughness = 4
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 4
toughness = 4
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
## Accolade Vanguards
maa_upgrade = {
men_at_arms = accolade_maa_vanguards
damage = 10
toughness = 10
}
## Accolade Lancers
maa_upgrade = {
men_at_arms = accolade_maa_lancers
pursuit = 10
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
}
culture_era_late_medieval = {
@ -123,4 +199,59 @@ culture_era_late_medieval = {
damage = 8
screen = 5
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 10
toughness = 10
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 6
toughness = 6
pursuit = 4
screen = 4
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 10
toughness = 6
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
damage = 16
toughness = 16
pursuit = 20
screen = 6
}
## Accolade Vanguards
maa_upgrade = {
men_at_arms = accolade_maa_vanguards
damage = 10
toughness = 10
}
## Accolade Lancers
maa_upgrade = {
men_at_arms = accolade_maa_lancers
screen = 20
}
## Accolade Crossbowers
maa_upgrade = {
men_at_arms = accolade_maa_crossbowers
damage = 10
toughness = 10
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
damage = 16
toughness = 6
pursuit = 20
screen = 6
}
}

View file

@ -181,7 +181,17 @@ innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl)
icon = @sericulture
potential = {
silk_road_innovation_trigger = { INNOVATION = sericulture }
has_tgp_dlc_trigger = yes
}
can_progress = {
custom_tooltip = {
text = silk_road_sericulture_trigger_tt
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_byzantine
}
}
}
parameters = {

View file

@ -932,7 +932,7 @@ morganna_female = { Morganna Morganne }
morna_female = { Morna Muirne }
moses_male = { MosE_ Moses Mouses Musa Muza }
mstislav_male = { Mstislav ML_cisL_aw MS_cisL_aw }
muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed Muhammad_Bughra Muhammad_Toghan }
muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed }
mungo_male = { Mungo Mwyn }
munia_female = { Moninha Monnia Munia MU_nia Munya }
muniadomna_female = { Mumadona MU_niadomna Muniadona }
@ -1218,7 +1218,7 @@ skule_male = { Skule Scule Skuli SkU_li }
slaine_female = { Slaine SlA_I_ne }
smbat_male = { Smbat Sumbat }
sobeslaus_male = { Sobeslaus SobE_slav Sobieslav }
solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman Suleyman-Arslan }
solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman }
solve_male = { SO_lve SO_lvi }
somerled_male = { Somerled Somhairle SumarliT_i }
sonpala_male = { Sonpala Sonpal }

View file

@ -551,7 +551,6 @@ tradition_gardening = {
}
}
}
NOT = { culture_tradition:tradition_tgp_ephemeral_grace = { is_in_list = traits } }
}
parameters = {
@ -1625,7 +1624,7 @@ tradition_culture_blending = {
scope:character = {
any_sub_realm_county = {
percent >= 0.3
culture != root
NOT = { culture = root }
}
}
}
@ -1719,7 +1718,9 @@ tradition_isolationist = {
any_sub_realm_county = {
culture = scope:character.culture
any_neighboring_county = {
culture != scope:character.culture
NOT = {
culture = scope:character.culture
}
culture = {
cultural_acceptance = { target = scope:character.culture value >= 40 }
}
@ -1759,14 +1760,6 @@ tradition_isolationist = {
}
}
can_pick = {
# Mutually exclusive with other Isolationist
NOR = {
culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits }
culture_tradition:tradition_cultural_primacy = { is_in_list = traits }
}
}
ai_will_do = {
value = 100
if = {
@ -1910,20 +1903,16 @@ tradition_agrarian = {
1 = indian
4 = farmland.dds
}
is_shown = {
NOT = {
culture_tradition:tradition_intensive_farming = { is_in_list = traits }
}
}
can_pick = {
custom_tooltip = {
text = culture_in_farmlands_or_floodplains_terrain_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -1977,9 +1966,11 @@ tradition_agrarian = {
NOT = {
any_culture_county = {
count >= 5
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -2013,9 +2004,11 @@ tradition_agrarian = {
any_sub_realm_county = {
count >= 2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -2137,9 +2130,11 @@ tradition_pastoralists = {
any_sub_realm_county = {
percent >= 0.6
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = plains
terrain = steppe
any_county_province = {
OR = {
terrain = plains
terrain = steppe
}
}
}
}
@ -2442,7 +2437,9 @@ tradition_staunch_traditionalists = {
limit = {
scope:character = {
any_sub_realm_county = {
culture != scope:character.culture
NOT = {
culture = scope:character.culture
}
}
}
}
@ -2519,7 +2516,7 @@ tradition_hill_dwellers = {
custom_description = {
text = culture_in_hills_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2565,7 +2562,7 @@ tradition_hill_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2600,7 +2597,7 @@ tradition_hill_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2613,7 +2610,7 @@ tradition_hill_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2645,9 +2642,11 @@ tradition_forest_folk = {
custom_description = {
text = culture_in_forest_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2696,9 +2695,11 @@ tradition_forest_folk = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2732,9 +2733,11 @@ tradition_forest_folk = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2746,9 +2749,11 @@ tradition_forest_folk = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2786,9 +2791,11 @@ tradition_mountain_homes = {
custom_description = {
text = culture_in_mountains_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2837,9 +2844,11 @@ tradition_mountain_homes = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2873,9 +2882,11 @@ tradition_mountain_homes = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2887,9 +2898,11 @@ tradition_mountain_homes = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2911,9 +2924,11 @@ tradition_dryland_dwellers = {
custom_description = {
text = culture_in_dryland_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -2966,9 +2981,11 @@ tradition_dryland_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3002,9 +3019,11 @@ tradition_dryland_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3016,9 +3035,11 @@ tradition_dryland_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3047,7 +3068,7 @@ tradition_jungle_dwellers = {
custom_description = {
text = culture_in_jungle_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3090,7 +3111,7 @@ tradition_jungle_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3125,7 +3146,7 @@ tradition_jungle_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3138,7 +3159,7 @@ tradition_jungle_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3161,7 +3182,7 @@ tradition_wetlanders = {
custom_tooltip = {
text = culture_in_wetlands_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3216,7 +3237,7 @@ tradition_wetlanders = {
NOT = {
any_culture_county = {
count >= 3
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3251,7 +3272,7 @@ tradition_wetlanders = {
any_sub_realm_county = {
count >= 3
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3264,7 +3285,7 @@ tradition_wetlanders = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3294,7 +3315,7 @@ tradition_hidden_cities = {
custom_description = {
text = culture_in_jungle_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3337,7 +3358,7 @@ tradition_hidden_cities = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3370,7 +3391,7 @@ tradition_hidden_cities = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3398,8 +3419,8 @@ tradition_hidden_cities = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = jungle
any_county_province = {
terrain = wetlands
}
}
}
@ -3457,7 +3478,7 @@ tradition_ancient_miners = {
scope:character = {
any_sub_realm_county = {
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -3482,11 +3503,8 @@ tradition_castle_keepers = {
custom_tooltip = {
scope:character = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan #Update for FP3
government_has_flag = government_is_administrative
government_has_flag = government_has_merit
government_has_flag = government_is_japan_feudal
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
text = must_be_feudal_or_clan
@ -3593,20 +3611,13 @@ tradition_city_keepers = {
can_pick = {
trigger_if = {
limit = {
OR = {
has_ep3_dlc_trigger = yes
has_tgp_dlc_trigger = yes
}
}
limit = { has_ep3_dlc_trigger = yes }
custom_tooltip = {
scope:character = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_clan #Update for FP3
government_has_flag = government_is_administrative
government_has_flag = government_has_merit
government_has_flag = government_is_japan_feudal
}
}
text = must_be_feudal_clan_or_admin
@ -3617,7 +3628,7 @@ tradition_city_keepers = {
scope:character = {
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_clan #Update for FP3
}
}
text = must_be_feudal_or_clan
@ -3724,7 +3735,9 @@ tradition_maritime_mercantilism = {
custom_description = {
text = culture_on_coast_desc
any_culture_county = {
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3766,7 +3779,9 @@ tradition_maritime_mercantilism = {
NOT = {
any_culture_county = {
percent >= 0.3
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3797,7 +3812,9 @@ tradition_maritime_mercantilism = {
scope:character = {
any_sub_realm_county = {
percent >= 0.6
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3818,7 +3835,9 @@ tradition_maritime_mercantilism = {
scope:character = {
any_sub_realm_county = {
percent >= 0.3
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3829,7 +3848,9 @@ tradition_maritime_mercantilism = {
limit = {
any_culture_county = {
percent >= 0.6
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
multiply = 2

View file

@ -1238,7 +1238,6 @@ tradition_music_theory = {
gregarious_trait_gives_bonuses = yes
characters_are_better_court_musicians = yes # Also hooked in to increase the Feast opinion bonus
better_court_musicians = yes
withering_mind_less_likely = yes
}
cost = {

View file

@ -781,7 +781,6 @@ tradition_fp3_fierce_independence = {
}
parameters = {
unlock_maa_tawashi = yes
harder_to_hybridize = yes
harder_to_convert_county_culture = yes
}