Iberian MaAs
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3 changed files with 265 additions and 3 deletions
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@ -273,4 +273,80 @@ innovation_guides = {
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flag = global_regional
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#custom = promote_culture_speed_test
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}
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innovation_cacadores = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @gunpowder
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potential = {
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this = culture:portuguese
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}
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unlock_maa = cacadores
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parameters = {
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unlock_powder_magazines = yes
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}
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flag = global_maa
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}
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innovation_almogavares = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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potential = {
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OR = {
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this = culture:andorra
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this = culture:aragonese
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this = culture:asturleonese
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this = culture:basque
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this = culture:galician
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}
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}
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unlock_maa = almogavares
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flag = global_maa
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}
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innovation_tercos = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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potential = {
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OR = {
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this = culture:catalan
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this = culture:balearic
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this = culture:valencian
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}
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}
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unlock_maa = tercos
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flag = global_maa
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}
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innovation_lanceros = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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potential = {
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OR = {
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this = culture:castilian
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this = culture:extremeno
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this = culture:NEOW_andalusian
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}
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}
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unlock_maa = lanceros
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flag = global_maa
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}
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@ -1,4 +1,4 @@
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# standard costs
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# standard costs
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@maa_buy_cost = 150
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@maa_low_maintenance_cost = 1.0
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@maa_high_maintenance_cost = 5.0
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@ -482,6 +482,7 @@ NEOW_citizen_militia = {
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}
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icon = pikemen_militia
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}
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carabineers = {
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type = gun_cavalry
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@ -746,3 +747,164 @@ guides = {
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = light_cavalry
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}
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cacadores = {
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type = gunpowder
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damage = 45
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toughness = 14
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pursuit = 10
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screen = 0
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can_recruit = {
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gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
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culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
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valid_for_maa_trigger = { PARAMETER = unlock_maa_cacadores }
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}
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terrain_bonus = {
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forest = { damage = 10 pursuit = 5 }
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hills = { damage = 5 }
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}
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counters = {
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heavy_infantry = 1
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heavy_cavalry = 1
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pikemen = 1
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}
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buy_cost = { gold = conrois_recruitment_cost }
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low_maintenance_cost = { gold = conrois_low_maint_cost }
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high_maintenance_cost = { gold = conrois_high_maint_cost }
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provision_cost = @provisions_cost_infantry_bankrupting
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ai_quality = {
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value = counter_synergy_ai_weight_gunpowder
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}
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stack = 100
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icon = handgonne
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}
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almogavares = {
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type = skirmishers
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damage = 25
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toughness = 12
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pursuit = 20
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screen = 15
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_almogavares }
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}
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terrain_bonus = {
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desert = { damage = 10 }
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hills = { damage = 5 }
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mountains = { damage = 5 }
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}
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counters = {
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heavy_infantry = 1
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}
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buy_cost = { gold = skirmisher_recruitment_cost }
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low_maintenance_cost = { gold = skirmisher_low_maint_cost }
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high_maintenance_cost = { gold = skirmisher_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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ai_quality = {
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value = culture_ai_weight_skirmishers
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}
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stack = 100
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icon = skirmishers
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}
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tercos = {
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type = pikemen
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damage = 40
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toughness = 28
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pursuit = 0
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screen = 5
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_almogavares }
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}
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terrain_bonus = {
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hills = { damage = 5 toughness = 10 }
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mountains = { damage = 5 toughness = 10 }
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}
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counters = {
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heavy_infantry = 1
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skrimishers = 1
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light_cavalry = 1
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heavy_cavalry = 1
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}
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buy_cost = { gold = skirmisher_recruitment_cost }
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low_maintenance_cost = { gold = skirmisher_low_maint_cost }
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high_maintenance_cost = { gold = skirmisher_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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ai_quality = {
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value = culture_ai_weight_skirmishers
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}
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stack = 100
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icon = skirmishers
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}
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lanceros = {
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type = heavy_cavalry
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damage = 80
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toughness = 15
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pursuit = 35
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screen = 0
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terrain_bonus = {
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plains = { damage = 30 }
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drylands = { damage = 30 }
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farmlands = { damage = 30 }
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hills = { damage = -20 }
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mountains = { damage = -75 }
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desert_mountains = { damage = -75 }
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wetlands = { damage = -75 toughness = -10 pursuit = -10 }
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jungle = { damage = -75 toughness = -10 pursuit = -10 }
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}
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counters = {
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archers = 1
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skirmishers = 1
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chemical_weapons = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers }
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}
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winter_bonus = {
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normal_winter = { damage = -15 toughness = -5 }
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harsh_winter = { damage = -25 toughness = -10 }
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}
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buy_cost = { gold = heavy_cavalry_recruitment_cost }
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low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
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high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_expensive
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stack = 50
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ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }
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icon = heavy_cavalry
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}
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