Iberian MaAs

This commit is contained in:
ProHunter1023 2026-03-24 22:06:41 +08:00
parent 3a514a0a0a
commit c3991e0298
3 changed files with 265 additions and 3 deletions

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@ -273,4 +273,80 @@ innovation_guides = {
flag = global_regional
#custom = promote_culture_speed_test
}
innovation_cacadores = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @gunpowder
potential = {
this = culture:portuguese
}
unlock_maa = cacadores
parameters = {
unlock_powder_magazines = yes
}
flag = global_maa
}
innovation_almogavares = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
potential = {
OR = {
this = culture:andorra
this = culture:aragonese
this = culture:asturleonese
this = culture:basque
this = culture:galician
}
}
unlock_maa = almogavares
flag = global_maa
}
innovation_tercos = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
potential = {
OR = {
this = culture:catalan
this = culture:balearic
this = culture:valencian
}
}
unlock_maa = tercos
flag = global_maa
}
innovation_lanceros = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
potential = {
OR = {
this = culture:castilian
this = culture:extremeno
this = culture:NEOW_andalusian
}
}
unlock_maa = lanceros
flag = global_maa
}

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@ -1,4 +1,4 @@
# standard costs
# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
@ -482,6 +482,7 @@ NEOW_citizen_militia = {
}
icon = pikemen_militia
}
carabineers = {
type = gun_cavalry
@ -746,3 +747,164 @@ guides = {
ai_quality = { value = @cultural_maa_extra_ai_score }
icon = light_cavalry
}
cacadores = {
type = gunpowder
damage = 45
toughness = 14
pursuit = 10
screen = 0
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
valid_for_maa_trigger = { PARAMETER = unlock_maa_cacadores }
}
terrain_bonus = {
forest = { damage = 10 pursuit = 5 }
hills = { damage = 5 }
}
counters = {
heavy_infantry = 1
heavy_cavalry = 1
pikemen = 1
}
buy_cost = { gold = conrois_recruitment_cost }
low_maintenance_cost = { gold = conrois_low_maint_cost }
high_maintenance_cost = { gold = conrois_high_maint_cost }
provision_cost = @provisions_cost_infantry_bankrupting
ai_quality = {
value = counter_synergy_ai_weight_gunpowder
}
stack = 100
icon = handgonne
}
almogavares = {
type = skirmishers
damage = 25
toughness = 12
pursuit = 20
screen = 15
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_almogavares }
}
terrain_bonus = {
desert = { damage = 10 }
hills = { damage = 5 }
mountains = { damage = 5 }
}
counters = {
heavy_infantry = 1
}
buy_cost = { gold = skirmisher_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = skirmisher_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate
ai_quality = {
value = culture_ai_weight_skirmishers
}
stack = 100
icon = skirmishers
}
tercos = {
type = pikemen
damage = 40
toughness = 28
pursuit = 0
screen = 5
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_almogavares }
}
terrain_bonus = {
hills = { damage = 5 toughness = 10 }
mountains = { damage = 5 toughness = 10 }
}
counters = {
heavy_infantry = 1
skrimishers = 1
light_cavalry = 1
heavy_cavalry = 1
}
buy_cost = { gold = skirmisher_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = skirmisher_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate
ai_quality = {
value = culture_ai_weight_skirmishers
}
stack = 100
icon = skirmishers
}
lanceros = {
type = heavy_cavalry
damage = 80
toughness = 15
pursuit = 35
screen = 0
terrain_bonus = {
plains = { damage = 30 }
drylands = { damage = 30 }
farmlands = { damage = 30 }
hills = { damage = -20 }
mountains = { damage = -75 }
desert_mountains = { damage = -75 }
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
jungle = { damage = -75 toughness = -10 pursuit = -10 }
}
counters = {
archers = 1
skirmishers = 1
chemical_weapons = 1
}
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers }
}
winter_bonus = {
normal_winter = { damage = -15 toughness = -5 }
harsh_winter = { damage = -25 toughness = -10 }
}
buy_cost = { gold = heavy_cavalry_recruitment_cost }
low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
provision_cost = @provisions_cost_cavalry_expensive
stack = 50
ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }
icon = heavy_cavalry
}

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@ -54,11 +54,35 @@
spahis:0 "Spahis"
spahis_flavor:1 "#F Spahis are range cavalry, hard to pinned. Supremely well adapted to the hot and mountainous terrain of north Africa and Senegal, they are valuable troops in all manners of terrain.#!"
innovation_guides_name:0 "$innovation_guides$"
innovation_guides_desc:0 "$innovation_gardians_desc$"
innovation_guides_desc:0 "$innovation_guides_desc$"
innovation_guides:0 "Guides"
innovation_guides_desc:0 "Before the Event, Guides were the personal escorts of our nobility and brave defenders of our homeland. Reforming them may prove useful in these times."
guides:0 "Guides"
guides_flavor:1 "#F Guides are light cavalry, tasked with protecting higher ranking members of nobility not just in battle but day to day life and scouting ahead of the main army. They are recognisable by their extravagant uniforms and lances.#!"
guides_flavor:1 "#F Guides are light cavalry, tasked with protecting higher ranking members of nobility not just in battle but day to day life and scouting ahead of the main army. They are recognisable by their extravagant uniforms and lances.#!"
innovation_cacadores_name:0 "$innovation_cacadores$"
innovation_cacadores_desc:0 "$innovation_cacadores_desc$"
innovation_cacadores:0 "Caçadores"
innovation_cacadores_desc:" Many Master Gunsmiths having arrived in our lands trough the Atlantic Trade Routes to offer their services or goods. It is time we uttulized our position on the map to make our own Arsenals, like the days of old."
cacadores:0 "Caçadores"
cacadores_flavor:1 "#F Armed with a combination of firearms made by gunsmiths from across the Atlantic Ocean, Caçadores wear camoflauge and fight in small groups to ambush key targets in battle, be it commanders or common soldiers. Able to swiftly fall back once their orders are complete."
innovation_almogavares_name:0 "$innovation_almogavares$"
innovation_almogavares_desc:0 "$innovation_almogavares_desc$"
innovation_almogavares:0 "Almogavares"
innovation_almogavares_desc:0 "(Iron Awoken) Our ancestors were famed warriors, feared across all of Europe, who in the times of Antediluvia could topple Empires. It is time we embraced that past once more."
almogavares:0 "Almogavares"
almogavares_flavor:0 "#F "Awaken, Iron!” can be heard before every battle, with the sounds of lances and swords struck with flints. The Almogavares are excellent skirmishers, striking fear into the heart of their foes even before battle."
innovation_tercos_name:0 "$innovation_tercos$"
innovation_tercos_desc:0 "$innovation_tercos_desc$"
innovation_tercos:0 "Terços"
innovation_tercos_desc:0 "#F (A Third / Terços) Our Pikemen have always been adept in defense and are renowned for it but have lacked offensive capabilities. By including archers and swordsmen among their ranks we will be able to improve their efficiency!"
tercos:0 "Terços"
tercos_flavor:0 "#F Terços are made out of veteran soldiers who have been trained to follow orders at a moments notice. Working in pike formations that include swordsmen and archers, each forming a third of an unit."
innovation_lanceros_name:0 "$innovation_lanceros$"
innovation_lanceros_desc:0 "$innovation_lanceros_desc$"
innovation_lanceros:0 "Lanceros"
innovation_lanceros_desc:0 "#F The horsemen of the Spanish flatlands have always chided themselves as the unbreakable pikes and lances in the open terrains of the Iberian Peninsula. Embracing this thought can give us access to a formidable cavalry."
lanceros:0 "Lanceros"
lanceros_flavor:0 "#F These cavalry units, equipped with lances and riding the most versatile steeds, are notable in their ability to perfectly execute pursuits across the flatlands of the Iberian Peninsula. Whether it may be plains, deserts, or drylands, men who fight fear the galloping of the Lanceros, for they know that they merely walked Lancero territory."
NEOW_militia:0 "Peasant Militia"
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!"
carabineers:0 "Carabineers"