Added Doggerland King, did added tech to nroth german culture, tweaked some west and north german cultrue tradtions

This commit is contained in:
edwardtheelbowhigh 2025-12-28 13:08:16 +00:00
parent 70da126e43
commit c19c2cc716
7 changed files with 77 additions and 18 deletions

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@ -74,11 +74,11 @@ doggerlander = {
martial_custom = martial_custom_equal
head_determination = head_determination_domain
traditions = {
tradition_things
tradition_practiced_pirates
tradition_fishermen
tradition_wetlanders
tradition_polders
tradition_fp1_coastal_warriors
tradition_runestones
tradition_battlefield_looters
}
name_list = name_list_english

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@ -12,7 +12,6 @@
tradition_parochialism
tradition_maritime_mercantilism
tradition_polders
tradition_heirs_of_numenor
}
name_list = name_list_dutch
@ -41,7 +40,6 @@ frisian = { #Represented the "old frisians" in vanilla, actually playable here #
tradition_fishermen
tradition_zealous_people
tradition_battlefield_looters
tradition_heirs_of_numenor
}
name_list = name_list_dutch
@ -71,7 +69,6 @@ kleverlandish = {
tradition_parochialism
tradition_maritime_mercantilism
tradition_polders
tradition_heirs_of_numenor
}
name_list = name_list_dutch
@ -102,7 +99,6 @@ limburgisch = {
tradition_parochialism
tradition_maritime_mercantilism
tradition_polders
tradition_heirs_of_numenor
}
name_list = name_list_dutch

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@ -132,13 +132,13 @@ tradition_british_palace_politics = {
}
parameters = {
unlock_maa_conrois = yes
#unlock_maa_conrois = yes
unlock_voluntary_laampdom = yes
much_more_likely_to_be_laamps = yes
#much_more_likely_to_be_laamps = yes
ambitious_trait_more_common = yes
wanderers_gain_extra_combat_skills = yes
mercenary_courtiers_gain_extra_skills = yes
more_likely_to_leave_court = yes
#more_likely_to_leave_court = yes
enable_garden_duchy_building = yes
can_appoint_court_gardener = yes
can_recruit_gardeners = yes
@ -148,7 +148,7 @@ tradition_british_palace_politics = {
hostile_action_vs_rival_bonuses = yes
bonuses_from_patriarch_matriarch_trait = yes
#cultural_house_personal_scheme_success_chance = yes
landing_house_members_give_prestige = yes
landing_house_members_give_renown = yes
penalty_for_revoking_titles_from_house_members = yes
loyal_trait_more_common = yes
}
@ -158,10 +158,6 @@ tradition_british_palace_politics = {
monthly_court_grandeur_change_mult = 0.2
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
#heavy_cavalry_damage_mult = 0.2
#heavy_cavalry_pursuit_mult = 0.2
#heavy_cavalry_max_size_add = 2
#siege_phase_time = -0.1
ai_honor = -20
ai_war_chance = 0.5
ai_war_cooldown = -0.25

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@ -220,3 +220,30 @@ scandinavia0012 = {
}
}
scandinavia0013 = { #King of Doggerland
name = "Edgar"
dynasty = writtssen_dynasty
religion = "corsair"
culture = doggerlander
trait = education_martial_3
trait = wrathful
trait = greedy
trait = diligent
trait = viking
trait = strong
trait = reaver
trait = scarred
diplomacy=11
martial=13
stewardship=8
intrigue=8
learning=10
prowess=9
2528.1.1 = {
birth = yes
}
2600.1.1 = {
death = yes
}
}

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@ -0,0 +1,37 @@
# scandi cultures
2300.1.1 = {
discover_innovation = innovation_motte
discover_innovation = innovation_catapult
discover_innovation = innovation_quilted_armor
#
discover_innovation = innovation_gavelkind
discover_innovation = innovation_currency_01
discover_innovation = innovation_crop_rotation
discover_innovation = innovation_bannus
}
2450.1.1 = {
discover_innovation = innovation_ledger
discover_innovation = innovation_barracks
discover_innovation = innovation_mustering_grounds
#
discover_innovation = innovation_development_01
discover_innovation = innovation_city_planning
discover_innovation = innovation_plenary_assemblies
discover_innovation = innovation_casus_belli
#
join_era = culture_era_early_medieval
}
2555.1.1 = {
discover_innovation = innovation_burhs
discover_innovation = innovation_mangonel
discover_innovation = innovation_house_soldiers
#
discover_innovation = innovation_hereditary_rule
discover_innovation = innovation_manorialism
discover_innovation = innovation_currency_02
discover_innovation = innovation_baliffs
#
}

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@ -5,7 +5,7 @@
9685 = {
culture = doggerlander
religion = corsair
holding = castle_holding
holding = tribal_holding
}
9686 = {
holding = church_holding
@ -17,7 +17,7 @@
9687 = {
culture = doggerlander
religion = corsair
holding = castle_holding
holding = tribal_holding
}
9688 = {
holding = city_holding
@ -26,7 +26,7 @@
9689 = {
culture = doggerlander
religion = corsair
holding = castle_holding
holding = tribal_holding
}
9693 = {
holding = church_holding

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@ -2,4 +2,7 @@ k_doggerland = {
2505.1.1 = {
change_development_level = 7
}
2554.1.1 = {
holder = scandinavia0013
}
}