fixes
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fd65a8d161
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c0de8d85ec
5 changed files with 808 additions and 31 deletions
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@ -313,6 +313,29 @@ one_handed_sword = {
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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AND = {
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@ -724,6 +747,29 @@ lefthanded_one_handed_sword = {
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop_left
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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AND = {
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@ -1382,6 +1428,29 @@ council_marshal = {
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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AND = {
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@ -1717,6 +1786,29 @@ council_marshal_shield = {
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animations = dwarf_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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has_dlc_feature = west_slavic_attire
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@ -1973,6 +2065,29 @@ throneRoom_one_handed_passive_1 = {
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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culture = { has_clothing_gfx = west_slavic_clothing_gfx }
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@ -7,6 +7,150 @@
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template = no_headgear
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}
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##ccp9
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_liao_high_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_liao_commoner_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_dali_low_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_dali_high_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_silla_royalty_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_uyghur_low_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_uyghur_royalty_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_uyghur_high_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_tangut_high_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_tangut_royalty_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_jurchen_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp9_ming_nobility_headgear
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is_valid_custom = {
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has_cp9_dlc_trigger = yes
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}
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}
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## CCP7 Emishi Ainu ##
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_emishi_com
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_emishi_lo_nob
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_emishi_hi_nob
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_ainu_sapanpe
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_emishi_war_nob
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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## CCP7 Nivkh ##
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add_accessory_modifiers = {
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gene = headgear
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template = ccp7_nivkh_com
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is_valid_custom = {
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has_cp7_dlc_trigger = yes
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}
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}
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## TGP Chinese ##
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add_accessory_modifiers = {
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@ -1489,5 +1633,5 @@
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gene = special_headgear_spectacles
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template = spectacles
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}
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}
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}
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@ -48,12 +48,6 @@ beards = {
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exists = character:easteregg_daan_broekhof
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this = character:easteregg_daan_broekhof
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}
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modifier = {
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add = 2000
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exists = this
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exists = character:france_bonaparte_isildur_i
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this = character:france_bonaparte_isildur_i
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}
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modifier = {
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add = 1000
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exists = this
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@ -1656,6 +1650,133 @@ beards = {
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portrait_ainu_clothing_trigger = yes
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}
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}
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}
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cp7_beards_emishi_straight = { # very similar to tgp ainu stuff above but checks for hair type genes - i made this before the gene tgp gene was added so i consolidated them together for cp7 --aj
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dna_modifiers = {
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accessory = {
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mode = add
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gene = beards
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template = cp7_emishi_ainu_beards_straight
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 170
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exists = this
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portrait_emishi_clothing_trigger = yes
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has_gene = {
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category = gene_hair_type
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template = hair_straight
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}
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}
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modifier = { # Muslims should always have a beard
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add = 200
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OR = {
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scope:faith.religion = religion:islam_religion
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is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
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}
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portrait_emishi_clothing_trigger = yes
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}
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}
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}
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cp7_beards_emishi_wavy = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = beards
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template = cp7_emishi_ainu_beards_wavy
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 170
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exists = this
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portrait_emishi_clothing_trigger = yes
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has_gene = {
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category = gene_hair_type
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template = hair_wavy
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}
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}
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modifier = { # Muslims should always have a beard
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add = 200
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OR = {
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scope:faith.religion = religion:islam_religion
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is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
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}
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portrait_emishi_clothing_trigger = yes
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}
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}
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}
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cp7_beards_emishi_curly = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = beards
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template = cp7_emishi_ainu_beards_curly
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 170
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exists = this
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portrait_emishi_clothing_trigger = yes
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OR = {
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has_gene = {
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category = gene_hair_type
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template = hair_curly
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}
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has_gene = {
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category = gene_hair_type
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template = hair_afro
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}
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}
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}
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modifier = { # Muslims should always have a beard
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add = 200
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OR = {
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scope:faith.religion = religion:islam_religion
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is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
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}
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portrait_emishi_clothing_trigger = yes
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}
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}
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}
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cp7_beards_emishi_straight_thin = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = beards
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template = tgp_chinese_beards
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 170
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exists = this
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portrait_emishi_clothing_trigger = yes
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has_gene = {
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category = gene_hair_type
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template = hair_straight_thin_beard
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}
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}
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modifier = { # Muslims should always have a beard
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add = 200
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OR = {
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scope:faith.religion = religion:islam_religion
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is_culture_or_descended_from_trigger = { CULTURE = culture:emishi }
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}
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portrait_emishi_clothing_trigger = yes
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}
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}
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}
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}
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