CoA stuff and files
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bceefb1d50
17 changed files with 30982 additions and 0 deletions
2495
common/culture/traditions/00_combat_traditions.txt
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2495
common/culture/traditions/00_combat_traditions.txt
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28
common/culture/traditions/00_debug_traditions.txt
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28
common/culture/traditions/00_debug_traditions.txt
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################################
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# DEBUG CULTURAL TRADITIONS #
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################################
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# Here as a container for parameters useful for modders.
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tradition_debug = {
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category = regional
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layers = {
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0 = intrigue
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1 = mediterranean
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4 = crown.dds
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}
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is_shown = { always = no }
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can_pick = { always = no }
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can_pick_for_hybridization = { always = no }
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parameters = {
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culture_can_raid_over_land_even_if_feudal = yes
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culture_can_raid_at_sea_even_if_feudal_no_restrictions = yes
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culture_can_raid_over_land_even_if_feudal_no_restrictions = yes
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}
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cost = { prestige = 300000 }
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ai_will_do = { value = 0 }
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}
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2101
common/culture/traditions/00_maa_traditions.txt
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2101
common/culture/traditions/00_maa_traditions.txt
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3586
common/culture/traditions/00_realm_traditions.txt
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3586
common/culture/traditions/00_realm_traditions.txt
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1419
common/culture/traditions/00_regional_traditions.txt
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1419
common/culture/traditions/00_regional_traditions.txt
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1625
common/culture/traditions/00_ritual_traditions.txt
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1625
common/culture/traditions/00_ritual_traditions.txt
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2797
common/culture/traditions/00_societal_traditions.txt
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2797
common/culture/traditions/00_societal_traditions.txt
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545
common/culture/traditions/01_fp1_traditions.txt
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545
common/culture/traditions/01_fp1_traditions.txt
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###########################
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# FP1 CULTURAL TRADITIONS
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###########################
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#######################
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# Norse Specific
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#######################
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tradition_fp1_coastal_warriors = {
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category = combat
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layers = {
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0 = martial
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1 = western
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4 = viking.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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NOT = { has_cultural_tradition = tradition_hird }
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# And have a coastal presence.
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custom_description = {
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text = culture_on_coast_desc
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any_culture_county = {
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any_county_province = {
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is_coastal = yes
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}
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}
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_warrior_culture
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NOT = { culture_tradition:tradition_warrior_culture = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_seafaring
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NOT = { culture_tradition:tradition_seafaring = { is_in_list = traits } }
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}
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}
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parameters = {
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unlock_maa_bondi = yes
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unlock_maa_vigmen = yes
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unlock_maa_varangian_veterans = yes
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unlock_maa_huscarls = yes
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strong_traits_more_valued = yes
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strong_traits_more_common = yes
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trade_ports_stationed_maa_bonus = yes
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trade_ports_enabled_for_tribals = yes
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unlock_voluntary_laampdom = yes
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more_likely_to_be_laamps = yes
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}
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character_modifier = {
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sea_travel_danger = medium_sea_danger_reduction
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coastal_sea_travel_danger = medium_sea_danger_reduction
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taiga_provisions_use_mult = -0.1
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forest_provisions_use_mult = -0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = culture_not_bellicose
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}
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}
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# Gotta be a heavily coastal culture not to get a surcharge.
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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is_coastal = yes
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = coastal_percentage_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 100
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.3
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any_county_province = {
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is_coastal = yes
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}
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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tradition_fp1_performative_honour = {
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category = societal
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layers = {
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0 = diplo
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1 = western
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4 = shieldmaiden.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_fp1_trials_by_combat
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NOT = { culture_tradition:tradition_fp1_trials_by_combat = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_fp1_the_right_to_prove
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NOT = { culture_tradition:tradition_fp1_the_right_to_prove = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_shieldmaidens = yes
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has_access_to_trials_by_combat = yes
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craven_trait_costs_prestige = yes
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weak_traits_looked_down_upon = yes
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}
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character_modifier = {
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knight_limit = 1
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accolade_glory_gain_mult = 0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOT = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_desc
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}
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}
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_courtier = {
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count >= 5
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prowess >= 10
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is_adult = yes
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NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = courtiers_with_prowess_who_cant_be_knight_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = { value = 100 }
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}
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tradition_fp1_northern_stories = {
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category = societal
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layers = {
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0 = diplo
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1 = western
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4 = runestone.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_runestones
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NOT = { culture_tradition:tradition_runestones = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_poetry
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NOT = { culture_tradition:tradition_poetry = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_storytellers
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NOT = { culture_tradition:tradition_storytellers = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_runestones = yes
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poet_trait_gives_bonuses = yes
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poet_trait_more_common = yes
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better_ward_education = yes
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tells_stories = yes
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}
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character_modifier = {
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owned_scheme_secrecy_add = -15
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owned_legend_spread_mult = 0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_or_bureaucratic_desc
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}
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}
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if = {
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limit = {
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trigger_if = {
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limit = {
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scope:character = {
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is_ai = no
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}
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}
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NOT = {
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any_ruler = {
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count >= 3
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culture = prev
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primary_title.tier >= tier_county
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has_trait = poet
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}
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}
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}
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trigger_else = {
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always = no
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = rulers_with_poet_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = { value = 100 }
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}
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#######################
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# Generic
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#######################
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tradition_fp1_trials_by_combat = {
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category = societal
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layers = {
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0 = intrigue
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1 = western
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4 = fight.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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custom_tooltip = {
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text = cannot_have_tradition_fp1_performative_honour
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NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_trials_by_combat = yes
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blademaster_traits_give_learning = yes
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craven_trait_costs_prestige = yes
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}
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character_modifier = {
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knight_limit = 1
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accolade_glory_gain_mult = 0.1
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}
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|
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cost = {
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prestige = {
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# Base cost.
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add = {
|
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
|
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}
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# Ethos requirement.
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if = {
|
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
|
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culture_pillar:ethos_courtly = { is_in_list = traits }
|
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}
|
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_courtly_desc
|
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}
|
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}
|
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if = {
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limit = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = {
|
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is_ai = no
|
||||
}
|
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}
|
||||
NOT = {
|
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any_ruler = {
|
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count >= 3
|
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culture = prev
|
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primary_title.tier >= tier_county
|
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OR = {
|
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has_trait = education_martial_4
|
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has_trait = education_martial_5
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}
|
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learning >= 10
|
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}
|
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}
|
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}
|
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trigger_else_if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
}
|
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learning >= 10
|
||||
}
|
||||
}
|
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always = no
|
||||
}
|
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trigger_else_if = {
|
||||
limit = {
|
||||
scope:character.culture = {
|
||||
OR = {
|
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has_cultural_pillar = heritage_brythonic
|
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has_cultural_pillar = heritage_central_germanic
|
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has_cultural_pillar = heritage_frankish
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has_cultural_pillar = heritage_goidelic
|
||||
has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_latin
|
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has_cultural_pillar = heritage_west_germanic
|
||||
}
|
||||
}
|
||||
}
|
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always = no
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = rulers_with_martial_edu_and_learning_desc
|
||||
}
|
||||
}
|
||||
|
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multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
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|
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ai_will_do = { value = 100 }
|
||||
}
|
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|
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tradition_fp1_the_right_to_prove = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = intrigue
|
||||
1 = western
|
||||
4 = shieldmaiden.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_fp1_performative_honour
|
||||
NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
has_access_to_shieldmaidens = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
knight_limit = -2
|
||||
knight_effectiveness_mult = 0.25
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
|
||||
# Egalitarian, provided you're moving *up* the scale. Somewhat less so when moving down.
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_egalitarian_or_communal_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_courtier = {
|
||||
count >= 5
|
||||
prowess >= 10
|
||||
is_adult = yes
|
||||
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = courtiers_with_prowess_who_cant_be_knight_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_courtier = {
|
||||
count >= 5
|
||||
prowess >= 10
|
||||
is_adult = yes
|
||||
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
400
common/culture/traditions/03_fp2_traditions.txt
Normal file
400
common/culture/traditions/03_fp2_traditions.txt
Normal file
|
|
@ -0,0 +1,400 @@
|
|||
###########################
|
||||
# FP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Aragonese Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_state_ransoming = {
|
||||
category = realm
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = western
|
||||
4 = state_ransoming.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
# Anyone can take this.
|
||||
|
||||
parameters = {
|
||||
knights_die_less_but_are_captured_more = yes
|
||||
characters_more_likely_to_be_captured_in_sieges = yes
|
||||
can_demand_higher_ransoms_from_lower_tiers = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
hard_casualty_modifier = -0.5
|
||||
monthly_war_income_mult = -0.25
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
# Naturally, people are more keen to turn up to serve.
|
||||
levy_size = 0.1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_communal_desc
|
||||
}
|
||||
}
|
||||
# Heritage or language
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_cultural_pillar = heritage_iberian
|
||||
AND = {
|
||||
exists = culture_head
|
||||
culture_head = { knows_language = language_iberian }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = lack_iberian_heritage_or_language_penalty_desc
|
||||
}
|
||||
}
|
||||
# General replacement stuff.
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Castilian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_strategy_gamers = {
|
||||
category = ritual
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = western
|
||||
4 = board_gamers.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
# Anyone can take this.
|
||||
|
||||
parameters = {
|
||||
commanders_likelier_to_gain_commander_traits = yes
|
||||
may_challenge_to_board_games = yes
|
||||
may_wager_land_on_board_games = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
movement_speed = 0.1
|
||||
prowess = medium_skill_penalty
|
||||
martial = medium_skill_bonus
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_courtly_desc
|
||||
}
|
||||
}
|
||||
# Either high martial, high learning, or a chess board required.
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
if = {
|
||||
limit = {
|
||||
culture_head = {
|
||||
NOR = {
|
||||
martial >= very_high_skill_rating
|
||||
learning >= very_high_skill_rating
|
||||
any_character_artifact = { has_variable = can_be_used_for_board_games }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = lack_martial_learning_or_chess_board_penalty_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Absolute nerds.
|
||||
if = {
|
||||
limit = {
|
||||
martial >= extremely_high_skill_rating
|
||||
learning >= extremely_high_skill_rating
|
||||
has_trait = scholar
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
# People who got suckered in & accidentally started a trend.
|
||||
if = {
|
||||
limit = {
|
||||
any_character_artifact = { has_variable = can_be_used_for_board_games }
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Andalusian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_malleable_subjects = {
|
||||
category = realm
|
||||
|
||||
layers = {
|
||||
0 = intrigue
|
||||
1 = mena
|
||||
4 = malleable_subjects.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
# Must be of a suitable heritage.
|
||||
custom_tooltip = {
|
||||
text = iberian_heritage_trigger
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
doesnt_care_about_culture_faith_in_factions = yes
|
||||
wants_to_learn_liege_language = yes
|
||||
harder_to_convert_county_culture_without_heritage = yes
|
||||
easier_to_convert_county_culture_with_heritage = yes
|
||||
powerful_foreign_knights_find_you_attractive = yes
|
||||
# ^[blushes]
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
mercenary_hire_cost_mult = -0.5
|
||||
vassal_levy_contribution_mult = 0.25
|
||||
different_culture_opinion = 10
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
}
|
||||
|
||||
culture_modifier = {
|
||||
mercenary_count_mult = 2
|
||||
cultural_acceptance_gain_mult = 0.25
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_egalitarian_or_courtly_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Players might want this, but the AI never does.
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_fp2_ritualised_friendship = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = western
|
||||
4 = ritualised_friendship.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
#has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
# Must have at least one friend. No friendless losers. Especially you, Nick.
|
||||
custom_tooltip = {
|
||||
text = need_at_least_one_friend
|
||||
culture_head ?= {
|
||||
any_relation = {
|
||||
type = friend
|
||||
count >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
automatic_befriend_access = yes
|
||||
may_propose_best_friendship = yes
|
||||
strong_hooks_and_stress_effects_best_friends = yes
|
||||
may_select_friendship_synergy_bonus = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
scheme_phase_duration_against_friend_add = 20
|
||||
scheme_phase_duration_against_best_friend_add = 40
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# No ethos requirement: everyone likes friends.
|
||||
# Need at least three friends.
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
if = {
|
||||
limit = {
|
||||
culture_head = {
|
||||
any_relation = {
|
||||
type = friend
|
||||
count < 3
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = guess_you_need_more_friends_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Some traits make you want to codify this more...
|
||||
if = {
|
||||
limit = { has_trait = gregarious }
|
||||
add = 50
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = just }
|
||||
add = 25
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = compassionate }
|
||||
add = 25
|
||||
}
|
||||
# ... but arbitrary characters have zero interest in anything nearly so formal
|
||||
if = {
|
||||
limit = { has_trait = arbitrary }
|
||||
add = -200
|
||||
}
|
||||
# We don't modify down for shy because, if anything, you'd expect a shy person to be more serious about the few friends they *do* have.
|
||||
# Having lots of friends makes you more likely to want this.
|
||||
if = {
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = friend
|
||||
count >= 4
|
||||
}
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
# As does having a best friend already.
|
||||
if = {
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = best_friend
|
||||
count >= 1
|
||||
}
|
||||
}
|
||||
add = 25
|
||||
}
|
||||
# And certain lifestyles also make you want to focus on this.
|
||||
if = {
|
||||
limit = { has_focus = martial_chivalry_focus }
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
801
common/culture/traditions/03_fp3_traditions.txt
Normal file
801
common/culture/traditions/03_fp3_traditions.txt
Normal file
|
|
@ -0,0 +1,801 @@
|
|||
###########################
|
||||
# FP3 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Central Asian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp3_frontier_warriors = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = mena
|
||||
4 = dismounted_warrior.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp3_dlc_trigger = yes
|
||||
|
||||
# Any culture present in the given area can pick this
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
geographical_region = world_transoxiana
|
||||
geographical_region = world_khorasan
|
||||
geographical_region = world_steppe_tarim
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
# Must have a significant cultural presence in the general Turanian area, i.e. the "frontier"
|
||||
custom_tooltip = {
|
||||
text = culture_on_eastern_frontier_desc
|
||||
any_culture_county = {
|
||||
percent >= 0.2
|
||||
any_county_province = {
|
||||
OR = {
|
||||
geographical_region = world_transoxiana
|
||||
geographical_region = world_khorasan
|
||||
geographical_region = world_steppe_tarim
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_tarkhan = yes
|
||||
faith_warrior_traits_more_valued = yes
|
||||
}
|
||||
province_modifier = {
|
||||
hostile_raid_time = 0.5
|
||||
}
|
||||
character_modifier = {
|
||||
mercenary_hire_cost_mult = -0.10
|
||||
movement_speed = 0.05
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_stoic_desc
|
||||
}
|
||||
}
|
||||
# Gotta be a steppe-heavy culture not to get a surcharge.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = steppe
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = steppe_or_desert_percentage_desc
|
||||
}
|
||||
}
|
||||
#Turko-Mongol-Iranians get it cheaper!
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_cultural_pillar = heritage_iranian
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_tocharian
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = not_of_central_asian_heritage_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Persian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp3_irrigation_experts = {
|
||||
category = realm
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = mena
|
||||
4 = water_technology.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iranian
|
||||
NOT = { has_cultural_tradition = tradition_dryland_dwellers }
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
custom_description = {
|
||||
text = culture_in_dryland_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Shouldn't be combined with the following traditions:
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_dryland_dwellers
|
||||
NOT = { culture_tradition:tradition_dryland_dwellers = { is_in_list = traits } } #this is another approach to drylands dwelling
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
innovative_traits_more_valued = yes
|
||||
unlocks_qanat_building = yes
|
||||
plantations_building_bonuses = yes
|
||||
drylands_hunt_success_chance = yes
|
||||
}
|
||||
character_modifier = {
|
||||
negate_health_penalty_add = 0.1
|
||||
desert_travel_danger = desert_medium_danger_reduction
|
||||
drylands_travel_danger = drylands_medium_danger_reduction
|
||||
desert_mountains_travel_danger = desert_mountains_medium_danger_reduction
|
||||
}
|
||||
county_modifier = {
|
||||
desert_development_growth_factor = 0.35
|
||||
drylands_development_growth_factor = 0.15
|
||||
}
|
||||
province_modifier = {
|
||||
desert_construction_gold_cost = -0.1
|
||||
drylands_construction_gold_cost = -0.1
|
||||
desert_holding_construction_gold_cost = -0.1
|
||||
drylands_holding_construction_gold_cost = -0.1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_communal_egalitarian_or_courtly_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = dry_percentage_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 400
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { #if the realm isn't very dry, the AI won't pick this
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.4
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_fp3_beacon_of_learning = { # Offshoot of tradition_philosopher_culture
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = learning
|
||||
1 = mena
|
||||
4 = beacon_of_learning.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iranian
|
||||
NOT = { has_cultural_tradition = tradition_philosopher_culture } # Replaces Philosopher Culture
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
custom_description = {
|
||||
text = culture_not_bellicose
|
||||
NOT = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
NOT = { has_cultural_tradition = tradition_warrior_culture }
|
||||
NOT = { has_cultural_tradition = tradition_philosopher_culture }
|
||||
}
|
||||
can_pick_for_hybridization = {
|
||||
custom_tooltip = {
|
||||
text = no_warrior_culture
|
||||
NOT = { # Only blocks polygamous to avoid duplicate warnings, but is blocked by concubines
|
||||
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = no_philosopher_culture
|
||||
NOT = { # Only blocks polygamous to avoid duplicate warnings, but is blocked by concubines
|
||||
culture_tradition:tradition_philosopher_culture = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
pensive_trait_more_common = yes
|
||||
rowdy_trait_less_common = yes
|
||||
innovation_from_learning_traits = yes
|
||||
can_appoint_court_scholar = yes
|
||||
guardian_education_better_outcomes = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.2
|
||||
learning_per_piety_level = 1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_courtly_communal_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_ruler = {
|
||||
count >= 5
|
||||
culture = prev
|
||||
primary_title.tier >= tier_county
|
||||
has_trait = scholar
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = rulers_with_scholar_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Replaces Refined Poetry
|
||||
tradition_fp3_enlightened_magnates = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = jirga.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iranian
|
||||
NOT = { has_cultural_tradition = tradition_poetry }
|
||||
}
|
||||
|
||||
parameters = {
|
||||
poet_trait_gives_bonuses = yes
|
||||
poet_trait_more_common = yes
|
||||
characters_are_better_court_poets = yes
|
||||
characters_are_better_tax_collector = yes
|
||||
unlock_tax_obligation_deqhan = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
clan_tax_slot_add = 1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_courtly_communal_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_ruler = {
|
||||
count >= 3
|
||||
culture = prev
|
||||
primary_title.tier >= tier_county
|
||||
has_trait = poet
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = rulers_with_poet_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
has_variable = tradition_poetry_travel_discount
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
add = {
|
||||
value = tradition_travel_discount
|
||||
desc = tradition_travel_discount_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 125
|
||||
if = {
|
||||
limit = { # AI should avoid stacking traditions for courtly court positions
|
||||
culture_tradition:tradition_music_theory = { is_in_list = traits }
|
||||
}
|
||||
multiply = 0.25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Afghanistan/Baluchistan Specific
|
||||
#######################
|
||||
|
||||
tradition_fp3_jirga = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = learning
|
||||
1 = indian
|
||||
4 = jirga.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp3_dlc_trigger = yes
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_iranian
|
||||
has_cultural_pillar = heritage_indo_aryan
|
||||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
scope:character = {
|
||||
government_has_flag = government_is_tribal #This tradition is really a holdover from tribal culture, and though the Afghanis might have it despite having changed government forms, others cannot pick it now.
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
tribal_elective_enabled = yes
|
||||
just_trait_gives_bonuses = yes
|
||||
pardoning_gives_prestige = yes
|
||||
}
|
||||
character_modifier = {
|
||||
owned_personal_scheme_success_chance_add = 10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_stoic_or_communal_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
county_opinion < 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = counties_with_low_county_opinion_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
culture_tradition:tradition_things = { is_in_list = traits }
|
||||
culture_tradition:tradition_the_witenagemot = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_fp3_pragmatic_creed = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = pragmatic_creed.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iranian
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
custom_description = {
|
||||
text = culture_in_mountains_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_zupin_warrior = yes
|
||||
diligent_trait_more_common = yes
|
||||
pragmatic_traits_county_opinion_modifiers = yes
|
||||
commanders_likelier_to_gain_commander_traits = yes
|
||||
}
|
||||
character_modifier = {
|
||||
skirmishers_toughness_mult = 0.10
|
||||
skirmishers_maintenance_mult = -0.15
|
||||
heavy_cavalry_maintenance_mult = 0.15
|
||||
light_cavalry_maintenance_mult = 0.15
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
# Gotta be a mountain-heavy culture not to get a surcharge.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = mountain_percentage_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
OR = { # Don't pick this if the culture have Light Cavalry or Heavy Cavalry MaAs
|
||||
culture_has_heavy_cavalry_maa = yes
|
||||
culture_has_light_cavalry_maa = yes
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { # Less likely for cultures who doesn't descend from Daylamite
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:daylamite
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0.75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Kurdish Specific
|
||||
#######################
|
||||
|
||||
tradition_fp3_fierce_independence = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = mena
|
||||
4 = fierce_independence.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iranian
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_staunch_traditionalists
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_tawashi = yes
|
||||
harder_to_hybridize = yes
|
||||
harder_to_convert_county_culture = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
controlled_province_advantage = 5
|
||||
same_culture_opinion = 5
|
||||
opinion_of_liege = -10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_stoic_or_communal_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
NOT = {
|
||||
culture = scope:character.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = has_other_cultures_in_realm_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 400
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
multiply = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
95
common/culture/traditions/04_ep2_traditions.txt
Normal file
95
common/culture/traditions/04_ep2_traditions.txt
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
###########################
|
||||
# EP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_ep2_avid_falconers = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = hunter.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_dlc_feature = tours_and_tournaments
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_vegetarianism
|
||||
NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
more_frequent_hunts = yes
|
||||
hunting_traits_more_valued = yes
|
||||
falconer_traits_more_common = yes
|
||||
always_unlock_legendary_hunting_lodge = yes
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
stationed_maa_pursuit_mult = 0.15
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_stoic_or_courtly_desc
|
||||
}
|
||||
}
|
||||
# General replacement stuff.
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Some traits make you want to codify this more...
|
||||
if = {
|
||||
limit = { has_trait = arrogant }
|
||||
add = 25
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = diligent }
|
||||
add = 25
|
||||
}
|
||||
# ... and others less.
|
||||
if = {
|
||||
limit = { has_trait = lazy }
|
||||
add = -50
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = humble }
|
||||
add = -25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
112
common/culture/traditions/06_ce1_traditions.txt
Normal file
112
common/culture/traditions/06_ce1_traditions.txt
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
###########################
|
||||
# EP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_ce1_ritual_washing = {
|
||||
category = ritual
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = ritual_washing.dds
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
better_disease_resistance = yes
|
||||
diligent_trait_more_common = yes
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_courtly_communal_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_ruler = {
|
||||
count >= 5
|
||||
culture = prev
|
||||
employs_court_position = court_physician_court_position
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = doesnt_employ_court_physician_desc
|
||||
}
|
||||
}
|
||||
#Discounts
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
has_trait = lifestyle_physician
|
||||
has_trait = whole_of_body
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_trait_discount
|
||||
desc = cheaper_tradition_physician_or_whole_of_body
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
}
|
||||
add = {
|
||||
value = tradition_heritage_discount
|
||||
desc = cheaper_tradition_norse_washing
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
has_perk = wash_your_hands_perk
|
||||
}
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
654
common/culture/traditions/07_ep3_traditions.txt
Normal file
654
common/culture/traditions/07_ep3_traditions.txt
Normal file
|
|
@ -0,0 +1,654 @@
|
|||
#######################
|
||||
# CULTURAL TRADITIONS #
|
||||
#######################
|
||||
|
||||
######################
|
||||
# EP3 Traditions #
|
||||
######################
|
||||
|
||||
tradition_ep3_indomitable_azatani = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = mena
|
||||
4 = indomitable_azatani.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:armenian
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:armenian
|
||||
}
|
||||
}
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_horse_breeder
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
NOT = { exists = scope:replacing }
|
||||
NOT = { scope:replacing = culture_tradition:tradition_horse_breeder }
|
||||
}
|
||||
}
|
||||
NOT = { has_cultural_tradition = tradition_horse_breeder } #To prevent stacking after hybridization
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_ayrudzi = yes
|
||||
house_hostility_more_common = yes
|
||||
vassals_more_likely_to_refuse_demands = yes
|
||||
}
|
||||
character_modifier = {
|
||||
light_cavalry_maintenance_mult = -0.15
|
||||
heavy_cavalry_maintenance_mult = -0.15
|
||||
archer_cavalry_maintenance_mult = -0.15
|
||||
light_cavalry_damage_add = 4
|
||||
heavy_cavalry_damage_add = 20
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_stoic_or_communal_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
|
||||
number_maa_soldiers_of_base_type = {
|
||||
type = light_cavalry
|
||||
value >= 800
|
||||
}
|
||||
number_maa_soldiers_of_base_type = {
|
||||
type = heavy_cavalry
|
||||
value >= 400
|
||||
}
|
||||
number_maa_soldiers_of_base_type = {
|
||||
type = archer_cavalry
|
||||
value >= 800
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_head_cavalry_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
|
||||
OR = {
|
||||
has_innovation = innovation_war_camels
|
||||
has_innovation = innovation_elephantry
|
||||
}
|
||||
}
|
||||
multiply = 0.4
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:character ?= {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_audacious_cadets = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = western
|
||||
4 = audacious_cadets.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:norman
|
||||
}
|
||||
}
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_swords_for_hire
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
NOT = { exists = scope:replacing }
|
||||
NOT = { scope:replacing = culture_tradition:tradition_swords_for_hire }
|
||||
}
|
||||
}
|
||||
NOT = { has_cultural_tradition = tradition_swords_for_hire } #To prevent stacking after hybridization
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_conrois = yes
|
||||
unlock_voluntary_laampdom = yes
|
||||
much_more_likely_to_be_laamps = yes
|
||||
ambitious_trait_more_common = yes
|
||||
wanderers_gain_extra_combat_skills = yes
|
||||
mercenary_courtiers_gain_extra_skills = yes
|
||||
more_likely_to_leave_court = yes
|
||||
}
|
||||
character_modifier = {
|
||||
heavy_cavalry_damage_add = 20
|
||||
heavy_cavalry_pursuit_add = 20
|
||||
heavy_cavalry_max_size_add = 2
|
||||
siege_phase_time = -0.1
|
||||
ai_honor = -20
|
||||
ai_war_chance = 0.5
|
||||
ai_war_cooldown = -0.25
|
||||
same_culture_mercenary_hire_cost_mult = -0.15
|
||||
character_travel_speed_mult = 0.1
|
||||
character_travel_safety_mult = 0.1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
|
||||
number_maa_soldiers_of_base_type = {
|
||||
type = heavy_cavalry
|
||||
value >= 400
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_head_heavy_cavalry_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
culture_has_heavy_cavalry_maa = yes
|
||||
}
|
||||
}
|
||||
multiply = 0.25
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:character ?= {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_imperial_tagmata = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = mediterranean
|
||||
4 = imperial_tagmata.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_roman_legacy
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_cataphract = yes
|
||||
unlock_maa_akritai = yes
|
||||
unlock_maa_ballistrai = yes
|
||||
unlock_maa_skoutatoi = yes
|
||||
frontier_themes_borrow_neighbor_troops = yes
|
||||
}
|
||||
character_modifier = {
|
||||
heavy_cavalry_max_size_add = 2
|
||||
counter_efficiency = 0.1
|
||||
knight_effectiveness_mult = -0.25
|
||||
men_at_arms_title_limit = 1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_bureaucratic_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_held_title = {
|
||||
tier = tier_county
|
||||
count >= 8
|
||||
any_county_province = {
|
||||
has_building_or_higher = stables_01
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = domain_counties_with_stables_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 400
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
scope:character = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:character ?= {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_roman_ceremonies = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mediterranean
|
||||
4 = roman_ceremonies.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
scope:character = {
|
||||
OR = {
|
||||
has_title = title:e_byzantium
|
||||
has_title = title:e_roman_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_byzantine_succession
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
}
|
||||
|
||||
parameters = {
|
||||
holds_triumphs = yes
|
||||
hosts_chariot_races = yes
|
||||
children_can_be_born_in_the_purple = yes
|
||||
# We use the co-emperors parameter for most things...
|
||||
unlock_co_emperors = yes
|
||||
# ... which means the junior emperor parameter is _mostly_ just here for the loc.
|
||||
unlock_junior_emperors = yes
|
||||
#byzantine_faction_preffered_claimants = yes
|
||||
}
|
||||
county_modifier = {
|
||||
county_opinion_add = -10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_egalitarian_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
count >= 50
|
||||
any_county_province = {
|
||||
geographical_region = custom_eastern_roman_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_in_roman_empire_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
scope:character = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_palace_politics = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = intrigue
|
||||
1 = mediterranean
|
||||
4 = palace_politics.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
scope:character = {
|
||||
OR = {
|
||||
has_title = title:e_byzantium
|
||||
has_title = title:e_roman_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
has_cultural_tradition = tradition_byzantine_succession
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_court_eunuchs
|
||||
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_merciful_blindings
|
||||
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_varangian_guards = yes
|
||||
unlock_akolouthos = yes
|
||||
reduced_bodyguard_aptitude = yes
|
||||
can_blind_prisoners = yes
|
||||
can_castrate_prisoners = yes
|
||||
eunuch_trait_bonuses = yes
|
||||
can_appoint_chief_eunuch = yes
|
||||
family_castration = yes
|
||||
ambitious_trait_more_common = yes
|
||||
physical_disfigurement_blocks_inheritance = yes #Actually only blocks claimants and reduce score in elective. Also includes infertility for tooltip reasons.
|
||||
cultrad_unlocks_t2_countermeasures = yes
|
||||
palace_politics_trait_bonuses = yes
|
||||
palace_politics_trait_maluses = yes
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_court_grandeur_change_mult = 0.2
|
||||
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc_feature = royal_court
|
||||
OR = {
|
||||
scope:character = { has_royal_court = no }
|
||||
NOT = {
|
||||
scope:character = {
|
||||
court_grandeur_current_level >= very_high_court_grandeur_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_head_court_grandeur_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
scope:character = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_ep3_cultivated_sophistication = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = learning
|
||||
1 = mediterranean
|
||||
4 = cultivated_sophistication.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
}
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = must_have_administrative_government_tt
|
||||
scope:character = { government_allows = administrative }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
less_likely_to_culture_convert = yes
|
||||
other_cultures_more_likely_to_hybridize = yes
|
||||
estate_building_upgrade_development_gain = yes
|
||||
allows_noble_family_adoption = yes
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_influence_mult = 0.1
|
||||
diplomatic_range_mult = 0.2
|
||||
#cultural_head_fascination_mult = -0.10
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bureaucratic_courtly_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
exists = capital_county
|
||||
capital_county = {
|
||||
tier = tier_county
|
||||
development_level >= 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = capital_province_development_level_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Admin should be more into this
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
37
common/culture/traditions/_traditions.info
Normal file
37
common/culture/traditions/_traditions.info
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
The structure is identical to cultural traits in general, except for a few added fields:
|
||||
|
||||
category = string
|
||||
This is used for grouping in the Add Tradition view, and in the Divergence view.
|
||||
|
||||
Layers match the CULTURE_TRADITION_LAYER_PATHS define. Index starts from 0
|
||||
layers = {
|
||||
0 = martial # Use a random icon from the specific subfolder
|
||||
# 1 = blah # By leaving out the index, it'll use a random icon from the folder
|
||||
3 = letter1.dds # By specifying a file name, that specific file will get used
|
||||
}
|
||||
|
||||
Example:
|
||||
|
||||
#dummy_tradition = {
|
||||
# parameters = {
|
||||
# can_raid = yes
|
||||
# }
|
||||
#
|
||||
# character_modifier = {
|
||||
# diplomacy = 1
|
||||
# }
|
||||
#
|
||||
# county_modifier = {
|
||||
# development_growth_factor = 0.05
|
||||
# }
|
||||
#
|
||||
# province_modifier = {
|
||||
# monthly_income = poor_building_tax_tier_4
|
||||
# }
|
||||
#
|
||||
# doctrine_character_modifier = {
|
||||
# doctrine = doctrine_pluralism_righteous
|
||||
# same_faith_opinion = 5
|
||||
# tyranny_gain_mult = -0.25
|
||||
# }
|
||||
#}
|
||||
Loading…
Add table
Add a link
Reference in a new issue