diff --git a/N3OW/common/buildings/NEOW_special_buildings.txt b/N3OW/common/buildings/NEOW_special_buildings.txt index 555b76fc..c3e83e06 100644 --- a/N3OW/common/buildings/NEOW_special_buildings.txt +++ b/N3OW/common/buildings/NEOW_special_buildings.txt @@ -10,13 +10,13 @@ fortress_andorra_01 = { can_construct_potential = { scope:holder = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } is_enabled = { scope:holder = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } diff --git a/N3OW/common/coat_of_arms/coat_of_arms/01_landed_titles.txt b/N3OW/common/coat_of_arms/coat_of_arms/01_landed_titles.txt index da1ae14e..c4820c03 100644 --- a/N3OW/common/coat_of_arms/coat_of_arms/01_landed_titles.txt +++ b/N3OW/common/coat_of_arms/coat_of_arms/01_landed_titles.txt @@ -2566,13 +2566,6 @@ c_firenze = { color2 = "red" } } -c_foix = { - colored_emblem = { - texture = "ce_verticle_stripes_02.dds" - color1 = "yellow" - color2 = "red" - } -} c_french_leon = { pattern = "pattern_solid.dds" color1 = "yellow" @@ -19957,45 +19950,6 @@ c_labourd = { } } -c_rouergue = { - pattern = "pattern_solid.dds" - color1 = "red" - color2 = "yellow" - colored_emblem = { - texture = "ce_lion_guardant.dds" - color1 = "yellow" - color2 = "yellow" - color3 = "black" - instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } } - } -} - -c_quercy = { - pattern = "pattern_solid.dds" - color1 = "red" - color2 = "white" - colored_emblem = { - texture = "ce_lion_rampant.dds" - color1 = "white" - color2 = "white" - color3 = "black" - instance = { position = { 0.5 0.50 } scale = { 0.62 0.65 } } - } - colored_emblem = { - texture = "ce_circle.dds" - color1 = "white" - color2 = "white" - instance = { position = { 0.20 0.140 } scale = { 0.18 0.18 } } - instance = { position = { 0.500 0.140 } scale = { 0.18 0.18 } } - instance = { position = { 0.80 0.140 } scale = { 0.18 0.18 } } - instance = { position = { 0.20 0.430 } scale = { 0.18 0.18 } } - instance = { position = { 0.80 0.430 } scale = { 0.18 0.18 } } - instance = { position = { 0.22 0.720 } scale = { 0.18 0.18 } } - instance = { position = { 0.78 0.720 } scale = { 0.18 0.18 } } - instance = { position = { 0.500 0.870 } scale = { 0.18 0.18 } } - } -} - c_millau = { pattern = "pattern_solid.dds" color1 = "yellow" diff --git a/N3OW/common/coat_of_arms/coat_of_arms/france.txt b/N3OW/common/coat_of_arms/coat_of_arms/france.txt index cdae1380..1e4710f3 100644 --- a/N3OW/common/coat_of_arms/coat_of_arms/france.txt +++ b/N3OW/common/coat_of_arms/coat_of_arms/france.txt @@ -2292,4 +2292,136 @@ c_toulouse={ texture="ce_sheep.dds" instance={position={0.5 0.75} scale={0.5 0.5}} } +} +c_quercy={ #Tarn + pattern="pattern_solid.dds" + color1=red + colored_emblem={ + color1=white + color2=red + texture="ce_tower.dds" + instance={scale={0.4 0.4} position={0.5 0.35}} + instance={scale={0.3 0.3} position={0.285 0.325}} + instance={scale={0.3 0.3} position={0.715 0.325}} + instance={scale={0.25 0.25} position={0.125 0.375}} + instance={scale={0.25 0.25} position={0.875 0.375}} + } + colored_emblem={ + color1=white + texture="NEOW_ce_bridge_3.dds" + instance={scale={0.660000 0.660000} position={0.285 0.5}} + instance={scale={0.660000 0.660000} position={0.715 0.5}} + } + colored_emblem={ + color1=yellow + texture="ce_fleur.dds" + instance={scale={0.15 0.15} position={0.5 0.1}} + instance={scale={0.15 0.15} position={0.285 0.1}} + instance={scale={0.15 0.15} position={0.715 0.1}} + instance={scale={0.15 0.15} position={0.125 0.1}} + instance={scale={0.15 0.15} position={0.875 0.1}} + } + colored_emblem={ + color1=blue + color2=blue_light + texture="NEOW_ce_waves_05.dds" + instance={position={0.5 0.575}} + } +} +c_tarn-et-garonne={ + pattern="pattern_solid.dds" + color1=red + color2=blue + colored_emblem={ + color1=blue + texture="ce_block_02.dds" + instance={scale={0.25 0.25} position={0.625 0.125}} + instance={scale={0.25 0.25} position={0.875 0.375}} + } + colored_emblem={ + color1=black + texture="ce_block_02.dds" + instance={scale={1 0.01} position={0.5 0.5}} + instance={scale={0.01 1} position={0.5 0.5}} + } + colored_emblem={ + color1=yellow + color2=yellow + texture="ce_lion_guardant.dds" + instance={position={0.27 0.25} scale={0.455 0.455}} + } + colored_emblem={ + color1=yellow + color2=yellow + texture="ce_lion_guardant.dds" + instance={position={0.27 0.25} scale={0.455 0.455}} + } + colored_emblem={ + color1=white + color2=white + texture="ce_lion_rampant.dds" + instance={position={0.62 0.138} scale={0.225 0.225}} + instance={position={0.86 0.375} scale={0.225 0.225}} + } + colored_emblem={ + color1=yellow + color2=blue + texture="ce_grain.dds" + instance={position={0.62 0.375} scale={0.225 0.225}} + instance={position={0.86 0.138} scale={0.225 0.225}} + } + colored_emblem={ + color1=yellow + texture="ce_cross_occitan.dds" + instance={position={0.265 0.71} scale={0.46 0.46}} + } + colored_emblem={ + color1=yellow + color2=blue + texture="ce_lion_passant_guardant.dds" + instance={position={0.725 0.715} scale={0.435 0.435}} + } +} +c_rouergue={ #Aveyron + pattern="pattern_solid.dds" + color1=red + color2=yellow + colored_emblem={ + texture="ce_lion_guardant.dds" + color1=yellow + color2=yellow + color3=black + instance={position={0.5 0.5} scale={1 1}} + } +} +c_tarn={ + pattern="pattern_horizontal_split_02.dds" + color1=yellow + color2=red + colored_emblem={ + color1=red + texture="ce_block_02.dds" + instance={scale={0.3 1}} + } + colored_emblem={ + color1=yellow + texture="ce_cross_occitan.dds" + instance={position={0.5 0.175} scale={0.4 0.4}} + } +} +c_foix={ #Ariège + pattern="pattern_shield_03_small.dds" + color1=yellow + color2=blue + colored_emblem={ + color1=yellow + color2=red + mask={1} + texture="ce_verticle_stripes_02.dds" + } + colored_emblem={ + color1=white + texture="ce_bell.dds" + instance={position={0.5 0.4} scale={0.3 0.3}} + } } \ No newline at end of file diff --git a/N3OW/common/council_tasks/00_court_chaplain_tasks.txt b/N3OW/common/council_tasks/00_court_chaplain_tasks.txt index 7a06abd3..2a220f19 100644 --- a/N3OW/common/council_tasks/00_court_chaplain_tasks.txt +++ b/N3OW/common/council_tasks/00_court_chaplain_tasks.txt @@ -324,7 +324,11 @@ task_conversion = { limit = { scope:councillor_liege.faith = { has_doctrine_parameter = adoptionists_attractively_intuitive_theology } exists = scope:county - scope:county.faith.religion = religion:christianity_religion + OR = { + scope:county.faith.religion = religion:eastern_orthodox_religion + scope:county.faith.religion = religion:catholic_religion + scope:county.faith.religion = religion:protestant_religion + } } add = { value = fp2_lyonese_monk_conversion_bonus_actual_value diff --git a/N3OW/common/culture/cultures/00_brythonic.txt b/N3OW/common/culture/cultures/00_brythonic.txt index a76467a2..c73877ba 100644 --- a/N3OW/common/culture/cultures/00_brythonic.txt +++ b/N3OW/common/culture/cultures/00_brythonic.txt @@ -1,36 +1,35 @@ -pictish = { - color = hsv { 0.58 1.00 0.72 } - - ethos = ethos_bellicose - heritage = heritage_brythonic - language = language_brythonic - martial_custom = martial_custom_male_only - head_determination = head_determination_domain - traditions = { - tradition_concubines - tradition_poetry - tradition_highland_warriors - tradition_hill_dwellers - } - - name_list = name_list_pictish - - coa_gfx = { scottish_coa_gfx western_coa_gfx } - building_gfx = { western_building_gfx } - clothing_gfx = { northern_clothing_gfx } - clothing_gfx = { western_clothing_gfx } - unit_gfx = { western_unit_gfx } - house_coa_frame = house_frame_24 - house_coa_mask_offset = { 0.0 0.055 } - house_coa_mask_scale = { 0.9 0.9 } - - ethnicities = { - 5 = caucasian_blond - 30 = caucasian_ginger - 35 = caucasian_brown_hair - 30 = caucasian_dark_hair - } -} +#pictish = { +# color = hsv { 0.58 1.00 0.72 } +# +# ethos = ethos_bellicose +# heritage = heritage_brythonic +# language = language_brythonic +# martial_custom = martial_custom_male_only +# head_determination = head_determination_domain +# traditions = { +# tradition_concubines +# tradition_poetry +# tradition_highland_warriors +# tradition_hill_dwellers +# } +# +# name_list = name_list_pictish +# +# coa_gfx = { scottish_coa_gfx western_coa_gfx } +# building_gfx = { western_building_gfx } +# clothing_gfx = { northern_clothing_gfx } +# clothing_gfx = { western_clothing_gfx } +# unit_gfx = { western_unit_gfx } +# house_coa_frame = house_frame_24 +# house_coa_mask_offset = { 0.0 0.055 } +# house_coa_mask_scale = { 0.9 0.9 } +# +# ethnicities = { +# 30 = caucasian_ginger +# 35 = caucasian_brown_hair +# 30 = caucasian_dark_hair +# } +#} welsh = { color = welsh @@ -67,15 +66,6 @@ welsh = { } } - - ethnicities = { - 5 = caucasian_blond - 30 = caucasian_ginger - 35 = caucasian_brown_hair - 30 = caucasian_dark_hair - } -} - cornish = { color = hsv { 0.72 0.6 0.72 } diff --git a/N3OW/common/culture/innovations/N3OW_cultural_maa_innovations.txt b/N3OW/common/culture/innovations/N3OW_cultural_maa_innovations.txt index 851982ee..39340404 100644 --- a/N3OW/common/culture/innovations/N3OW_cultural_maa_innovations.txt +++ b/N3OW/common/culture/innovations/N3OW_cultural_maa_innovations.txt @@ -7,10 +7,10 @@ OR = { has_cultural_pillar = heritage_anglo_frisian has_cultural_pillar = heritage_scottish - this = culture:maritimer + this = culture:welsh any_parent_culture_or_above = { OR = { - this = culture:maritimer + this = culture:welsh } } } diff --git a/N3OW/common/customizable_localization/00_regional_custom_localization.txt b/N3OW/common/customizable_localization/00_regional_custom_localization.txt index 24683361..6c9299ff 100644 --- a/N3OW/common/customizable_localization/00_regional_custom_localization.txt +++ b/N3OW/common/customizable_localization/00_regional_custom_localization.txt @@ -1045,7 +1045,11 @@ Abortifacient = { #Christian only #Balkans, Anatolia, Mediterranean trigger = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } location = { OR = { geographical_region = world_europe_south @@ -1511,10 +1515,21 @@ RandomReligiousTextName = { #We're a LAAMP visiting somewhere trigger_else_if = { limit = { exists = scope:visiting_location } - location.faith.religion = religion:christianity_religion + OR = { + location.faith.religion = religion:eastern_orthodox_religion + location.faith.religion = religion:catholic_religion + location.faith.religion = religion:protestant_religion + } } #The book is of my religion - trigger_else = { faith.religion = religion:christianity_religion } + trigger_else = { + OR = { + location.faith.religion = religion:eastern_orthodox_religion + location.faith.religion = religion:catholic_religion + location.faith.religion = religion:protestant_religion + } + } + } } localization_key = random_religious_text_golden_legend } @@ -1529,10 +1544,20 @@ RandomReligiousTextName = { #We're a LAAMP visiting somewhere trigger_else_if = { limit = { exists = scope:visiting_location } - location.faith.religion = religion:christianity_religion + OR = { + location.faith.religion = religion:eastern_orthodox_religion + location.faith.religion = religion:catholic_religion + location.faith.religion = religion:protestant_religion + } } #The book is of my religion - trigger_else = { faith.religion = religion:christianity_religion } + trigger_else = { + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } + } } localization_key = random_religious_text_city_of_god } @@ -1547,12 +1572,20 @@ RandomReligiousTextName = { #We're a LAAMP visiting somewhere trigger_else_if = { limit = { exists = scope:visiting_location } - location.faith.religion = religion:christianity_religion + OR = { + location.faith.religion = religion:eastern_orthodox_religion + location.faith.religion = religion:catholic_religion + location.faith.religion = religion:protestant_religion + } NOT = { location.faith = faith:orthodox } } #The book is of my religion trigger_else = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } NOT = { faith = faith:orthodox } } } @@ -1569,12 +1602,20 @@ RandomReligiousTextName = { #We're a LAAMP visiting somewhere trigger_else_if = { limit = { exists = scope:visiting_location } - location.faith.religion = religion:christianity_religion + OR = { + location.faith.religion = religion:eastern_orthodox_religion + location.faith.religion = religion:catholic_religion + location.faith.religion = religion:protestant_religion + } NOT = { location.faith = faith:orthodox } } #The book is of my religion trigger_else = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } NOT = { faith = faith:orthodox } } } @@ -1884,15 +1925,31 @@ CulturalCurse = { #Christian text = { - trigger = { faith.religion = religion:christianity_religion } + trigger = { + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } + } localization_key = curse_by_the_blood } text = { - trigger = { faith.religion = religion:christianity_religion } + trigger = { + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } localization_key = curse_gods_wounds } text = { - trigger = { faith.religion = religion:christianity_religion } + trigger = { + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } localization_key = curse_by_gods_nails } diff --git a/N3OW/common/defines/00_defines.txt b/N3OW/common/defines/00_defines.txt index a72221b3..65b4764a 100644 --- a/N3OW/common/defines/00_defines.txt +++ b/N3OW/common/defines/00_defines.txt @@ -580,7 +580,7 @@ NCombat = { MANEUVER_PHASE_DAYS = 3 # How many days should the maneuver phase last LEVY_TOUGHNESS = 15 # How much toughness does each levy soldier have LEVY_ATTACK = 15 # How much attack does each levy soldier have - LEVY_SIEGE = 1 # How much siege bonus does each levy soldier have + LEVY_SIEGE = 0 # How much siege bonus does each levy soldier have LEVY_PURSUIT = 1 # How much pursuit does each levy soldier have LEVY_SCREEN = 0 # How much screen does each levy soldier have DAMAGE_SCALING_FACTOR = 0.03 # Scaling factor for dealing damage in combat diff --git a/N3OW/common/domiciles/buildings/00_estate_buildings.txt b/N3OW/common/domiciles/buildings/00_estate_buildings.txt index a97e521d..ce30cef1 100644 --- a/N3OW/common/domiciles/buildings/00_estate_buildings.txt +++ b/N3OW/common/domiciles/buildings/00_estate_buildings.txt @@ -2868,7 +2868,11 @@ temple_small_01 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -2893,7 +2897,11 @@ temple_small_01 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -2995,7 +3003,11 @@ temple_small_02 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -3020,7 +3032,11 @@ temple_small_02 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -3126,7 +3142,11 @@ temple_small_03 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -3151,7 +3171,11 @@ temple_small_03 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds" @@ -3274,7 +3298,11 @@ temple_crypt_04 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3299,7 +3327,11 @@ temple_crypt_04 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3420,7 +3452,11 @@ temple_crypt_05 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3445,7 +3481,11 @@ temple_crypt_05 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3567,7 +3607,11 @@ temple_crypt_06 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3592,7 +3636,11 @@ temple_crypt_06 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds" @@ -3703,7 +3751,11 @@ temple_large_04 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -3728,7 +3780,11 @@ temple_large_04 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -3837,7 +3893,11 @@ temple_large_05 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -3862,7 +3922,11 @@ temple_large_05 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -3973,7 +4037,11 @@ temple_large_06 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -3998,7 +4066,11 @@ temple_large_06 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds" @@ -4112,7 +4184,11 @@ temple_monastery_04 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" @@ -4137,7 +4213,11 @@ temple_monastery_04 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" @@ -4249,7 +4329,11 @@ temple_monastery_05 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" @@ -4274,7 +4358,11 @@ temple_monastery_05 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" @@ -4386,7 +4474,11 @@ temple_monastery_06 = { } } owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" @@ -4411,7 +4503,11 @@ temple_monastery_06 = { asset = { trigger = { owner = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } } } icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds" diff --git a/N3OW/common/dynasties/NEOW_dynasties.txt b/N3OW/common/dynasties/NEOW_dynasties.txt index c87ae9a9..4ce6efa5 100644 --- a/N3OW/common/dynasties/NEOW_dynasties.txt +++ b/N3OW/common/dynasties/NEOW_dynasties.txt @@ -652,9 +652,10 @@ musiker_dynasty = { #temp till i actually get a set up culture = NEOW_pomeranian } -seydlitz_dynasty = { - name = dynn_seydlitz +blucher_dynasty = { + name = dynn_blucher culture = NEOW_pomeranian + prefix = dynnp_von } dorn_dynasty = { @@ -662,11 +663,27 @@ dorn_dynasty = { culture = saxon } +clausewitz_dynasty = { + name = dynn_clausewitz + culture = NEOW_pomeranian + prefix = dynnp_von +} + schauenburg_dynasty = { name = dynn_schauenburg culture = hessian } +goltern_dynasty = { + name = dynn_goltern + culture = brandenburger +} + +steinfurt_dynasty = { + name = dynn_steinfurt + culture = NEOW_pomeranian +} + #e_hispania boatswain_dynasty = { diff --git a/N3OW/common/landed_titles/france.txt b/N3OW/common/landed_titles/france.txt index f6a30d11..b23d6fab 100644 --- a/N3OW/common/landed_titles/france.txt +++ b/N3OW/common/landed_titles/france.txt @@ -1791,22 +1791,48 @@ e_france = { } } c_ardeche = { - color = { 195 70 95 } - - b_viviers = { + color = { 158 11 11 } + color2 = { 255 255 255 } + cultural_names = { + name_list_arpitan=cn_ardecha + name_list_occitan=cn_ard_e_grv_cha + name_list_provencal=cn_ardecho + } + + b_privas = { province = 2063 - - color = { 195 70 95 } + color = { 158 141 113 } + color2 = { 255 255 255 } + cultural_names = { + name_list_occitan=cn_priv_a_grv_s + name_list_provencal=cn_priva + } } b_annonay = { - province = 3258 - - color = { 195 70 95 } - } - b_montlaur = { province = 2217 - - color = { 130 120 230 } + color = { 158 141 113 } + color2 = { 255 255 255 } + cultural_names = { + name_list_occitan=cn_anonai + name_list_provencal=cn_anounai + } + } + b_aubenas = { + province = 3258 + color = { 158 141 113 } + color2 = { 255 255 255 } + cultural_names = { + name_list_occitan=cn_auben_a_grv_s + } + } + b_largentiere = { + province = 13279 + color = { 158 141 113 } + color2 = { 255 255 255 } + cultural_names = { + name_list_provencal=cn_l_pst_argentiero + name_list_occitan=cn_l_pst_argenti_e_grv_ira + } } } } @@ -1839,7 +1865,7 @@ e_france = { color = { 175 55 165 } } } - c_quercy = { + c_quercy = { #Lot color = { 110 40 225 } b_quercy = { province = 2231 @@ -1876,7 +1902,7 @@ e_france = { color = { 95 24 226 } } } - c_rouergue = { + c_rouergue = { #Aveyron color = { 115 5 210 } b_rodez = { diff --git a/N3OW/common/men_at_arms_types/00_auxiliary_cultural_maa_types.txt b/N3OW/common/men_at_arms_types/00_auxiliary_cultural_maa_types.txt deleted file mode 100644 index bc13898a..00000000 --- a/N3OW/common/men_at_arms_types/00_auxiliary_cultural_maa_types.txt +++ /dev/null @@ -1,2065 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -auxiliary_huscarl = { - type = heavy_infantry - - damage = 38 - toughness = 24 - pursuit = 0 - screen = 22 - - terrain_bonus = { - taiga = { damage = 8 } - forest = { damage = 8 } - } - - counters = { - pikemen = 1 - archers = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - winter_bonus = { - normal_winter = { toughness = 6 screen = 6 } - harsh_winter = { toughness = 6 screen = 6 } - } - - buy_cost = { gold = huscarls_recruitment_cost } - low_maintenance_cost = { gold = huscarls_low_maint_cost } - high_maintenance_cost = { gold = huscarls_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = danish_huskarls -} - -auxiliary_landsknecht = { - type = pikemen - - damage = 28 - toughness = 22 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { damage = 5 toughness = 12 } - desert_mountains = { damage = 5 toughness = 12 } - hills = { damage = 3 toughness = 8 } - } - - counters = { - pikemen = 0.5 - light_cavalry = 2 - heavy_cavalry = 2 - } - - can_recruit = { - any_realm_county = { - culture = { - has_cultural_pillar = heritage_central_germanic - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = landsknecht_recruitment_cost } - low_maintenance_cost = { gold = landsknecht_low_maint_cost } - high_maintenance_cost = { gold = landsknecht_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -auxiliary_longbowmen = { - type = archers - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_longbowmen } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - damage = 18 - toughness = 6 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 12 toughness = 4 } - } - - counters = { - skirmishers = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = longbowmen_recruitment_cost } - low_maintenance_cost = { gold = longbowmen_low_maint_cost } - high_maintenance_cost = { gold = longbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -auxiliary_goedendag = { - type = skirmishers - - damage = 11 - toughness = 16 - pursuit = 0 - screen = 14 - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_adaptive_militia - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = goedendag_recruitment_cost } - low_maintenance_cost = { gold = goedendag_low_maint_cost } - high_maintenance_cost = { gold = goedendag_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -auxiliary_gendarme = { - type = heavy_cavalry - - damage = 123 - toughness = 38 - pursuit = 18 - screen = 8 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - hills = { damage = -10 } - jungle = { damage = -25 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -75 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_valets - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - counters = { - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - buy_cost = { gold = gendarme_recruitment_cost } - low_maintenance_cost = { gold = gendarme_low_maint_cost } - high_maintenance_cost = { gold = gendarme_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_cavalry -} - -auxiliary_chasseur = { - type = light_cavalry - - damage = 38 - toughness = 13 - pursuit = 38 - screen = 13 - - terrain_bonus = { - plains = { damage = 10 } - drylands = { damage = 10 } - desert = { damage = 10 } - hills = { damage = -5 } - mountains = { damage = -25 } - desert_mountains = { damage = -25 } - wetlands = { damage = -30 toughness = -10 pursuit = -25 screen = -15 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_desert_tactics - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - counters = { - archers = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = chasseur_recruitment_cost } - low_maintenance_cost = { gold = chasseur_low_maint_cost } - high_maintenance_cost = { gold = chasseur_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = light_cavalry -} - -auxiliary_picchieri = { - type = pikemen - - damage = 38 - toughness = 22 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 10 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_pike_columns - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - buy_cost = { gold = picchieri_recruitment_cost } - low_maintenance_cost = { gold = picchieri_low_maint_cost } - high_maintenance_cost = { gold = picchieri_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -auxiliary_praetorian = { - type = heavy_infantry - - damage = 58 - toughness = 28 - pursuit = 0 - screen = 18 - - counters = { - pikemen = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_legionnaires - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = praetorian_recruitment_cost } - low_maintenance_cost = { gold = praetorian_low_maint_cost } - high_maintenance_cost = { gold = praetorian_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_caballero = { - type = light_cavalry - - damage = 20 - toughness = 14 - pursuit = 28 - screen = 48 - - terrain_bonus = { - hills = { damage = 15 toughness = 10 } - plains = { damage = 10 } - drylands = { damage = 10 } - mountains = { damage = -8 pursuit = -10 } - desert_mountains = { damage = -12 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -20 screen = -20 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_caballeros - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - counters = { - archers = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = caballero_recruitment_cost } - low_maintenance_cost = { gold = caballero_low_maint_cost } - high_maintenance_cost = { gold = caballero_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = light_cavalry -} - -auxiliary_monaspa = { - type = heavy_cavalry - - damage = 108 - toughness = 28 - pursuit = 23 - screen = 8 - - terrain_bonus = { - hills = { damage = 20 pursuit = 10 } - mountains = { damage = 20 pursuit = 10 } - desert_mountains = { damage = -30 } - wetlands = { damage = -80 toughness = -15 pursuit = -20 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - counters = { - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -5 } - } - - - buy_cost = { gold = monaspa_recruitment_cost } - low_maintenance_cost = { gold = monaspa_low_maint_cost } - high_maintenance_cost = { gold = monaspa_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = monaspa -} - -auxiliary_cataphract = { - type = heavy_cavalry - - damage = 123 - toughness = 33 - pursuit = 10 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 toughness = 5 } - drylands = { damage = 30 } - hills = { damage = -10 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -80 toughness = -15 pursuit = -10 } - } - - counters = { - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - buy_cost = { gold = cataphract_recruitment_cost } - low_maintenance_cost = { gold = cataphract_low_maint_cost } - high_maintenance_cost = { gold = cataphract_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = cataphracts -} - -auxiliary_hobelar = { - type = light_cavalry - - damage = 20 - toughness = 13 - pursuit = 48 - screen = 28 - - terrain_bonus = { - forest = { damage = 15 } - hills = { damage = 10 } - mountains = { damage = -10 pursuit = -30 } - desert_mountains = { damage = -15 pursuit = -30 } - wetlands = { damage = -10 pursuit = -20 screen = -15 } - } - - counters = { - archers = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_hobbies - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - winter_bonus = { - harsh_winter = { damage = -5 } - } - - buy_cost = { gold = hobelar_recruitment_cost } - low_maintenance_cost = { gold = hobelar_low_maint_cost } - high_maintenance_cost = { gold = hobelar_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = light_cavalry -} - -auxiliary_schiltron = { - type = pikemen - - damage = 34 - toughness = 26 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 8 } - plains = { damage = 8 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_rectilinear_schiltron - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = schiltron_recruitment_cost } - low_maintenance_cost = { gold = schiltron_low_maint_cost } - high_maintenance_cost = { gold = schiltron_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -auxiliary_metsanvartija = { - type = archers - - damage = 28 - toughness = 12 - pursuit = 8 - screen = 8 - - terrain_bonus = { - forest = { damage = 10 toughness = 4 } - taiga = { damage = 10 toughness = 4 } - } - - counters = { - skirmishers = 1 - } - - winter_bonus = { - normal_winter = { toughness = 4 screen = 8 } - harsh_winter = { toughness = 4 screen = 8 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = metsanvartija_recruitment_cost } - low_maintenance_cost = { gold = metsanvartija_low_maint_cost } - high_maintenance_cost = { gold = metsanvartija_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -auxiliary_horse_archers = { - type = archer_cavalry - - damage = 34 - toughness = 16 - pursuit = 38 - screen = 28 - - terrain_bonus = { - steppe = { damage = 45 } - plains = { damage = 20 } - drylands = { damage = 20 } - jungle = { damage = -20 pursuit = -20 } - wetlands = { damage = -30 pursuit = -30 } - mountains = { damage = -30 pursuit = -30 } - desert_mountains = { damage = -30 pursuit = -30 } - } - - counters = { - skirmishers = 1 - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_cultural_parameter = unlock_maa_horse_archers - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = horse_archers_recruitment_cost } - low_maintenance_cost = { gold = horse_archers_low_maint_cost } - high_maintenance_cost = { gold = horse_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 60 #I mean... they're horse archers - } - icon = horse_archers -} - -auxiliary_ayyar = { - type = heavy_infantry - - damage = 33 - toughness = 20 - pursuit = 10 - screen = 0 - - counters = { - pikemen = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - buy_cost = { gold = ayyar_recruitment_cost } - low_maintenance_cost = { gold = ayyar_low_maint_cost } - high_maintenance_cost = { gold = ayyar_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = ayyar -} - -auxiliary_mubarizun = { - type = heavy_infantry - - damage = 43 - toughness = 23 - pursuit = 0 - screen = 0 - - counters = { - pikemen = 1 - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - buy_cost = { gold = mubarizun_recruitment_cost } - low_maintenance_cost = { gold = mubarizun_low_maint_cost } - high_maintenance_cost = { gold = mubarizun_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 20] } - icon = mubarizun -} - -auxiliary_mulaththamun = { #Murabit Cavalry - type = light_cavalry - - damage = 20 - toughness = 13 - pursuit = 28 - screen = 38 - - terrain_bonus = { - drylands = { damage = 10 toughness = 5 screen = 10 pursuit = 5 } - desert = { damage = 10 toughness = 5 screen = 20 pursuit = 10 } - plains = { damage = 10 toughness = 3 screen = 5 pursuit = 5 } - oasis = { damage = 10 } - - mountains = { damage = -8 pursuit = -10 } - desert_mountains = { damage = -12 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -20 screen = -20 - } - } - - counters = { - archers = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = mulaththamun_recruitment_cost } - low_maintenance_cost = { gold = mulaththamun_low_maint_cost } - high_maintenance_cost = { gold = mulaththamun_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = light_cavalry -} - -auxiliary_archers_of_the_nile = { #Nile Archers - type = archers - - damage = 28 - toughness = 12 - pursuit = 8 - screen = 8 - - terrain_bonus = { - floodplains = { damage = 15 toughness = 15 pursuit = 10 screen = 10 } - oasis = { damage = 15 pursuit = 5 screen = 5 } - drylands = { damage = 10 toughness = 10 } - desert = { damage = -5 toughness = -5 } - } - - counters = { - skirmishers = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = archers_of_the_nile_recruitment_cost } - low_maintenance_cost = { gold = archers_of_the_nile_low_maint_cost } - high_maintenance_cost = { gold = archers_of_the_nile_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -auxiliary_paiks = { #Indian Footmen - carrying bows but also swords and spears. - type = archers - - damage = 28 - toughness = 16 - pursuit = 10 - screen = 10 - - terrain_bonus = { - jungle = { damage = 15 toughness = 15 pursuit = 10 screen = 10 } - forest = { damage = 15 pursuit = 5 screen = 5 } - hills = { damage = 10 toughness = 10 } - } - - counters = { - elephant_cavalry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_bamboo_bows - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = paiks_recruitment_cost } - low_maintenance_cost = { gold = paiks_low_maint_cost } - high_maintenance_cost = { gold = paiks_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 40] } - icon = bowmen -} - -auxiliary_druzhina = { - type = heavy_infantry - - damage = 38 - toughness = 28 - pursuit = 0 - screen = 28 - - counters = { - pikemen = 1 - } - - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - buy_cost = { gold = druzhina_recruitment_cost } - low_maintenance_cost = { gold = druzhina_low_maint_cost } - high_maintenance_cost = { gold = druzhina_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_hussar = { - type = light_cavalry - - damage = 23 - toughness = 13 - pursuit = 58 - screen = 18 - - terrain_bonus = { - plains = { damage = 15 } - drylands = { damage = 15 } - hills = { damage = -15 } - mountains = { damage = -15 pursuit = -40 } - desert_mountains = { damage = -20 pursuit = -50 } - wetlands = { damage = -15 toughness = -10 pursuit = -50 screen = -20 } - } - - counters = { - archers = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = hussar_recruitment_cost } - low_maintenance_cost = { gold = hussar_low_maint_cost } - high_maintenance_cost = { gold = hussar_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 10] } - icon = light_cavalry -} - -auxiliary_horn_warrior = { - type = skirmishers - - damage = 10 - toughness = 14 - pursuit = 0 - screen = 18 - - terrain_bonus = { - mountains = { damage = 10 toughness = 10 } - desert_mountains = { damage = 10 toughness = 10 } - hills = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = horn_warrior_recruitment_cost } - low_maintenance_cost = { gold = horn_warrior_low_maint_cost } - high_maintenance_cost = { gold = horn_warrior_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -auxiliary_bush_hunter = { - type = archers - - damage = 28 - toughness = 10 - pursuit = 3 - screen = 0 - - terrain_bonus = { - jungle = { damage = 8 toughness = 4 } - forest = { damage = 8 toughness = 4 } - hills = { damage = 8 toughness = 4 } - } - - counters = { - skirmishers = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = bush_hunter_recruitment_cost } - low_maintenance_cost = { gold = bush_hunter_low_maint_cost } - high_maintenance_cost = { gold = bush_hunter_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -auxiliary_shomer = { - type = skirmishers - - damage = 8 - toughness = 22 - pursuit = 0 - screen = 38 - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = shomer_recruitment_cost } - low_maintenance_cost = { gold = shomer_low_maint_cost } - high_maintenance_cost = { gold = shomer_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -auxiliary_garudas = { - type = heavy_infantry - - damage = 40 - toughness = 20 - pursuit = 22 - screen = 0 - - terrain_bonus = { - jungle = { damage = 8 } - forest = { damage = 8 } - } - - counters = { - pikemen = 1 - archers = 1 - } - - buy_cost = { gold = garudas_recruitment_cost } - low_maintenance_cost = { gold = garudas_low_maint_cost } - high_maintenance_cost = { gold = garudas_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_khandayat = { - type = heavy_infantry - - damage = 40 - toughness = 20 - pursuit = 0 - screen = 0 - - terrain_bonus = { - jungle = { damage = 12 toughness = 8 } - } - - counters = { - light_cavalry = 1 - pikemen = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - buy_cost = { gold = khandayat_recruitment_cost } - low_maintenance_cost = { gold = khandayat_low_maint_cost } - high_maintenance_cost = { gold = khandayat_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_mountaineer = { - type = heavy_infantry - - damage = 38 - toughness = 24 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { damage = 12 toughness = 12 } - desert_mountains = { damage = 12 toughness = 12 } - } - - counters = { - pikemen = 1 - } - - winter_bonus = { - normal_winter = { damage = 5 } - harsh_winter = { damage = 5 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - buy_cost = { gold = mountaineer_recruitment_cost } - low_maintenance_cost = { gold = mountaineer_low_maint_cost } - high_maintenance_cost = { gold = mountaineer_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_sahel_horsemen = { - type = light_cavalry - - damage = 20 - toughness = 13 - pursuit = 28 - screen = 28 - - terrain_bonus = { - drylands = { damage = 15 toughness = 3 } - floodplains = { damage = 15 toughness = 3 } - desert = { damage = 10 } - oasis = { damage = 10 } - hills = { damage = -10 pursuit = -10 } - desert_mountains = { damage = -10 pursuit = -20 } - mountains = { damage = -15 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - heavy_infantry = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_sahel_horsemen - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = sahel_rider_recruitment_cost } - low_maintenance_cost = { gold = sahel_rider_low_maint_cost } - high_maintenance_cost = { gold = sahel_rider_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 30] } - icon = light_cavalry -} - -auxiliary_guinea_warrior = { #AKA Guinean uplander - type = skirmishers - - damage = 16 - toughness = 12 - pursuit = 0 - screen = 18 - - terrain_bonus = { - forest = { damage = 10 toughness = 8 } - hills = { damage = 6 toughness = 4 } - drylands = { damage = 6 toughness = 4 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = guinea_warrior_recruitment_cost } - low_maintenance_cost = { gold = guinea_warrior_low_maint_cost } - high_maintenance_cost = { gold = guinea_warrior_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -auxiliary_sarawit = { #AKA Ethiopian mountaineer - type = heavy_infantry - - damage = 30 - toughness = 24 - pursuit = 0 - screen = 8 - - terrain_bonus = { - mountains = { damage = 12 toughness = 10 } - desert_mountains = { damage = 10 toughness = 8 } - hills = { damage = 8 toughness = 5 } - drylands = { screen = -10 } - desert = { toughness = -10 screen = -10 } - } - - counters = { - light_cavalry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_sarawit - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = sarawit_recruitment_cost } - low_maintenance_cost = { gold = sarawit_low_maint_cost } - high_maintenance_cost = { gold = sarawit_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_abudrar = { #AKA Jabali - Berber mountaineer - type = skirmishers - - damage = 18 - toughness = 14 - pursuit = 18 - screen = 8 - - terrain_bonus = { - desert_mountains = { damage = 10 toughness = 8 } - mountains = { damage = 8 toughness = 6 } - hills = { damage = 8 toughness = 6 } - desert = { pursuit = -10 screen = -10 } - } - - counters = { - light_cavalry = 1 - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = abudrar_recruitment_cost } - low_maintenance_cost = { gold = abudrar_low_maint_cost } - high_maintenance_cost = { gold = abudrar_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -auxiliary_zbrojnosh = { - type = heavy_infantry - - damage = 32 - toughness = 18 - pursuit = 0 - screen = 8 - - terrain_bonus = { - hills = { damage = 8 toughness = 5 } - mountains = { damage = 6 } - forest = { damage = 6 } - wetlands = { damage = -10 pursuit = -10 } - } - - counters = { - pikemen = 1 - archers = 1 - } - - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - buy_cost = { gold = zbrojnosh_recruitment_cost } - low_maintenance_cost = { gold = zbrojnosh_low_maint_cost } - high_maintenance_cost = { gold = zbrojnosh_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_palace_guards = { - type = heavy_infantry - - damage = 36 - toughness = 22 - pursuit = 0 - screen = 18 - - terrain_bonus = { - jungle = { damage = 10 toughness = 6 } - hills = { damage = 8 toughness = 4 } - } - - counters = { - pikemen = 2 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - buy_cost = { gold = palace_guards_recruitment_cost } - low_maintenance_cost = { gold = palace_guards_low_maint_cost } - high_maintenance_cost = { gold = palace_guards_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -auxiliary_chu_ko_nu = { - type = archers - - damage = 28 - toughness = 18 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - mountains = { damage = 8 toughness = 2 } - desert_mountains = { damage = 8 toughness = 2 } - } - - counters = { - skirmishers = 1 - archer_cavalry = 0.5 - } - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_repeating_crossbow - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - - buy_cost = { gold = chu_ko_nu_recruitment_cost } - low_maintenance_cost = { gold = chu_ko_nu_low_maint_cost } - high_maintenance_cost = { gold = chu_ko_nu_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = crossbowmen -} - -auxiliary_guanch_vaulter = { - type = skirmishers - - damage = 8 - toughness = 10 - pursuit = 13 - screen = 18 - siege_value = 0.1 - - terrain_bonus = { - hills = { damage = 4 toughness = 6 } - mountains = { damage = 4 pursuit = 6 } - desert_mountains = { damage = 4 pursuit = 6 } - wetlands = { damage = 4 pursuit = 6 } - } - - counters = { - heavy_infantry = 1 - } - can_recruit = { - any_realm_county = { - culture = { - has_innovation = innovation_pole_vault - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = guanch_vaulter_recruitment_cost } - low_maintenance_cost = { gold = guanch_vaulter_low_maint_cost } - high_maintenance_cost = { gold = guanch_vaulter_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - - stack = 100 - ai_quality = { value = culture_ai_weight_skirmishers } - icon = skirmishers -} - -auxiliary_vigmen = { - type = archers - - damage = 16 - toughness = 18 - pursuit = 0 - screen = 20 - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_vigmen } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - terrain_bonus = { - farmlands = { damage = 10 toughness = 6 screen = 6 } - plains = { damage = 6 toughness = 4 screen = 4 } - taiga = { damage = 4 screen = 6 } - } - - counters = { - skirmishers = 1 - } - - winter_bonus = { - normal_winter = { toughness = 3 screen = 5 } - harsh_winter = { toughness = 3 screen = 5 } - } - - buy_cost = { gold = vigmen_recruitment_cost } - low_maintenance_cost = { gold = vigmen_low_maint_cost } - high_maintenance_cost = { gold = vigmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = culture_ai_weight_vigmen } - icon = vigmen -} - -auxiliary_bondi = { - type = pikemen - - damage = 13 - toughness = 16 - pursuit = 11 - screen = 0 - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_bondi } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - terrain_bonus = { - farmlands = { damage = 10 toughness = 6 pursuit = 10 } - plains = { damage = 6 toughness = 4 pursuit = 6 } - hills = { damage = -4 pursuit = -6 } - mountains = { damage = -4 pursuit = -6 } - desert_mountains = { damage = -4 pursuit = -6 } - } - - counters = { - light_cavalry = 1 - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = 4 pursuit = 5 } - harsh_winter = { damage = 4 pursuit = 5 } - } - - buy_cost = { gold = bondi_recruitment_cost } - low_maintenance_cost = { gold = bondi_low_maint_cost } - high_maintenance_cost = { gold = bondi_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bondi -} - -auxiliary_varangian_veterans = { - type = heavy_infantry - - damage = 43 - toughness = 28 - pursuit = 8 - screen = 0 - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_varangian_veterans } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - } - - terrain_bonus = { - farmlands = { damage = 6 toughness = 4 } - plains = { damage = 6 toughness = 4 } - hills = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 1 - heavy_cavalry = 1 - } - - winter_bonus = { - normal_winter = { toughness = 6 screen = 6 } - harsh_winter = { toughness = 6 screen = 6 } - } - - buy_cost = { gold = varangian_veterans_recruitment_cost } - low_maintenance_cost = { gold = varangian_veterans_low_maint_cost } - high_maintenance_cost = { gold = varangian_veterans_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = varangian_veterans -} - - -auxiliary_tarkhan = { - type = heavy_cavalry - - damage = 108 - toughness = 28 - pursuit = 28 - screen = 8 - - terrain_bonus = { - oasis = { damage = 30 } - drylands = { damage = 25 } - desert = { damage = 10 pursuit = 10 } - mountains = { damage = -30 } - wetlands = { damage = -80 toughness = -15 pursuit = -20 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 0.5 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -5 } - } - - can_recruit = { - any_realm_county = { - culture = { - has_cultural_parameter = unlock_maa_tarkhan - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = cataphract_recruitment_cost } - low_maintenance_cost = { gold = cataphract_low_maint_cost } - high_maintenance_cost = { gold = cataphract_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 60] } - icon = tarkhan - -} - -auxiliary_zupin_warrior = { - type = pikemen - - damage = 15 - toughness = 15 - pursuit = 0 - screen = 9 - - can_recruit = { - any_realm_county = { - culture = { - has_cultural_parameter = unlock_maa_zupin_warrior - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { damage = 4 toughness = 8 } - forest = { damage = 4 toughness = 8 pursuit = 4 } - } - - counters = { - heavy_cavalry = 0.5 - heavy_infantry = 1 - light_cavalry = 1 - } - - winter_bonus = { - normal_winter = { damage = 4 pursuit = 5 } - } - - buy_cost = { gold = bondi_recruitment_cost } - low_maintenance_cost = { gold = bondi_low_maint_cost } - high_maintenance_cost = { gold = bondi_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = zupin_spearmen -} - -auxiliary_tawashi = { - type = light_cavalry - - damage = 23 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - plains = { damage = 10 } - drylands = { damage = 10 } - hills = { damage = 10 } - mountains = { damage = 10 pursuit = 10 } - desert_mountains = { damage = 10 pursuit = 10 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - has_cultural_parameter = unlock_maa_tawashi - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - winter_bonus = { - harsh_winter = { damage = -5 toughness = -3 } - } - - buy_cost = { gold = tawashi_recruitment_cost } - low_maintenance_cost = { gold = tawashi_low_maint_cost } - high_maintenance_cost = { gold = tawashi_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 40] } - icon = tawashi -} - -auxiliary_ayrudzi = { - type = light_cavalry - - damage = 48 - toughness = 28 - pursuit = 18 - screen = 28 - - terrain_bonus = { - hills = { damage = 30 toughness = 20 } - mountains = { damage = 20 toughness = 10 } - drylands = { damage = 10 } - plains = { damage = 10 } - wetlands = { damage = -30 toughness = -20 pursuit = -20 screen = -25 } - jungle = { damage = -30 toughness = -20 pursuit = -20 screen = -25 } - } - - counters = { - archers = 1 - archer_cavalry = 0.5 - } - - winter_bonus = { - harsh_winter = { damage = -5 } - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ayrudzi } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = ayrudzi_recruitment_cost } - low_maintenance_cost = { gold = ayrudzi_low_maint_cost } - high_maintenance_cost = { gold = ayrudzi_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 50 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = counter_synergy_ai_weight_light_cavalry - } - icon = ayrudzi -} - -auxiliary_conrois = { - type = heavy_cavalry - - damage = 98 - toughness = 23 - pursuit = 9 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - farmlands = { damage = 30 } - hills = { damage = -20 } - mountains = { damage = -75 } - desert_mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - jungle = { damage = -75 toughness = -10 pursuit = -10 } - } - - counters = { - archers = 1 - light_cavalry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_conrois } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -25 toughness = -10 } - } - - buy_cost = { gold = conrois_recruitment_cost } - low_maintenance_cost = { gold = conrois_low_maint_cost } - high_maintenance_cost = { gold = conrois_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] } - icon = conrois -} - -auxiliary_akritai = { - type = skirmishers - - damage = 9 - toughness = 13 - pursuit = 11 - screen = 16 - - terrain_bonus = { - mountains = { damage = 10 toughness = 10 } - desert_mountains = { damage = 6 toughness = 6 } - hills = { damage = 6 toughness = 6 } - forest = { toughness = 4 } - wetlands = { toughness = 4 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_akritai } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - buy_cost = { gold = akritai_recruitment_cost } - low_maintenance_cost = { gold = akritai_low_maint_cost } - high_maintenance_cost = { gold = akritai_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 90] } - icon = akritai -} - -auxiliary_ballistrai = { - type = archers - - damage = 33 - toughness = 11 - pursuit = 0 - screen = 0 - - siege_value = 0.1 - - terrain_bonus = { - farmlands = { damage = 8 toughness = 6 } - plains = { damage = 8 } - hills = { damage = 8 } - } - - counters = { - pikemen = 0.5 - heavy_infantry = 0.5 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ballistrai } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = ballistrai_recruitment_cost } - low_maintenance_cost = { gold = ballistrai_low_maint_cost } - high_maintenance_cost = { gold = ballistrai_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 200] } - icon = ballistrai -} - -auxiliary_skoutatoi = { - type = pikemen - - damage = 20 - toughness = 24 - pursuit = 0 - screen = 18 - - terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 8 } - plains = { damage = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - can_recruit = { - any_realm_county = { - culture = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_skoutatoi } - cultural_acceptance = { - target = root.culture - value >= 50 - } - } - } - } - - buy_cost = { gold = skoutatoi_recruitment_cost } - low_maintenance_cost = { gold = skoutatoi_low_maint_cost } - high_maintenance_cost = { gold = skoutatoi_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 20] - add = counter_synergy_ai_weight_pikemen - } - icon = skoutatoi -} diff --git a/N3OW/common/men_at_arms_types/00_cultural_maa_types.txt b/N3OW/common/men_at_arms_types/00_cultural_maa_types.txt deleted file mode 100644 index 9bc96a73..00000000 --- a/N3OW/common/men_at_arms_types/00_cultural_maa_types.txt +++ /dev/null @@ -1,1267 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -huscarl = { - type = heavy_infantry - - damage = 40 - toughness = 26 - pursuit = 0 - screen = 24 - - terrain_bonus = { - taiga = { damage = 8 } - forest = { damage = 8 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - archers = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - winter_bonus = { - normal_winter = { toughness = 6 screen = 6 } - harsh_winter = { toughness = 6 screen = 6 } - } - - buy_cost = { gold = huscarls_recruitment_cost } - low_maintenance_cost = { gold = huscarls_low_maint_cost } - high_maintenance_cost = { gold = huscarls_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = danish_huskarls -} - -landsknecht = { - type = pikemen - - damage = 30 - toughness = 24 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { damage = 5 toughness = 12 } - desert_mountains = { damage = 5 toughness = 12 } - hills = { damage = 3 toughness = 8 } - } - - counters = { - pikemen = 0.5 - peasant_militia = 1 - light_cavalry = 2 - heavy_cavalry = 2 - } - - buy_cost = { gold = landsknecht_recruitment_cost } - low_maintenance_cost = { gold = landsknecht_low_maint_cost } - high_maintenance_cost = { gold = landsknecht_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -longbowmen = { - type = archers - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_longbowmen } - } - - damage = 20 - toughness = 8 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 12 toughness = 4 } - } - - counters = { - skirmishers = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = longbowmen_recruitment_cost } - low_maintenance_cost = { gold = longbowmen_low_maint_cost } - high_maintenance_cost = { gold = longbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -goedendag = { - type = skirmishers - - damage = 13 - toughness = 18 - pursuit = 0 - screen = 16 - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = goedendag_recruitment_cost } - low_maintenance_cost = { gold = goedendag_low_maint_cost } - high_maintenance_cost = { gold = goedendag_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -gendarme = { - type = heavy_cavalry - - damage = 125 - toughness = 40 - pursuit = 20 - screen = 10 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - hills = { damage = -10 } - jungle = { damage = -25 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -75 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - buy_cost = { gold = gendarme_recruitment_cost } - low_maintenance_cost = { gold = gendarme_low_maint_cost } - high_maintenance_cost = { gold = gendarme_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_cavalry -} - -chasseur = { - type = light_cavalry - - damage = 40 - toughness = 15 - pursuit = 40 - screen = 15 - - terrain_bonus = { - plains = { damage = 10 } - drylands = { damage = 10 } - desert = { damage = 10 } - hills = { damage = -5 } - mountains = { damage = -25 } - desert_mountains = { damage = -25 } - wetlands = { damage = -30 toughness = -10 pursuit = -25 screen = -15 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = chasseur_recruitment_cost } - low_maintenance_cost = { gold = chasseur_low_maint_cost } - high_maintenance_cost = { gold = chasseur_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = light_cavalry -} - -picchieri = { - type = pikemen - - damage = 40 - toughness = 24 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 10 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - buy_cost = { gold = picchieri_recruitment_cost } - low_maintenance_cost = { gold = picchieri_low_maint_cost } - high_maintenance_cost = { gold = picchieri_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -praetorian = { - type = heavy_infantry - - damage = 60 - toughness = 30 - pursuit = 0 - screen = 20 - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - buy_cost = { gold = praetorian_recruitment_cost } - low_maintenance_cost = { gold = praetorian_low_maint_cost } - high_maintenance_cost = { gold = praetorian_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -caballero = { - type = light_cavalry - - damage = 22 - toughness = 16 - pursuit = 30 - screen = 50 - - terrain_bonus = { - hills = { damage = 15 toughness = 10 } - plains = { damage = 10 } - drylands = { damage = 10 } - mountains = { damage = -8 pursuit = -10 } - desert_mountains = { damage = -12 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -20 screen = -20 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = caballero_recruitment_cost } - low_maintenance_cost = { gold = caballero_low_maint_cost } - high_maintenance_cost = { gold = caballero_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = light_cavalry -} - -monaspa = { - type = heavy_cavalry - - damage = 110 - toughness = 30 - pursuit = 25 - screen = 10 - - terrain_bonus = { - hills = { damage = 20 pursuit = 10 } - mountains = { damage = 20 pursuit = 10 } - desert_mountains = { damage = -30 } - wetlands = { damage = -80 toughness = -15 pursuit = -20 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -5 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = monaspa_recruitment_cost } - low_maintenance_cost = { gold = monaspa_low_maint_cost } - high_maintenance_cost = { gold = monaspa_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = monaspa -} - -cataphract = { - type = heavy_cavalry - - damage = 125 - toughness = 35 - pursuit = 10 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 toughness = 5 } - drylands = { damage = 30 } - hills = { damage = -10 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -80 toughness = -15 pursuit = -10 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = cataphract_recruitment_cost } - low_maintenance_cost = { gold = cataphract_low_maint_cost } - high_maintenance_cost = { gold = cataphract_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = cataphracts -} - -hobelar = { - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 50 - screen = 30 - - terrain_bonus = { - forest = { damage = 15 } - hills = { damage = 10 } - mountains = { damage = -10 pursuit = -30 } - desert_mountains = { damage = -15 pursuit = -30 } - wetlands = { damage = -10 pursuit = -20 screen = -15 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 } - } - - buy_cost = { gold = hobelar_recruitment_cost } - low_maintenance_cost = { gold = hobelar_low_maint_cost } - high_maintenance_cost = { gold = hobelar_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = light_cavalry -} - -schiltron = { - type = pikemen - - damage = 36 - toughness = 28 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 8 } - plains = { damage = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = schiltron_recruitment_cost } - low_maintenance_cost = { gold = schiltron_low_maint_cost } - high_maintenance_cost = { gold = schiltron_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} - -metsanvartija = { - type = archers - - damage = 30 - toughness = 14 - pursuit = 10 - screen = 10 - - terrain_bonus = { - forest = { damage = 10 toughness = 4 } - taiga = { damage = 10 toughness = 4 } - } - - counters = { - skirmishers = 1 - } - - winter_bonus = { - normal_winter = { toughness = 4 screen = 8 } - harsh_winter = { toughness = 4 screen = 8 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija } - } - - buy_cost = { gold = metsanvartija_recruitment_cost } - low_maintenance_cost = { gold = metsanvartija_low_maint_cost } - high_maintenance_cost = { gold = metsanvartija_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -horse_archers = { - type = archer_cavalry - - damage = 36 - toughness = 18 - pursuit = 40 - screen = 30 - - terrain_bonus = { - steppe = { damage = 45 } - plains = { damage = 20 } - drylands = { damage = 20 } - jungle = { damage = -20 pursuit = -20 } - wetlands = { damage = -30 pursuit = -30 } - mountains = { damage = -30 pursuit = -30 } - desert_mountains = { damage = -30 pursuit = -30 } - } - - counters = { - skirmishers = 1 - heavy_infantry = 1 - } - - can_recruit = { - OR = { - AND = { - is_landless_adventurer = yes - has_perk = planned_cultivation_perk - location.county.culture ?= { culture_has_archer_cavalry_maa = yes } - } - culture = { has_cultural_parameter = unlock_maa_horse_archers } - mpo_can_recruit_nomad_maa_trigger = yes - } - } - - buy_cost = { gold = horse_archers_recruitment_cost } - low_maintenance_cost = { gold = horse_archers_low_maint_cost } - high_maintenance_cost = { gold = horse_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 60 #I mean... they're horse archers - } - icon = horse_archers -} - -ayyar = { - type = heavy_infantry - - damage = 35 - toughness = 22 - pursuit = 12 - screen = 0 - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = ayyar_recruitment_cost } - low_maintenance_cost = { gold = ayyar_low_maint_cost } - high_maintenance_cost = { gold = ayyar_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = ayyar -} - -mubarizun = { - type = heavy_infantry - - damage = 45 - toughness = 25 - pursuit = 0 - screen = 0 - - counters = { - pikemen = 1 - peasant_militia = 2 - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = mubarizun_recruitment_cost } - low_maintenance_cost = { gold = mubarizun_low_maint_cost } - high_maintenance_cost = { gold = mubarizun_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 20] } - icon = mubarizun -} - -mulaththamun = { #Murabit Cavalry - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 30 - screen = 40 - - terrain_bonus = { - drylands = { damage = 10 toughness = 5 screen = 10 pursuit = 5 } - desert = { damage = 10 toughness = 5 screen = 20 pursuit = 10 } - plains = { damage = 10 toughness = 3 screen = 5 pursuit = 5 } - oasis = { damage = 10 } - - mountains = { damage = -8 pursuit = -10 } - desert_mountains = { damage = -12 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -20 screen = -20 - } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun } - } - - buy_cost = { gold = mulaththamun_recruitment_cost } - low_maintenance_cost = { gold = mulaththamun_low_maint_cost } - high_maintenance_cost = { gold = mulaththamun_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = light_cavalry -} - -archers_of_the_nile = { #Nile Archers - type = archers - - damage = 30 - toughness = 14 - pursuit = 10 - screen = 10 - - terrain_bonus = { - floodplains = { damage = 15 toughness = 15 pursuit = 10 screen = 10 } - oasis = { damage = 15 pursuit = 5 screen = 5 } - drylands = { damage = 10 toughness = 10 } - desert = { damage = -5 toughness = -5 } - } - - counters = { - skirmishers = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile } - } - - buy_cost = { gold = archers_of_the_nile_recruitment_cost } - low_maintenance_cost = { gold = archers_of_the_nile_low_maint_cost } - high_maintenance_cost = { gold = archers_of_the_nile_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -paiks = { #Indian Footmen - carrying bows but also swords and spears. - type = archers - - damage = 28 - toughness = 16 - pursuit = 10 - screen = 10 - - terrain_bonus = { - jungle = { damage = 15 toughness = 15 pursuit = 10 screen = 10 } - forest = { damage = 15 pursuit = 5 screen = 5 } - hills = { damage = 10 toughness = 10 } - } - - counters = { - elephant_cavalry = 1 - } - - buy_cost = { gold = paiks_recruitment_cost } - low_maintenance_cost = { gold = paiks_low_maint_cost } - high_maintenance_cost = { gold = paiks_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 40] } - - icon = paiks -} - -druzhina = { - type = heavy_infantry - - damage = 40 - toughness = 30 - pursuit = 0 - screen = 30 - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = druzhina_recruitment_cost } - low_maintenance_cost = { gold = druzhina_low_maint_cost } - high_maintenance_cost = { gold = druzhina_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -hussar = { - type = light_cavalry - - damage = 25 - toughness = 15 - pursuit = 60 - screen = 20 - - terrain_bonus = { - plains = { damage = 15 } - drylands = { damage = 15 } - hills = { damage = -15 } - mountains = { damage = -15 pursuit = -40 } - desert_mountains = { damage = -20 pursuit = -50 } - wetlands = { damage = -15 toughness = -10 pursuit = -50 screen = -20 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar } - } - - buy_cost = { gold = hussar_recruitment_cost } - low_maintenance_cost = { gold = hussar_low_maint_cost } - high_maintenance_cost = { gold = hussar_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 10] } - icon = light_cavalry -} - -horn_warrior = { - type = skirmishers - - damage = 12 - toughness = 16 - pursuit = 0 - screen = 20 - - terrain_bonus = { - mountains = { damage = 10 toughness = 10 } - desert_mountains = { damage = 10 toughness = 10 } - hills = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior } - } - - buy_cost = { gold = horn_warrior_recruitment_cost } - low_maintenance_cost = { gold = horn_warrior_low_maint_cost } - high_maintenance_cost = { gold = horn_warrior_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -bush_hunter = { - type = archers - - damage = 30 - toughness = 12 - pursuit = 5 - screen = 0 - - terrain_bonus = { - jungle = { damage = 8 toughness = 4 } - forest = { damage = 8 toughness = 4 } - hills = { damage = 8 toughness = 4 } - } - - counters = { - skirmishers = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter } - } - - buy_cost = { gold = bush_hunter_recruitment_cost } - low_maintenance_cost = { gold = bush_hunter_low_maint_cost } - high_maintenance_cost = { gold = bush_hunter_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -shomer = { - type = skirmishers - - damage = 10 - toughness = 24 - pursuit = 0 - screen = 40 - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer } - } - - buy_cost = { gold = shomer_recruitment_cost } - low_maintenance_cost = { gold = shomer_low_maint_cost } - high_maintenance_cost = { gold = shomer_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -garudas = { - type = heavy_infantry - - damage = 42 - toughness = 22 - pursuit = 24 - screen = 0 - - terrain_bonus = { - jungle = { damage = 8 } - forest = { damage = 8 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - archers = 1 - } - - buy_cost = { gold = garudas_recruitment_cost } - low_maintenance_cost = { gold = garudas_low_maint_cost } - high_maintenance_cost = { gold = garudas_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - icon = garudas -} - -khandayat = { - type = heavy_infantry - - damage = 42 - toughness = 22 - pursuit = 0 - screen = 0 - - terrain_bonus = { - jungle = { damage = 12 toughness = 8 } - } - - counters = { - light_cavalry = 1 - pikemen = 1 - peasant_militia = 2 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = khandayat_recruitment_cost } - low_maintenance_cost = { gold = khandayat_low_maint_cost } - high_maintenance_cost = { gold = khandayat_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - icon = khandayat -} - -mountaineer = { - type = heavy_infantry - - damage = 40 - toughness = 26 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { damage = 12 toughness = 12 } - desert_mountains = { damage = 12 toughness = 12 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - winter_bonus = { - normal_winter = { damage = 5 } - harsh_winter = { damage = 5 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = mountaineer_recruitment_cost } - low_maintenance_cost = { gold = mountaineer_low_maint_cost } - high_maintenance_cost = { gold = mountaineer_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - icon = mountaineer -} - -sahel_horsemen = { - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - drylands = { damage = 15 toughness = 3 } - floodplains = { damage = 15 toughness = 3 } - desert = { damage = 10 } - oasis = { damage = 10 } - hills = { damage = -10 pursuit = -10 } - desert_mountains = { damage = -10 pursuit = -20 } - mountains = { damage = -15 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - heavy_infantry = 1 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = sahel_rider_recruitment_cost } - low_maintenance_cost = { gold = sahel_rider_low_maint_cost } - high_maintenance_cost = { gold = sahel_rider_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 30] } - icon = light_cavalry -} - -guinea_warrior = { #AKA Guinean uplander - type = skirmishers - - damage = 18 - toughness = 14 - pursuit = 0 - screen = 20 - - terrain_bonus = { - forest = { damage = 10 toughness = 8 } - hills = { damage = 6 toughness = 4 } - drylands = { damage = 6 toughness = 4 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior } - } - - buy_cost = { gold = guinea_warrior_recruitment_cost } - low_maintenance_cost = { gold = guinea_warrior_low_maint_cost } - high_maintenance_cost = { gold = guinea_warrior_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -sarawit = { #AKA Ethiopian mountaineer - type = heavy_infantry - - damage = 32 - toughness = 26 - pursuit = 0 - screen = 10 - - terrain_bonus = { - mountains = { damage = 12 toughness = 10 } - desert_mountains = { damage = 10 toughness = 8 } - hills = { damage = 8 toughness = 5 } - drylands = { screen = -10 } - desert = { toughness = -10 screen = -10 } - } - - counters = { - light_cavalry = 1 - } - - buy_cost = { gold = sarawit_recruitment_cost } - low_maintenance_cost = { gold = sarawit_low_maint_cost } - high_maintenance_cost = { gold = sarawit_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -abudrar = { #AKA Jabali - Berber mountaineer - type = skirmishers - - damage = 20 - toughness = 16 - pursuit = 20 - screen = 10 - - terrain_bonus = { - desert_mountains = { damage = 10 toughness = 8 } - mountains = { damage = 8 toughness = 6 } - hills = { damage = 8 toughness = 6 } - desert = { pursuit = -10 screen = -10 } - } - - counters = { - light_cavalry = 1 - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar } - } - - buy_cost = { gold = abudrar_recruitment_cost } - low_maintenance_cost = { gold = abudrar_low_maint_cost } - high_maintenance_cost = { gold = abudrar_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -zbrojnosh = { - type = heavy_infantry - - damage = 34 - toughness = 20 - pursuit = 0 - screen = 10 - - terrain_bonus = { - hills = { damage = 8 toughness = 5 } - mountains = { damage = 6 } - forest = { damage = 6 } - wetlands = { damage = -10 pursuit = -10 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - archers = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = zbrojnosh_recruitment_cost } - low_maintenance_cost = { gold = zbrojnosh_low_maint_cost } - high_maintenance_cost = { gold = zbrojnosh_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = heavy_infantry -} - -palace_guards = { - type = heavy_infantry - - damage = 38 - toughness = 24 - pursuit = 0 - screen = 20 - - terrain_bonus = { - jungle = { damage = 10 toughness = 6 } - hills = { damage = 8 toughness = 4 } - } - - counters = { - pikemen = 2 - peasant_militia = 4 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = palace_guards_recruitment_cost } - low_maintenance_cost = { gold = palace_guards_low_maint_cost } - high_maintenance_cost = { gold = palace_guards_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - - icon = palace_guards -} - -shenbigong = { - type = archers - - damage = 44 - toughness = 18 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - mountains = { damage = 8 toughness = 2 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - steppe = { toughness = -8 } - } - - counters = { - heavy_infantry = 1.25 - heavy_cavalry = 1.25 - pikemen = 1 - peasant_militia = 2 - } - - buy_cost = { gold = shenbigong_recruitment_cost } - low_maintenance_cost = { gold = shenbigong_low_maint_cost } - high_maintenance_cost = { gold = shenbigong_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { - value = counter_synergy_ai_weight_crossbowmen - add = @cultural_maa_extra_ai_score - } - - icon = shenbigong -} - -guanch_vaulter = { - type = skirmishers - - damage = 10 - toughness = 12 - pursuit = 15 - screen = 20 - siege_value = 0.1 - - terrain_bonus = { - hills = { damage = 4 toughness = 6 } - mountains = { damage = 4 pursuit = 6 } - desert_mountains = { damage = 4 pursuit = 6 } - wetlands = { damage = 4 pursuit = 6 } - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = guanch_vaulter_recruitment_cost } - low_maintenance_cost = { gold = guanch_vaulter_low_maint_cost } - high_maintenance_cost = { gold = guanch_vaulter_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - - stack = 100 - ai_quality = { value = culture_ai_weight_skirmishers } - icon = skirmishers -} diff --git a/N3OW/common/men_at_arms_types/00_fp3_maa_types.txt b/N3OW/common/men_at_arms_types/00_fp3_maa_types.txt deleted file mode 100644 index 788924fb..00000000 --- a/N3OW/common/men_at_arms_types/00_fp3_maa_types.txt +++ /dev/null @@ -1,210 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 60 # Equivalent to having 6 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -asawira = { #Iranian knights in early caliphal armies. Can be restored as a military unit with Khvarenah 4 dynasty legacy perk. - type = archer_cavalry - - damage = 90 - toughness = 35 - pursuit = 35 - screen = 10 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - desert_mountains = { damage = 10 pursuit = 10 } - hills = { damage = -10 } - mountains = { damage = -50 } - wetlands = { damage = -50 toughness = -15 pursuit = -20 } - } - - counters = { - skirmishers = 2 - heavy_infantry = 2 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - can_recruit = { - dynasty ?= { - has_dynasty_perk = fp3_khvarenah_legacy_4 - } - } - - buy_cost = { gold = asawira_recruitment_cost } - low_maintenance_cost = { gold = asawira_low_maint_cost } - high_maintenance_cost = { gold = asawira_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 30] } - icon = asawira -} - -tarkhan = { - type = heavy_cavalry - - damage = 110 - toughness = 30 - pursuit = 30 - screen = 10 - - terrain_bonus = { - oasis = { damage = 30 } - drylands = { damage = 25 } - desert = { damage = 10 pursuit = 10 } - mountains = { damage = -30 } - wetlands = { damage = -80 toughness = -15 pursuit = -20 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 0.5 - gunpowder = 1 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -5 } - } - - can_recruit = { - OR = { - AND = { - has_government = landless_adventurer_government - has_perk = planned_cultivation_perk - location.culture ?= { has_cultural_parameter = unlock_maa_tarkhan } - } - culture = { has_cultural_parameter = unlock_maa_tarkhan } - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = cataphract_recruitment_cost } - low_maintenance_cost = { gold = cataphract_low_maint_cost } - high_maintenance_cost = { gold = cataphract_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 60] } - icon = tarkhan - -} - -zupin_warrior = { - type = pikemen - - damage = 16 - toughness = 16 - pursuit = 0 - screen = 10 - - can_recruit = { - OR = { - AND = { - has_government = landless_adventurer_government - has_perk = planned_cultivation_perk - location.culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior } - } - culture = { has_cultural_parameter = unlock_maa_zupin_warrior } - } - } - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { damage = 4 toughness = 8 } - forest = { damage = 4 toughness = 8 pursuit = 4 } - } - - counters = { - heavy_cavalry = 0.5 - heavy_infantry = 1 - light_cavalry = 1 - } - - winter_bonus = { - normal_winter = { damage = 4 pursuit = 5 } - } - - buy_cost = { gold = bondi_recruitment_cost } - low_maintenance_cost = { gold = bondi_low_maint_cost } - high_maintenance_cost = { gold = bondi_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 20] } - icon = zupin_spearmen -} - -tawashi = { - type = light_cavalry - - damage = 25 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - plains = { damage = 10 } - drylands = { damage = 10 } - hills = { damage = 10 } - mountains = { damage = 10 pursuit = 10 } - desert_mountains = { damage = 10 pursuit = 10 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - heavy_infantry = 1 - gunpowder = 1 - } - - can_recruit = { - OR = { - AND = { - has_government = landless_adventurer_government - has_perk = planned_cultivation_perk - location.culture ?= { has_cultural_parameter = unlock_maa_tawashi } - } - culture = { has_cultural_parameter = unlock_maa_tawashi } - } - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -3 } - } - - buy_cost = { gold = tawashi_recruitment_cost } - low_maintenance_cost = { gold = tawashi_low_maint_cost } - high_maintenance_cost = { gold = tawashi_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score + 40] } - icon = tawashi -} diff --git a/N3OW/common/men_at_arms_types/00_holy_order_maa_types.txt b/N3OW/common/men_at_arms_types/00_holy_order_maa_types.txt deleted file mode 100644 index 42a5b7dc..00000000 --- a/N3OW/common/men_at_arms_types/00_holy_order_maa_types.txt +++ /dev/null @@ -1,42 +0,0 @@ -@maa_buy_cost = 150 - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -teutonic_knights = { # Actually all Christian knightly orders, not just the Teutons. - type = heavy_infantry - - special_recruit_only = yes - - # Slightly stronger than normal Heavy Infantry MaA, to represent zeal & dedication to the cause. - damage = 36 - toughness = 26 - pursuit = 0 - screen = 0 - - buy_cost = { gold = heavy_infantry_recruitment_cost } - low_maintenance_cost = { gold = heavy_infantry_low_maint_cost } - high_maintenance_cost = { gold = heavy_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - stack = 100 - icon = heavy_infantry -} diff --git a/N3OW/common/men_at_arms_types/00_maa_types.txt b/N3OW/common/men_at_arms_types/00_maa_types.txt deleted file mode 100644 index f8cf8282..00000000 --- a/N3OW/common/men_at_arms_types/00_maa_types.txt +++ /dev/null @@ -1,731 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -light_footmen = { - type = skirmishers - - damage = 10 - toughness = 16 - pursuit = 10 - screen = 16 - - terrain_bonus = { - forest = { damage = 4 toughness = 6 } - taiga = { damage = 4 toughness = 6 } - jungle = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = skirmisher_recruitment_cost } - low_maintenance_cost = { gold = skirmisher_low_maint_cost } - high_maintenance_cost = { gold = skirmisher_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { value = culture_ai_weight_skirmishers } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = skirmishers_asia - } - - illustration = { - reference = skirmishers - } -} - -bowmen = { - type = archers - - damage = 25 - toughness = 10 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - forest = { toughness = 4 screen = 4 } - taiga = { toughness = 4 screen = 4 } - } - - counters = { - skirmishers = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = bowmen_recruitment_cost } - low_maintenance_cost = { gold = bowmen_low_maint_cost } - high_maintenance_cost = { gold = bowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_archers - add = counter_synergy_ai_weight_archers - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = bowmen_asia - } - - illustration = { - reference = bowmen - } -} - -light_horsemen = { - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - plains = { damage = 15 } - drylands = { damage = 15 } - hills = { damage = -5 } - mountains = { damage = -10 pursuit = -20 } - desert_mountains = { damage = -15 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - NOT = { has_access_to_maa = steppe_raiders } - } - - access_through_subject = { - NOT = { has_access_to_maa = steppe_raiders } - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = light_cavalry_recruitment_cost } - low_maintenance_cost = { gold = light_cavalry_low_maint_cost } - high_maintenance_cost = { gold = light_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_light_cavalry - add = counter_synergy_ai_weight_light_cavalry - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = light_cavalry_asia - } - - illustration = { - reference = light_cavalry - } -} - -pikemen_unit = { - type = pikemen - - damage = 22 - toughness = 24 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_pikemen - add = counter_synergy_ai_weight_pikemen - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = pikemen_asia - } - - illustration = { - reference = pikemen - } -} - -#Tribal Era -armored_footmen = { - type = heavy_infantry - - damage = 32 - toughness = 22 - pursuit = 0 - screen = 0 - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - can_recruit = { - culture = { - has_innovation = innovation_quilted_armor - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = heavy_infantry_recruitment_cost } - low_maintenance_cost = { gold = heavy_infantry_low_maint_cost } - high_maintenance_cost = { gold = heavy_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_heavy_infantry - add = counter_synergy_ai_weight_heavy_infantry - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_infantry_asia - } - - illustration = { - reference = heavy_infantry - } -} - -onager = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 1 - siege_value = 0.2 - - can_recruit = { - culture = { - has_innovation = innovation_catapult - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = onager_recruitment_cost } - low_maintenance_cost = { gold = onager_low_maint_cost } - high_maintenance_cost = { gold = onager_high_maint_cost } - provision_cost = @provisions_cost_special_cheap - - stack = 10 - allowed_in_hired_troops = no -} - -#Medieval Era -armored_horsemen = { - type = heavy_cavalry - - damage = 100 - toughness = 35 - pursuit = 20 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - hills = { damage = -20 } - mountains = { damage = -75 } - desert_mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - can_recruit = { - culture = { - has_innovation = innovation_arched_saddle - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_early_medieval } - NOT = { has_access_to_maa = nomad_lancers } - } - - access_through_subject = { - NOT = { has_access_to_maa = nomad_lancers } - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = heavy_cavalry_recruitment_cost } - low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost } - high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = culture_ai_weight_heavy_cavalry } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_cavalry_asia - } - - illustration = { - reference = heavy_cavalry - } -} - -mangonel = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 2 - siege_value = 0.3 - - can_recruit = { - culture = { - has_innovation = innovation_mangonel - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_early_medieval } - } - - buy_cost = { gold = mangonel_recruitment_cost } - low_maintenance_cost = { gold = mangonel_low_maint_cost } - high_maintenance_cost = { gold = mangonel_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 10 - allowed_in_hired_troops = no -} - -#High Medieval Era -crossbowmen = { - type = archers - - damage = 42 - toughness = 18 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - archer_cavalry = 0.5 - } - - can_recruit = { - culture = { - has_innovation = innovation_advanced_bowmaking - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_high_medieval } - } - - buy_cost = { gold = crossbowmen_recruitment_cost } - low_maintenance_cost = { gold = crossbowmen_low_maint_cost } - high_maintenance_cost = { gold = crossbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = culture_ai_weight_crossbowmen - } - - holy_order_fallback = yes - - stack = 100 - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = crossbowmen_asia - } - - illustration = { - reference = crossbowmen - } -} - -trebuchet = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 3 - siege_value = 0.4 - - can_recruit = { - culture = { - has_innovation = innovation_trebuchet - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_high_medieval } - } - - buy_cost = { gold = trebuchet_recruitment_cost } - low_maintenance_cost = { gold = trebuchet_low_maint_cost } - high_maintenance_cost = { gold = trebuchet_high_maint_cost } - provision_cost = @provisions_cost_special_expensive - - stack = 10 - allowed_in_hired_troops = no - -} - -#Late Medieval Era -bombard = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 4 - siege_value = 0.6 - - can_recruit = { - culture = { - has_cultural_parameter = unlock_late_medieval_gunpowder_units - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_late_medieval } - } - - buy_cost = { gold = bombard_recruitment_cost } - low_maintenance_cost = { gold = bombard_low_maint_cost } - high_maintenance_cost = { gold = bombard_high_maint_cost } - provision_cost = @provisions_cost_special_bankrupting - - stack = 10 - allowed_in_hired_troops = no -} - -handgunners = { - type = gunpowder - - damage = 52 - toughness = 12 - pursuit = 0 - screen = 5 - - can_recruit = { - gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } - } - - terrain_bonus = { - wetlands = { damage = -10 } - floodplains = { damage = -5 } - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = handgunner_recruitment_cost } - low_maintenance_cost = { gold = handgunner_low_maint_cost } - high_maintenance_cost = { gold = handgunner_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = counter_synergy_ai_weight_gunpowder - } - - stack = 100 - - icon = handgonne - -} - -# Special -house_guard = { - type = heavy_infantry - can_recruit = { - dynasty ?= { - has_dynasty_perk = warfare_legacy_5 - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - damage = 40 - toughness = 32 - pursuit = 0 - screen = 24 - - counters = { - pikemen = 2 - peasant_militia = 4 - archers = 2 - } - - buy_cost = { gold = 50 } - low_maintenance_cost = { gold = 0 } - high_maintenance_cost = { gold = 1 } - provision_cost = @provisions_cost_infantry_expensive - - max_regiments = 1 - - stack = 100 - ai_quality = { value = 100 } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_infantry_asia - } - - illustration = { - reference = heavy_infantry - } -} - -pikemen_militia = { - type = peasant_militia - - damage = 12 - toughness = 16 - pursuit = 10 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 4 } - farmlands = { toughness = 8 } - floodplains = { toughness = 8 } - terraced_hills = { toughness = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 0.5 - camel_cavalry = 1 - } - - special_recruit_only = yes - - buy_cost = { gold = 0 } - low_maintenance_cost = { gold = 0 } - high_maintenance_cost = { gold = 0 } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = -100 } - - allowed_in_hired_troops = no - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - reference = pikemen_militia_asia - } - illustration = { - reference = pikemen_militia - } -} diff --git a/N3OW/common/men_at_arms_types/00_regional_maa_types.txt b/N3OW/common/men_at_arms_types/00_regional_maa_types.txt deleted file mode 100644 index cc4dce44..00000000 --- a/N3OW/common/men_at_arms_types/00_regional_maa_types.txt +++ /dev/null @@ -1,107 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -camel_rider = { - type = camel_cavalry - - damage = 22 - toughness = 15 - pursuit = 20 - screen = 20 - - terrain_bonus = { - desert = { damage = 20 toughness = 8 } - drylands = { damage = 15 toughness = 8 } - oasis = { damage = 15 } - floodplains = { damage = 5 } - hills = { damage = -10 } - desert_mountains = { damage = -10 pursuit = -10 } - mountains = { damage = -15 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -20 screen = -20 } - } - - counters = { - light_cavalry = 1 - } - - winter_bonus = { - normal_winter = { damage = -3 } - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = camel_rider_recruitment_cost } - low_maintenance_cost = { gold = camel_rider_low_maint_cost } - high_maintenance_cost = { gold = camel_rider_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 100 - ai_quality = { value = culture_ai_weight_camels } - icon = camel_riders -} - -war_elephant = { - type = elephant_cavalry - - damage = 250 - toughness = 50 - pursuit = 0 - screen = 0 - - siege_value = 0.1 - - terrain_bonus = { - jungle = { damage = 50 } - terraced_hills = { damage = 25 } - mountains = { damage = -100 } - desert_mountains = { damage = -100 } - wetlands = { damage = -150 toughness = -20 } - } - - counters = { - skirmishers = 2 - heavy_infantry = 2 - } - - winter_bonus = { - normal_winter = { damage = -30 toughness = -5 } - harsh_winter = { damage = -60 toughness = -10 } - } - - buy_cost = { gold = war_elephant_recruitment_cost } - low_maintenance_cost = { gold = war_elephant_low_maint_cost } - high_maintenance_cost = { gold = war_elephant_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - can_recruit = { - OR = { - AND = { - culture ?= { has_innovation = innovation_elephantry } - NOT = { has_government = landless_adventurer_government } - } - domicile ?= { has_domicile_parameter = camp_reinforce_elephant_regiments_anywhere } - } - } - - stack = 25 - hired_stack_size = 10 - ai_quality = { value = culture_ai_weight_elephants } - icon = war_elephants -} diff --git a/N3OW/common/men_at_arms_types/01_accolade_maa_types.txt b/N3OW/common/men_at_arms_types/01_accolade_maa_types.txt deleted file mode 100644 index d2ad75f9..00000000 --- a/N3OW/common/men_at_arms_types/01_accolade_maa_types.txt +++ /dev/null @@ -1,607 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 3.5 -@cultural_maa_extra_ai_score = 60 # Equivalent to having 6 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -accolade_maa_archers = { - type = archers - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:archer_attribute - } - accolade_rank >= 3 - } - } - - damage = 30 - toughness = 15 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 20 toughness = 8 } - forest = { toughness = 8 screen = 8 } - taiga = { toughness = 8 screen = 8 } - } - - counters = { - skirmishers = 2 - } - - buy_cost = { gold = accolade_bowmen_recruitment_cost } - low_maintenance_cost = { gold = bowmen_low_maint_cost } - high_maintenance_cost = { gold = bowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - max_sub_regiments = 8 - - stack = 100 - ai_quality = { - value = culture_ai_weight_archers - add = 50 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = bowmen_asia - } - - illustration = { - reference = bowmen - } -} - -accolade_maa_skirmishers = { - type = skirmishers - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:skirmisher_attribute - } - accolade_rank >= 3 - } - } - - damage = 20 - toughness = 20 - pursuit = 16 - screen = 20 - - terrain_bonus = { - forest = { damage = 8 toughness = 12 } - taiga = { damage = 8 toughness = 12 } - jungle = { damage = 8 toughness = 12 } - } - - counters = { - heavy_infantry = 2 - } - - - buy_cost = { gold = accolade_skirmisher_recruitment_cost } - low_maintenance_cost = { gold = skirmisher_low_maint_cost } - high_maintenance_cost = { gold = skirmisher_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - max_sub_regiments = 8 - - stack = 100 - ai_quality = { - value = culture_ai_weight_skirmishers - add = 50 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = skirmishers_asia - } - - illustration = { - reference = skirmishers - } -} - -accolade_maa_pikes = { - type = pikemen - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:pike_attribute - } - accolade_rank >= 3 - } - } - - damage = 30 - toughness = 30 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 24 } - desert_mountains = { toughness = 24 } - hills = { toughness = 16 } - } - - counters = { - light_cavalry = 2 - heavy_cavalry = 2 - camel_cavalry = 2 - elephant_cavalry = 2 - } - - buy_cost = { gold = accolade_pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - max_sub_regiments = 6 - - stack = 100 - ai_quality = { - value = culture_ai_weight_pikemen - add = 50 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = pikemen_asia - } - - illustration = { - reference = pikemen - } -} - -accolade_maa_outriders = { - type = light_cavalry - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:outrider_attribute - } - accolade_rank >= 3 - } - } - - damage = 30 - toughness = 20 - pursuit = 40 - screen = 40 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - hills = { damage = -3 } - mountains = { damage = -5 pursuit = -10 } - desert_mountains = { damage = -8 pursuit = -10 } - wetlands = { damage = -8 toughness = -5 pursuit = -15 screen = -15 } - } - - counters = { - archers = 2 - gunpowder = 2 - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = accolade_light_cavalry_recruitment_cost } - low_maintenance_cost = { gold = light_cavalry_low_maint_cost } - high_maintenance_cost = { gold = light_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - max_sub_regiments = 6 - - stack = 100 - ai_quality = { - value = culture_ai_weight_light_cavalry - add = 50 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = light_cavalry_asia - } - - illustration = { - reference = light_cavalry - } -} - -accolade_maa_vanguards = { - type = heavy_infantry - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:vanguard_attribute - } - accolade_rank >= 3 - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - damage = 45 - toughness = 35 - pursuit = 0 - screen = 0 - - counters = { - pikemen = 2 - peasant_militia = 4 - } - - buy_cost = { gold = accolade_heavy_infantry_recruitment_cost } - low_maintenance_cost = { gold = heavy_infantry_low_maint_cost } - high_maintenance_cost = { gold = heavy_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - max_sub_regiments = 6 - - stack = 100 - ai_quality = { - value = culture_ai_weight_heavy_infantry - add = 75 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_infantry_asia - } - - illustration = { - reference = heavy_infantry - } -} - -accolade_maa_lancers = { - type = heavy_cavalry - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:lancer_attribute - } - accolade_rank >= 3 - } - } - - damage = 200 - toughness = 70 - pursuit = 40 - screen = 0 - - terrain_bonus = { - plains = { damage = 60 } - drylands = { damage = 60 } - hills = { damage = -10 } - mountains = { damage = -35 } - desert_mountains = { damage = -35 } - wetlands = { damage = -35 toughness = -5 pursuit = -5 } - } - - counters = { - archers = 2 - gunpowder = 2 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = accolade_heavy_cavalry_recruitment_cost } - low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost } - high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - max_sub_regiments = 6 - - stack = 50 - ai_quality = { - value = culture_ai_weight_heavy_cavalry - add = 100 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_cavalry_asia - } - - illustration = { - reference = heavy_cavalry - } -} - -accolade_maa_crossbowers = { - type = archers - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:crossbowmen_attribute - } - accolade_rank >= 3 - } - } - - damage = 60 - toughness = 30 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 20 } - plains = { toughness = -4 } - drylands = { toughness = -4 } - desert = { toughness = -4 } - } - - counters = { - heavy_infantry = 2 - heavy_cavalry = 2 - archer_cavalry = 1 - } - - buy_cost = { gold = accolade_crossbowmen_recruitment_cost } - low_maintenance_cost = { gold = crossbowmen_low_maint_cost } - high_maintenance_cost = { gold = crossbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - max_sub_regiments = 6 - - stack = 100 - ai_quality = { - value = culture_ai_weight_archers - add = 100 - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = crossbowmen_asia - } - - illustration = { - reference = crossbowmen - } -} - -accolade_maa_cameliers = { - type = camel_cavalry - icon = camel_riders - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:camelry_attribute - } - accolade_rank >= 3 - } - } - - damage = 30 - toughness = 20 - pursuit = 30 - screen = 30 - - terrain_bonus = { - desert = { damage = 40 toughness = 16 } - drylands = { damage = 30 toughness = 16 } - oasis = { damage = 30 } - floodplains = { damage = 10 } - hills = { damage = -5 } - desert_mountains = { damage = -5 pursuit = -5 } - mountains = { damage = -8 pursuit = -10 } - wetlands = { damage = -8 toughness = -5 pursuit = -10 screen = -10 } - } - - counters = { - light_cavalry = 2 - } - - winter_bonus = { - normal_winter = { damage = -3 } - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = accolade_camel_rider_recruitment_cost } - low_maintenance_cost = { gold = camel_rider_low_maint_cost } - high_maintenance_cost = { gold = camel_rider_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - max_sub_regiments = 6 - - stack = 100 - ai_quality = { - value = culture_ai_weight_camels - add = 75 - } -} - -accolade_maa_elephantiers = { - type = elephant_cavalry - icon = war_elephants - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:elephantry_attribute - } - accolade_rank >= 3 - } - } - - damage = 400 - toughness = 100 - pursuit = 0 - screen = 0 - - siege_value = 0.2 - - terrain_bonus = { - jungle = { damage = 100 } - terraced_hills = { damage = 25 } - mountains = { damage = -100 } - desert_mountains = { damage = -100 } - wetlands = { damage = -150 toughness = -20 } - } - - counters = { - skirmishers = 2 - heavy_infantry = 2 - } - - winter_bonus = { - normal_winter = { damage = -30 toughness = -5 } - harsh_winter = { damage = -60 toughness = -10 } - } - - buy_cost = { gold = accolade_war_elephant_recruitment_cost } - low_maintenance_cost = { gold = war_elephant_low_maint_cost } - high_maintenance_cost = { gold = war_elephant_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - max_sub_regiments = 4 - - stack = 25 - hired_stack_size = 10 - ai_quality = { - value = culture_ai_weight_elephants - add = 100 - } -} - -accolade_maa_horse_archers = { - type = archer_cavalry - icon = horse_archers - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:horse_archer_attribute - } - accolade_rank >= 3 - } - } - - damage = 45 - toughness = 20 - pursuit = 40 - screen = 30 - - terrain_bonus = { - steppe = { damage = 45 } - plains = { damage = 20 } - drylands = { damage = 20 } - jungle = { damage = -20 pursuit = -20 } - wetlands = { damage = -30 pursuit = -30 } - mountains = { damage = -30 pursuit = -30 } - desert_mountains = { damage = -30 pursuit = -30 } - } - - counters = { - skirmishers = 2 - heavy_infantry = 2 - } - - buy_cost = { gold = accolade_horse_archers_recruitment_cost } - low_maintenance_cost = { gold = horse_archers_low_maint_cost } - high_maintenance_cost = { gold = horse_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - max_sub_regiments = 5 - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 100 - } -} - -accolade_maa_handgunners = { - type = gunpowder - - damage = 56 - toughness = 20 # ARMOR - pursuit = 0 - screen = 5 - - can_recruit = { - any_active_accolade = { - primary_type = { - this = accolade_type:gunpowder_attribute - } - accolade_rank >= 3 - } - # no powder magazine requirements for Accolade Handgunners - culture = { has_innovation = innovation_gunpowder } - } - - terrain_bonus = { - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = handgunner_recruitment_cost } - low_maintenance_cost = { gold = handgunner_low_maint_cost } - high_maintenance_cost = { gold = handgunner_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - max_sub_regiments = 8 - - stack = 100 - ai_quality = { - value = counter_synergy_ai_weight_gunpowder - } - - icon = gunpowder -} diff --git a/N3OW/common/men_at_arms_types/01_fp1_maa_types.txt b/N3OW/common/men_at_arms_types/01_fp1_maa_types.txt deleted file mode 100644 index 26aca245..00000000 --- a/N3OW/common/men_at_arms_types/01_fp1_maa_types.txt +++ /dev/null @@ -1,170 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 60 # Equivalent to having 6 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -vigmen = { - type = archers - - damage = 18 - toughness = 20 - pursuit = 0 - screen = 22 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_vigmen } - } - - terrain_bonus = { - farmlands = { damage = 10 toughness = 6 screen = 6 } - plains = { damage = 6 toughness = 4 screen = 4 } - taiga = { damage = 4 screen = 6 } - } - - counters = { - skirmishers = 1 - } - - winter_bonus = { - normal_winter = { toughness = 3 screen = 5 } - harsh_winter = { toughness = 3 screen = 5 } - } - - buy_cost = { gold = vigmen_recruitment_cost } - low_maintenance_cost = { gold = vigmen_low_maint_cost } - high_maintenance_cost = { gold = vigmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = culture_ai_weight_vigmen } - icon = vigmen -} - -bondi = { - type = pikemen - - damage = 14 - toughness = 18 - pursuit = 12 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_bondi } - } - - terrain_bonus = { - farmlands = { damage = 10 toughness = 6 pursuit = 10 } - plains = { damage = 6 toughness = 4 pursuit = 6 } - hills = { damage = -4 pursuit = -6 } - mountains = { damage = -4 pursuit = -6 } - desert_mountains = { damage = -4 pursuit = -6 } - } - - counters = { - light_cavalry = 1 - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = 4 pursuit = 5 } - harsh_winter = { damage = 4 pursuit = 5 } - } - - buy_cost = { gold = bondi_recruitment_cost } - low_maintenance_cost = { gold = bondi_low_maint_cost } - high_maintenance_cost = { gold = bondi_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bondi -} - -varangian_veterans = { - type = heavy_infantry - - damage = 45 - toughness = 30 - pursuit = 10 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_varangian_veterans } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - farmlands = { damage = 6 toughness = 4 } - plains = { damage = 6 toughness = 4 } - hills = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - heavy_cavalry = 1 - } - - winter_bonus = { - normal_winter = { toughness = 6 screen = 6 } - harsh_winter = { toughness = 6 screen = 6 } - } - - buy_cost = { gold = varangian_veterans_recruitment_cost } - low_maintenance_cost = { gold = varangian_veterans_low_maint_cost } - high_maintenance_cost = { gold = varangian_veterans_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = varangian_veterans -} - -jomsviking_pirates = { - type = skirmishers - - special_recruit_only = yes - - damage = 30 - toughness = 30 - pursuit = 40 - screen = 40 - - counters = { - heavy_infantry = 1 - archers = 1 - } - - winter_bonus = { - normal_winter = { damage = 8 pursuit = 8 } - harsh_winter = { damage = 8 pursuit = 8 } - } - - buy_cost = { gold = jomsviking_pirates_recruitment_cost } - low_maintenance_cost = { gold = jomsviking_pirates_low_maint_cost } - high_maintenance_cost = { gold = jomsviking_pirates_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = jomsviking_pirates -} diff --git a/N3OW/common/men_at_arms_types/07_ep3_maa_types.txt b/N3OW/common/men_at_arms_types/07_ep3_maa_types.txt deleted file mode 100644 index ca19b5ee..00000000 --- a/N3OW/common/men_at_arms_types/07_ep3_maa_types.txt +++ /dev/null @@ -1,434 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -ayrudzi = { - type = light_cavalry - - damage = 50 - toughness = 30 - pursuit = 20 - screen = 30 - - terrain_bonus = { - hills = { damage = 30 toughness = 20 } - mountains = { damage = 20 toughness = 10 } - drylands = { damage = 10 } - plains = { damage = 10 } - wetlands = { damage = -30 toughness = -20 pursuit = -20 screen = -25 } - jungle = { damage = -30 toughness = -20 pursuit = -20 screen = -25 } - } - - counters = { - archers = 1 - archer_cavalry = 0.5 - gunpowder = 1 - } - - winter_bonus = { - harsh_winter = { damage = -5 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ayrudzi } - } - - buy_cost = { gold = ayrudzi_recruitment_cost } - low_maintenance_cost = { gold = ayrudzi_low_maint_cost } - high_maintenance_cost = { gold = ayrudzi_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 50 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = counter_synergy_ai_weight_light_cavalry - } - icon = ayrudzi -} - -conrois = { - type = heavy_cavalry - - damage = 100 - toughness = 25 - pursuit = 10 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - farmlands = { damage = 30 } - hills = { damage = -20 } - mountains = { damage = -75 } - desert_mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - jungle = { damage = -75 toughness = -10 pursuit = -10 } - } - - counters = { - archers = 1 - light_cavalry = 1 - gunpowder = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_conrois } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -25 toughness = -10 } - } - - buy_cost = { gold = conrois_recruitment_cost } - low_maintenance_cost = { gold = conrois_low_maint_cost } - high_maintenance_cost = { gold = conrois_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] } - icon = conrois -} - -akritai = { - type = skirmishers - - damage = 10 - toughness = 14 - pursuit = 12 - screen = 18 - - terrain_bonus = { - mountains = { damage = 10 toughness = 10 } - desert_mountains = { damage = 6 toughness = 6 } - hills = { damage = 6 toughness = 6 } - forest = { toughness = 4 } - wetlands = { toughness = 4 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_akritai } - } - - buy_cost = { gold = akritai_recruitment_cost } - low_maintenance_cost = { gold = akritai_low_maint_cost } - high_maintenance_cost = { gold = akritai_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { value = @[cultural_maa_extra_ai_score - 90] } - icon = akritai -} - -ballistrai = { - type = archers - - damage = 35 - toughness = 12 - pursuit = 0 - screen = 0 - - siege_value = 0.1 - - terrain_bonus = { - farmlands = { damage = 8 toughness = 6 } - plains = { damage = 8 } - hills = { damage = 8 } - } - - counters = { - pikemen = 0.5 - peasant_militia = 1 - heavy_infantry = 0.5 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ballistrai } - } - - buy_cost = { gold = ballistrai_recruitment_cost } - low_maintenance_cost = { gold = ballistrai_low_maint_cost } - high_maintenance_cost = { gold = ballistrai_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 200] } - icon = ballistrai -} - -skoutatoi = { - type = pikemen - - damage = 22 - toughness = 26 - pursuit = 0 - screen = 20 - - terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 8 } - plains = { damage = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_skoutatoi } - } - - buy_cost = { gold = skoutatoi_recruitment_cost } - low_maintenance_cost = { gold = skoutatoi_low_maint_cost } - high_maintenance_cost = { gold = skoutatoi_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 20] - add = counter_synergy_ai_weight_pikemen - } - icon = skoutatoi -} - -varangian_guards = { - type = heavy_infantry - - damage = 45 - toughness = 32 - pursuit = 10 - screen = 5 - - can_recruit = { - exists = scope:title - scope:title = { - has_variable = founded_varangian_guard - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - farmlands = { damage = 12 toughness = 8 } - plains = { damage = 6 toughness = 4 } - hills = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - heavy_cavalry = 1 - } - - winter_bonus = { - normal_winter = { toughness = 6 screen = 6 } - harsh_winter = { toughness = 6 screen = 6 } - } - - buy_cost = { gold = varangian_guards_recruitment_cost } - low_maintenance_cost = { gold = varangian_guards_low_maint_cost } - high_maintenance_cost = { gold = varangian_guards_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 40] - add = counter_synergy_ai_weight_heavy_infantry - } - icon = varangian_guard -} - -handpicked_faithful = { - type = heavy_infantry - - damage = 38 - toughness = 28 - pursuit = 5 - screen = 5 - - can_recruit = { - domicile ?= { has_domicile_parameter = camp_unlocks_handpicked_faithful_maa_type } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - hills = { damage = 6 toughness = 4 } - forest = { damage = 6 toughness = 4 } - jungle = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - heavy_cavalry = 1 - } - - buy_cost = { gold = handpicked_faithful_recruitment_cost } - low_maintenance_cost = { gold = handpicked_faithful_low_maint_cost } - high_maintenance_cost = { gold = handpicked_faithful_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 50] - add = counter_synergy_ai_weight_heavy_infantry - } - icon = heavy_infantry -} - -maa_bandits = { - type = skirmishers - - special_recruit_only = yes - - damage = 15 - toughness = 20 - pursuit = 20 - screen = 25 - - terrain_bonus = { - forest = { damage = 4 toughness = 6 } - hills = { damage = 4 toughness = 6 } - jungle = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - archers = 1 - } - - buy_cost = { gold = jomsviking_pirates_recruitment_cost } - low_maintenance_cost = { gold = jomsviking_pirates_low_maint_cost } - high_maintenance_cost = { gold = jomsviking_pirates_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = skirmishers -} - -maa_poachers = { - type = archers - - special_recruit_only = yes - - damage = 30 - toughness = 15 - pursuit = 10 - screen = 10 - - terrain_bonus = { - hills = { damage = 10 toughness = 6 } - forest = { toughness = 10 screen = 10 } - jungle = { toughness = 10 screen = 10 } - } - - counters = { - skirmishers = 1 - } - - buy_cost = { gold = jomsviking_pirates_recruitment_cost } - low_maintenance_cost = { gold = jomsviking_pirates_low_maint_cost } - high_maintenance_cost = { gold = jomsviking_pirates_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = bowmen -} - -maa_marauders = { - type = light_cavalry - - special_recruit_only = yes - - damage = 30 - toughness = 15 - pursuit = 40 - screen = 30 - - terrain_bonus = { - plains = { damage = 15 } - drylands = { damage = 15 } - farmlands = { damage = 25 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - buy_cost = { gold = jomsviking_pirates_recruitment_cost } - low_maintenance_cost = { gold = jomsviking_pirates_low_maint_cost } - high_maintenance_cost = { gold = jomsviking_pirates_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = light_cavalry -} - -maa_thieves = { - type = pikemen - - special_recruit_only = yes - - damage = 30 - toughness = 20 - pursuit = 10 - screen = 10 - - terrain_bonus = { - mountains = { toughness = 15 } - desert_mountains = { toughness = 15 } - hills = { toughness = 10 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - buy_cost = { gold = jomsviking_pirates_recruitment_cost } - low_maintenance_cost = { gold = jomsviking_pirates_low_maint_cost } - high_maintenance_cost = { gold = jomsviking_pirates_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pikemen -} diff --git a/N3OW/common/men_at_arms_types/09_mpo_maa_types.txt b/N3OW/common/men_at_arms_types/09_mpo_maa_types.txt deleted file mode 100644 index 9f84d5b0..00000000 --- a/N3OW/common/men_at_arms_types/09_mpo_maa_types.txt +++ /dev/null @@ -1,405 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -nomadic_riders = { - type = nomadic_horde - - damage = 12 - toughness = 12 - pursuit = 10 - screen = 15 - - terrain_bonus = { - steppe = { damage = 8 pursuit = 10 } - plains = { damage = 4 pursuit = 6 } - drylands = { damage = 4 pursuit = 6 } - } - - # No cost as this is the basic type of MAA given by converting your Herd - provision_cost = @provisions_cost_cavalry_cheap - - # Prevents this MaA type from being shown in the interface - # Nomadic Riders are always created and raised from code - special_recruit_only = yes - - stack = 100 - # No AI for the same reason as above - icon = nomadic_riders -} - -torch_bearers = { - type = siege_weapon - fights_in_main_phase = no - - damage = 20 - toughness = 12 - - siege_tier = 1 - siege_value = 0.1 - - can_recruit = { - government_has_flag = government_is_nomadic - } - - holding_bonus = { - nomad_holding = { - siege_value = 0.3 - } - tribal_holding = { - siege_value = 0.1 - } - } - - buy_cost = { gold = torch_bearers_recruitment_cost } - low_maintenance_cost = { gold = torch_bearers_low_maint_cost } - high_maintenance_cost = { gold = torch_bearers_high_maint_cost } - provision_cost = @provisions_cost_special_cheap - - stack = 10 - allowed_in_hired_troops = no - icon = torch_bearers -} - -kheshig = { - type = archer_cavalry - - damage = 94 - toughness = 60 - pursuit = 24 - screen = 36 - - terrain_bonus = { - steppe = { damage = 90 screen = 20 } - plains = { damage = 50 screen = 10 } - drylands = { damage = 20 } - jungle = { damage = -40 pursuit = -20 } - wetlands = { damage = -70 pursuit = -40 } - mountains = { damage = -70 pursuit = -40 } - desert_mountains = { damage = -70 pursuit = -40 } - } - - can_recruit = { - dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_4 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 0.5 - elephant_cavalry = 1 - } - - max_regiments = 1 - - buy_cost = { gold = kheshig_recruitment_cost } - low_maintenance_cost = { gold = kheshig_veterans_low_maint_cost } - high_maintenance_cost = { gold = kheshig_veterans_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 50 - ai_quality = { value = 100 } - icon = keshig -} - -steppe_raiders = { - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - steppe = { damage = 15 } - plains = { damage = 15 } - drylands = { damage = 15 } - desert = { damage = 10 } - forest = { damage = 5 } - taiga = { damage = 5 } - mountains = { damage = -5 pursuit = -10 } - desert_mountains = { damage = -5 pursuit = -10 } - wetlands = { damage = -10 toughness = -5 pursuit = -15 screen = -15 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - can_recruit = { - mpo_can_recruit_nomad_maa_trigger = yes - } - - buy_cost = { gold = steppe_raiders_recruitment_cost } - low_maintenance_cost = { gold = steppe_raiders_low_maint_cost } - high_maintenance_cost = { gold = steppe_raiders_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_light_cavalry - add = counter_synergy_ai_weight_light_cavalry - add = -20 - } - icon = steppe_raiders -} - -heavy_horse_archers = { - type = archer_cavalry - - damage = 92 - toughness = 42 - pursuit = 24 - screen = 24 - - terrain_bonus = { - steppe = { damage = 80 } - plains = { damage = 40 } - forest = { damage = -20 pursuit = -10 } - taiga = { damage = -20 pursuit = -10 } - jungle = { damage = -50 pursuit = -25 } - wetlands = { damage = -85 pursuit = -40 } - mountains = { damage = -85 pursuit = -40 } - desert_mountains = { damage = -85 pursuit = -40 } - } - - can_recruit = { - mpo_can_recruit_nomad_maa_trigger = yes - trigger_if = { - limit = { - government_has_flag = government_is_nomadic - exists = domicile - } - domicile = { - has_domicile_parameter = unlock_maa_heavy_horse_archers - } - } - } - - counters = { - light_cavalry = 1 - elephant_cavalry = 1 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = heavy_horse_archers_recruitment_cost } - low_maintenance_cost = { gold = heavy_horse_archers_low_maint_cost } - high_maintenance_cost = { gold = heavy_horse_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 100 #I mean... they're horse archers - } - icon = heavy_horse_archers -} - -nomad_lancers = { - type = heavy_cavalry - - damage = 120 - toughness = 30 - pursuit = 20 - screen = 0 - - terrain_bonus = { - steppe = { damage = 50 } - plains = { damage = 40 } - drylands = { damage = 10 } - hills = { damage = -20 } - mountains = { damage = -75 } - desert_mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - } - - can_recruit = { - mpo_can_recruit_nomad_heavy_cavalry_maa_trigger = yes - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - counters = { - archers = 0.5 - gunpowder = 0.5 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = nomad_lancers_recruitment_cost } - low_maintenance_cost = { gold = nomad_lancers_low_maint_cost } - high_maintenance_cost = { gold = nomad_lancers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { - value = culture_ai_weight_heavy_cavalry - add = 100 - } - icon = nomad_lancers -} - -mangudai = { - type = archer_cavalry - - damage = 50 - toughness = 6 - pursuit = 60 - screen = 10 - - terrain_bonus = { - steppe = { damage = 45 } - plains = { damage = 20 } - hills = { damage = 10 } - mountains = { damage = -10 pursuit = -10 } - jungle = { damage = -20 pursuit = -20 } - wetlands = { damage = -30 pursuit = -30 } - desert_mountains = { damage = -30 pursuit = -30 } - } - - counters = { - pikemen = 0.5 - peasant_militia = 2 - heavy_infantry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_mangudai } - } - - buy_cost = { gold = mangudai_recruitment_cost } - low_maintenance_cost = { gold = mangudai_low_maint_cost } - high_maintenance_cost = { gold = mangudai_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - } - icon = mangudai -} - -cataphract_archers = { - type = heavy_cavalry - - damage = 90 - toughness = 52 - pursuit = 20 - screen = 10 - - terrain_bonus = { - steppe = { damage = 40 } - drylands = { damage = 40 } - plains = { damage = 40 } - hills = { damage = -20 } - desert_mountains = { damage = -50 } - mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_cataphract_archers } - #Either non-nomadic or has some dominance - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - OR = { - NOT = { - government_has_flag = government_is_nomadic - } - has_realm_law_flag = unlock_maa_nomad_lancers - } - } - - counters = { - archer_cavalry = 1 - archers = 1 - gunpowder = 0.5 - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = cataphract_archers_recruitment_cost } - low_maintenance_cost = { gold = cataphract_archers_low_maint_cost } - high_maintenance_cost = { gold = cataphract_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 200 - } - icon = cataphract_archers -} - -maturkan_warriors = { - type = archers - - damage = 16 - toughness = 15 - pursuit = 0 - screen = 16 - - terrain_bonus = { - taiga = { damage = 12 toughness = 6 } - forest = { damage = 10 toughness = 4 } - hills = { damage = 6 toughness = 3 } - mountains = { damage = 6 toughness = 3 } - } - - counters = { - skirmishers = 1 - } - - winter_bonus = { - harsh_winter = { toughness = 6 screen = 12 } - normal_winter = { toughness = 4 screen = 8 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_maturkan_warriors } - } - - buy_cost = { gold = maturkan_warriors_recruitment_cost } - low_maintenance_cost = { gold = maturkan_warriors_low_maint_cost } - high_maintenance_cost = { gold = maturkan_warriors_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = counter_synergy_ai_weight_archers - } - icon = maturkan_warriors -} diff --git a/N3OW/common/men_at_arms_types/10_tgp_maa_types.txt b/N3OW/common/men_at_arms_types/10_tgp_maa_types.txt deleted file mode 100644 index e314053a..00000000 --- a/N3OW/common/men_at_arms_types/10_tgp_maa_types.txt +++ /dev/null @@ -1,676 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 -@cultural_maa_extra_ai_score = 80 # Equivalent to having 8 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT) - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - - -emishi_horse_archers = { - type = archer_cavalry - - damage = 28 - toughness = 12 - pursuit = 35 - screen = 30 - - terrain_bonus = { - forest = { damage = 12 pursuit = 12 } - plains = { damage = 6 pursuit = 8 } - hills = { damage = 6 pursuit = 8 } - terraced_hills = { damage = 4 toughness = 6 } - mountains = { damage = 4 pursuit = 6 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - culture = { has_cultural_parameter = unlock_emishi_horse_archers_units } - } - - buy_cost = { gold = light_cavalry_recruitment_cost } - low_maintenance_cost = { gold = light_cavalry_low_maint_cost } - high_maintenance_cost = { gold = light_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - stack = 100 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 100 #I mean... they're horse archers - } - icon = emishi_horse_archers -} - -japanese_horse_archers = { - type = archer_cavalry - - damage = 96 - toughness = 34 - pursuit = 40 - screen = 20 - - terrain_bonus = { - steppe = { damage = 20 } - plains = { damage = 20 } - drylands = { damage = 20 } - jungle = { damage = -30 pursuit = -30 } - desert_mountains = { damage = -30 pursuit = -30 } - wetlands = { damage = -50 pursuit = -50 } - } - - counters = { - skirmishers = 1 - heavy_infantry = 1 - } - - winter_bonus = { - harsh_winter = { damage = -10 toughness = -5 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_mounted_samurai_units } - } - - buy_cost = { gold = horse_archers_recruitment_cost } - low_maintenance_cost = { gold = horse_archers_low_maint_cost } - high_maintenance_cost = { gold = horse_archers_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 50 - ai_quality = { - value = @cultural_maa_extra_ai_score - add = 100 #I mean... they're horse archers - } - icon = japanese_horse_archers -} - -warrior_monks = { - type = pikemen - - damage = 22 - toughness = 26 - pursuit = 0 - screen = 20 - - terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 8 } - terraced_hills = { toughness = 8 } - plains = { damage = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_warrior_monk_units } - } - - buy_cost = { - piety = warrior_monks_piety_recruitment_cost - } - low_maintenance_cost = { - piety = warrior_monks_piety_low_maint_cost - } - high_maintenance_cost = { - piety = warrior_monks_piety_high_maint_cost - } - provision_cost = @provisions_cost_infantry_moderate - - fallback_in_hired_troops_if_unlocked = yes - allowed_in_hired_troops = yes - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 20] - add = counter_synergy_ai_weight_pikemen - } - icon = warrior_monks -} - -fire_lancers = { - type = gunpowder - - damage = 40 - toughness = 8 - pursuit = 0 - screen = 0 - - can_recruit = { - gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { has_cultural_parameter = unlock_fire_lancers_units } - } - - terrain_bonus = { - wetlands = { damage = -10 } - floodplains = { damage = -5 } - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = crossbowmen_recruitment_cost } - low_maintenance_cost = { gold = crossbowmen_low_maint_cost } - high_maintenance_cost = { gold = crossbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = counter_synergy_ai_weight_gunpowder - } - - holy_order_fallback = yes - - stack = 100 - hired_stack_size = 50 - - icon = fire_lance -} - -gakgung_archers = { - type = archers - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_gakgung_archers } - } - - damage = 25 - toughness = 8 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 6 } - terraced_hills = { damage = 10 toughness = 6 } - mountains = { damage = 6 toughness = 10 } - forest = { toughness = 4 screen = 4 } - wetlands = { damage = -2 } - } - - counters = { - skirmishers = 1 - heavy_cavalry = 1 - gunpowder = 1 - } - - buy_cost = { gold = gakgung_archers_recruitment_cost } - low_maintenance_cost = { gold = gakgung_archers_low_maint_cost } - high_maintenance_cost = { gold = gakgung_archers_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = gakgung_archers -} - -ballista_elephant = { - type = elephant_cavalry - - damage = 180 - toughness = 75 - pursuit = 30 - screen = 20 - - siege_value = 0.1 - - can_recruit = { - culture ?= { - has_innovation = innovation_elephantry - has_innovation = innovation_advanced_bowmaking - } - NOT = { is_landless_adventurer = yes } - } - - terrain_bonus = { - jungle = { damage = 50 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -50 toughness = -20 } - } - - counters = { - skirmishers = 2 - heavy_infantry = 2 - } - - winter_bonus = { - normal_winter = { damage = -20 toughness = -5 } - harsh_winter = { damage = -40 toughness = -10 } - } - - buy_cost = { gold = ballista_elephant_recruitment_cost } - low_maintenance_cost = { gold = ballista_elephant_low_maint_cost } - high_maintenance_cost = { gold = ballista_elephant_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - stack = 25 - hired_stack_size = 10 - ai_quality = { value = culture_ai_weight_elephants } - icon = ballista_elephant -} - -pesilat_warriors = { - type = skirmishers - - damage = 24 - toughness = 10 - pursuit = 12 - screen = 5 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_pesilat } - } - - terrain_bonus = { - jungle = { toughness = 6 screen = 6 } - terraced_hills = { damage = 6 toughness = 6 } - wetlands = { toughness = 4 screen = 3 } - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = pesilat_warriors_recruitment_cost } - low_maintenance_cost = { gold = pesilat_warriors_low_maint_cost } - high_maintenance_cost = { gold = pesilat_warriors_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = pesilat_warrior -} - -samurai = { - type = heavy_infantry - - damage = 45 - toughness = 25 - pursuit = 12 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_infantry_samurai_units } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - farmlands = { damage = 6 toughness = 4 } - plains = { damage = 6 toughness = 4 } - terraced_hills = { damage = 6 toughness = 4 } - mountains = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - heavy_cavalry = 1 - } - - buy_cost = { gold = samurai_recruitment_cost } - low_maintenance_cost = { gold = samurai_low_maint_cost } - high_maintenance_cost = { gold = samurai_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = samurai -} - -zhanmadao_infantry = { - type = heavy_infantry - - damage = 36 - toughness = 28 - pursuit = 0 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_zhanmadao } - OR = { - vassal_contract_has_flag = celestial_province_military - vassal_contract_has_flag = celestial_province_protectorate - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - farmlands = { damage = 6 toughness = 4 } - plains = { damage = 6 toughness = 4 } - terraced_hills = { damage = 6 toughness = 4 } - } - - counters = { - pikemen = 0.5 - peasant_militia = 1 - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - } - - buy_cost = { gold = zhanmadao_infantry_recruitment_cost } - low_maintenance_cost = { gold = zhanmadao_infantry_low_maint_cost } - high_maintenance_cost = { gold = zhanmadao_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 60 ] - add = counter_synergy_ai_weight_heavy_infantry - } - icon = zhanmadao_infantry -} - -tiefutu = { - type = heavy_cavalry - - damage = 100 - toughness = 40 - pursuit = 15 - screen = 10 - - terrain_bonus = { - plains = { damage = 30 toughness = 5 } - drylands = { damage = 30 } - hills = { damage = -10 } - terraced_hills = { damage = -10 } - mountains = { damage = -50 } - desert_mountains = { damage = -50 } - wetlands = { damage = -80 toughness = -15 pursuit = -10 } - jungle = { damage = -80 toughness = -15 pursuit = -10 } - } - - counters = { - archers = 1 - pikemen = 1 - gunpowder = 1 - } - - winter_bonus = { - normal_winter = { damage = -15 toughness = -5 } - harsh_winter = { damage = -30 toughness = -10 } - } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_tiefutu } - culture = { - has_innovation = innovation_arched_saddle - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - buy_cost = { gold = tiefutu_recruitment_cost } - low_maintenance_cost = { gold = tiefutu_low_maint_cost } - high_maintenance_cost = { gold = tiefutu_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - - icon = tiefutu_cavalry -} - -burenjia = { - type = heavy_infantry - - damage = 32 - toughness = 32 - pursuit = 0 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_burenjia } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - terrain_bonus = { - farmlands = { damage = 5 toughness = 6 } - plains = { damage = 5 toughness = 6 } - terraced_hills = { damage = 5 toughness = 6 } - hills = { damage = 5 toughness = 6 } - } - - counters = { - pikemen = 1 - peasant_militia = 2 - archers = 1.5 - } - - buy_cost = { gold = burenjia_recruitment_cost } - low_maintenance_cost = { gold = burenjia_low_maint_cost } - high_maintenance_cost = { gold = burenjia_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { - value = @[cultural_maa_extra_ai_score + 60 ] - add = counter_synergy_ai_weight_heavy_infantry - } - - icon = burenjia_infantry -} - -rocket_carts = { - type = archers - - damage = 45 - toughness = 12 - pursuit = 0 - screen = 0 - - siege_value = 0.1 - - terrain_bonus = { - farmlands = { damage = 8 toughness = 6 } - plains = { damage = 8 } - hills = { damage = 8 } - terraced_hills = { damage = 8 } - } - - counters = { - pikemen = 0.5 - peasant_militia = 1 - heavy_infantry = 0.5 - } - - buy_cost = { gold = rocket_carts_recruitment_cost } - low_maintenance_cost = { gold = rocket_carts_low_maint_cost } - high_maintenance_cost = { gold = rocket_carts_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 50 - ai_quality = { value = @[cultural_maa_extra_ai_score + 200] } - icon = hwacha -} - - -ballista = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 1 - siege_value = 0.2 - - can_recruit = { - culture = { - has_innovation = innovation_catapult - OR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = ballista_recruitment_cost } - low_maintenance_cost = { gold = ballista_low_maint_cost } - high_maintenance_cost = { gold = ballista_high_maint_cost } - provision_cost = @provisions_cost_special_cheap - - stack = 10 - allowed_in_hired_troops = no - icon = ballista -} - -cloud_ladder = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 2 - siege_value = 0.3 - - can_recruit = { - culture = { - has_innovation = innovation_mangonel - OR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_early_medieval } - } - - buy_cost = { gold = cloud_ladder_recruitment_cost } - low_maintenance_cost = { gold = cloud_ladder_low_maint_cost } - high_maintenance_cost = { gold = cloud_ladder_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 10 - allowed_in_hired_troops = no - icon = cloud_ladder -} - -siege_tower = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 3 - siege_value = 0.4 - - can_recruit = { - culture = { - has_innovation = innovation_trebuchet - OR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_high_medieval } - } - - buy_cost = { gold = siege_tower_recruitment_cost } - low_maintenance_cost = { gold = siege_tower_low_maint_cost } - high_maintenance_cost = { gold = siege_tower_high_maint_cost } - provision_cost = @provisions_cost_special_expensive - - stack = 10 - allowed_in_hired_troops = no - icon = siege_tower -} - -cannon = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 4 - siege_value = 0.6 - - can_recruit = { - culture = { - has_cultural_parameter = unlock_late_medieval_gunpowder_units - OR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_late_medieval } - } - - buy_cost = { gold = cannon_recruitment_cost } - low_maintenance_cost = { gold = cannon_low_maint_cost } - high_maintenance_cost = { gold = cannon_high_maint_cost } - provision_cost = @provisions_cost_special_bankrupting - - stack = 10 - allowed_in_hired_troops = no - icon = cannon -} diff --git a/N3OW/common/on_action/game_start.txt b/N3OW/common/on_action/game_start.txt index fd364bcb..a5f703c2 100644 --- a/N3OW/common/on_action/game_start.txt +++ b/N3OW/common/on_action/game_start.txt @@ -591,7 +591,35 @@ on_game_start = { } } } - religion:christianity_religion = { + religion:eastern_orthodox_religion = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_cathedral_01 + } + } + } + } + religion:catholic_religion = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_cathedral_01 + } + } + } + } + religion:protestant_religion = { every_faith = { every_holy_site = { limit = { @@ -4892,7 +4920,11 @@ on_game_start_after_lobby = { culture = { has_cultural_pillar = heritage_iberian } culture = culture:andalusian } - has_religion = religion:christianity_religion + OR = { + has_religion = religion:eastern_orthodox_religion + has_religion = religion:catholic_religion + has_religion = religion:protestant_religion + } } add_achievement_global_variable_effect = { VARIABLE = started_reconquista_achievement diff --git a/N3OW/common/province_terrain/00_province_terrain.txt b/N3OW/common/province_terrain/00_province_terrain.txt index c06461b7..0e49bad8 100644 --- a/N3OW/common/province_terrain/00_province_terrain.txt +++ b/N3OW/common/province_terrain/00_province_terrain.txt @@ -1777,7 +1777,7 @@ default_coastal_sea=coastal_sea 2060=mountains 2061=mountains 2062=farmlands -2063=hills +2063=mountains 2064=hills 2065=wetlands 2066=wetlands @@ -1931,7 +1931,7 @@ default_coastal_sea=coastal_sea 2214=plains 2215=forest 2216=mountains -2217=mountains +2217=hills 2218=hills 2219=forest 2220=forest @@ -2944,7 +2944,7 @@ default_coastal_sea=coastal_sea 3227=plains 3228=plains 3256=forest -3258=hills +3258=mountains 3266=jungle 3267=jungle 3268=jungle @@ -11970,4 +11970,5 @@ default_coastal_sea=coastal_sea 13275=mountains 13276=mountains 13277=mountains -13278=mountains \ No newline at end of file +13278=mountains +13279=mountains \ No newline at end of file diff --git a/N3OW/common/province_terrain/01_province_properties.txt b/N3OW/common/province_terrain/01_province_properties.txt index affd67a1..63611091 100644 --- a/N3OW/common/province_terrain/01_province_properties.txt +++ b/N3OW/common/province_terrain/01_province_properties.txt @@ -22889,14 +22889,15 @@ winter_severity_bias = 0.30 } ## c_ardeche -# b_viviers -2063 ={ - winter_severity_bias = 0.20 -} -# b_annonay -3258 ={ - winter_severity_bias = 0.20 -} +# b_privas +2063 = {winter_severity_bias = 0.20} +# b_annonay +2217 = {winter_severity_bias = 0.20} +# b_aubenas +2217 = {winter_severity_bias = 0.20} +# b_largentiere +13279 = {winter_severity_bias = 0.20} + ## c_carcassonne # b_carcassonne 2006 ={ diff --git a/N3OW/common/religion/doctrines/00_1_neow_universal_tolerance_doctrines.txt b/N3OW/common/religion/doctrines/00_1_neow_universal_tolerance_doctrines.txt index bb74dc94..5abe499e 100644 --- a/N3OW/common/religion/doctrines/00_1_neow_universal_tolerance_doctrines.txt +++ b/N3OW/common/religion/doctrines/00_1_neow_universal_tolerance_doctrines.txt @@ -9,6 +9,17 @@ religion_tag = novelist_religion #Protestant religion_tag = protestant_religion + + ### Esoterics + #Wiccans + religion_tag = wicca_religion + + ### Pagans + #Druidics + religion_tag = druidic_religion + + # Temp measure before religion doctrines set up for religions w/ PotB access + has_doctrine = special_doctrine_people_of_the_book } } diff --git a/N3OW/common/religion/doctrines/30_core_tenets.txt b/N3OW/common/religion/doctrines/30_core_tenets.txt index a5cc649c..fbdfca16 100644 --- a/N3OW/common/religion/doctrines/30_core_tenets.txt +++ b/N3OW/common/religion/doctrines/30_core_tenets.txt @@ -4200,7 +4200,7 @@ limit = { has_doctrine = pagan_hostility_doctrine religion = religion:buddhism_religion - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:dualism_religion } value = faith_tenet_cost_high diff --git a/N3OW/common/religion/religions/00_buddhism.txt b/N3OW/common/religion/religions/00_buddhism.txt index 82a42631..9a9b1d66 100644 --- a/N3OW/common/religion/religions/00_buddhism.txt +++ b/N3OW/common/religion/religions/00_buddhism.txt @@ -800,5 +800,4 @@ doctrine = special_doctrine_immaterial_harmony } } - } } diff --git a/N3OW/common/religion/religions/NEOW_catholic.txt b/N3OW/common/religion/religions/NEOW_catholic.txt new file mode 100644 index 00000000..257b1818 --- /dev/null +++ b/N3OW/common/religion/religions/NEOW_catholic.txt @@ -0,0 +1,1240 @@ +catholic_religion = { + family = rf_abrahamic + + doctrine_background_icon = core_tenet_banner_christian.dds + doctrine = abrahamic_hostility_doctrine + + #Main Group | placeholder + doctrine = doctrine_spiritual_head + doctrine = doctrine_gender_equal + doctrine = doctrine_pluralism_righteous + doctrine = doctrine_theocracy_temporal + + #Marriage | placeholder + doctrine = doctrine_monogamy + doctrine = doctrine_divorce_approval + doctrine = doctrine_bastardry_legitimization + doctrine = doctrine_consanguinity_restricted + + #Crimes | placeholder + doctrine = doctrine_homosexuality_shunned + doctrine = doctrine_adultery_men_shunned + doctrine = doctrine_adultery_women_crime + doctrine = doctrine_kinslaying_close_kin_crime + doctrine = doctrine_deviancy_crime + doctrine = doctrine_witchcraft_crime + + #Clerical Functions | placeholder + doctrine = doctrine_clerical_function_taxation + doctrine = doctrine_clerical_gender_male_only + doctrine = doctrine_clerical_marriage_disallowed + doctrine = doctrine_clerical_succession_spiritual_fixed_appointment + + #Allow pilgrimages | placeholder + doctrine = doctrine_pilgrimage_encouraged + + #Funeral tradition | placeholder + doctrine = doctrine_funeral_stoic + + #Coronation tradition + doctrine = doctrine_no_anointment + + #Special/Syncretic target doctrines + doctrine = special_doctrine_is_christian_faith + + traits = { + virtues = { forgiving compassionate chaste } + sins = { vengeful sadistic lustful } + } + + reserved_male_names = { #these might be alright? + Andrew Antoninus Bartolomeus Benedict Christian Christopher Clement Constantine David Demetrius Eustace George Gregory + Hans Isaac Joakim Jacob John Jordan Joseph Laurence Magnus Marcus Martin Matthew Michael Nicholas Patrick Paul Peter Philip + Salvador Samuel Sebastian Simon Stephen Thomas Abraham Alexander Daniel Job Joshua Cyrus Luke Zachariah + } + reserved_female_names = { #these might be alright? + Anna Beatrice Benedicta Brigid Catherine Cecilia Christina Clementia Constance Dorothy Elisabeth Joan Judith Juliana Helen + Magdalena Margaret Maria Marine Patricia Philippa Rachel Sarah Sophia Stephania + } + + custom_faith_icons = { + custom_faith_1 custom_faith_2 custom_faith_3 custom_faith_4 custom_faith_5 custom_faith_6 custom_faith_7 custom_faith_8 custom_faith_9 custom_faith_10 dualism_custom_1 zoroastrian_custom_1 zoroastrian_custom_2 buddhism_custom_1 buddhism_custom_2 buddhism_custom_3 buddhism_custom_4 taoism_custom_1 yazidi_custom_1 sunni_custom_2 sunni_custom_3 sunni_custom_4 muhakkima_1 muhakkima_2 muhakkima_4 muhakkima_5 muhakkima_6 judaism_custom_1 custom_faith_fp1_fenrir custom_faith_fp1_irminsul custom_faith_fp1_jormungandr custom_faith_fp1_odins_ravens custom_faith_fp1_runestone_moon custom_faith_fp1_thors_hammer custom_faith_fp1_valknut custom_faith_fp1_yggdrasil custom_faith_boromian_circles custom_faith_lotus custom_faith_aum_tibetan custom_faith_pentagram custom_faith_pentagram_inverted custom_faith_burning_bush custom_faith_allah custom_faith_gankyil custom_faith_eye_of_providence custom_faith_dove custom_faith_ichthys custom_faith_lamb custom_faith_black_sheep custom_faith_ankh custom_faith_chi_rho custom_faith_hamsa custom_faith_cool_s + } + + holy_order_names = { #placeholder + { name = "holy_order_knights_of_the_chalice" } + { name = "holy_order_order_of_the_holy_communion" } + { name = "holy_order_knights_of_the_first_gospel" } + { name = "holy_order_guardians_of_the_shroud" } + { name = "holy_order_knights_of_the_reliquary" } + { name = "holy_order_warriors_of_the_cross" } + { name = "holy_order_christian" coat_of_arms = "ho_christian" } + } + + holy_order_maa = { teutonic_knights } #placeholder + + localization = { + #HighGod | placeholder + HighGodName = christianity_high_god_name + HighGodName2 = christianity_high_god_name_2 + HighGodNamePossessive = christianity_high_god_name_possessive + HighGodNameSheHe = CHARACTER_SHEHE_HE + HighGodHerselfHimself = CHARACTER_HIMSELF + HighGodHerHis = CHARACTER_HERHIS_HIS + HighGodNameAlternate = christianity_high_god_name_alternate + HighGodNameAlternatePossessive = christianity_high_god_name_alternate_possessive + + #Creator | placeholder + CreatorName = christianity_creator_god_name + CreatorNamePossessive = christianity_creator_god_name_possessive + CreatorSheHe = CHARACTER_SHEHE_HE + CreatorHerHis = CHARACTER_HERHIS_HIS + CreatorHerHim = CHARACTER_HERHIM_HIM + + #HealthGod | placeholder + HealthGodName = christianity_health_god_name + HealthGodNamePossessive = christianity_health_god_name_possessive + HealthGodSheHe = CHARACTER_SHEHE_HE + HealthGodHerHis = CHARACTER_HERHIS_HIS + HealthGodHerHim = CHARACTER_HERHIM_HIM + + #FertilityGod | placeholder + FertilityGodName = christianity_fertility_god_name + FertilityGodNamePossessive = christianity_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_HE + FertilityGodHerHis = CHARACTER_HERHIS_HIS + FertilityGodHerHim = CHARACTER_HERHIM_HIM + + #WealthGod | placeholder + WealthGodName = christianity_wealth_god_name + WealthGodNamePossessive = christianity_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod | placeholder + HouseholdGodName = christianity_household_god_name + HouseholdGodNamePossessive = christianity_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #FateGod | placeholder + FateGodName = christianity_fate_god_name + FateGodNamePossessive = christianity_fate_god_name_possessive + FateGodSheHe = CHARACTER_SHEHE_HE + FateGodHerHis = CHARACTER_HERHIS_HIS + FateGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod | placeholder + KnowledgeGodName = christianity_knowledge_god_name + KnowledgeGodNamePossessive = christianity_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_HE + KnowledgeGodHerHis = CHARACTER_HERHIS_HIS + KnowledgeGodHerHim = CHARACTER_HERHIM_HIM + + #WarGod | placeholder + WarGodName = christianity_war_god_name + WarGodNamePossessive = christianity_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #TricksterGod | placeholder + TricksterGodName = christianity_trickster_god_name + TricksterGodNamePossessive = christianity_trickster_god_name_possessive + TricksterGodSheHe = CHARACTER_SHEHE_HE + TricksterGodHerHis = CHARACTER_HERHIS_HIS + TricksterGodHerHim = CHARACTER_HERHIM_HIM + + #NightGod | placeholder + NightGodName = christianity_night_god_name + NightGodNamePossessive = christianity_night_god_name_possessive + NightGodSheHe = CHARACTER_SHEHE_HE + NightGodHerHis = CHARACTER_HERHIS_HIS + NightGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod | placeholder + WaterGodName = christianity_water_god_name + WaterGodNamePossessive = christianity_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + + PantheonTerm = christianity_high_god_name + PantheonTerm2 = christianity_high_god_name_2 + PantheonTerm3 = christianity_high_god_name_3 + PantheonTermHasHave = pantheon_term_has + GoodGodNames = { + christianity_high_god_name + christianity_high_god_name_alternate + chistianity_good_god_jesus + chistianity_good_god_christ + } + DevilName = christianity_devil_name + DevilNamePossessive = christianity_devil_name_possessive + DevilSheHe = CHARACTER_SHEHE_HE + DevilHerHis = CHARACTER_HERHIS_HIS + DevilHerHis = CHARACTER_HERHIS_HIS + DevilHerselfHimself = CHARACTER_HIMSELF + EvilGodNames = { + christianity_devil_name + christianity_evil_god_lucifer + christianity_evil_god_beelzebub + christianity_evil_god_mephistopheles + } + HouseOfWorship = christianity_house_of_worship + HouseOfWorship2 = christianity_house_of_worship_2 + HouseOfWorship3 = christianity_house_of_worship_3 + HouseOfWorshipPlural = christianity_house_of_worship_plural + ReligiousSymbol = christianity_religious_symbol + ReligiousSymbol2 = christianity_religious_symbol_2 + ReligiousSymbol3 = christianity_religious_symbol_3 + ReligiousText = christianity_religious_text + ReligiousText2 = christianity_religious_text_2 + ReligiousText3 = christianity_religious_text_3 + ReligiousHeadName = christianity_religious_head_title + ReligiousHeadTitleName = christianity_religious_head_title_name + DevoteeMale = christianity_devotee_male + DevoteeMalePlural = christianity_devotee_male_plural + DevoteeFemale = christianity_devotee_female + DevoteeFemalePlural = christianity_devotee_female_plural + DevoteeNeuter = christianity_devotee_neuter + DevoteeNeuterPlural = christianity_devotee_neuter_plural + PriestMale = christianity_priest_male + PriestMalePlural = christianity_priest_male_plural + PriestFemale = christianity_priest_male + PriestFemalePlural = christianity_priest_male_plural + PriestNeuter = christianity_priest_male + PriestNeuterPlural = christianity_priest_male_plural + AltPriestTermPlural = christianity_priest_alternate_plural + BishopMale = christianity_bishop + BishopMalePlural = christianity_bishop_plural + BishopFemale = christianity_bishop + BishopFemalePlural = christianity_bishop_plural + BishopNeuter = christianity_bishop + BishopNeuterPlural = christianity_bishop_plural + DivineRealm = christianity_positive_afterlife + DivineRealm2 = christianity_positive_afterlife_2 + DivineRealm3 = christianity_positive_afterlife_3 + PositiveAfterLife = christianity_positive_afterlife + PositiveAfterLife2 = christianity_positive_afterlife_2 + PositiveAfterLife3 = christianity_positive_afterlife_3 + NegativeAfterLife = christianity_negative_afterlife + NegativeAfterLife2 = christianity_negative_afterlife_2 + NegativeAfterLife3 = christianity_negative_afterlife_3 + DeathDeityName = christianity_death_deity_name + DeathDeityNamePossessive = christianity_death_deity_name_possessive + DeathDeitySheHe = CHARACTER_SHEHE_HE + DeathDeityHerHis = CHARACTER_HERHIS_HIS + DeathDeityHerHim = CHARACTER_HERHIM_HIM + WitchGodName = christianity_witchgodname_the_horned_god + WitchGodNamePossessive = christianity_witchgodname_the_horned_god_possessive + WitchGodHerHis = CHARACTER_HERHIS_HIS + WitchGodSheHe = CHARACTER_SHEHE_HE + WitchGodHerHim = CHARACTER_HERHIM_HIM + WitchGodMistressMaster = master + WitchGodMotherFather = father + + + GHWName = ghw_crusade + GHWNamePlural = ghw_crusades + + } + + piety_icon_group = "christian" + + faiths = { + orleaniste = { + color = { 229 114 0 } + icon = orleaniste + + # religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_people_of_the_book + + doctrine = doctrine_gender_female_dominated + doctrine = doctrine_pluralism_fundamentalist + doctrine = doctrine_homosexuality_accepted + + #Tenets | placeholder + doctrine = tenet_false_conversion_sanction + doctrine = tenet_armed_pilgrimages + doctrine = tenet_unrelenting_faith + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + sebastianist = { + color = { 25 50 127 } + icon = sebastianist + + # religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_people_of_the_book + + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_armed_pilgrimages + doctrine = tenet_unrelenting_faith + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + celtic = { + color = { 188 179 75 } + icon = celtic + + religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_roman_rite + + doctrine = doctrine_bastardry_none + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_legalism + doctrine = tenet_monasticism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + sevillian = { + color = { 128 204 229 } + icon = sevillian + + religious_head = k_sevillian_papacy + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = toledo_mozarabic + holy_site = santiago + holy_site = cordoba + holy_site = cartagena + + #Special Tolerance | placeholder + doctrine = special_doctrine_sevillian_rite + + + #Tenets | placeholder + doctrine = tenet_communion + doctrine = tenet_armed_pilgrimages + doctrine = tenet_monasticism + + #Doctrines + doctrine = doctrine_gender_male_dominated + doctrine = doctrine_pluralism_fundamentalist + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + roman_catholic = { + color = { 204 198 136 } + icon = NEOW_catholic + + religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_roman_rite + + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_armed_pilgrimages + doctrine = tenet_monasticism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + luminarian = { + color = { 229 225 206 } + icon = luminarian + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_independent_catholic + + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_communal_possessions + doctrine = tenet_pacifism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + penitente = { + color = { 204 0 16 } + icon = penitente + + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_incorruptible_dogma + + #Tenets | placeholder + doctrine = tenet_pacifism + doctrine = tenet_exaltation_of_pain + doctrine = tenet_unrelenting_faith + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + illuminated = { + color = { 204 198 136 } + icon = illuminated + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_incorruptible_dogma + + #Tenets | placeholder + doctrine = tenet_sacred_shadows + doctrine = tenet_armed_pilgrimages + doctrine = tenet_esotericism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + fraticelli = { + color = { 204 198 136 } + icon = neo_fraticelli + + #religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_incorruptible_dogma + + #Tenets | placeholder + doctrine = tenet_asceticism + doctrine = tenet_vows_of_poverty + doctrine = tenet_aniconism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + cadaverist = { + color = { 204 198 136 } + icon = cadaverist + + #religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_incorruptible_dogma + + #Tenets | placeholder + doctrine = tenet_ancestor_worship + doctrine = tenet_armed_pilgrimages + doctrine = tenet_pentarchy + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + teutonic = { + color = { 211 214 208 } + icon = NEOW_teutonic + + religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_roman_rite + + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_unrelenting_faith + doctrine = tenet_monasticism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + soleil_royal = { + color = { 221 170 0 } + icon = soleil_royal + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_religion_fallback + + #Tenets | placeholder + doctrine = tenet_sun_worship + doctrine = tenet_armed_pilgrimages + doctrine = tenet_legalism + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + iberian = { + color = { 163 204 122 } + icon = NEOW_iberian + + religious_head = k_papal_state + + graphical_faith = "catholic_gfx" + #placeholder holy sites + # Uncomment once 0.3 starts being worked on # holy_site = jerusalem + holy_site = rome + holy_site = cologne + holy_site = santiago + holy_site = kent + #holy_site = segrada_familia + + #Special Tolerance | placeholder + doctrine = special_doctrine_roman_rite + + #Tenets | placeholder + doctrine = tenet_catholic_communion + doctrine = tenet_armed_pilgrimages + doctrine = tenet_adaptive + + holy_order_names = { #placeholder + { name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" } + { name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" } + { name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" } + { name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" } + { name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" } + { name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" } + } + + localization = { # placeholder + #FertilityGod + FertilityGodName = west_christian_fertility_god_name + FertilityGodNamePossessive = west_christian_fertility_god_name_possessive + FertilityGodSheHe = CHARACTER_SHEHE_SHE + FertilityGodHerHis = CHARACTER_HERHIS_HER + FertilityGodHerHim = CHARACTER_HERHIM_HER + + #WealthGod + WealthGodName = west_christian_wealth_god_name + WealthGodNamePossessive = west_christian_wealth_god_name_possessive + WealthGodSheHe = CHARACTER_SHEHE_HE + WealthGodHerHis = CHARACTER_HERHIS_HIS + WealthGodHerHim = CHARACTER_HERHIM_HIM + + #HouseholdGod + HouseholdGodName = west_christian_household_god_name + HouseholdGodNamePossessive = west_christian_household_god_name_possessive + HouseholdGodSheHe = CHARACTER_SHEHE_HE + HouseholdGodHerHis = CHARACTER_HERHIS_HIS + HouseholdGodHerHim = CHARACTER_HERHIM_HIM + + #KnowledgeGod + KnowledgeGodName = west_christian_knowledge_god_name + KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive + KnowledgeGodSheHe = CHARACTER_SHEHE_SHE + KnowledgeGodHerHis = CHARACTER_HERHIS_HER + KnowledgeGodHerHim = CHARACTER_HERHIM_HER + + #WarGod + WarGodName = west_christian_war_god_name + WarGodNamePossessive = west_christian_war_god_name_possessive + WarGodSheHe = CHARACTER_SHEHE_HE + WarGodHerHis = CHARACTER_HERHIS_HIS + WarGodHerHim = CHARACTER_HERHIM_HIM + + #WaterGod + WaterGodName = west_christian_water_god_name + WaterGodNamePossessive = west_christian_water_god_name_possessive + WaterGodSheHe = CHARACTER_SHEHE_HE + WaterGodHerHis = CHARACTER_HERHIS_HIS + WaterGodHerHim = CHARACTER_HERHIM_HIM + } + } + } +} diff --git a/N3OW/common/religion/religions/NEOW_europeanist.txt b/N3OW/common/religion/religions/NEOW_europeanist.txt index ef5a9a6a..c6e18ecf 100644 --- a/N3OW/common/religion/religions/NEOW_europeanist.txt +++ b/N3OW/common/religion/religions/NEOW_europeanist.txt @@ -245,6 +245,7 @@ holy_site = luxembourg #Special Tolerance | placeholder + doctrine = special_doctrine_people_of_the_book #Tenets | placeholder doctrine = core_tenet_belle_epoque @@ -390,7 +391,7 @@ #holy_site = segrada_familia #Special Tolerance | placeholder - #doctrine = special_doctrine_ecumenical_christian + doctrine = special_doctrine_people_of_the_book #Tenets | placeholder doctrine = tenet_adaptive diff --git a/N3OW/common/script_values/02_religion_values.txt b/N3OW/common/script_values/02_religion_values.txt index 318c49f6..b683ae60 100644 --- a/N3OW/common/script_values/02_religion_values.txt +++ b/N3OW/common/script_values/02_religion_values.txt @@ -691,7 +691,11 @@ great_holy_war_target_kingdom_weight = { # Christian heartlands if = { limit = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } OR = { AND = { # Catholic sphere. @@ -732,7 +736,11 @@ great_holy_war_target_kingdom_weight = { # Christian frontier else_if = { limit = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } OR = { AND = { # Shared Orthodox/Armenian sphere. @@ -801,7 +809,11 @@ great_holy_war_target_kingdom_weight = { # Christian fringe else_if = { limit = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } OR = { AND = { scope:the_faith = { not_non_catholic_standard_christian_faith_trigger = yes } @@ -833,7 +845,7 @@ great_holy_war_target_kingdom_weight = { limit = { AND = { scope:the_faith = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } not_non_catholic_standard_christian_faith_trigger = yes } title_capital_county.title_province = { geographical_region = ghw_region_baltic } @@ -1850,7 +1862,13 @@ great_holy_war_target_kingdom_weight = { else = { # Christianity if = { - limit = { scope:the_faith.religion = religion:christianity_religion } + limit = { + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } + } if = { limit = { title_capital_county = { @@ -2254,7 +2272,13 @@ great_holy_war_target_kingdom_weight = { else = { # Christianity if = { - limit = { scope:the_faith.religion = religion:christianity_religion } + limit = { + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } + } if = { limit = { title_capital_county = { @@ -2658,7 +2682,13 @@ great_holy_war_target_kingdom_weight = { else = { # Christianity if = { - limit = { scope:the_faith.religion = religion:christianity_religion } + limit = { + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } + } if = { limit = { title_capital_county = { @@ -3044,7 +3074,11 @@ great_holy_war_target_kingdom_weight = { # Weigh down certain areas slightly if = { limit = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } # Shared Catholic/Orthodox sphere. scope:the_faith = { OR = { @@ -3061,7 +3095,11 @@ great_holy_war_target_kingdom_weight = { } else_if = { limit = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } # Shared Catholic/Orthodox sphere. scope:the_faith = { OR = { @@ -3104,7 +3142,11 @@ great_holy_war_target_kingdom_weight = { limit = { # Belongs to a Christian or Jewish religion. OR = { - scope:the_faith.religion = religion:christianity_religion + OR = { + scope:the_faith.religion = religion:eastern_orthodox_religion + scope:the_faith.religion = religion:catholic_religion + scope:the_faith.religion = religion:protestant_religion + } scope:the_faith.religion = religion:judaism_religion } # Not a non-Catholic standard Christian faith. @@ -4517,7 +4559,7 @@ great_holy_war_target_kingdom_weight_simplified = { limit = { AND = { scope:the_faith = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } not_non_catholic_standard_christian_faith_trigger = yes } title_capital_county.title_province = { geographical_region = ghw_region_baltic } diff --git a/N3OW/common/scripted_effects/00_major_decisions_scripted_effects.txt b/N3OW/common/scripted_effects/00_major_decisions_scripted_effects.txt index e484aca5..54661319 100644 --- a/N3OW/common/scripted_effects/00_major_decisions_scripted_effects.txt +++ b/N3OW/common/scripted_effects/00_major_decisions_scripted_effects.txt @@ -710,7 +710,37 @@ mend_great_schism_scripted_effect = { } trigger_event = roman_restoration.0102 } - religion:christianity_religion = { + religion:eastern_orthodox_religion = { + every_faith = { #All main branches of Christianity that were considered Ecumenical are now heresies. + custom = every_ecumenical_christian_faith.tt + limit = { + this.religion = root.faith.religion + has_doctrine = special_doctrine_ecumenical_christian + this != root.faith + } + remove_doctrine = special_doctrine_ecumenical_christian + change_fervor = { + value = -25 + desc = fervor_loss_mended_schism + } + } + } + religion:catholic_religion = { + every_faith = { #All main branches of Christianity that were considered Ecumenical are now heresies. + custom = every_ecumenical_christian_faith.tt + limit = { + this.religion = root.faith.religion + has_doctrine = special_doctrine_ecumenical_christian + this != root.faith + } + remove_doctrine = special_doctrine_ecumenical_christian + change_fervor = { + value = -25 + desc = fervor_loss_mended_schism + } + } + } + religion:protestant_religion = { every_faith = { #All main branches of Christianity that were considered Ecumenical are now heresies. custom = every_ecumenical_christian_faith.tt limit = { diff --git a/N3OW/common/scripted_triggers/03_fp2_scripted_triggers.txt b/N3OW/common/scripted_triggers/03_fp2_scripted_triggers.txt index 5878b2a7..c67e96ed 100644 --- a/N3OW/common/scripted_triggers/03_fp2_scripted_triggers.txt +++ b/N3OW/common/scripted_triggers/03_fp2_scripted_triggers.txt @@ -614,7 +614,7 @@ struggle_can_access_unlocks_bargain_fealty_interaction_trigger = { # Multi-File Event Triggers fp2_lyonese_monk_0002_papal_hof_trigger = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } exists = faith.religious_head faith.religious_head_title = title:k_papal_state } diff --git a/N3OW/common/scripted_triggers/07_frankokratia_triggers.txt b/N3OW/common/scripted_triggers/07_frankokratia_triggers.txt index e156c8f5..6269dfb1 100644 --- a/N3OW/common/scripted_triggers/07_frankokratia_triggers.txt +++ b/N3OW/common/scripted_triggers/07_frankokratia_triggers.txt @@ -9,7 +9,7 @@ ep3_frankokratia_ghw_trigger = { #Byzantine emperor is Christian, but not Catholic title:e_byzantium.holder.faith = { NOT = { this = faith:catholic } - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } trigger_if = { limit = { @@ -21,7 +21,7 @@ ep3_frankokratia_ghw_trigger = { title:e_byzantium.holder.primary_title = { state_faith = { NOT = { this = faith:catholic } - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } } diff --git a/N3OW/common/scripted_triggers/10_ach_scripted_triggers.txt b/N3OW/common/scripted_triggers/10_ach_scripted_triggers.txt index c784ee54..2e197fb6 100644 --- a/N3OW/common/scripted_triggers/10_ach_scripted_triggers.txt +++ b/N3OW/common/scripted_triggers/10_ach_scripted_triggers.txt @@ -119,7 +119,9 @@ coronation_proper_artifact_crown_trigger = { OR = { this = religion:baltic_religion this = religion:bon_religion - this = religion:christianity_religion + this = religion:eastern_orthodox_religion + this = religion:catholic_religion + this = religion:protestant_religion this = religion:dualism_religion this = religion:hellenism_religion this = religion:judaism_religion diff --git a/N3OW/events/artifacts/historical_artifacts_events.txt b/N3OW/events/artifacts/historical_artifacts_events.txt index 7807d5bf..23bb3f19 100644 --- a/N3OW/events/artifacts/historical_artifacts_events.txt +++ b/N3OW/events/artifacts/historical_artifacts_events.txt @@ -47,7 +47,11 @@ historical_artifacts.0023 = { count = 6 random_character_with_royal_court = { limit = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } NOT = { has_character_flag = seeded_relic } } create_artifact_pedestal_christian_relic_effect_hist = { OWNER = this } @@ -418,7 +422,11 @@ historical_artifacts.0023 = { # We exclude kings'n'emperors so the Excaliburs scatter a little better. if = { limit = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } highest_held_title_tier <= tier_duchy } add_to_list = potential_excalibur_holders_list @@ -431,7 +439,11 @@ historical_artifacts.0023 = { # We exclude kings'n'emperors so the Excaliburs scatter a little better. if = { limit = { - faith.religion = religion:christianity_religion + OR = { + faith.religion = religion:eastern_orthodox_religion + faith.religion = religion:catholic_religion + faith.religion = religion:protestant_religion + } highest_held_title_tier <= tier_duchy } add_to_list = potential_excalibur_holders_list diff --git a/N3OW/gfx/coat_of_arms/colored_emblems/NEOW_coa_designer_emblems.txt b/N3OW/gfx/coat_of_arms/colored_emblems/NEOW_coa_designer_emblems.txt index d5382239..2eaae23e 100644 --- a/N3OW/gfx/coat_of_arms/colored_emblems/NEOW_coa_designer_emblems.txt +++ b/N3OW/gfx/coat_of_arms/colored_emblems/NEOW_coa_designer_emblems.txt @@ -70,6 +70,7 @@ NEOW_ce_cross_burgundian.dds = { colors = 1 category = crosses_and_knots } NEOW_ce_cross_camargue.dds = { colors = 1 category = crosses_and_knots } NEOW_ce_cross_carolignian.dds = { colors = 2 category = crosses_and_knots } NEOW_ce_cross_nordic.dds = { colors = 2 category = crosses_and_knots } +NEOW_ce_celtic_union.dds = { colors = 2 category = crosses_and_knots } ###FAITHS NEOW_ce_gondor_star.dds = { colors = 1 category = faiths } @@ -92,6 +93,7 @@ NEOW_ce_arnor_sceptre.dds = { colors = 1 category = manmade } NEOW_ce_bishops_mitre.dds = { colors = 3 category = manmade } NEOW_ce_bohemia_crown.dds = { colors = 3 category = manmade } NEOW_ce_bosphorus.dds = { colors = 1 category = manmade } +NEOW_ce_bridge_3.dds = { colors = 1 category = manmade } NEOW_ce_crown_french_closed.dds = { colors = 2 category = manmade } NEOW_ce_crown_koln.dds = { colors = 2 category = manmade } NEOW_ce_crown_koln_imperial.dds = { colors = 3 category = manmade } diff --git a/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt b/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt index 66d7a423..cc19ea18 100644 --- a/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt +++ b/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt @@ -36,7 +36,7 @@ character_view_bg = { trigger = { is_alive = no OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -54,7 +54,7 @@ character_view_bg = { trigger = { is_alive = no - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } primary_title = title:e_byzantium } } @@ -64,7 +64,7 @@ character_view_bg = { trigger = { is_alive = no - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } @@ -8640,7 +8640,7 @@ character_view_bg = { trigger = { should_use_temple_character_background_trigger = yes OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -8659,7 +8659,7 @@ character_view_bg = { trigger = { should_use_temple_character_background_trigger = yes OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -8680,7 +8680,7 @@ character_view_bg = { primary_spouse ?= { should_use_temple_character_background_trigger = yes OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -8694,7 +8694,7 @@ character_view_bg = { betrothed ?= { should_use_temple_character_background_trigger = yes OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -8710,7 +8710,7 @@ character_view_bg = { liege ?= { should_use_temple_character_background_trigger = yes OR = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { @@ -8735,7 +8735,7 @@ character_view_bg = { trigger = { should_use_temple_character_background_trigger = yes - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } @@ -8744,7 +8744,7 @@ character_view_bg = { trigger = { should_use_temple_character_background_trigger = yes - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } } @@ -8756,19 +8756,19 @@ character_view_bg = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } betrothed ?= { should_use_temple_character_background_trigger = yes - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } } @@ -11528,12 +11528,12 @@ character_religion_interior = { # Christianity texture = { - trigger = { religion = religion:christianity_religion } + trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "event_scenes/church.dds" } environment = { - trigger = { religion = religion:christianity_religion } + trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "environment_event_church" } @@ -11805,12 +11805,12 @@ religion_interior = { # Christianity texture = { - trigger = { religion = religion:christianity_religion } + trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "event_scenes/church.dds" } environment = { - trigger = { religion = religion:christianity_religion } + trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "environment_event_church" } @@ -11876,7 +11876,7 @@ religion_interior = { religion_holding = { texture = { trigger = { - religion = religion:christianity_religion + OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } NOT = { faith = faith:nestorian } @@ -12147,7 +12147,7 @@ title_holding = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } - faith.religion = religion:christianity_religion + faith.OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = "holding_types/temple_christian.dds" diff --git a/N3OW/gfx/map/map_object_data/activities.txt b/N3OW/gfx/map/map_object_data/activities.txt index e5ee68a3..a579a941 100644 --- a/N3OW/gfx/map/map_object_data/activities.txt +++ b/N3OW/gfx/map/map_object_data/activities.txt @@ -67787,5 +67787,11 @@ rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/building_locators.txt b/N3OW/gfx/map/map_object_data/building_locators.txt index 84599d38..43a2ea70 100644 --- a/N3OW/gfx/map/map_object_data/building_locators.txt +++ b/N3OW/gfx/map/map_object_data/building_locators.txt @@ -9913,8 +9913,8 @@ } { id=2063 - position={ 1185.077637 0.000000 2740.085449 } - rotation={ -0.000000 -0.469259 -0.000000 -0.883060 } + position={ 1197.321045 0.000000 2746.493896 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } { @@ -10837,8 +10837,8 @@ } { id=2217 - position={ 1162.077637 0.000000 2740.085449 } - rotation={ -0.000000 -0.580496 -0.000000 0.814263 } + position={ 1201.259766 0.000000 2779.274902 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } { @@ -16675,8 +16675,8 @@ } { id=3258 - position={ 1194.077637 0.000000 2775.085449 } - rotation={ -0.000000 -0.999781 -0.000000 0.020903 } + position={ 1187.098511 0.000000 2732.436035 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } { @@ -52543,7 +52543,7 @@ } { id=9648 - position={ 435.077637 0.000000 3370.085571 } + position={ 435.077637 0.000000 3370.085449 } rotation={ 0.000000 0.400196 0.000000 0.916429 } scale={ 1.000000 1.000000 1.000000 } } @@ -52597,7 +52597,7 @@ } { id=9657 - position={ 575.077637 0.000000 3604.085571 } + position={ 575.077637 0.000000 3604.085449 } rotation={ 0.000000 0.790032 0.000000 -0.613065 } scale={ 1.000000 1.000000 1.000000 } } @@ -52624,7 +52624,7 @@ position={ 824.077637 0.000000 3120.085449 } rotation={ 0.000000 0.440934 0.000000 0.897540 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9664 position={ 798.077637 0.000000 3142.085449 } @@ -52648,7 +52648,7 @@ position={ 600.077637 0.000000 3540.085449 } rotation={ 0.000000 0.440934 0.000000 0.897540 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9668 position={ 650.077637 0.000000 3526.085449 } @@ -52660,13 +52660,13 @@ position={ 575.077637 0.000000 3570.085449 } rotation={ 0.000000 0.099425 0.000000 -0.995045 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9670 position={ 590.077637 0.000000 3582.085449 } rotation={ 0.000000 0.099425 0.000000 -0.995045 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9671 position={ 585.077637 0.000000 3543.085449 } @@ -52678,7 +52678,7 @@ position={ 614.077637 0.000000 3600.085449 } rotation={ 0.000000 0.711894 0.000000 0.702287 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9673 position={ 644.077637 0.000000 3602.085449 } @@ -52699,22 +52699,22 @@ } { id=9676 - position={ 552.077637 0.000000 3524.085571 } + position={ 552.077637 0.000000 3524.085449 } rotation={ 0.000000 0.455445 0.000000 0.890264 } scale={ 1.000000 1.000000 1.000000 } } { id=9677 - position={ 583.077637 0.000000 3524.085571 } + position={ 583.077637 0.000000 3524.085449 } rotation={ 0.000000 0.455445 0.000000 0.890264 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9678 - position={ 500.077637 0.000000 3517.085571 } + position={ 500.077637 0.000000 3517.085449 } rotation={ 0.000000 0.455445 0.000000 0.890264 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9679 position={ 636.077637 0.000000 3479.085449 } @@ -52726,10 +52726,10 @@ position={ 594.077637 0.000000 3419.085449 } rotation={ 0.000000 0.999892 0.000000 0.014724 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9681 - position={ 573.077637 0.000000 3467.085571 } + position={ 573.077637 0.000000 3467.085449 } rotation={ 0.000000 0.935039 0.000000 -0.354546 } scale={ 1.000000 1.000000 1.000000 } } @@ -52984,7 +52984,7 @@ position={ 823.077637 0.000000 3408.085449 } rotation={ 0.000000 0.440934 0.000000 0.897540 } scale={ 1.000000 1.000000 1.000000 } - } + } { id=9724 position={ 843.077637 0.000000 3377.085449 } @@ -53215,7 +53215,7 @@ } { id=9762 - position={ 1355.077637 0.000000 3055.085571 } + position={ 1355.077637 0.000000 3055.085449 } rotation={ 0.000000 0.466486 0.000000 -0.884528 } scale={ 1.000000 1.000000 1.000000 } } @@ -53341,13 +53341,13 @@ } { id=9783 - position={ 1373.077637 0.000000 2929.085571 } + position={ 1373.077637 0.000000 2929.085449 } rotation={ 0.000000 0.956689 0.000000 0.291111 } scale={ 1.000000 1.000000 1.000000 } } { id=9784 - position={ 1394.077637 0.000000 2933.085571 } + position={ 1394.077637 0.000000 2933.085449 } rotation={ 0.000000 0.315154 0.000000 -0.949041 } scale={ 1.000000 1.000000 1.000000 } } @@ -67931,5 +67931,11 @@ rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 1175.083618 0.000000 2729.641113 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/combat_locators.txt b/N3OW/gfx/map/map_object_data/combat_locators.txt index ba2629d9..40a2b120 100644 --- a/N3OW/gfx/map/map_object_data/combat_locators.txt +++ b/N3OW/gfx/map/map_object_data/combat_locators.txt @@ -72389,5 +72389,11 @@ game_object_locator={ rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/other_stack_locators.txt b/N3OW/gfx/map/map_object_data/other_stack_locators.txt index 2d232c58..aa2dbeed 100644 --- a/N3OW/gfx/map/map_object_data/other_stack_locators.txt +++ b/N3OW/gfx/map/map_object_data/other_stack_locators.txt @@ -53520,5 +53520,11 @@ rotation={ -0.000000 0.261220 -0.000000 0.965279 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/player_stack_locators.txt b/N3OW/gfx/map/map_object_data/player_stack_locators.txt index 6c9b0081..1c4c1aa7 100644 --- a/N3OW/gfx/map/map_object_data/player_stack_locators.txt +++ b/N3OW/gfx/map/map_object_data/player_stack_locators.txt @@ -72418,5 +72418,11 @@ game_object_locator={ rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/siege_locators.txt b/N3OW/gfx/map/map_object_data/siege_locators.txt index 76c48c2d..f50cd37c 100644 --- a/N3OW/gfx/map/map_object_data/siege_locators.txt +++ b/N3OW/gfx/map/map_object_data/siege_locators.txt @@ -67787,5 +67787,11 @@ game_object_locator={ rotation={ -0.000000 -0.000025 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/special_building_locators.txt b/N3OW/gfx/map/map_object_data/special_building_locators.txt index 0b4b6fc7..e633643c 100644 --- a/N3OW/gfx/map/map_object_data/special_building_locators.txt +++ b/N3OW/gfx/map/map_object_data/special_building_locators.txt @@ -67787,5 +67787,11 @@ rotation={ -0.000000 -0.987597 -0.000000 0.157013 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/gfx/map/map_object_data/stack_locators.txt b/N3OW/gfx/map/map_object_data/stack_locators.txt index 6877422f..04feb7b3 100644 --- a/N3OW/gfx/map/map_object_data/stack_locators.txt +++ b/N3OW/gfx/map/map_object_data/stack_locators.txt @@ -26093,5 +26093,11 @@ rotation={ 0.000000 0.000000 0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } + { + id=13279 + position={ 6802.000000 0.000000 2244.000000 } + rotation={ -0.000000 -0.000000 -0.000000 1.000000 } + scale={ 1.000000 1.000000 1.000000 } + } } } diff --git a/N3OW/history/characters/NEOW_e_germania.txt b/N3OW/history/characters/NEOW_e_germania.txt index 53190f63..e2809ee9 100644 --- a/N3OW/history/characters/NEOW_e_germania.txt +++ b/N3OW/history/characters/NEOW_e_germania.txt @@ -310,9 +310,12 @@ germany0018 = { #temporary, change later } germany0019 = { - name = "Waldemar" - dynasty = seydlitz_dynasty + name = "Gebhard" + dynasty = blucher_dynasty religion = "heimwehler" + trait = education_martial_3 + trait = aggressive_attacker + trait = brave culture = NEOW_pomeranian 2518.1.1 = { birth = yes @@ -386,7 +389,13 @@ germany0024 = { germany0025 = { name = "Rogal" dynasty = dorn_dynasty - religion = "lutheran" + religion = "heimwehler" + trait = education_martial_2 + trait = unyielding_defender + trait = architect + trait = eccentric + trait = diligent + trait = arrogant culture = saxon 2513.1.1 = { birth = yes @@ -399,8 +408,13 @@ germany0025 = { germany0026 = { name = "Wolf" dynasty = clausewitz_dynasty - religion = "lutheran" + religion = "heimwehler" culture = NEOW_pomeranian + trait = education_learning_5 + trait = shrewd + trait = honest + trait = cynical + trait = brave 2514.1.1 = { birth = yes } @@ -410,10 +424,16 @@ germany0026 = { } germany0027 = { - name = "Alfred" - dynasty = camphausen_dynasty - religion = "lutheran" + name = "Hrothwina" + dynasty = steinfurt_dynasty + religion = "heimwehler" culture = NEOW_pomeranian + female = yes + trait = calm + trait = forgiving + trait = deceitful + trait = education_diplomacy_4 + trait = fecund 2523.1.1 = { birth = yes } @@ -452,8 +472,6 @@ germany0029 = { } } - - germany0030 = { name = "placeholder" dynasty = placeholder_dynasty @@ -495,7 +513,7 @@ germany0032 = { } germany0033 = { - name = "placeholder" + name = "Bartolomej" dynasty = placeholder_dynasty religion = "volksmarchen" culture = saxon @@ -507,8 +525,23 @@ germany0033 = { } } - - +germany0034 = { + name = "Eilika" + dynasty = goltern_dynasty + religion = heimwehler + culture = brandenburger + female = yes + trait = education_intrigue_3 + trait = arrogant + trait = sadistic + trait = generous + 2528.9.17 = { + birth = yes + } + 2600.1.1 = { + death = yes + } +} ### Leeb dynasty thaddaus_leeb={ diff --git a/N3OW/history/characters/bavaria_swabia_chars_wip.txt b/N3OW/history/characters/bavaria_swabia_chars_wip.txt deleted file mode 100644 index b5674824..00000000 --- a/N3OW/history/characters/bavaria_swabia_chars_wip.txt +++ /dev/null @@ -1,2485 +0,0 @@ -### Leeb dynasty -thaddaus_leeb={ - name="Thadd_a_uml_us" - dynasty=leeb_dynasty #Leeb - culture=bavarian - religion=teutonic - 2087.8.8={birth=yes} - 2137.4.7={death=yes} -} -adelgund_leeb={ - name="Adelgund" - dynasty=leeb_dynasty #Leeb - female=yes - father=thaddaus_leeb - culture=bavarian - religion=teutonic - 2117.8.9={birth=yes} - 2158.7.22={death=yes} -} - -### Vohburg dynasty -benedikt_ii_of_bavaria={ - name="Benedikt" - dynasty=vohburg_dynasty #von Vohburg - culture=bavarian - religion=teutonic - trait=stuttering - trait=brave - give_nickname=nick_the_stammerer - 2122.8.28={birth=yes} - 2159.3.2={add_spouse=marlene_kreile} - 2183.6.18={death=yes} -} -albrecht_vi_of_bavaria={ - name="Albrecht" - dynasty=vohburg_dynasty #von Vohburg - father=benedikt_ii_of_bavaria - mother=marlene_kreile - culture=bavarian - religion=teutonic - trait=compassionate - trait=content - trait=just - trait=honest - give_nickname=nick_the_good - 2160.11.29={birth=yes} - 2200.12.20={death=yes} -} -mathilda_von_vohburg={ - name="Mathilda" - female=yes - dynasty=vohburg_dynasty #von Vohburg - father=benedikt_ii_of_bavaria - mother=marlene_kreile - culture=bavarian - religion=teutonic - 2162.3.9={birth=yes} - 2236.1.8={death=yes} -} -franziske_von_vohburg={ - name="Franziske" - female=yes - dynasty=vohburg_dynasty #von Vohburg - father=benedikt_ii_of_bavaria - mother=marlene_kreile - culture=franconian - religion=lutheran - 2175.2.2={birth=yes} - 2191.2.14={add_spouse=gerhard_i_of_swabia} - 2244.2.11={death=yes} -} - -### Burkhardinger dynasty -stefan_i_of_muhldorf={ - name="Stefan" - dynasty=burkhardinger_dynasty #Burkhardinger - father=burkhard_burkhardinger - mother=ilse_hartmann - culture=bavarian - religion=teutonic - 2146.1.1={birth=yes} - 2216.7.31={death=yes} -} -johann_baptist_ii_of_muhldorf={ - name="Johann_spc_Baptist" - dynasty=burkhardinger_dynasty #Burkhardinger - father=stefan_i_of_muhldorf - culture=bavarian - religion=teutonic - 2175.9.21={birth=yes} - 2226.11.2={death=yes} -} -stefan_i_of_bavaria={ - name="Stefan" - dynasty=burkhardinger_dynasty #Burkhardinger - culture=bavarian - religion=teutonic - father=johann_baptist_ii_of_muhldorf - 2213.1.21={birth=yes} - 2239.3.2={add_spouse=friedlinde_kreile} - 2261.2.9={death=yes} -} -korbinian_i_of_bavaria={ - name="Korbinian" - dynasty=burkhardinger_dynasty #Burkhardinger - father=stefan_i_of_bavaria - mother=friedlinde_kreile - culture=bavarian - religion=teutonic - 2238.1.13={birth=yes} - 2279.12.4={death=yes} -} -maria_burkhardinger={ - name="Maria" - female=yes - dynasty=burkhardinger_dynasty #Burkhardinger - father=korbinian_i_of_bavaria - culture=bavarian - religion=teutonic - 2251.9.26={birth=yes} - 2293.6.14={death=yes} -} -dorothea_burkhardinger={ - name="Dorothea" - female=yes - dynasty=burkhardinger_dynasty #Burkhardinger - father=korbinian_i_of_bavaria - culture=bavarian - religion=teutonic - 2254.7.1={birth=yes} - 2314.7.30={death=yes} -} - -### Hartmann dynasty -johann_baptist_i_of_muhldorf={ - name="Johann_spc_Baptist" - dynasty=hartmann_dynasty #Hartmann - father=johann_baptist_i_of_muhldorf - culture=bavarian - religion=teutonic - 2084.1.23={birth=yes} - 2118.3.15={death=yes} -} -ilse_hartmann={ - name="Ilse" - female=yes - dynasty=hartmann_dynasty #Hartmann - father=johann_baptist_i_of_muhldorf - culture=bavarian - religion=teutonic - 2115.10.23={birth=yes} - 2154.2.9={death=yes} -} - -### Stromer dynasty -andreas_i_of_erding={ - name="Andreas" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - 2286.11.18={birth=yes} - 2348.7.26={death=yes} -} -david_i_of_erding={ - name="David" - dynasty=stromer_dynasty #Stromer - father=andreas_i_of_erding - culture=bavarian - religion=teutonic - 2317.2.1={birth=yes} - 2351.3.2={add_spouse=maria_i_of_bavaria} - 2359.8.15={death=yes} -} -albrecht_ix_of_bavaria={ - name="Albrecht" - dynasty=stromer_dynasty #Stromer - father=david_i_of_erding - mother=maria_i_of_bavaria - culture=bavarian - religion=teutonic - 2354.12.1={birth=yes} - 2410.12.15={death=yes} -} -markus_stromer={ - name="Markus" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=albrecht_ix_of_bavaria - 2381.2.7={birth=yes} - 2409.4.17={death=yes} -} -albrecht_x_of_bavaria={ - name="Albrecht" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=markus_stromer - 2408.10.24={birth=yes} - 2444.8.18={add_spouse=laetitia_eichstatter} - 2473.9.29={death=yes} -} -felix_iv_of_bavaria={ - name="Felix" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=albrecht_x_of_bavaria - mother=laetitia_eichstatter - 2445.9.27={birth=yes} - 2496.2.25={death=yes} -} -berta_stromer={ - name="Berta" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - female=yes - father=albrecht_x_of_bavaria - mother=laetitia_eichstatter - 2449.10.8={birth=yes} - 2496.2.25={death=yes} -} -stefan_iii_of_bavaria={ - name="Stefan" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=felix_iv_of_bavaria - trait=blind - give_nickname=nick_the_blind - 2470.9.27={birth=yes} - 2509.5.26={death=yes} -} -johanna_i_of_bavaria={ - name="Johanna" - female=yes - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=stefan_iii_of_bavaria - mother=carmella_dworschak - trait=twin - trait=beauty_good_2 - trait=intellect_good_1 - trait=chaste - trait=compassionate - trait=just - 2493.2.26={birth=yes} - 2510.1.20={death={death_reason=death_murder killer=maximilian_i_of_bavaria}} -} -maximilian_i_of_bavaria={ - name="Maximilian" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=stefan_iii_of_bavaria - mother=carmella_dworschak - trait=twin - trait=beauty_good_2 - trait=intellect_good_1 - trait=lustful - trait=deceitful - trait=generous - trait=rakish - trait=seducer - trait=lovers_pox - give_nickname=nick_the_whoremonger - 2493.2.26={birth=yes} - 2518.12.30={death=yes} -} -benedikt_iv_of_bavaria={ - name="Benedikt" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=stefan_iii_of_bavaria - mother=carmella_dworschak - trait=scarred - trait=ambitious - trait=disfigured - give_nickname=nick_the_burned - 2494.12.14={birth=yes} - 2548.10.8={death=yes} -} -albrecht_xii_of_bavaria={ - name="Albrecht" - dynasty=stromer_dynasty #Stromer - father=stefan_iii_of_bavaria - mother=carmella_dworschak - culture=bavarian - religion=teutonic - trait=education_martial_4 - trait=wrathful - trait=lustful - trait=ambitious - trait=zealous - give_nickname=nick_the_pious - 2497.3.27={birth=yes} - 2550.6.8={death=yes} -} -stefan_iv_of_bavaria={ - name="Stefan" - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=albrecht_xii_of_bavaria - mother=klara_weissbronner - martial=4 - diplomacy=3 - stewardship=5 - intrigue=3 - learning=5 - sexuality=homosexual - trait=education_stewardship_2 - trait=architect - trait=brave - trait=ambitious - trait=cynical - 2525.8.9={birth=yes} - 2599.9.2={death=yes} -} -hannah_stromer={ - name="Hannah" - female=yes - dynasty=stromer_dynasty #Stromer - culture=bavarian - religion=teutonic - father=albrecht_xii_of_bavaria - mother=klara_weissbronner - martial=4 - diplomacy=3 - stewardship=5 - intrigue=3 - learning=5 - trait=education_diplomacy_2 - trait=beauty_bad_2 - trait=irritable - trait=physique_good_2 - trait=arrogant - trait=ambitious - trait=drunkard - 2527.9.2={birth=yes} - 2569.1.1={death=yes} -} - -### Eichstätter dynasty -melchior_i_of_ingolstadt={ - name="Melchior" - dynasty_house=house_eichstatter #Eichstätter - father=thomas_bludenzer - trait=bastard - culture=bavarian - religion=illuminated - 2324.11.7={birth=yes} - 2374.5.18={death=yes} -} -florian_i_of_ingolstadt={ - name="Florian" - dynasty_house=house_eichstatter #Eichstätter - father=melchior_i_of_ingolstadt - culture=bavarian - religion=illuminated - 2343.2.20={birth=yes} - 2398.4.5={death=yes} -} -valentin_i_of_bavaria={ - name="Valentin" - dynasty_house=house_eichstatter #Eichstätter - father=florian_i_of_ingolstadt - culture=bavarian - religion=illuminated - trait=lifestyle_hunter - trait=giant - give_nickname=nick_the_tall - 2377.3.18={birth=yes} - 2440.11.13={death=yes} -} -benedikt_iii_of_bavaria={ - name="Benedikt" - dynasty_house=house_eichstatter #Eichstätter - father=valentin_i_of_bavaria - culture=bavarian - religion=illuminated - 2400.3.7={birth=yes} - 2456.9.18={death={death_reason=death_murder_known killer=stefan_ii_of_bavaria}} -} -laetitia_eichstatter={ - name="Laetitia" - female=yes - dynasty_house=house_eichstatter #Eichstätter - father=benedikt_iii_of_bavaria - culture=bavarian - religion=illuminated - 2426.12.15={birth=yes} - 2495.11.1={death=yes} -} -clementia_eichstatter={ - name="Clementia" - female=yes - dynasty_house=house_eichstatter #Eichstätter - father=benedikt_iii_of_bavaria - culture=bavarian - religion=illuminated - trait=chaste - trait=devoted - 2434.7.16={birth=yes} - 2495.11.1={death=yes} -} - -### Sonntag dynasty -stefan_ii_of_bavaria={ - name="Stefan" - dynasty=sonntag_dynasty #Sonntag - culture=bavarian - religion=teutonic - trait=peasant_leader - 2431.4.22={birth=yes} - 2457.1.23={add_spouse=clementia_eichstatter} - 2472.2.28={death={death_reason=death_execution killer=albrecht_x_of_bavaria}} -} - -### Hofer dynasty -xaver_i_of_bavaria={ - name="Xaver" - dynasty_house=house_hofer #Hofer - culture=bavarian - religion=teutonic - father=maximilian_i_of_bavaria - trait=bastard - give_nickname=nick_the_bastard - 2510.6.26={birth=yes} - 2520.8.6={death=yes} -} - -### Reger dynasty -josef_i_of_weiden={ - name="Josef" - dynasty=reger_dynasty #Reger - culture=bavarian - religion=teutonic - martial=4 - diplomacy=3 - stewardship=3 - intrigue=3 - learning=4 - trait=education_learning_3 - trait=diligent - trait=cynical - trait=depressed_1 - trait=drunkard - 2517.3.19={birth=yes} - 2546.2.1={add_spouse=augusta_bagen} - 2600.1.1={death=yes} -} - -### Bagen dynasty -augusta_bagen={ - name="Augusta" - female=yes - dynasty=bagen_dynasty #Bagen - culture=bavarian - religion=einblicker #neuhumanist - martial=4 - diplomacy=3 - stewardship=3 - intrigue=3 - learning=4 - trait=education_learning_3 - trait=cynical - trait=diligent - 2514.10.25={birth=yes} - 2605.1.1={death=yes} -} - -### Lahm dynasty -karl_i_of_lower_bavaria={ - name="Karl" - dynasty=lahm_dynasty #Lahm - culture=bavarian - religion=teutonic - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=6 - trait=education_diplomacy_4 - 2479.3.21={birth=yes} - 2516.2.1={add_spouse=ada_mann} - 2544.2.1={death=yes} -} -ernst_i_of_lower_bavaria={ - name="Ernst" - dynasty=lahm_dynasty #Lahm - culture=bavarian - religion=teutonic - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=6 - trait=education_stewardship_4 - trait=lifestyle_blademaster - trait=cynical - trait=sadistic - trait=temperate - father=karl_i_of_lower_bavaria - mother=ada_mann - 2517.12.31={birth=yes} - 2600.3.12={death=yes} -} -maria_lahm={ - name="Maria" - female=yes - dynasty=lahm_dynasty #Lahm - culture=bavarian - religion=teutonic - martial=4 - diplomacy=5 - stewardship=3 - intrigue=3 - learning=4 - trait=education_diplomacy_3 - trait=beauty_good_2 - trait=weak - trait=temperate - trait=arrogant - father=karl_i_of_lower_bavaria - mother=ada_mann - 2527.12.31={birth=yes} - 2554.3.2={add_spouse=stefan_iv_of_bavaria} - 2570.2.3={death=yes} -} - -### Mann dynasty -ada_mann={ - name="Ada" - female=yes - dynasty=mann_dynasty #Mann - culture=bavarian - religion=teutonic - martial=3 - diplomacy=2 - stewardship=3 - intrigue=3 - learning=4 - trait=education_stewardship_2 - 2489.2.4={birth=yes} - 2585.2.1={death=yes} -} - -### Waldman dynasty -dionys_i_of_ingolstadt={ - name="Dionys" - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - trait=bastard - father=florian_i_of_ingolstadt - 2375.1.14={birth=yes} - 2437.8.18={death=yes} -} -nepomuk_i_of_ingolstadt={ - name="Nepomuk" - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - father=dionys_i_of_ingolstadt - 2405.4.2={birth=yes} - 2482.6.29={death=yes} -} -ignaz_waldman={ - name="Ignaz" - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - father=nepomuk_i_of_ingolstadt - 2426.6.3={birth=yes} - 2481.5.2={death=yes} -} -franz_michael_waldman={ - name="Franz_spc_Michael" - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - father=ignaz_waldman - 2446.7.21={birth=yes} - 2476.7.15={death=yes} -} -max_josef_i_of_ingolstadt={ - name="Max-Josef" - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - father=franz_michael_waldman - 2468.9.2={birth=yes} - 2531.11.14={death=yes} -} -anton_i_of_ingolstadt={ - name="Anton" #Frankenstein + Illuminatus - dynasty_house=house_waldman #Waldman - culture=bavarian - religion=teutonic - father=max_josef_i_of_ingolstadt - martial=3 - diplomacy=2 - stewardship=3 - intrigue=4 - learning=6 - trait=education_learning_3 - trait=mystic_1 - trait=scholar - trait=arrogant - 2499.12.6={birth=yes} - 2584.2.1={death=yes} -} -### Fugger dynasty -friz_i_of_augsburg={ - name="Fritz" - dynasty=fugger_dynasty #Lochner - culture=swabian - religion=teutonic - martial=6 - diplomacy=3 - stewardship=3 - intrigue=3 - learning=4 - trait=education_learning_3 - trait=wrathful - trait=brave - trait=lazy - 2530.2.28={birth=yes} - 2601.1.1={death=yes} -} - -### Von Lechge dynasty -hannes_i_of_swabia={ - name="Hannes" - dynasty=lechge_dynasty #von Lechge - culture=swabian - religion=lutheran - trait=one_eyed - trait=flexible_leader - trait=intellect_good_1 - trait=calm - trait=zealous - give_nickname=nick_one_eye - 2104.12.11={birth=yes} - 2167.2.24={death=yes} -} -joschua_i_of_swabia={ - name="Joschua" - dynasty=lechge_dynasty #von Lechge - father=hannes_i_of_swabia - culture=swabian - religion=lutheran - trait=diligent - 2127.2.1={birth=yes} - 2185.2.17={death=yes} -} -joschua_ii_of_swabia={ - name="Joschua" - dynasty=lechge_dynasty #von Lechge - father=joschua_i_of_swabia - culture=swabian - religion=lutheran - trait=leper - trait=honest - trait=just - trait=disfigured - give_nickname=nick_the_leper - 2151.5.12={birth=yes} - 2191.12.28={death=yes} -} -philipp_i_of_swabia={ - name="Philipp" - dynasty=lechge_dynasty #von Lechge - father=joschua_ii_of_swabia - culture=swabian - religion=lutheran - trait=inappetetic - give_nickname=nick_the_hollow - 2171.8.19={birth=yes} - 2209.1.29={death=yes} -} -agnes_von_lechge={ - name="Agnes" - female=yes - dynasty=lechge_dynasty #von Lechge - father=philipp_i_of_swabia - culture=swabian - religion=lutheran - 2205.4.10={birth=yes} - 2227.1.20={death=yes} -} -erika_von_lechge={ - name="Erika" - female=yes - dynasty=lechge_dynasty #von Lechge - father=philipp_i_of_swabia - culture=swabian - religion=lutheran - 2207.12.12={birth=yes} - 2273.2.18={death=yes} -} -gerhard_i_of_swabia={ - name="Gerhard" - dynasty=lechge_dynasty #von Lechge - father=joschua_ii_of_swabia - culture=swabian - religion=lutheran - trait=just - trait=zealous - trait=temperate - give_nickname=nick_the_culture - 2173.5.5={birth=yes} - 2191.2.14={add_spouse=franziske_von_vohburg} - 2234.7.18={death=yes} -} -joschua_von_lechge={ - name="Joschua" - dynasty=lechge_dynasty #von Lechge - father=gerhard_i_of_swabia - mother=franziske_von_vohburg - culture=swabian - religion=lutheran - 2192.3.15={birth=yes} - 2234.6.12={death={death_reason=death_murder killer=joschua_iii_of_swabia}} -} -maria_von_lechge={ - name="Maria" - female=yes - dynasty=lechge_dynasty #von Lechge - father=gerhard_i_of_swabia - mother=franziske_von_vohburg - culture=swabian - religion=lutheran - 2193.3.24={birth=yes} - 2231.10.1={death={death_reason=death_murder killer=joschua_iii_of_swabia}} -} -joschua_iii_of_swabia={ - name="Lienhardt" - dynasty=lechge_dynasty #von Lechge - father=gerhard_i_of_swabia - mother=franziske_von_vohburg - culture=swabian - religion=lutheran - trait=sadistic - trait=stubborn - trait=arrogant - trait=shrewd - trait=torturer - give_nickname=nick_the_wicked - 2194.12.16={birth=yes} - 2234.7.18={name="Joschua"} - 2245.7.18={death=yes} -} -ulrich_von_lechge={ - name="Ulrich" - dynasty=lechge_dynasty #von Lechge - father=gerhard_i_of_swabia - mother=franziske_von_vohburg - culture=swabian - religion=lutheran - 2195.12.19={birth=yes} - 2243.3.24={death=yes} -} -ulrich_i_of_swabia={ - name="Ulrich" - dynasty=lechge_dynasty #von Lechge - father=ulrich_von_lechge - culture=swabian - religion=lutheran - trait=beauty_good_1 - trait=brave - trait=calm - trait=unyielding_defender - trait=lifestyle_hunter - give_nickname=nick_the_lionheart - 2217.9.18={birth=yes} - 2270.10.31={death=yes} -} -eiges_i_of_swabia={ - name="Eiges" - dynasty=lechge_dynasty #von Lechge - father=ulrich_i_of_swabia - culture=swabian - religion=lutheran - give_nickname=nick_the_old - 2234.1.24={birth=yes} - 2294.3.12={death=yes} -} -richard_von_lechge={ - name="Richard" - dynasty=lechge_dynasty #von Lechge - father=eiges_i_of_swabia - culture=swabian - religion=lutheran - trait=pneumonic - 2252.2.11={birth=yes} - 2286.10.24={death={death_reason=death_murder}} -} -eiges_ii_of_swabia={ - name="Eiges" - dynasty=lechge_dynasty #von Lechge - father=richard_von_lechge - culture=swabian - religion=lutheran - give_nickname=nick_the_young - 2277.1.6={birth=yes} - 2310.5.20={death=yes} -} -johanna_von_lechge={ - name="Johanna" - female=yes - dynasty=lechge_dynasty #von Lechge - father=eiges_ii_of_swabia - culture=swabian - religion=lutheran - 2301.6.29={birth=yes} - 2313.5.12={death=yes} -} -eva_von_lechge={ - name="Eva" - female=yes - dynasty=lechge_dynasty #von Lechge - father=eiges_ii_of_swabia - culture=swabian - religion=lutheran - 2302.7.3={birth=yes} - 2355.8.8={death=yes} -} -maria_von_lechge_2={ - name="Maria" - female=yes - dynasty=lechge_dynasty #von Lechge - father=eiges_ii_of_swabia - culture=swabian - religion=lutheran - 2305.3.11={birth=yes} - 2252.2.20={add_spouse=lienhardt_i_of_swabia} - 2355.5.23={death=yes} -} -burkhard_i_of_ulm={ - name="Burkhard" - dynasty=lechge_dynasty #von Lechge - father=richard_von_lechge - culture=swabian - religion=lutheran - 2278.1.21={birth=yes} - 2309.12.23={death=yes} -} -daniel_i_of_swabia={ - name="Daniel" - dynasty=lechge_dynasty #von Lechge - father=burkhard_i_of_ulm - culture=swabian - religion=teutonic - 2296.11.6={birth=yes} - 2330.10.30={death=yes} -} -gerhard_ii_of_heilbronn={ - name="Gerhard" - dynasty=lechge_dynasty #von Lechge - father=richard_von_lechge - culture=swabian - religion=lutheran - 2280.10.30={birth=yes} - 2306.6.4={death=yes} -} -wilhelm_i_of_heilbronn={ - name="Wilhelm" - dynasty=lechge_dynasty #von Lechge - father=gerhard_ii_of_heilbronn - culture=swabian - religion=lutheran - 2301.3.6={birth=yes} - 2319.10.2={death=yes} -} -burkhard_i_of_swabia={ - name="Burkhard" - dynasty=lechge_dynasty #von Lechge - father=wilhelm_i_of_heilbronn - culture=swabian - religion=lutheran - give_nickname=nick_the_child - trait=curious - trait=compassionate - 2319.2.25={birth=yes} - 2330.11.6={death={death_reason=death_murder_known killer=heinrich_i_of_swabia}} -} -heinrich_i_of_swabia={ - name="Heinrich" - dynasty=lechge_dynasty #von Lechge - father=gerhard_ii_of_heilbronn - culture=swabian - religion=lutheran - give_nickname=nick_the_accursed - trait=kinslayer_2 - trait=greedy - trait=torturer - trait=ambitious - 2304.12.23={birth=yes} - 2331.10.31={death={death_reason=death_battle killer=lienhardt_i_of_swabia}} -} -stefan_i_of_heilbronn={ - name="Stefan" - dynasty=lechge_dynasty #von Lechge - father=gerhard_ii_of_heilbronn - culture=swabian - religion=lutheran - 2306.1.14={birth=yes} - 2388.4.17={death=yes} -} -stefan_ii_of_heilbronn={ - name="Stefan" - dynasty=lechge_dynasty #von Lechge - father=stefan_i_of_heilbronn - culture=swabian - religion=lutheran - 2339.8.1={birth=yes} - 2388.10.13={death=yes} -} -bernhard_von_lechge={ - name="Bernhard" - dynasty=lechge_dynasty #von Lechge - father=stefan_ii_of_heilbronn - culture=swabian - religion=lutheran - 2366.7.15={birth=yes} - 2385.6.17={death=yes} -} -lydia_von_lechge={ - name="Lydia" - female=yes - dynasty=lechge_dynasty #von Lechge - father=stefan_i_of_heilbronn - culture=swabian - religion=lutheran - 2334.1.30={birth=yes} - 2352.1.1={add_spouse=martin_i_of_swabia} - 2405.2.15={death=yes} -} -matthias_i_of_heilbronn={ - name="Matthias" - dynasty=lechge_dynasty #von Lechge - father=stefan_ii_of_heilbronn - culture=swabian - religion=lutheran - 2370.7.21={birth=yes} - 2413.12.28={death=yes} -} -erich_von_lechge={ - name="Erich" - dynasty=lechge_dynasty #von Lechge - father=stefan_ii_of_heilbronn - culture=swabian - religion=lutheran - 2376.8.28={birth=yes} - 2411.10.19={death=yes} -} -arnulf_i_of_heilbronn={ - name="Arnulf" - dynasty=lechge_dynasty #von Lechge - father=stefan_ii_of_heilbronn - culture=swabian - religion=lutheran - 2384.4.28={birth=yes} - 2431.9.19={death=yes} -} -siegfried_i_of_heilbronn={ - name="Siegfried" - dynasty=lechge_dynasty #von Lechge - father=arnulf_i_of_heilbronn - culture=swabian - religion=lutheran - 2419.2.19={birth=yes} - 2495.8.28={death=yes} -} -max_von_lechge={ - name="Max" - dynasty=lechge_dynasty #von Lechge - father=arnulf_i_of_heilbronn - culture=swabian - religion=lutheran - 2421.4.7={birth=yes} - 2447.1.21={death=yes} -} -erwin_von_lechge={ - name="Erwin" - dynasty=lechge_dynasty #von Lechge - father=max_von_lechge - culture=swabian - religion=lutheran - 2441.7.19={birth=yes} - 2491.2.12={death=yes} -} -bertel_i_of_heilbronn={ - name="Bertel" - dynasty=lechge_dynasty #von Lechge - father=erwin_von_lechge - culture=swabian - religion=lutheran - 2465.3.13={birth=yes} - 2507.12.13={death=yes} -} -theo_i_of_heilbronn={ - name="Theo" - dynasty=lechge_dynasty #von Lechge - father=bertel_i_of_heilbronn - culture=swabian - religion=lutheran - 2486.10.11={birth=yes} - 2549.9.16={death=yes} -} -emmy_von_lechge={ - name="Emmy" - female=yes - dynasty=lechge_dynasty #von Lechge - father=bertel_i_of_heilbronn - culture=swabian - religion=lutheran - 2492.10.10={birth=yes} - 2551.9.15={death=yes} -} -hansmartin_i_of_heilbronn={ - name="Hansmartin" - dynasty=lechge_dynasty #von Lechge - father=theo_i_of_heilbronn - culture=swabian - religion=lutheran - 2535.1.24={birth=yes} - 2580.9.16={death=yes} -} - -###Wendlenger dynasty -andreas_i_of_tubingen={ - name="Andreas" - dynasty=wendlenger_dynasty #Wendlenger - culture=danish - religion=lutheran - 2141.5.5={birth=yes} - 2203.7.4={death=yes} -} -bernhard_i_of_tubingen={ - name="Bernhard" - dynasty=wendlenger_dynasty #Wendlenger - father=andreas_i_of_tubingen - culture=swabian - religion=lutheran - 2174.12.20={birth=yes} - 2250.10.28={death=yes} -} -otto_i_of_tubingen={ - name="Otto" - dynasty=wendlenger_dynasty #Wendlenger - father=bernhard_i_of_tubingen - culture=swabian - religion=lutheran - 2208.7.30={birth=yes} - 2265.10.11={death=yes} -} -lienhardt_i_of_swabia={ - name="Lienhardt" - dynasty=wendlenger_dynasty #Wendlenger - father=otto_i_of_tubingen - culture=swabian - religion=lutheran - give_nickname=nick_the_bold - trait=brave - trait=zealous - trait=honest - trait=diligent - 2312.3.12={birth=yes} - 2329.2.20={add_spouse=maria_von_lechge_2} - 2371.12.27={death=yes} -} -lydia_wendlenger={ - name="Lydia" - dynasty=wendlenger_dynasty #Wendlenger - female=yes - father=lienhardt_i_of_swabia - mother=maria_von_lechge_2 - culture=swabian - religion=lutheran - 2331.10.25={birth=yes} - 2356.1.1={add_spouse=heinrich_i_of_kraichgau} - 2400.11.5={death=yes} -} -jakob_i_of_swabia={ - name="Jakob" - dynasty=wendlenger_dynasty #Wendlenger - father=lienhardt_i_of_swabia - mother=maria_von_lechge_2 - culture=swabian - religion=lutheran - trait=giant - trait=strong - trait=compassionate - give_nickname=nick_the_giant - 2333.7.6={birth=yes} - 2392.7.17={death=yes} -} -elisabeth_wendlenger={ - name="Elisabeth" - dynasty=wendlenger_dynasty #Wendlenger - female=yes - father=jakob_i_of_swabia - culture=swabian - religion=lutheran - 2352.4.21={birth=yes} - 2371.4.10={add_spouse=eiges_iii_of_swabia} - 2391.2.18={death=yes} -} -anna_wendlenger={ - name="Anna" - dynasty=wendlenger_dynasty #Wendlenger - female=yes - father=jakob_i_of_swabia - culture=swabian - religion=lutheran - 2358.6.3={birth=yes} - 2389.10.22={death=yes} -} -lothar_wendlenger={ - name="Lothar" - dynasty=21 #Wendlenger - father=jakob_i_of_swabia - culture=swabian - religion=lutheran - 2363.10.22={birth=yes} - 2383.1.20={death={death_reason=death_battle}} #killer=heinrich_iii_of_the_palatinate died in battle -} -martin_i_of_swabia={ - name="Martin" - dynasty=wendlenger_dynasty #Wendlenger - father=lienhardt_i_of_swabia - mother=maria_von_lechge_2 - culture=swabian - religion=lutheran - trait=theologian - trait=compassionate - 2335.5.30={birth=yes} - 2371.1.1={add_spouse=lydia_von_lechge} - 2400.3.24={death=yes} -} -debora_wendlenger={ - name="Debora" - dynasty=wendlenger_dynasty #Wendlenger - female=yes - father=martin_i_of_swabia - mother=lydia_von_lechge - culture=swabian - religion=lutheran - 2355.2.27={birth=yes} - 2394.9.25={death=yes} -} -johanna_wendlenger={ - name="Johanna" - dynasty=wendlenger_dynasty #Wendlenger - female=yes - father=lienhardt_i_of_swabia - mother=maria_von_lechge_2 - culture=swabian - religion=lutheran - 2337.8.20={birth=yes} - 2355.1.1={add_spouse=franz_i_of_karlsruhe} - 2414.12.25={death=yes} -} -eiges_iii_of_swabia={ - name="Eiges" - dynasty=wendlenger_dynasty #Wendlenger - father=martin_i_of_swabia - mother=lydia_von_lechge - culture=swabian - religion=lutheran - trait=administrator - trait=just - give_nickname=nick_the_lawgiver - 2353.11.5={birth=yes} - 2371.4.10={add_spouse=elisabeth_wendlenger} - 2410.9.19={death=yes} -} -eiges_v_of_swabia={ - name="Eiges" - dynasty=wendlenger_dynasty #Wendlenger - father=eiges_iii_of_swabia - culture=swabian - religion=lutheran - trait=twin - 2372.8.30={birth=yes} - 2412.9.20={death=yes} -} -eiges_vi_of_swabia={ - name="Eiges" - dynasty=wendlenger_dynasty #Wendlenger - father=eiges_v_of_swabia - culture=swabian - religion=lutheran - trait=celibate - trait=temperate - trait=content - trait=chaste - 2393.1.8={birth=yes} - 2420.1.8={death=yes} -} -lydia_wendlenger_2={ - name="Lydia" - dynasty=wendlenger_dynasty #Wendlenger - father=eiges_vi_of_swabia - female=yes - culture=swabian - religion=lutheran - 2410.3.25={birth=yes} - 2480.4.10={death=yes} -} -thilo_i_of_tubingen={ - name="Thilo" - dynasty=wendlenger_dynasty #Wendlenger - father=eiges_iii_of_swabia - culture=swabian - religion=lutheran - trait=twin - 2372.8.30={birth=yes} - 2420.1.8={death={death_reason=death_execution killer=simon_i_of_swabia}} -} -ursel_wendlenger={ - name="Ursel" - female=yes - dynasty=wendlenger_dynasty #Wendlenger - father=thilo_i_of_tubingen - culture=swabian - religion=lutheran - 2389.7.15={birth=yes} - 2440.5.20={death={death_reason=death_murder_feast killer=xaver_i_of_ravensburg}} -} -bernhard_ii_of_tubingen={ - name="Bernhard" - dynasty=wendlenger_dynasty #Wendlenger - father=thilo_i_of_tubingen - culture=swabian - religion=lutheran - 2404.9.1={birth=yes} - 2468.7.7={death=yes} -} -wolfram_i_of_tubingen={ - name="Wolfram" - dynasty=wendlenger_dynasty #Wendlenger - father=bernhard_ii_of_tubingen - culture=swabian - religion=lutheran - 2425.7.6={birth=yes} - 2488.9.5={death=yes} -} -bernhard_iii_of_tubingen={ - name="Bernhard" - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=wolfram_i_of_tubingen - 2460.9.3={birth=yes} - 2520.7.28={death=yes} -} -bernhard_iv_of_tubingen={ - name="Bernhard" - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=bernhard_iii_of_tubingen - 2488.9.12={birth=yes} - 2533.12.20={death=yes} -} -silvie_i_of_tubingen={ - name="Silvie" - female=yes - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=bernhard_iv_of_tubingen - 2527.5.5={birth=yes} - 2580.1.1={death=yes} -} -alfred_wendlenger={ - name="Alfred" - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=wolfram_i_of_tubingen - 2474.1.15={birth=yes} - 2553.3.5={death=yes} -} -friedrich_wendlenger={ - name="Friedrich" - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=alfred_wendlenger - 2502.9.29={birth=yes} - 2530.7.13={death=yes} -} -ekkehard_wendlenger={ - name="Ekkehard" - dynasty=wendlenger_dynasty #Wendlenger - culture=swabian - religion=lutheran - father=friedrich_wendlenger - 2526.11.4={birth=yes} - 2569.7.13={death=yes} -} - -###Pfeiffer dynasty -franz_i_of_karlsruhe={ - name="Franz" - dynasty=pfeiffer_dynasty #Pfeiffer - culture=swabian - religion=teutonic - 2327.1.20={birth=yes} - 2388.1.1={add_spouse=johanna_wendlenger} - 2407.11.26={death=yes} -} -martin_pfeiffer={ - name="Martin" - dynasty=pfeiffer_dynasty #Pfeiffer - culture=swabian - religion=teutonic - father=franz_i_of_karlsruhe - mother=johanna_wendlenger - 2358.8.8={birth=yes} - 2382.6.17={add_spouse=tina_bruderle} - 2383.11.9={death=yes} -} -burkhard_iii_of_swabia={ - name="Burkhard" - dynasty=pfeiffer_dynasty #Pfeiffer - culture=swabian - religion=teutonic - father=martin_pfeiffer - mother=tina_bruderle - 2383.10.17={birth=yes} - 2405.11.30={add_spouse=ursel_wendlenger} - 2440.5.20={death={death_reason=death_murder_feast killer=xaver_i_of_ravensburg}} -} -friedemann_pfeiffer={ - name="Friedemann" - dynasty=pfeiffer_dynasty #Pfeiffer - culture=swabian - religion=teutonic - father=burkhard_iii_of_swabia - mother=ursel_wendlenger - 2406.9.16={birth=yes} - 2440.5.20={death={death_reason=death_murder_feast killer=xaver_i_of_ravensburg}} -} - -###Weissbronner dynasty -franz_i_of_swabia={ - name="Franz" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - trait=education_diplomacy_3 - trait=lifestyle_gardener - trait=compassionate - trait=gregarious - trait=generous - trait=zealous - give_nickname=nick_the_gentle - 2411.9.24={birth=yes} - 2443.7.20={add_spouse=lydia_wendlenger_2} - 2462.10.18={death=yes} -} -eiges_vii_of_swabia={ - name="Eiges" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=franz_i_of_swabia - mother=lydia_wendlenger_2 - 2445.6.13={birth=yes} - 2474.1.20={death=yes} -} -gotthilf_i_of_swabia={ - name="Gotthilf" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=eiges_vii_of_swabia - mother=marta_hastenteufel - trait=education_stewardship_3 - trait=diligent - trait=compassionate - trait=gregarious - trait=honest - 2466.8.14={birth=yes} - 2500.11.30={death=yes} -} -franz_weissbronner={ - name="Franz" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=gotthilf_i_of_swabia - trait=twin - 2483.8.24={birth=yes} - 2507.2.22={add_spouse=helene_coudenhove} - 2521.2.16={death=yes} -} -isabella_weissbronner={ - name="Isabella" - female=yes - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=franz_weissbronner - mother=helene_coudenhove - 2509.5.25={birth=yes} - 2580.3.7={death=yes} -} -eberhard_i_of_swabia={ - name="Eberhard" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=franz_weissbronner - mother=helene_coudenhove - 2512.10.13={birth=yes} - 2544.6.13={death=yes} -} -markus_i_of_swabia={ - name="Markus" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=teutonic - father=eberhard_i_of_swabia - 2535.6.10={birth=yes} - 2554.5.15={death=yes} -} -josef_i_of_ulm={ - name="Josef" - dynasty=weissbronner_dynasty #Weissbronner - father=gotthilf_i_of_swabia - culture=swabian - religion=lutheran - trait=education_diplomacy_2 - trait=brave - trait=gregarious - trait=diligent - trait=temperate - trait=twin - 2483.8.28={birth=yes} - 2507.2.22={add_spouse=hannelore_geyer} - 2538.1.26={death=yes} -} -klara_weissbronner={ - name="Klara" - female=yes - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=lutheran - father=josef_i_of_ulm - mother=hannelore_geyer - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=4 - 2508.2.6={birth=yes} - 2524.8.12={add_spouse=albrecht_xii_of_bavaria} - 2580.1.1={death=yes} -} -ferdinand_i_of_swabia={ - name="Ferdinand" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=lutheran - father=josef_i_of_ulm - mother=hannelore_geyer - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=4 - trait=education_martial_3 - trait=patient - trait=honest - trait=diligent - trait=sadistic - trait=lifestyle_poet - trait=lifestyle_hunter - 2512.6.14={birth=yes} - 2569.1.1={death=yes} -} -dietrich_weissbronner={ - name="Dietrich" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=lutheran - father=ferdinand_i_of_swabia - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=4 - trait=education_learning_2 - trait=intellect_good_1 - trait=erudite - trait=scholar - trait=cynical - trait=lazy - trait=deceitful - trait=gregarious - 2533.12.6={birth=yes} - 2554.3.12={add_spouse=hannah_stromer} - 2580.1.1={death=yes} -} -friedhelm_weissbronner={ - name="Friedhelm" - dynasty=weissbronner_dynasty #Weissbronner - culture=swabian - religion=lutheran - father=ferdinand_i_of_swabia - martial=6 - diplomacy=4 - stewardship=4 - intrigue=5 - learning=4 - trait=education_martial_2 - trait=lifestyle_blademaster - trait=wrathful - trait=ambitious - trait=brave - trait=callous - trait=twin - 2533.12.6={birth=yes} - 2580.1.1={death=yes} -} - -###Dornier dynasty -xaver_i_of_ravensburg={ #Killer of Burkhard III - name="Xaver" - dynasty=dornier_dynasty #Dornier - culture=swabian - religion=teutonic - trait=deceitful - trait=ambitious - trait=callous - 2413.7.29={birth=yes} - 2437.5.4={add_spouse=vera_bruderle} - 2443.7.20={death={death_reason=death_execution killer=franz_i_of_swabia}} -} -pius_i_of_ravensburg={ - name="Pius" - dynasty=dornier_dynasty #Dornier - culture=swabian - religion=teutonic - father=xaver_i_of_ravensburg - mother=vera_bruderle - 2440.1.20={birth=yes} - 2485.1.7={death=yes} -} -jochem_i_of_ravensburg={ - name="Jochem" - dynasty=dornier_dynasty #Dornier - culture=swabian - religion=teutonic - father=pius_i_of_ravensburg - 2477.9.4={birth=yes} - 2516.11.16={death=yes} -} -gebhard_i_of_ravensburg={ - name="Gebhard" - dynasty=dornier_dynasty #Dornier - culture=swabian - religion=teutonic - father=jochem_i_of_ravensburg - 2511.12.20={birth=yes} - 2527.12.10={add_spouse=isabella_weissbronner} - 2548.4.2={death=yes} -} -jurgen_i_of_ravensburg={ - name="J_u_uml_rgen" - dynasty=dornier_dynasty #Dornier - culture=swabian - religion=teutonic - father=gebhard_i_of_ravensburg - mother=isabella_weissbronner - trait=education_learning_3 - trait=lifestyle_gardener - trait=shrewd - trait=scholarly_court_1 - trait=generous - trait=diligent - trait=ambitious - trait=zealous - 2529.10.7={birth=yes} - 2554.1.1={effect={add_pressed_claim=title:k_swabia}} - 2580.1.1={death=yes} -} - -###Hastenteufel dynasty -jochem_i_of_baden={ - name="Jochem" - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=friedemann_pfeiffer - trait=bastard - 2423.1.20={birth=yes} - 2495.4.9={death=yes} -} -marta_hastenteufel={ - name="Marta" - female=yes - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=jochem_i_of_baden - 2441.5.16={birth=yes} - 2462.6.13={add_spouse=eiges_vii_of_swabia} - 2493.2.8={death=yes} -} -herbert_hastenteufel={ - name="Herbert" - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=jochem_i_of_baden - 2447.3.25={birth=yes} - 2474.12.11={death=yes} -} -edwin_i_of_baden={ - name="Edwin" - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=herbert_hastenteufel - 2466.6.16={birth=yes} - 2495.7.6={death=yes} -} -wigulaus_i_of_baden={ - name="Wigul_a_uml_us" - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=edwin_i_of_baden - 2487.11.23={birth=yes} - 2534.12.11={death=yes} -} -erwin_i_of_baden={ - name="Erwin" - dynasty_house=house_hastenteufel #Hastenteufel - culture=swabian - religion=teutonic - father=wigulaus_i_of_baden - trait=education_stewardship_3 - trait=diligent - trait=zealous - trait=honest - 2521.4.4={birth=yes} - 2580.1.1={death=yes} -} - -#Hohenheim dynasty -otto_i_of_breisgau={ - name="Otto" - dynasty=hohenheim_dynasty #von Hohenheim - culture=swabian - religion=teutonic - trait=education_learning_3 - trait=lifestyle_mystic - trait=intellect_good_2 - trait=deceitful - trait=ambitious - trait=diligent - 2517.9.16={birth=yes} - 2580.1.1={death=yes} -} -### Vigauner dynasty -wolfgang_i_of_salzburg={ - name="Wolfgang" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - 2211.5.24={birth=yes} - 2250.2.21={death=yes} -} -alois_i_of_bavaria={ - name="Alois" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - father=wolfgang_i_of_salzburg - give_nickname=nick_the_zitherplayer - 2248.6.14={birth=yes} - 2269.3.2={add_spouse=maria_burkhardinger} - 2304.7.1={death=yes} -} -albert_vii_of_bavaria={ - name="Albert" - dynasty=vigauner_dynasty #Vigauner - father=alois_i_of_bavaria - mother=maria_burkhardinger - culture=austrian - religion=teutonic - 2271.5.31={birth=yes} - 2330.5.1={death=yes} -} -albert_viii_of_bavaria={ - name="Albert" - dynasty=vigauner_dynasty #Vigauner - father=albert_vii_of_bavaria - culture=austrian - religion=teutonic - trait=wounded_3 - trait=pneumonic - 2293.7.15={birth=yes} - 2330.10.8={death=yes} -} -jakob_i_of_innviertel={ - name="Jakob" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - father=wolfgang_i_of_salzburg - 2257.3.24={birth=yes} - 2304.12.16={death=yes} -} -gregor_i_of_innviertel={ - name="Gregor" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - father=jakob_i_of_innviertel - 2288.5.16={birth=yes} - 2329.1.13={death=yes} -} -ulrich_i_of_salzburg={ - name="Ulrich" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - father=gregor_i_of_innviertel - 2311.8.3={birth=yes} - 2376.7.27={death=yes} -} -monika_i_of_salzburg={ - name="Monika" - dynasty=vigauner_dynasty #Vigauner - culture=austrian - religion=teutonic - female=yes - father=ulrich_i_of_salzburg - 2329.1.23={birth=yes} - 2395.3.18={death=yes} -} - -### Dworschak dynasty -manuel_i_of_upper_austria={ - name="Manuel" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - 2393.9.27={birth=yes} - 2440.10.29={death=yes} -} -sebastian_i_of_upper_austria={ - name="Sebastian" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=manuel_i_of_upper_austria - mother=katharina_i_of_hausruckviertel - 2421.11.15={birth=yes} - 2471.9.29={death=yes} -} -leopold_i_of_upper_austria={ - name="Leopold" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=sebastian_i_of_upper_austria - 2451.12.4={birth=yes} - 2504.1.27={death=yes} -} -carmella_dworschak={ - name="Carmella" - female=yes - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=leopold_i_of_upper_austria - 2471.10.3={birth=yes} - 2491.12.21={add_spouse=stefan_iii_of_bavaria} - 2505.1.5={death=yes} -} -maria_elizabeth_dworschak={ - name="Maria_spc_Elisabeth" - female=yes - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=leopold_i_of_upper_austria - 2474.11.19={birth=yes} - 2494.5.22={add_spouse=adalbert_i_of_upper_austria} - 2521.6.23={death=yes} -} -salvator_i_of_upper_austria={ - name="Salvator" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=sebastian_i_of_upper_austria - 2455.12.29={birth=yes} - 2472.2.10={add_spouse=berta_stromer} - 2525.3.12={death=yes} -} -adalbert_i_of_upper_austria={ - name="Adalbert" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=salvator_i_of_upper_austria - mother=berta_stromer - 2473.2.18={birth=yes} - 2544.11.10={death=yes} -} -valentin_i_of_upper_austria={ - name="Valentin" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=adalbert_i_of_upper_austria - mother=maria_elizabeth_dworschak - 2498.8.31={birth=yes} - 2551.9.3={death=yes} -} -helga_dworschak={ - name="Helga" - female=yes - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=adalbert_i_of_upper_austria - mother=maria_elizabeth_dworschak - 2500.9.28={birth=yes} - 2519.1.1={add_spouse=meinhard_i_of_hausruckviertel} - 2574.9.3={death=yes} -} -ferdinand_i_of_upper_austria={ - name="Ferdinand" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=valentin_i_of_upper_austria - diplomacy=4 - martial=5 - stewardship=3 - intrigue=4 - learning=4 - trait=education_diplomacy_4 - trait=beauty_bad_1 - trait=arrogant - trait=callous - trait=ambitious - trait=diligent - 2520.9.6={birth=yes} - 2590.11.6={death=yes} -} -michael_dworschak={ - name="Michael" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=salvator_i_of_upper_austria - mother=berta_stromer - 2476.9.14={birth=yes} - 2524.7.29={death=yes} -} -meinhard_i_of_hausruckviertel={ - name="Meinhard" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=michael_dworschak - 2501.8.14={birth=yes} - 2578.7.29={death=yes} -} -grete_dworschak={ - name="Grete" - female=yes - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=meinhard_i_of_hausruckviertel - mother=helga_dworschak - 2520.10.2={birth=yes} - 2546.6.15={add_spouse=ferdinand_i_of_upper_austria} - 2580.11.30={death=yes} -} -siegfried_dworschak={ - name="Siegfried" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=meinhard_i_of_hausruckviertel - mother=helga_dworschak - 2521.11.30={birth=yes} - 2580.11.30={death=yes} -} -klaus_dworschak={ - name="Klaus" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=meinhard_i_of_hausruckviertel - mother=helga_dworschak - 2528.11.7={birth=yes} - 2580.11.30={death=yes} -} -august_dworschak={ - name="August" - dynasty=dworschak_dynasty #Dworschak - culture=austrian - religion=teutonic - father=meinhard_i_of_hausruckviertel - mother=helga_dworschak - 2536.12.4={birth=yes} - 2580.11.30={death=yes} -} - -### Jäger dynasty -radegund_i_of_muhlviertel={ - name="Radegund" - female=yes - dynasty=jager_dynasty #Jäger - culture=austrian - religion=teutonic - trait=zealous - trait=brave - trait=humble - trait=stubborn - trait=education_learning_4 - 2535.5.20={birth=yes} - 2580.11.30={death=yes} -} - -### Werndl dynasty -gunther_i_of_hausruckviertel={ - name="G_u_uml_nther" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - 2320.5.28={birth=yes} - 2349.2.17={add_spouse=monika_i_of_salzburg} - 2380.1.4={death=yes} -} -leopold_i_of_hausruckviertel={ - name="Leopold" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=gunther_i_of_hausruckviertel - mother=monika_i_of_salzburg - 2351.5.9={birth=yes} - 2395.9.21={death=yes} -} -gottlieb_i_of_salzburg={ - name="Gottlieb" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=leopold_i_of_hausruckviertel - 2369.1.27={birth=yes} - 2404.12.5={death=yes} -} -dietmar_i_of_salzburg={ - name="Dietmar" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=gottlieb_i_of_salzburg - 2397.10.14={birth=yes} - 2489.1.31={death=yes} -} -erich_maria_i_of_salzburg={ - name="Erich_spc_Maria" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=dietmar_i_of_salzburg - 2436.6.8={birth=yes} - 2490.12.25={death=yes} -} -gottfried_i_of_salzburg={ - name="Gottfried" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=erich_maria_i_of_salzburg - 2468.3.9={birth=yes} - 2508.5.25={death=yes} -} -paul_johannes_i_of_salzburg={ - name="Paul_spc_Johannes" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=gottfried_i_of_salzburg - 2497.3.14={birth=yes} - 2552.2.8={death=yes} -} -sebastian_i_of_salzburg={ - name="Sebastian" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=paul_johannes_i_of_salzburg - diplomacy=6 - martial=4 - stewardship=5 - intrigue=4 - learning=5 - trait=education_stewardship_3 - trait=gregarious - trait=callous - trait=stubborn - trait=diligent - 2530.2.12={birth=yes} - 2610.8.17={death=yes} -} -norbert_i_of_hausruckviertel={ - name="Norbert" - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=leopold_i_of_hausruckviertel - 2373.9.4={birth=yes} - 2416.6.27={death=yes} -} -katharina_i_of_hausruckviertel={ - name="Katharina" - female=yes - dynasty=werndl_dynasty #Werndl - culture=austrian - religion=teutonic - father=norbert_i_of_hausruckviertel - 2394.8.10={birth=yes} - 2414.2.1={add_spouse=manuel_i_of_upper_austria} - 2425.8.20={death=yes} -} -hannelore_geyer={ - name="Hannelore" - female=yes - #dynasty= #A noble dynasty from a neighbouring power - culture=hessian - religion=lutheran #neuhumanist - #father= #A noble from a neighbouring power - 2491.2.22={birth=yes} - 2537.9.11={death=yes} -} -###Brüderle dynasty -konstantin_i_of_kraichgau={ - name="Konstantin" - dynasty=bruderle_dynasty #Brüderle - culture=palatine - religion=teutonic - 2283.12.25={birth=yes} - 2338.1.8={death=yes} -} -simon_i_of_kraichgau={ - name="Simon" - dynasty=bruderle_dynasty #Brüderle - father=konstantin_i_of_kraichgau - culture=palatine - religion=teutonic - 2309.8.20={birth=yes} - 2340.1.27={death=yes} -} -heinrich_i_of_kraichgau={ - name="Heinrich" - dynasty=bruderle_dynasty #Brüderle - father=simon_i_of_kraichgau - culture=palatine - religion=teutonic - 2330.3.1={birth=yes} - 2356.1.1={add_spouse=lydia_wendlenger} - 2399.5.27={death=yes} -} -simon_i_of_swabia={ - name="Simon" - dynasty=bruderle_dynasty #Brüderle - father=heinrich_i_of_kraichgau - mother=lydia_wendlenger - culture=palatine - religion=teutonic - 2361.3.1={birth=yes} - 2427.2.4={death={death_reason=death_battle killer=burkhard_iii_of_swabia}} -} -tina_bruderle={ - name="Tina" - female=yes - dynasty=bruderle_dynasty #Brüderle - father=heinrich_i_of_kraichgau - mother=lydia_wendlenger - culture=palatine - religion=teutonic - 2362.3.17={birth=yes} - 2422.6.26={death=yes} -} -benedikt_bruderle={ - name="Benedikt" - dynasty=bruderle_dynasty #Brüderle - father=heinrich_i_of_kraichgau - mother=lydia_wendlenger - culture=palatine - religion=teutonic - 2366.5.31={birth=yes} - 2391.12.12={death=yes} -} -volker_bruderle={ - name="Volker" - dynasty=bruderle_dynasty #Brüderle - father=benedikt_bruderle - culture=palatine - religion=teutonic - 2387.4.9={birth=yes} - 2440.5.20={death={death_reason=death_duel killer=jochem_i_of_baden}} -} -vera_bruderle={ - name="Vera" - female=yes - dynasty=bruderle_dynasty #Brüderle - father=volker_bruderle - culture=palatine - religion=teutonic - 2418.4.30={birth=yes} - 2475.9.18={death=yes} -} -### Kreile dynasty -felix_i_of_bavaria={ - name="Felix" - dynasty=kreile_dynasty #Kreile - religion="lutheran" - culture=franconian - trait=intellect_good_1 - trait=theologian - trait=humble - trait=just - trait=calm - trait=unyielding_defender - give_nickname=nick_the_theologian - 2083.9.15={birth=yes} - 2141.7.11={death=yes} -} -jakob_ii_of_bavaria={ - name="Jakob" - dynasty=kreile_dynasty #Kreile - father=felix_i_of_bavaria - culture=franconian - religion=lutheran - trait=gluttonous - give_nickname=nick_the_fat - 2107.10.9={birth=yes} - 2144.3.14={death=yes} -} -albrecht_iii_of_bavaria={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=jakob_ii_of_bavaria - culture=franconian - religion=lutheran - trait=intellect_good_3 - trait=diligent - trait=calm - trait=humble - trait=architect - give_nickname=nick_the_culture - 2124.12.10={birth=yes} - 2141.1.16={add_spouse=adelgund_leeb} - 2160.12.23={death=yes} -} -marlene_kreile={ - name="Marlene" - female=yes - dynasty=kreile_dynasty #Kreile - father=albrecht_iii_of_bavaria - mother=adelgund_leeb - culture=franconian - religion=teutonic - 2142.1.3={birth=yes} - 2190.12.14={death=yes} -} -albrecht_iv_of_bavaria={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=albrecht_iii_of_bavaria - mother=adelgund_leeb - culture=franconian - religion=teutonic - 2145.10.4={birth=yes} - 2163.9.29={death=yes} -} -albrecht_v_of_bavaria={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=albrecht_iv_of_bavaria - culture=franconian - religion=teutonic - trait=consumption - 2163.8.12={birth=yes} - 2174.9.1={death=yes} -} -roland_i_of_schwandorf={ - name="Roland" - dynasty=kreile_dynasty #Kreile - father=jakob_ii_of_bavaria - culture=franconian - religion=lutheran - 2128.4.5={birth=yes} - 2173.10.11={death=yes} -} -jakob_iii_of_schwandorf={ - name="Jakob" - dynasty=kreile_dynasty #Kreile - father=roland_i_of_schwandorf - culture=franconian - religion=lutheran - 2147.5.1={birth=yes} - 2190.9.18={death=yes} -} -horst_i_of_schwandorf={ - name="Horst" - dynasty=kreile_dynasty #Kreile - father=jakob_iii_of_schwandorf - culture=franconian - religion=lutheran - 2166.5.7={birth=yes} - 2183.1.15={add_spouse=mathilda_von_vohburg} - 2197.5.17={death=yes} -} -felix_ii_of_bavaria={ - name="Felix" - dynasty=kreile_dynasty #Kreile - father=horst_i_of_schwandorf - mother=mathilda_von_vohburg - culture=franconian - religion=lutheran - 2183.11.15={birth=yes} - 2240.5.13={death=yes} -} -friedlinde_kreile={ - name="Friedlinde" - dynasty=kreile_dynasty #Kreile - female=yes - father=felix_ii_of_bavaria - culture=franconian - religion=lutheran - 2211.7.25={birth=yes} - 2278.12.13={death=yes} -} -felix_iii_of_bavaria={ - name="Felix" - dynasty=kreile_dynasty #Kreile - father=felix_ii_of_bavaria - culture=franconian - religion=lutheran - give_nickname=nick_the_faceless - trait=beauty_bad_2 - trait=scarred - 2217.5.12={birth=yes} - 2255.4.15={death=yes} -} -jakob_iii_of_the_upper_palatinate={ - name="Jakob" - dynasty=kreile_dynasty #Kreile - father=horst_i_of_schwandorf - mother=mathilda_von_vohburg - culture=franconian - religion=lutheran - 2189.1.1={birth=yes} - 2243.10.13={death=yes} -} -roland_i_of_the_upper_palatinate={ - name="Roland" - dynasty=kreile_dynasty #Kreile - father=jakob_iii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2217.3.20={birth=yes} - 2277.3.10={death=yes} -} -roland_ii_of_the_upper_palatinate={ - name="Roland" - dynasty=kreile_dynasty #Kreile - father=roland_i_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2245.6.13={birth=yes} - 2300.11.5={death=yes} -} -horst_i_of_the_upper_palatinate={ - name="Horst" - dynasty=kreile_dynasty #Kreile - father=roland_ii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2273.11.13={birth=yes} - 2321.11.8={death=yes} -} -juliane_kreile={ - name="Juliane" - dynasty=kreile_dynasty #Kreile - father=roland_ii_of_the_upper_palatinate - female=yes - culture=franconian - religion=lutheran - 2280.10.16={birth=yes} - 2304.3.2={add_spouse=georg_i_of_bavaria} - 2327.1.22={death=yes} -} -roland_iii_of_the_upper_palatinate={ - name="Roland" - dynasty=kreile_dynasty #Kreile - father=horst_i_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2315.2.21={birth=yes} - 2388.3.1={death=yes} -} -albrecht_vii_of_the_upper_palatinate={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=roland_iii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2340.3.17={birth=yes} - 2393.3.16={death=yes} -} -siegfried_i_of_the_upper_palatinate={ - name="Siegfried" - dynasty=kreile_dynasty #Kreile - father=albrecht_vii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2367.9.21={birth=yes} - 2428.11.8={death=yes} -} -horst_ii_of_the_upper_palatinate={ - name="Horst" - dynasty=kreile_dynasty #Kreile - father=siegfried_i_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2391.7.1={birth=yes} - 2433.9.25={death=yes} -} -roland_iv_of_the_upper_palatinate={ - name="Roland" - dynasty=kreile_dynasty #Kreile - father=horst_ii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2410.2.17={birth=yes} - 2472.7.2={death=yes} -} -franz_i_of_the_upper_palatinate={ - name="Franz" - dynasty=kreile_dynasty #Kreile - father=roland_iv_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2441.3.9={birth=yes} - 2493.3.10={death=yes} -} -albrecht_viii_of_the_upper_palatinate={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=franz_i_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2468.4.10={birth=yes} - 2511.4.29={death=yes} -} -friedlinde_kreile_2={ - name="Friedlinde" - female=yes - dynasty=kreile_dynasty #Kreile - father=albrecht_viii_of_the_upper_palatinate - culture=franconian - religion=lutheran - 2487.4.29={birth=yes} - 2551.5.28={death=yes} -} -albrecht_xi_of_bavaria={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=albrecht_viii_of_the_upper_palatinate - culture=franconian - religion=lutheran - trait=clubfooted - trait=diplomat - trait=cancer - give_nickname=nick_the_lame - 2490.4.12={birth=yes} - 2530.11.1={death=yes} -} -karl_heinz_i_of_schwandorf={ - name="Karl-Heinz" - dynasty=kreile_dynasty #Kreile - father=albrecht_viii_of_the_upper_palatinate - culture=franconian - religion=teutonic - trait=bastard - 2499.3.8={birth=yes} - 2519.11.22={add_spouse=emmy_von_lechge} - 2543.8.3={death=yes} -} -albrecht_v_of_schwandorf={ - name="Albrecht" - dynasty=kreile_dynasty #Kreile - father=karl_heinz_i_of_schwandorf - mother=emmy_von_lechge - culture=franconian - religion=teutonic - 2527.12.21={birth=yes} - 2554.1.1={ - effect={ - add_pressed_claim=title:k_bavaria_de - add_pressed_claim=title:d_franconia_de - } - } - 2580.1.1={death=yes} -} - -### Burkhardinger dynasty -burkhard_burkhardinger={ - name="Burkhard" - dynasty=burkhardinger_dynasty #Burkhardinger - culture=franconian - religion=lutheran - 2110.7.10={birth=yes} - 2142.8.21={add_spouse=ilse_hartmann} - 2155.6.13={death=yes} -} - -### Lochner dynasty -manfred_i_of_cham={ - name="Manfred" - dynasty=lochner_dynasty #Lochner - culture=franconian - religion=lutheran - 2484.9.28={birth=yes} - 2504.3.2={add_spouse=friedlinde_kreile_2} - 2537.12.16={death=yes} -} -albrecht_x_of_the_upper_palatinate={ - name="Albrecht" - dynasty=lochner_dynasty #Lochner - culture=franconian - religion=lutheran - martial=6 - diplomacy=3 - stewardship=3 - intrigue=3 - learning=4 - trait=education_martial_3 - trait=strong - trait=cynical - trait=diligent - trait=wrathful - father=manfred_i_of_cham - mother=friedlinde_kreile_2 - 2509.6.12={birth=yes} - 2603.1.1={death=yes} -} - -helene_coudenhove={ - name="H_e_act_l_e_grv_ne" - female=yes - #dynasty=25 #A noble dynasty from a neighbouring power, potentially Europa or Switzerland - culture=belgian #can potentially be changed - religion=lutheran #can potentially be changed - #father=A noble from a neighbouring power - 2489.10.6={birth=yes} - 2538.7.23={death=yes} -} \ No newline at end of file diff --git a/N3OW/history/provinces/e_france.txt b/N3OW/history/provinces/e_france.txt index 064a8ad0..eb278a1c 100644 --- a/N3OW/history/provinces/e_france.txt +++ b/N3OW/history/provinces/e_france.txt @@ -1225,18 +1225,21 @@ } ###c_viviers 2063 = { +2063 = { # Privas culture = rottisch religion = rocambolist holding = castle_holding } -3258 = { +2217 = { # Annonay + holding = city_holding +} +3258 = { # Aubenas holding = church_holding } -2217 = { - culture = provencal - religion = rocambolist - holding = castle_holding +13279 = { # Largentière + holding = none } + ##d_toulouse ###c_toulouse 2214 = { diff --git a/N3OW/history/titles/k_brandenburg.txt b/N3OW/history/titles/k_brandenburg.txt index 47e410f6..6877d2a2 100644 --- a/N3OW/history/titles/k_brandenburg.txt +++ b/N3OW/history/titles/k_brandenburg.txt @@ -6,7 +6,8 @@ k_brandenburg= { c_wittenberg = { 2554.1.1 = { - holder = germany0001 + holder = germany0034 + liege = k_brandenburg } } @@ -47,12 +48,6 @@ d_luneburg = { } } -d_spreewald = { - 2554.1.1 = { - holder = germany0032 # - } -} - c_spreewald = { 2554.1.1 = { holder = germany0001 # @@ -69,21 +64,20 @@ c_stade = { c_mecklenburg = { 2554.1.1 = { holder = germany0022 - liege = d_holstein } } c_ludwiglustparchim = { 2554.1.1 = { - holder = germany0001 - liege = d_holstein + holder = germany0027 + liege = k_brandenburg } } c_rostock = { 2554.1.1 = { - holder = germany0001 - liege = d_holstein + holder = germany0019 + liege = k_brandenburg } } @@ -95,11 +89,46 @@ c_rugen = { } } -c_havelberg = { - 2554.1.1 = { - holder = germany0021 - liege = k_brandenburg +#c_havelberg = { +# 2554.1.1 = { +# holder = germany0021 +# liege = k_brandenburg +# +# } +#} +c_stettin = { + 2554.1.1 = { + holder = germany0026 + liege = k_brandenburg + } +} + +c_uckermark = { + 2554.1.1 = { + holder = germany0026 + liege = k_brandenburg + } +} + +c_oderfrankfurt = { + 2554.1.1 = { + holder = germany0026 + liege = k_brandenburg + } +} + +c_lausitz = { + 2554.1.1 = { + holder = germany0025 + liege = k_brandenburg + } +} + +c_wolgast = { + 2554.1.1 = { + holder = germany0020 + liege = k_brandenburg } } @@ -107,4 +136,10 @@ c_luneburg = { 2554.1.1 = { holder = germany0014 } +} + +c_cottbus = { + 2554.1.1 = { + holder = germany0032 + } } \ No newline at end of file diff --git a/N3OW/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml b/N3OW/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml index 427f4238..b3777c39 100644 --- a/N3OW/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml +++ b/N3OW/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml @@ -439,6 +439,12 @@ dynn_schauenburg:0 "Schauenburg" dynn_camphausen:0 "Camphausen" + dynn_clausewitz:0 "Clausewitz" + dynn_dorn:0 "Dörn" + dynn_blucher:0 "Blücher" + dynn_goltern:0 "Goltern" + dynn_steinfurt:0 "Steinfurt" + # PATRONYMS — PREFIXES AND SUFFIXES diff --git a/N3OW/localization/english/titles_cultural_names_l_english.yml b/N3OW/localization/english/titles_cultural_names_l_english.yml index 9822e4c0..54b0f573 100644 --- a/N3OW/localization/english/titles_cultural_names_l_english.yml +++ b/N3OW/localization/english/titles_cultural_names_l_english.yml @@ -2959,6 +2959,16 @@ cn_b_o_hat_navela:0 "Bônavela" cn_camargo:0 "Camargo" cn_camarga:0 "Camarga" + cn_ard_e_grv_cha:0 "Ardècha" + cn_ardecha:0 "Ardecha" + cn_ardecho:0 "Ardecho" + cn_priv_a_grv_s:0 "Privàs" + cn_priva:0 "Priva" + cn_anonai:0 "Anonai" + cn_anounai:0 "Anounai" + cn_auben_a_grv_s:0 "Aubenàs" + cn_l_pst_argenti_e_grv_ira:0 "L'Argentièira" + cn_l_pst_argentiero:0 "L'Argentiero" #Bavarian cn_allgai:0 "Allgai" diff --git a/N3OW/localization/english/titles_l_english.yml b/N3OW/localization/english/titles_l_english.yml index 8a7ac9b3..1a4904f1 100644 --- a/N3OW/localization/english/titles_l_english.yml +++ b/N3OW/localization/english/titles_l_english.yml @@ -1010,7 +1010,6 @@ b_atush:0 "Atush" b_atyrau:0 "Atyrau" b_aube:0 "Migennes" - b_aubenas:0 "Aubenas" b_auberoche:0 "Auberoche" b_aubonne:0 "Aubonne" b_aubusson:0 "Aubusson" @@ -5792,7 +5791,6 @@ b_laranda:0 "Laranda" b_laredo:0 "Laredo" b_lareole:0 "La Réole" - b_largentiere:0 "Largentière" b_lari_bandar:0 "Lari Bandar" b_larijan:0 "Larijan" b_larino:0 "Larino" @@ -8020,7 +8018,6 @@ b_prishib:0 "Prishib" b_pristina:0 "Priština" b_prithiminagar:0 "Prithiminagar" - b_privas:0 "Privas" b_prizren:0 "Prizren" b_prochabert:0 "Prochabert" b_prodromos:0 "Prodromos" @@ -10872,7 +10869,6 @@ b_vitoria:0 "Vitoria" b_vitry_en_perthois:0 "Montmirail" b_viveiro:0 "Viveiro" - b_viviers:0 "Viviers" b_viyapura:0 "Viyapura" b_vizagipatam:0 "Vizagipatam" b_vizakna:0 "Vizakna" @@ -24094,10 +24090,6 @@ b_erg_ghati:0 "Erg Ghati" c_aosta:0 "Aosta" c_aosta_adj:0 "Aostan" - c_viennois:0 "Viennois" - c_viennois_adj:0 "Viennoisan" - b_annonay:0 "Annonay" - b_montlaur:0 "Montlaur" b_karnaphuli:0 "Karnaphuli" d_yungdrung_bon:0 "Eternal Bön" @@ -24936,6 +24928,8 @@ b_carpentras:0 "Carpentras" b_apt:0 "Apt" ##Switzerland + d_savoie:0 "Savoy" + d_savoie_adj:0 "Savoisian" c_savoy:0 "Savoy" c_savoy_adj:0 "Savoisian" b_chambery:0 "Chambéry" @@ -24969,6 +24963,10 @@ k_aquitaine_adj:0 "Axitonian" c_ardeche:0 "Ardèche" c_ardeche_adj:0 "Ardéchois" + b_privas:0 "Privas" + b_annonay:0 "Annonay" + b_aubenas:0 "Aubenas" + b_largentiere:0 "Largentière" ###Germania ##Swabia diff --git a/N3OW/map_data/definition.csv b/N3OW/map_data/definition.csv index 07d0ec0b..67405dd8 100644 --- a/N3OW/map_data/definition.csv +++ b/N3OW/map_data/definition.csv @@ -2015,29 +2015,12 @@ 2014;170;78;7;AGDE;x 2015;2;81;135;MONTPELLIER;x 2016;44;84;8;NIMES;x -#2017;86;87;136;ARLES;x -#2018;128;90;9;MARSEILLE;x -#2019;170;93;137;TOULON;x -#2020;2;96;10;GRASSE;x -#2021;44;99;138;NICE;x 2017;173;139;35;LYON;x; 2018;228;204;130;VILLEFRANCHE-SUR-SAONE;x; 2019;197;175;107;SAINT-ETIENNE;x; 2020;168;129;11;ROANNE;x; 2021;110;84;7;MONTBRISON;x; 2022;86;102;11;MONACO;x -#2023;128;105;139;AIX;x -#2024;170;108;12;DRAGUGNIAN;x -#2025;2;111;140;Castellane;x -#2026;44;114;13;SISTERON;x -#2027;86;117;141;EMBRUN;x -#2028;128;120;14;GAP;x -#2029;170;123;142;SAINT-MICHEL-DE-MAURIENNE;x -#2030;2;126;15;GRENOBLE;x -#2031;44;129;143;MOUTIERS;x -#2032;86;132;16;CHARTREUSE;x -#2033;128;135;144;VIENNE;x -#2034;170;138;17;ANNECY;x 2023;205;184;121;BOURG-EN-BRESSE;x; 2024;91;73;19;AMBERIEU-EN-BUGEY;x; 2025;150;120;28;OYONNAX;x; @@ -2051,7 +2034,6 @@ 2033;237;213;150;MONTELIMAR;x; 2034;145;113;26;NYONS;x; 2035;2;141;145;GENEVA;x -#2036;44;144;18;THONON-LES-BAINS;x 2036;212;158;13;DIE;x; 2037;86;147;146;LAUSANNE;x 2038;128;150;19;MARTIGNY;x @@ -2075,23 +2057,11 @@ 2056;44;204;28;PORRENTRUY;x 2057;86;207;156;MONTPELLIARD;x 2058;128;210;29;MULHOUSE;x -#2059;170;0;157;AVIGNON;x -#2060;2;3;30;APT;x -#2061;44;6;158;FORCALQUIER;x -#2062;86;9;31;ORANGE;x 2059;191;178;142;GAP;x; 2060;150;117;28;BRIANCON;x; 2061;191;156;58;EMBRUN;x; 2062;119;92;17;MARSEILLE;x; -2063;128;12;159;VIVIERS;x -#2064;170;15;32;VALENCE;x -#2065;2;18;160;LYON;x -#2066;44;21;33;DIE;x -#2067;86;24;161;VAISON;x -#2068;128;27;34;ROMANS;x -#2069;170;30;162;BELLEY;x -#2070;2;33;35;Villars;x -#2071;44;36;163;BOURG;x +2063;200;124;124;PRIVAS;x; 2064;217;185;95;AIX-EN-PROVENCE;x; 2065;200;172;96;SAINTES-MARIES-DE-LA-MER;x; 2066;175;135;23;ARLES;x; @@ -2245,7 +2215,7 @@ 2214;170;39;7;TOULOUSE;x 2215;2;42;135;ALBI;x 2216;44;45;8;USES;x -2217;86;48;136;ALES;x +2217;168;40;40;ANNONAY;x; 2218;128;51;9;CEVENNES;x 2219;170;54;137;LODEVE;x 2220;2;57;10;NAVACELLES;x @@ -2325,18 +2295,14 @@ 2294;170;66;47;AURILLAC;x 2295;2;69;175;LA TOUR;x 2296;44;72;48;VELAY;x -#2297;86;75;176;FEURS;x -#2298;128;78;49;MONTBRISON;x 2297;242;180;8;CASTELLANE;x; 2298;226;176;40;BARCELONETTE;x; 2299;170;81;177;THIERS;x 2300;2;84;50;AMBERT;x -#2301;44;87;178;BEAUJEU;x 2301;95;73;12;TOULON;x; 2302;86;90;51;MACON;x 2303;128;93;179;SEMUR-EN-BRIONNAIS;x 2304;170;96;52;CLUNY;x -#2305;2;99;180;ROANNE;x 2305;148;143;128;FREJUS;x; 2306;44;102;53;JILAGNY;x 2307;86;105;181;MOULINS;x @@ -2487,7 +2453,6 @@ 2452;86;114;26;STEENWIJK;x 2453;128;117;154;DELFZIJL;x 2454;170;120;27;VAREL;x -#2455;2;123;155;CHAMBERY;x 2455;145;108;9;DRAGUIGNAN;x; 2456;44;126;28;CANAVESE;x 2457;86;129;156;CHAMPAGNOLE;x @@ -3289,10 +3254,9 @@ 3253;129;174;154;river_guadalquivir;x 3254;171;177;27;river_guadalquivir;x 3255;127;129;54;KUNLUNSHAN;x -#3256;45;183;28;ALPS 1;x 3256;195;151;30;BRIGNOLES;x; 3257;87;186;156;German Mountains 13;x -3258;129;189;29;Annonay;x +3258;87;1;1;AUBENAS;x; 3259;171;192;157;Northern Apennine Mountains 2;x 3260;3;195;30;NORWEGIAN MOUNTAINS;x 3261;45;198;158;SWEDISH IMPASSIBLE TERRAIN 1;x @@ -8751,11 +8715,6 @@ 8714;176;156;57;Fuerteventura;x 8715;8;159;185;Lanzarote;x 8716;50;162;58;Madeira;x -#8717;92;165;186;Monteil;x -#8718;134;168;59;Briancon;x -#8719;176;171;187;Faucigny;x -#8720;8;174;60;Barcelonnette;x -#8721;50;177;188;Puget;x 8717;214;169;47;NICE;x; 8718;129;97;8;GRASSE;x; 8719;253;220;132;MONACO;x; @@ -9750,8 +9709,6 @@ 9708;135;156;54;Tolmezzo;x; 9709;177;159;182;Kartitsch;x; 9710;9;162;55;Edolo;x; -#9711;51;165;183;Isola;x; -#9712;93;168;56;Oronaye;x; 9711;225;166;3;ALBERTVILLE;x; 9712;117;91;19;SAINT-JEAN-DE-MAURIENNE;x; 9713;135;171;184;Lungano;x; @@ -9838,7 +9795,6 @@ 9794;177;201;97;;x; 9795;9;204;225;;x; 9796;51;207;98;;x; -#9797;93;210;226;;x; 9797;193;164;81;BOURG-SAINT-MAURICE;x; 9798;135;0;99;;x; 9799;2;101;30;;x; @@ -13321,7 +13277,7 @@ 13276;248;185;10;ANNECY;x; 13277;189;173;128;THONON-LES-BAINS;x; 13278;127;96;6;BONNEVILLE;x; -#13279;52;32;248;;x; +13279;240;47;47;LARGENTIERE;x; #13280;53;32;232;;x; #13281;54;32;236;;x; #13282;55;32;240;;x; diff --git a/N3OW/map_data/provinces.png b/N3OW/map_data/provinces.png index 63fe5761..f0748555 100644 --- a/N3OW/map_data/provinces.png +++ b/N3OW/map_data/provinces.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6ac0630f3e59eafdd933a9911c6fcca65876fa1a5d0684c67cf113dd670a82ce -size 2605251 +oid sha256:553d96760c0982e228ae206d7dff379fa8f372d6392a9ad08ce7fee62641b575 +size 2605629