Minority Community First Draft
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29 changed files with 37281 additions and 184 deletions
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@ -2746,4 +2746,47 @@
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building_mount_baekdu_01: "$building_type_mount_baekdu_01$"
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building_mount_baekdu_01_desc: "$building_type_mount_baekdu_01_desc$"
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landless_minority_government: "Minority Community Leader"
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landless_minority_government_with_icon: "@government_type_landless_minority! $landless_minority_government$"
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landless_minority_government_adjective: "Minority Community"
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landless_minority_government_realm: "Minority Community"
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landless_minority_government_desc: "\n$game_concept_minority_government_desc$"
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conditional_maa_refill_rule: "only [reinforce_soldiers|E] troops"
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mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
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adult_rulers_only: "#N May only be ruled by [adults|E]#!"
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game_concept_minority_government: "Minority Community Leader"
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game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
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game_concept_minority_community: "Minority Community"
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game_concept_minority_community_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_01_domicile_building: "Minority Community"
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minority_community_main_01_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_02_domicile_building: "Minority Community"
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minority_community_main_02_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_03_domicile_building: "Minority Community"
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minority_community_main_03_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_04_domicile_building: "Minority Community"
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minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_05_domicile_building: "Minority Community"
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minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$"
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minority_community_icon_concept: "[minority_community_i|E]"
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game_concept_minority_community_i: "@government_type_landless_minority!"
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duchy_landless_minority_community: "Community"
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duke_landless_minority_community_male_minority_community: "Master"
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duke_landless_minority_community_female_minority_community: "Mistress"
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spouse_landless_minority_community_male: "Master"
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spouse_landless_minority_community_holder_female: "Mistress"
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d_laamp_test_jewish:0 "$congregationist$ Community"
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d_laamp_test_jewish_adj:0 "Jewish"
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d_laamp_test_jewish_article:0 "The "
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
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minority_community_type: "$game_concept_minority_community$"
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minority_community_type_tooltip: "$MINORITY_COMMUNITY$"
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minority_community_domicile_type: "$game_concept_minority_community$"
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$"
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MINORITY_COMMUNITY: "[game_concept_minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[manor_buildings|E]"
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minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "[game_concept_minority_community|E]"
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domicile_minority_community: "the [CHARACTER.GetFaith.GetNameNoTooltip] $minority_community_type$"
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@ -25,6 +25,7 @@
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dynn_leroux:0 "Leroux"
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dynn_belpois:0 "Belpois"
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dynn_giry:0 "Giry"
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dynn_britannia_kohn:0 "Kohn"
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dynn_eiffel:0 "Eiffel"
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dynn_spatstony:0 "Spatstony"
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dynn_millardet:0 "Millardet"
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