part 2
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19 changed files with 29483 additions and 166 deletions
180
common/task_contracts/tgp_admin_military_contracts.txt
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180
common/task_contracts/tgp_admin_military_contracts.txt
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missing_equipment = {
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group = admin_governance_group
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icon = "gfx/interface/icons/message_feed/marshal_job.dds"
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valid_to_create = {
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valid_governor_contract_trigger = yes
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}
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valid_to_keep = {
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task_contract_taker = { valid_governor_contract_trigger = yes }
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valid_governor_contract_basic_trigger = yes
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}
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valid_to_accept = {
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valid_governor_contract_trigger = yes
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custom_tooltip = {
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text = has_active_governance_issue
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num_taken_task_contracts < 1
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}
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is_available = yes
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}
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valid_to_continue = {
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task_contract_taker = {
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valid_governor_contract_trigger = yes
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}
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}
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on_accepted = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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root.task_contract_location.barony = {
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save_scope_as = task_contract_location
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}
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trigger_event = tgp_governor_contract_event.2000
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}
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}
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on_completed = {
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}
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on_invalidated = {
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if = {
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limit = { governor_contract_invalidated_message_trigger = yes }
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governor_contract_invalidated_message_effect = yes
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}
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}
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task_contract_reward = {
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success = {
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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custom_tooltip = tgp_admin_contract_success_tt_rewards
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}
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}
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success_failure = {
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positive = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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custom_tooltip = tgp_admin_contract_failure_tt
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}
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}
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secure_future_deliveries = { # Good governance option
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 10 }
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change_merit = {
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value = medium_merit_value
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multiply = governance_task_contract_tier_value
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}
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every_held_title = {
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limit = { tier = tier_county }
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custom = custom.every_held_county_capital
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title_province = {
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add_province_modifier = {
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modifier = tgp_well_equipped_soldiers_modifier
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years = 15
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}
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}
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}
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}
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scope:task_contract.task_contract_location.county = {
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if = {
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limit = { county_control < 100 }
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change_county_control = 5
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}
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}
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}
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}
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demand_extra_shipment = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 6 }
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every_held_title = {
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limit = { tier = tier_county }
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custom = custom.every_held_county_capital
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title_province = {
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add_province_modifier = {
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modifier = tgp_well_equipped_soldiers_modifier
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years = 10
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}
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}
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}
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}
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}
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}
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demand_gold = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 2 }
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add_gold = medium_gold_value
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}
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}
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}
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demand_best_equipment = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 4 }
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capital_province ?= {
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add_province_modifier = {
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modifier = tgp_greatly_equipped_soldiers_modifier
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years = 15
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}
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}
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}
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}
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}
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offered_replacements = { # Default outcome if you visit the workshop. Same as "buy_replacements" but without the cost.
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 4 }
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}
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}
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}
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buy_replacements = { # Safe opt-out if you don't want to travel
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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remove_short_term_gold = medium_gold_value
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increase_governance_effect = { VALUE = 4 }
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}
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}
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}
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failure_standard = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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change_influence = {
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value = minor_influence_loss
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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}
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}
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