part 2
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19 changed files with 29483 additions and 166 deletions
651
common/task_contracts/tgp_admin_contracts_tova.txt
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651
common/task_contracts/tgp_admin_contracts_tova.txt
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# Unsanctioned deity: Village worships excessively
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unsanctioned_deity = {
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group = admin_governance_group
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icon = "gfx/interface/icons/message_feed/heresy.dds"
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valid_to_create = {
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valid_governor_contract_trigger = yes
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}
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valid_to_keep = {
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task_contract_taker = { valid_governor_contract_trigger = yes }
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valid_governor_contract_basic_trigger = yes
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}
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valid_to_accept = {
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valid_governor_contract_trigger = yes
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custom_tooltip = {
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text = has_active_governance_issue
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num_taken_task_contracts < 1
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}
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is_available = yes
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}
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valid_to_continue = {
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task_contract_taker = {
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valid_governor_contract_trigger = yes
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}
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}
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on_accepted = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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trigger_event = governor_contract_events_tova.0050
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}
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}
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on_completed = {
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}
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on_invalidated = {
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if = {
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limit = { governor_contract_invalidated_message_trigger = yes }
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governor_contract_invalidated_message_effect = yes
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}
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}
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task_contract_reward = {
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success = {
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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custom_tooltip = tgp_admin_contract_success_tt_rewards
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}
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}
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success_failure = {
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positive = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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custom_tooltip = tgp_admin_contract_failure_tt
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}
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}
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sanction_deity = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 10 }
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change_merit = {
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value = minor_merit_gain
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multiply = governance_task_contract_tier_value
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}
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}
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task_contract_location.county = {
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add_county_modifier = {
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modifier = tgp_sanctioned_deity_modifier
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years = 10
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}
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}
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}
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}
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burn_shrine = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 6 }
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change_merit = {
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value = miniscule_merit_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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claim_offerings = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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add_gold = {
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value = scope:task_contract.task_contract_location.monthly_income
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multiply = 40
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}
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change_merit = {
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value = miniscule_merit_loss
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multiply = governance_task_contract_tier_value
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}
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if = {
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limit = {
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secret_siphoned_treasury_is_valid_trigger = {
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OWNER = scope:task_contract.task_contract_taker
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TARGET = top_liege
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}
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}
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add_secret = {
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type = secret_siphoned_treasury
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target = top_liege
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}
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}
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}
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}
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}
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debunk_deity = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 4 }
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change_merit = {
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value = miniscule_merit_gain
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multiply = governance_task_contract_tier_value
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}
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add_character_modifier = {
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modifier = tgp_debunked_deity_modifier
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years = 10
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}
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}
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}
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}
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deity_monks = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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change_influence = {
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value = miniscule_influence_gain
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multiply = governance_task_contract_tier_value
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}
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add_piety = {
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value = medium_piety_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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failure_standard = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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task_contract_taker ?= {
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change_influence = minor_influence_loss
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if = {
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limit = {
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has_trait = governor
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has_trait_xp = {
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trait = governor
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value > 0
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}
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}
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add_trait_xp = {
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trait = governor
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value = -5
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}
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}
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}
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}
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}
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}
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}
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#Escaped Justice
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escaped_justice = {
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group = admin_governance_group
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icon = "gfx/interface/icons/message_feed/marshal_job.dds"
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valid_to_create = {
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valid_governor_contract_trigger = yes
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}
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valid_to_keep = {
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task_contract_taker = { valid_governor_contract_trigger = yes }
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valid_governor_contract_basic_trigger = yes
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task_contract_target = {
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is_travelling = no
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is_imprisoned = no
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is_commanding_army = no
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}
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}
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valid_to_accept = {
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valid_governor_contract_trigger = yes
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custom_tooltip = {
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text = has_active_governance_issue
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num_taken_task_contracts < 1
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}
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is_available = yes
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}
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valid_to_continue = {
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task_contract_taker = {
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valid_governor_contract_trigger = yes
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}
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}
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on_accepted = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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trigger_event = governor_contract_events_tova.0055
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}
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}
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on_completed = {
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}
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on_invalidated = {
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if = {
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limit = { governor_contract_invalidated_message_trigger = yes }
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governor_contract_invalidated_message_effect = yes
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}
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}
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task_contract_reward = {
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success = {
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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custom_tooltip = tgp_admin_contract_success_tt_rewards
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}
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}
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success_failure = {
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positive = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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custom_tooltip = tgp_admin_contract_failure_tt
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}
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}
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escapee_persuade = { #Diplomacy
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 6 }
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change_merit = {
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value = minor_merit_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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escapee_slain = { #Martial duel
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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add_dread = {
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value = medium_dread_gain
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multiply = governance_task_contract_tier_value
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}
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}
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task_contract_location.county = {
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if = {
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limit = { county_control < 100 }
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change_county_control = 10
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}
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}
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}
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}
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escapee_join_monastery = { #Increase Piety
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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add_piety = {
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value = medium_piety_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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escapee_shunned = { #Influence Gain
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_taker ?= {
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increase_governance_effect = { VALUE = 4 }
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change_influence = {
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value = minor_influence_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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failure_standard = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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task_contract_taker ?= {
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change_influence = minor_influence_loss
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}
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task_contract_location.county = {
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change_county_control = -5
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}
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}
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}
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}
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}
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#Forced Conscription
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forced_conscription = {
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group = admin_governance_group
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icon = "gfx/interface/icons/message_feed/marshal_job.dds"
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travel = no
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valid_to_create = {
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valid_governor_contract_trigger = yes
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}
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valid_to_keep = {
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task_contract_taker = { valid_governor_contract_trigger = yes }
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valid_governor_contract_basic_trigger = yes
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}
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valid_to_accept = {
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valid_governor_contract_trigger = yes
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custom_tooltip = {
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text = has_active_governance_issue
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num_taken_task_contracts < 1
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}
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is_available = yes
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}
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valid_to_continue = {
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task_contract_taker = {
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valid_governor_contract_trigger = yes
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}
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task_contract_employer = {
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is_alive = yes
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}
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}
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on_accepted = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
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save_scope_as = task_contract
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task_contract_employer = {
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save_scope_as = recruitment_employer
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}
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task_contract_taker ?= {
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trigger_event = governor_contract_events_tova.0060
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}
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}
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on_completed = {
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}
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on_invalidated = {
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if = {
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limit = { governor_contract_invalidated_message_trigger = yes }
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governor_contract_invalidated_message_effect = yes
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}
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}
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task_contract_reward = {
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success = {
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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custom_tooltip = tgp_admin_contract_success_tt_rewards
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}
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}
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success_failure = {
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positive = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
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custom_tooltip = tgp_admin_contract_failure_tt
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}
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}
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conscripts_bribed = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_location = {
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add_province_modifier = {
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modifier = tgp_fattened_vanguard_modifier
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years = 10
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}
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}
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task_contract_taker ?= {
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remove_short_term_gold = {
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value = minor_gold_value
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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conscripts_forced = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_location = {
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add_province_modifier = {
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modifier = tgp_fattened_vanguard_modifier
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years = 10
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}
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}
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task_contract_location.county = {
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change_county_control = medium_county_control_loss
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}
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task_contract_taker ?= {
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change_influence = {
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value = minor_influence_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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conscripts_convinced = {
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_location = {
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add_province_modifier = {
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modifier = tgp_fattened_vanguard_modifier
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years = 10
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}
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}
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task_contract_taker ?= {
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change_merit = {
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value = minor_merit_gain
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multiply = governance_task_contract_tier_value
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}
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}
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}
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}
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conscripts_trade = {
|
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visible = no
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effect = {
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
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save_scope_as = task_contract
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task_contract_location.county = {
|
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add_county_modifier = {
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modifier = tgp_diligent_workers_modifier
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years = 10
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}
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}
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task_contract_taker ?= {
|
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change_merit = {
|
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value = minor_merit_loss
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multiply = governance_task_contract_tier_value
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}
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}
|
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}
|
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}
|
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failure_standard = {
|
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visible = no
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effect = {
|
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task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
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task_contract_taker ?= {
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change_influence = minor_influence_loss
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}
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task_contract_location.county = {
|
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change_county_control = -5
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}
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}
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}
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}
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}
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#Teach Monks Martial Arts
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combat_train_monks = {
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group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/marshal_job.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
trigger_event = governor_contract_events_tova.0065
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = {governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
hire_monks_as_maa = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
hire_monk_as_knight = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
train_monks = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = miniscule_influence_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
}
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_trained_monks_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
station_troops = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
}
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_stationed_troops_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let_marshal_handle = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_adequately_trained_monks_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
task_contract_location.county = {
|
||||
change_county_control = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue