part 2
This commit is contained in:
parent
bbd44e2a61
commit
b92cc3ab2d
19 changed files with 29483 additions and 166 deletions
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@ -10,6 +10,7 @@ minority_community = {
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map_pin_lobby = yes
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travel = yes
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provisions = yes
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can_move_manually = yes
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culture_and_faith = yes
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@ -199,71 +200,97 @@ minority_community = {
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position = { 19.7% 5.5% }
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size = { 15% 30% }
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empty_slot_asset = {
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trigger = {
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owner.culture = {
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OR = {
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has_graphical_chinese_culture_group_trigger = yes
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has_graphical_japanese_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
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}
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### EMPTY SLOT GREEN TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = hills
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terrain = plains
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terrain = forest
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terrain = farmlands
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terrain = terraced_hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
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}
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### EMPTY SLOT ROUGH TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = taiga
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terrain = steppe
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terrain = drylands
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terrain = mountains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
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}
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### EMPTY SLOT WETLANDS TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
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}
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### EMPTY SLOT JUNGLE TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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terrain = jungle
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
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}
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### EMPTY SLOT SNOW TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
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}
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### EMPTY SLOT DESERT TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = mountains
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terrain = hills
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terrain = terraced_hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
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}
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empty_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
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}
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@ -312,6 +339,7 @@ minority_community = {
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position = { 49.0% 2.5% }
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size = { 15% 30% }
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### EMPTY SLOT ASIAN
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empty_slot_asset = {
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trigger = {
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owner.culture = {
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@ -322,61 +350,119 @@ minority_community = {
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
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texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
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}
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### EMPTY SLOT SNOW MOUNTAIN TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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terrain = mountains
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
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}
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### EMPTY SLOT SNOW TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
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}
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### EMPTY SLOT GREEN TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = hills
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terrain = plains
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terrain = forest
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terrain = farmlands
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terrain = terraced_hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
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}
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### EMPTY SLOT ROUGH TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = taiga
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terrain = steppe
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terrain = drylands
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terrain = mountains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
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}
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### EMPTY SLOT WETLANDS TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
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}
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### EMPTY SLOT JUNGLE TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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terrain = jungle
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
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}
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### EMPTY SLOT DESERT TERRAIN
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = mountains
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terrain = hills
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terrain = terraced_hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
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}
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empty_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
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texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
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}
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@ -987,79 +1073,152 @@ minority_community = {
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}
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}
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# Backgrounds
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domicile_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
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ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
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}
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### MOUNTAIN SNOW BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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this = root.owner.top_liege.capital_province
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terrain = mountains
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
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background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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}
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### SNOW BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
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background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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}
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### JUNGLE BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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terrain = jungle
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
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}
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### DESERT BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
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background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
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}
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### ASIAN BACKGROUND
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domicile_asset = {
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trigger = {
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owner.culture = {
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OR = {
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has_graphical_chinese_culture_group_trigger = yes
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has_graphical_japanese_culture_group_trigger = yes
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
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}
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### GREEN BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = hills
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terrain = mountains
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terrain = plains
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terrain = forest
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terrain = farmlands
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terrain = terraced_hills
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}
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}
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}
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background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
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background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
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}
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### ROUGH BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = taiga
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terrain = steppe
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terrain = drylands
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terrain = mountains
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}
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}
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}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### WETLANDS BACKGROUND
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue