part 2
This commit is contained in:
parent
bbd44e2a61
commit
b92cc3ab2d
19 changed files with 29483 additions and 166 deletions
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@ -466,7 +466,7 @@ camp_main_04 = {
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supply_tent_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = supply_tent_01_domicile_building_gold_cost_value }
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refund = {
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@ -513,7 +513,7 @@ supply_tent_01 = {
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}
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supply_tent_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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internal_slots = 2
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@ -563,7 +563,7 @@ supply_tent_02 = {
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}
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supply_tent_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_02
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internal_slots = 3
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@ -614,7 +614,7 @@ supply_tent_03 = {
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}
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supply_tent_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_03
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internal_slots = 4
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@ -666,7 +666,7 @@ supply_tent_04 = {
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}
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supply_tent_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_04
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internal_slots = 5
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@ -719,7 +719,7 @@ supply_tent_05 = {
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}
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supply_tent_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_05
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internal_slots = 6
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@ -775,7 +775,7 @@ supply_tent_06 = {
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supply_tent_sutler = { # Sutler
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_sutler_domicile_building_gold_cost_value }
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@ -829,7 +829,7 @@ supply_tent_sutler = { # Sutler
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supply_tent_mender = { # Mender
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_mender_domicile_building_gold_cost_value }
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@ -884,7 +884,7 @@ supply_tent_mender = { # Mender
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supply_tent_smithy = { # Smithy
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_smithy_domicile_building_gold_cost_value }
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@ -952,7 +952,7 @@ supply_tent_smithy = { # Smithy
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supply_tent_arsenal = { # Arsenal
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_arsenal_domicile_building_gold_cost_value }
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@ -1009,7 +1009,7 @@ supply_tent_arsenal = { # Arsenal
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supply_tent_reserve_provisions = { # Reserve Provisions
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_provisions_domicile_building_gold_cost_value }
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@ -1077,7 +1077,7 @@ supply_tent_reserve_provisions = { # Reserve Provisions
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supply_tent_reserve_water = { # Reserve Water
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_water_domicile_building_gold_cost_value }
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@ -1144,7 +1144,7 @@ supply_tent_reserve_water = { # Reserve Water
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supply_tent_climbing_gear = { # Climbing Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_climbing_gear_domicile_building_gold_cost_value }
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@ -1208,7 +1208,7 @@ supply_tent_climbing_gear = { # Climbing Gear
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supply_tent_subdued_gear = { # Subdued Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_subdued_gear_domicile_building_gold_cost_value }
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@ -1889,7 +1889,7 @@ barber_tent_morticians_tools = { # Mortician's Tools
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baggage_train_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = baggage_train_01_domicile_building_gold_cost_value }
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refund = {
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@ -1939,7 +1939,7 @@ baggage_train_01 = {
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}
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baggage_train_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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internal_slots = 2
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@ -1992,7 +1992,7 @@ baggage_train_02 = {
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}
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baggage_train_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_02
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internal_slots = 3
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@ -2046,7 +2046,7 @@ baggage_train_03 = {
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}
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baggage_train_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_03
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internal_slots = 4
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@ -2101,7 +2101,7 @@ baggage_train_04 = {
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}
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baggage_train_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_04
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internal_slots = 5
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@ -2157,7 +2157,7 @@ baggage_train_05 = {
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}
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baggage_train_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_05
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internal_slots = 6
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@ -2216,7 +2216,7 @@ baggage_train_06 = {
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baggage_train_ample_steeds = { # Ample Steeds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value }
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@ -2283,7 +2283,7 @@ baggage_train_ample_steeds = { # Ample Steeds
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baggage_train_porters = { # Porters
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_porters_domicile_building_gold_cost_value }
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@ -2347,7 +2347,7 @@ baggage_train_porters = { # Porters
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baggage_train_trackers = { # Trackers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_trackers_domicile_building_gold_cost_value }
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@ -2410,7 +2410,7 @@ baggage_train_trackers = { # Trackers
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baggage_train_kennel = { # Kennel
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_kennel_domicile_building_gold_cost_value }
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@ -2467,7 +2467,7 @@ baggage_train_kennel = { # Kennel
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baggage_train_siege_engineers = { # Siege Engineers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_siege_engineers_domicile_building_gold_cost_value }
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@ -2530,7 +2530,7 @@ baggage_train_siege_engineers = { # Siege Engineers
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baggage_train_shrine = { # Shrine
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_shrine_domicile_building_gold_cost_value }
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@ -2598,7 +2598,7 @@ baggage_train_shrine = { # Shrine
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baggage_train_scribes = { # Scribes
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_scribes_domicile_building_gold_cost_value }
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@ -2661,7 +2661,7 @@ baggage_train_scribes = { # Scribes
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baggage_train_bartering_grounds = { # Bartering Grounds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_bartering_grounds_domicile_building_gold_cost_value }
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@ -2718,7 +2718,7 @@ baggage_train_bartering_grounds = { # Bartering Grounds
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baggage_train_proof_of_claims = { # Proof of Claims
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_proof_of_claims_domicile_building_gold_cost_value }
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@ -2844,7 +2844,7 @@ baggage_train_ransom_cages = { # Ransom Cages
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baggage_train_negotiators = { # Negotiators
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_negotiators_domicile_building_gold_cost_value }
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@ -4423,7 +4423,7 @@ camp_fire_juicy_rumors = { # Juicy Rumors
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proving_grounds_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = proving_grounds_01_domicile_building_gold_cost_value }
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refund = {
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@ -4469,7 +4469,7 @@ proving_grounds_01 = {
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}
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proving_grounds_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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internal_slots = 2
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@ -4518,7 +4518,7 @@ proving_grounds_02 = {
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}
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proving_grounds_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_02
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internal_slots = 3
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@ -4567,7 +4567,7 @@ proving_grounds_03 = {
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}
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proving_grounds_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_03
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internal_slots = 4
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@ -4619,7 +4619,7 @@ proving_grounds_04 = {
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}
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proving_grounds_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_04
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internal_slots = 5
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@ -4670,7 +4670,7 @@ proving_grounds_05 = {
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}
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proving_grounds_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_05
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internal_slots = 6
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@ -4725,7 +4725,7 @@ proving_grounds_06 = {
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proving_grounds_horse_run = { # Horse Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
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@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
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proving_grounds_camel_run = { # Camel Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
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@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
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proving_grounds_elephantry_reserve = { # Elephantry Reserve
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
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@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
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proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
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@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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proving_grounds_life_in_the_saddle = { # Life in the Saddle
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
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@ -5065,7 +5065,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
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proving_grounds_the_stump = { # The Stump
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
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@ -5130,7 +5130,7 @@ proving_grounds_the_stump = { # The Stump
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|||
proving_grounds_personal_bouts = { # Personal Bouts
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
|
||||
|
|
@ -5196,7 +5196,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
|
|||
proving_grounds_training_circle = { # Training Circle
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
|
||||
|
|
@ -5262,7 +5262,7 @@ proving_grounds_training_circle = { # Training Circle
|
|||
proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -5327,7 +5327,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
|||
proving_grounds_lockwagon = { # Lockwagon
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
|
||||
|
|
@ -5392,7 +5392,7 @@ proving_grounds_lockwagon = { # Lockwagon
|
|||
proving_grounds_martial_study = { # Martial Study
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
|
||||
|
|
@ -5454,7 +5454,7 @@ proving_grounds_martial_study = { # Martial Study
|
|||
proving_grounds_the_stick_game = { # The Stick Game
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t1
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
|
||||
|
|
@ -5514,7 +5514,7 @@ proving_grounds_the_stick_game = { # The Stick Game
|
|||
proving_grounds_bodyguard_drills = { # Bodyguard Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
minority_community_main_01 = {
|
||||
slot_type = main
|
||||
internal_slots = 2
|
||||
construction_time = 730
|
||||
construction_time = 1
|
||||
allowed_domicile_types = { minority_community }
|
||||
|
||||
cost = {
|
||||
|
|
@ -11,7 +11,7 @@ minority_community_main_01 = {
|
|||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
domicile_monthly_influence_add = 1
|
||||
health = 0.5
|
||||
domicile_external_slots_capacity_add = 2
|
||||
}
|
||||
|
||||
|
|
@ -95,8 +95,11 @@ minority_community_main_02 = {
|
|||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 100
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -180,8 +183,11 @@ minority_community_main_03 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.02
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 150
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -265,8 +271,12 @@ minority_community_main_04 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.03
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 250
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -350,8 +360,12 @@ minority_community_main_05 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.75
|
||||
domicile_monthly_gold_mult = 0.05
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.04
|
||||
provisions_capacity_add = 300
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ minority_community = {
|
|||
map_pin_lobby = yes
|
||||
|
||||
travel = yes
|
||||
provisions = yes
|
||||
|
||||
can_move_manually = yes
|
||||
culture_and_faith = yes
|
||||
|
|
@ -199,71 +200,97 @@ minority_community = {
|
|||
position = { 19.7% 5.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT GREEN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT ROUGH TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT WETLANDS TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT JUNGLE TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT DESERT TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -312,6 +339,7 @@ minority_community = {
|
|||
position = { 49.0% 2.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
### EMPTY SLOT ASIAN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
|
|
@ -322,61 +350,119 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
|
||||
texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW MOUNTAIN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = mountains
|
||||
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT GREEN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT ROUGH TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT WETLANDS TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT JUNGLE TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT DESERT TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -987,79 +1073,152 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
|
||||
# Backgrounds
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
|
||||
}
|
||||
|
||||
### MOUNTAIN SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
this = root.owner.top_liege.capital_province
|
||||
terrain = mountains
|
||||
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
|
||||
|
||||
### JUNGLE BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
### DESERT BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
### ASIAN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### GREEN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### ROUGH BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### WETLANDS BACKGROUND
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue