part 2
This commit is contained in:
parent
bbd44e2a61
commit
b92cc3ab2d
19 changed files with 29483 additions and 166 deletions
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@ -466,7 +466,7 @@ camp_main_04 = {
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supply_tent_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = supply_tent_01_domicile_building_gold_cost_value }
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refund = {
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@ -513,7 +513,7 @@ supply_tent_01 = {
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}
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supply_tent_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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internal_slots = 2
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@ -563,7 +563,7 @@ supply_tent_02 = {
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}
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supply_tent_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_02
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internal_slots = 3
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@ -614,7 +614,7 @@ supply_tent_03 = {
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}
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supply_tent_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_03
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internal_slots = 4
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@ -666,7 +666,7 @@ supply_tent_04 = {
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}
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supply_tent_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_04
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internal_slots = 5
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@ -719,7 +719,7 @@ supply_tent_05 = {
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}
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supply_tent_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_05
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internal_slots = 6
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@ -775,7 +775,7 @@ supply_tent_06 = {
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supply_tent_sutler = { # Sutler
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_sutler_domicile_building_gold_cost_value }
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@ -829,7 +829,7 @@ supply_tent_sutler = { # Sutler
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supply_tent_mender = { # Mender
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_mender_domicile_building_gold_cost_value }
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@ -884,7 +884,7 @@ supply_tent_mender = { # Mender
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supply_tent_smithy = { # Smithy
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_smithy_domicile_building_gold_cost_value }
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@ -952,7 +952,7 @@ supply_tent_smithy = { # Smithy
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supply_tent_arsenal = { # Arsenal
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_arsenal_domicile_building_gold_cost_value }
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@ -1009,7 +1009,7 @@ supply_tent_arsenal = { # Arsenal
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supply_tent_reserve_provisions = { # Reserve Provisions
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_provisions_domicile_building_gold_cost_value }
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@ -1077,7 +1077,7 @@ supply_tent_reserve_provisions = { # Reserve Provisions
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supply_tent_reserve_water = { # Reserve Water
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_water_domicile_building_gold_cost_value }
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@ -1144,7 +1144,7 @@ supply_tent_reserve_water = { # Reserve Water
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supply_tent_climbing_gear = { # Climbing Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_climbing_gear_domicile_building_gold_cost_value }
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@ -1208,7 +1208,7 @@ supply_tent_climbing_gear = { # Climbing Gear
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supply_tent_subdued_gear = { # Subdued Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_subdued_gear_domicile_building_gold_cost_value }
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@ -1889,7 +1889,7 @@ barber_tent_morticians_tools = { # Mortician's Tools
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baggage_train_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = baggage_train_01_domicile_building_gold_cost_value }
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refund = {
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@ -1939,7 +1939,7 @@ baggage_train_01 = {
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}
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baggage_train_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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internal_slots = 2
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@ -1992,7 +1992,7 @@ baggage_train_02 = {
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}
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baggage_train_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_02
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internal_slots = 3
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@ -2046,7 +2046,7 @@ baggage_train_03 = {
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}
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baggage_train_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_03
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internal_slots = 4
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@ -2101,7 +2101,7 @@ baggage_train_04 = {
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}
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baggage_train_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_04
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internal_slots = 5
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@ -2157,7 +2157,7 @@ baggage_train_05 = {
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}
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baggage_train_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_05
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internal_slots = 6
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@ -2216,7 +2216,7 @@ baggage_train_06 = {
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baggage_train_ample_steeds = { # Ample Steeds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value }
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@ -2283,7 +2283,7 @@ baggage_train_ample_steeds = { # Ample Steeds
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baggage_train_porters = { # Porters
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_porters_domicile_building_gold_cost_value }
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@ -2347,7 +2347,7 @@ baggage_train_porters = { # Porters
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baggage_train_trackers = { # Trackers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_trackers_domicile_building_gold_cost_value }
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@ -2410,7 +2410,7 @@ baggage_train_trackers = { # Trackers
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baggage_train_kennel = { # Kennel
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_kennel_domicile_building_gold_cost_value }
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@ -2467,7 +2467,7 @@ baggage_train_kennel = { # Kennel
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baggage_train_siege_engineers = { # Siege Engineers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_siege_engineers_domicile_building_gold_cost_value }
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@ -2530,7 +2530,7 @@ baggage_train_siege_engineers = { # Siege Engineers
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baggage_train_shrine = { # Shrine
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_shrine_domicile_building_gold_cost_value }
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@ -2598,7 +2598,7 @@ baggage_train_shrine = { # Shrine
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baggage_train_scribes = { # Scribes
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_scribes_domicile_building_gold_cost_value }
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@ -2661,7 +2661,7 @@ baggage_train_scribes = { # Scribes
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baggage_train_bartering_grounds = { # Bartering Grounds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_bartering_grounds_domicile_building_gold_cost_value }
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@ -2718,7 +2718,7 @@ baggage_train_bartering_grounds = { # Bartering Grounds
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baggage_train_proof_of_claims = { # Proof of Claims
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_proof_of_claims_domicile_building_gold_cost_value }
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@ -2844,7 +2844,7 @@ baggage_train_ransom_cages = { # Ransom Cages
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baggage_train_negotiators = { # Negotiators
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_negotiators_domicile_building_gold_cost_value }
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@ -4423,7 +4423,7 @@ camp_fire_juicy_rumors = { # Juicy Rumors
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proving_grounds_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community }
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cost = { gold = proving_grounds_01_domicile_building_gold_cost_value }
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refund = {
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@ -4469,7 +4469,7 @@ proving_grounds_01 = {
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}
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proving_grounds_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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internal_slots = 2
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@ -4518,7 +4518,7 @@ proving_grounds_02 = {
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}
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proving_grounds_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_02
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internal_slots = 3
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@ -4567,7 +4567,7 @@ proving_grounds_03 = {
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}
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proving_grounds_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_03
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internal_slots = 4
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@ -4619,7 +4619,7 @@ proving_grounds_04 = {
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}
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proving_grounds_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_04
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internal_slots = 5
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@ -4670,7 +4670,7 @@ proving_grounds_05 = {
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}
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proving_grounds_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_05
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internal_slots = 6
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@ -4725,7 +4725,7 @@ proving_grounds_06 = {
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proving_grounds_horse_run = { # Horse Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
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@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
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proving_grounds_camel_run = { # Camel Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
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@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
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proving_grounds_elephantry_reserve = { # Elephantry Reserve
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
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@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
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proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
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@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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proving_grounds_life_in_the_saddle = { # Life in the Saddle
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
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@ -5065,7 +5065,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
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proving_grounds_the_stump = { # The Stump
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp }
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allowed_domicile_types = { camp minority_community}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
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@ -5130,7 +5130,7 @@ proving_grounds_the_stump = { # The Stump
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|||
proving_grounds_personal_bouts = { # Personal Bouts
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
|
||||
|
|
@ -5196,7 +5196,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
|
|||
proving_grounds_training_circle = { # Training Circle
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
|
||||
|
|
@ -5262,7 +5262,7 @@ proving_grounds_training_circle = { # Training Circle
|
|||
proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -5327,7 +5327,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
|||
proving_grounds_lockwagon = { # Lockwagon
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
|
||||
|
|
@ -5392,7 +5392,7 @@ proving_grounds_lockwagon = { # Lockwagon
|
|||
proving_grounds_martial_study = { # Martial Study
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
|
||||
|
|
@ -5454,7 +5454,7 @@ proving_grounds_martial_study = { # Martial Study
|
|||
proving_grounds_the_stick_game = { # The Stick Game
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t1
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
|
||||
|
|
@ -5514,7 +5514,7 @@ proving_grounds_the_stick_game = { # The Stick Game
|
|||
proving_grounds_bodyguard_drills = { # Bodyguard Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp }
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
minority_community_main_01 = {
|
||||
slot_type = main
|
||||
internal_slots = 2
|
||||
construction_time = 730
|
||||
construction_time = 1
|
||||
allowed_domicile_types = { minority_community }
|
||||
|
||||
cost = {
|
||||
|
|
@ -11,7 +11,7 @@ minority_community_main_01 = {
|
|||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
domicile_monthly_influence_add = 1
|
||||
health = 0.5
|
||||
domicile_external_slots_capacity_add = 2
|
||||
}
|
||||
|
||||
|
|
@ -95,8 +95,11 @@ minority_community_main_02 = {
|
|||
|
||||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.25
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 100
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -180,8 +183,11 @@ minority_community_main_03 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.02
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 150
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -265,8 +271,12 @@ minority_community_main_04 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.5
|
||||
domicile_monthly_gold_mult = 0.03
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.05
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.02
|
||||
provisions_capacity_add = 250
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -350,8 +360,12 @@ minority_community_main_05 = {
|
|||
character_modifier = {
|
||||
domicile_monthly_gold_add = 0.75
|
||||
domicile_monthly_gold_mult = 0.05
|
||||
domicile_monthly_influence_add = 0.5
|
||||
domicile_external_slots_capacity_add = 1
|
||||
maa_toughness_mult = 0.1
|
||||
men_at_arms_cap = 1
|
||||
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
|
||||
character_travel_safety_mult = 0.04
|
||||
provisions_capacity_add = 300
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ minority_community = {
|
|||
map_pin_lobby = yes
|
||||
|
||||
travel = yes
|
||||
provisions = yes
|
||||
|
||||
can_move_manually = yes
|
||||
culture_and_faith = yes
|
||||
|
|
@ -199,71 +200,97 @@ minority_community = {
|
|||
position = { 19.7% 5.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT GREEN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT ROUGH TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT WETLANDS TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT JUNGLE TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT DESERT TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -312,6 +339,7 @@ minority_community = {
|
|||
position = { 49.0% 2.5% }
|
||||
size = { 15% 30% }
|
||||
|
||||
### EMPTY SLOT ASIAN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
|
|
@ -322,61 +350,119 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
|
||||
texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW MOUNTAIN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = mountains
|
||||
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT SNOW TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT GREEN TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT ROUGH TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT WETLANDS TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT JUNGLE TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
|
||||
}
|
||||
|
||||
### EMPTY SLOT DESERT TERRAIN
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
|
||||
}
|
||||
|
||||
empty_slot_asset = {
|
||||
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
|
||||
texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -987,79 +1073,152 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
|
||||
# Backgrounds
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
|
||||
}
|
||||
|
||||
### MOUNTAIN SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
this = root.owner.top_liege.capital_province
|
||||
terrain = mountains
|
||||
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
|
||||
|
||||
### JUNGLE BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
### DESERT BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
### ASIAN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### GREEN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### ROUGH BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### WETLANDS BACKGROUND
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -554,6 +554,7 @@ landless_minority_government = {
|
|||
rulers_should_have_dynasty = yes
|
||||
landless_playable = yes
|
||||
use_title_tier_modifiers = no
|
||||
conditional_maa_refill = yes
|
||||
mercenary = yes
|
||||
allow_out_of_realm_inheritance = yes
|
||||
use_as_base_on_landed = yes
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ maa_regiments_valid_for_cheap_reinforcement_trigger = {
|
|||
}
|
||||
|
||||
maa_regiments_cost_more_to_reinforce_per_soldier_trigger = {
|
||||
regiment_owner = { government_has_flag = government_is_landless_adventurer }
|
||||
regiment_owner = { OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority } }
|
||||
OR = {
|
||||
is_unit_type = elephant_cavalry
|
||||
is_unit_type = siege_weapon
|
||||
|
|
@ -26,7 +26,7 @@ maa_regiments_valid_to_refill_trigger = {
|
|||
maa_current_troops_count < maa_max_troops_count
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_landless_adventurer }
|
||||
scope:actor = { OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority } }
|
||||
is_unit_type = elephant_cavalry
|
||||
}
|
||||
scope:actor.domicile ?= { has_domicile_parameter = camp_reinforce_elephant_regiments_anywhere }
|
||||
|
|
@ -405,7 +405,7 @@ valid_laamp_basic_trigger = {
|
|||
$EMPLOYER$ = {
|
||||
OR = {
|
||||
employer = $LAAMP$
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
NOT = { OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority } }
|
||||
}
|
||||
}
|
||||
# Don't offer to work with those who've wronged us.
|
||||
|
|
@ -435,7 +435,7 @@ valid_laamp_basic_trigger = {
|
|||
}
|
||||
}
|
||||
}
|
||||
$LAAMP$ = { government_has_flag = government_is_landless_adventurer }
|
||||
$LAAMP$ = { OR = { government_has_flag = government_is_landless_adventurer government_has_flag = government_is_landless_minority } }
|
||||
$LAAMP$ = {
|
||||
trigger_if = {
|
||||
limit = { is_at_war = no }
|
||||
|
|
|
|||
104
common/task_contracts/_task_contracts.info
Normal file
104
common/task_contracts/_task_contracts.info
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
<key> = {
|
||||
# for grouping together contract types, e.g. mercenary, potentially determines map icon
|
||||
group = test_group
|
||||
|
||||
# Icon used in the UI
|
||||
icon = "path/to/image.dds"
|
||||
|
||||
# Description or 'back-story' of the task contract, defaults to "<key>_desc"
|
||||
# root = task_contract_type
|
||||
desc = ""
|
||||
|
||||
# Description for request telling 'what to do' in order to complete the contract, defaults to "<key>_request"
|
||||
# root = task_contract_type
|
||||
task_contract_request = ""
|
||||
|
||||
# Contract owner should travel to contract location to accept and stay there for the duration of the contract
|
||||
travel = no
|
||||
|
||||
# Contract is of a criminal nature
|
||||
is_criminal = no
|
||||
|
||||
# Range setting
|
||||
# yes - uses diplomatic range to contract employer
|
||||
# no - uses ADVENTURER_DISTANCE_RESTRICTION define as radius
|
||||
use_diplomatic_range = no
|
||||
|
||||
# Validity Triggers
|
||||
## Can contract appear? (if triggers are true)
|
||||
# root - contract owner
|
||||
# scope:employer - contract employer, can be empty
|
||||
valid_to_create = {
|
||||
<trigger>
|
||||
}
|
||||
|
||||
# Can contract be accepted? (if triggers are true)
|
||||
# root - contract owner
|
||||
# scope:employer - contract employer, can be empty
|
||||
valid_to_accept = {
|
||||
<trigger>
|
||||
}
|
||||
|
||||
# Should contract invalidate? (if triggers are false)
|
||||
# root - existing contract
|
||||
valid_to_continue = {
|
||||
<trigger>
|
||||
}
|
||||
|
||||
# Should not taken contract invalidate? (if triggers are false)
|
||||
# root - existing contract
|
||||
valid_to_keep = {
|
||||
<trigger>
|
||||
}
|
||||
|
||||
# On-Action Effects
|
||||
## Effects called when contract is created (create_task_contract effect)
|
||||
on_create = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
## Effects called when contract is accepted (accept_task_contract effect)
|
||||
on_accepted = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Effects called when contract is completed successfully, along with rewards (complete_task_contract effect)
|
||||
on_completed = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Effects called when contract is invalidated (valid_to_continue is false, or invalidate_task_contract effect)
|
||||
on_invalidated = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Default = no, showing completed contract toast animation
|
||||
should_show_toast_on_complete = no
|
||||
|
||||
# Contract Reward Effects
|
||||
task_contract_reward = {
|
||||
#reward name
|
||||
<string> = {
|
||||
# Default = no, showing completed contract reward effect desription
|
||||
should_print_on_complete = no
|
||||
effect = {
|
||||
<effects>
|
||||
}
|
||||
|
||||
# Should this possible reward be shown in the UI. It will still be displayed in the effect on completion
|
||||
# if that's what owner gets
|
||||
visible = yes
|
||||
|
||||
# Is this reward positive 'Upon Success' or negative 'Upon Failure'
|
||||
# default is yes
|
||||
positive = yes
|
||||
}
|
||||
}
|
||||
|
||||
# scripted value how likely this contract type is to be picked when populating for area
|
||||
# root - contract owner
|
||||
# scope:employer - contract employer, can be empty
|
||||
weight = {
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
2966
common/task_contracts/admin_contracts.txt
Normal file
2966
common/task_contracts/admin_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
8315
common/task_contracts/laamp_base_contracts.txt
Normal file
8315
common/task_contracts/laamp_base_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
5574
common/task_contracts/laamp_extra_contracts.txt
Normal file
5574
common/task_contracts/laamp_extra_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
969
common/task_contracts/laamp_nm_contracts.txt
Normal file
969
common/task_contracts/laamp_nm_contracts.txt
Normal file
|
|
@ -0,0 +1,969 @@
|
|||
##################################################
|
||||
# INFO
|
||||
# Extra contracts for laamps.
|
||||
##################################################
|
||||
|
||||
laamp_boost_legitimacy_contract = {
|
||||
group = laamp_contracts_diplomacy_group
|
||||
icon = "gfx/interface/icons/scheme_types/diplomacy.dds"
|
||||
travel = yes
|
||||
use_diplomatic_range = yes
|
||||
|
||||
valid_to_create = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
employer_has_treasury_to_offer_job_trigger = yes
|
||||
valid_laamp_sensible_start_trigger = yes
|
||||
scope:employer = {
|
||||
legitimacy_level <= 2
|
||||
top_liege = this
|
||||
is_landed = yes
|
||||
is_ai = yes
|
||||
NOR = {
|
||||
location = root.location
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
highest_held_title_tier > tier_county
|
||||
location = {
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_accept_only_trigger = yes
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
weight = {
|
||||
# Standard weights.
|
||||
value = task_contract_weight_interesting_somewhat_rare_value
|
||||
add = laamp_contracts_weight_up_diplomacy_value
|
||||
add = laamp_contracts_weight_up_diplomacy_slight_value
|
||||
add = task_contract_weight_employer_contact_list_value
|
||||
scope:employer = { multiply = task_contract_weight_by_tier_value }
|
||||
}
|
||||
|
||||
on_create = {
|
||||
scope:contract = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
capital_province = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_employer
|
||||
value = scope:task_contract_employer
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_destination
|
||||
value = scope:task_contract_destination
|
||||
}
|
||||
# Make our gold rewards static.
|
||||
grab_gold_fuzz_number_effect = yes
|
||||
save_scope_as = task_contract
|
||||
set_variable = {
|
||||
name = gold_success_standard
|
||||
value = task_contract_taker.task_contract_success_gold_gain_full_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
trigger_event = {
|
||||
id = ep3_contract_event.0510
|
||||
delayed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success_standard = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
task_contract_taker = {
|
||||
send_interface_toast = {
|
||||
title = laamp_transport_contract.success #Re-using
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
right_icon = scope:task_contract.task_contract_employer
|
||||
scope:task_contract = {
|
||||
# Standard Rewards.
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_standard
|
||||
PRESTIGE = task_contract_success_prestige_gain_full_value
|
||||
PIETY = 0
|
||||
PROVISIONS = 0
|
||||
OPINION = task_contract_opinion_standard_reward_value
|
||||
OPINION_TYPE = succeeded_task_contract_opinion
|
||||
CONTACT = yes
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
task_contract_employer = {
|
||||
add_legitimacy = minor_legitimacy_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
# Standard Penalties.
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = 0
|
||||
PRESTIGE = task_contract_failure_prestige_loss_full_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_failure_provisions_gain_minor_value
|
||||
OPINION = task_contract_opinion_standard_failure_value
|
||||
OPINION_TYPE = failed_task_contract_opinion
|
||||
CONTACT = no
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
task_contract_employer = {
|
||||
add_legitimacy = miniscule_legitimacy_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_critical = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
# Standard Penalties.
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = 0
|
||||
PRESTIGE = task_contract_failure_prestige_loss_double_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_failure_provisions_gain_minor_value
|
||||
OPINION = task_contract_opinion_critical_failure_value
|
||||
OPINION_TYPE = failed_task_contract_opinion
|
||||
CONTACT = no
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
task_contract_employer = {
|
||||
add_legitimacy = medium_legitimacy_loss
|
||||
add_prestige = task_contract_failure_prestige_loss_double_value
|
||||
add_stress = medium_stress_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_rid_councillor_contract = {
|
||||
group = laamp_contracts_martial_group
|
||||
icon = "gfx/interface/icons/scheme_types/martial.dds"
|
||||
travel = yes
|
||||
use_diplomatic_range = yes
|
||||
is_criminal = yes
|
||||
|
||||
valid_to_create = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
employer_has_treasury_to_offer_job_trigger = yes
|
||||
valid_laamp_sensible_start_trigger = yes
|
||||
scope:employer = {
|
||||
top_liege = this
|
||||
is_landed = yes
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
highest_held_title_tier > tier_county #Requires a council
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
any_councillor = { #Has a councillor who they hate
|
||||
count > 1
|
||||
is_ai = yes
|
||||
reverse_opinion = {
|
||||
target = scope:employer
|
||||
value <= high_negative_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_accept_only_trigger = yes
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
weight = {
|
||||
# Standard weights.
|
||||
value = task_contract_weight_interesting_somewhat_rare_value
|
||||
add = laamp_contracts_weight_up_martial_value
|
||||
add = laamp_contracts_weight_up_martial_slight_value
|
||||
add = task_contract_weight_employer_contact_list_value
|
||||
scope:employer = { multiply = task_contract_weight_by_tier_value }
|
||||
}
|
||||
|
||||
on_create = {
|
||||
scope:contract = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
capital_province = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_employer
|
||||
value = scope:task_contract_employer
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_destination
|
||||
value = scope:task_contract_destination
|
||||
}
|
||||
# Make our gold rewards static.
|
||||
grab_gold_fuzz_number_effect = yes
|
||||
save_scope_as = task_contract
|
||||
set_variable = {
|
||||
name = gold_success_critical
|
||||
value = task_contract_success_gold_gain_full_value
|
||||
}
|
||||
set_variable = {
|
||||
name = gold_success_standard
|
||||
value = task_contract_success_gold_gain_half_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
trigger_event = {
|
||||
id = ep3_contract_event.0550
|
||||
delayed = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success_critical = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_critical
|
||||
PRESTIGE = task_contract_success_prestige_gain_full_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_success_provisions_gain_major_value
|
||||
OPINION = task_contract_opinion_excelled_reward_value
|
||||
OPINION_TYPE = critically_succeeded_task_contract_opinion
|
||||
CONTACT = yes
|
||||
CONTACT_HOOK = yes
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
}
|
||||
}
|
||||
success_standard = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_standard
|
||||
PRESTIGE = task_contract_success_prestige_gain_half_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_success_provisions_gain_minor_value
|
||||
OPINION = task_contract_opinion_standard_reward_value
|
||||
OPINION_TYPE = succeeded_task_contract_opinion
|
||||
CONTACT = yes
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
task_contract_taker = {
|
||||
# Update gallowsbait score.
|
||||
laamp_rewards_apply_criminal_xp_effect = {
|
||||
TRACK = marauder
|
||||
XP_MIN = gallowsbait_xp_medium_gain
|
||||
XP_MAX = gallowsbait_xp_medium_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
add_prestige = task_contract_failure_prestige_loss_full_value
|
||||
add_piety = minor_piety_loss
|
||||
reverse_add_opinion = {
|
||||
opinion = -35
|
||||
modifier = failed_task_contract_opinion
|
||||
target = scope:task_contract.task_contract_employer
|
||||
}
|
||||
# Update gallowsbait score.
|
||||
laamp_rewards_apply_criminal_xp_effect = {
|
||||
TRACK = marauder
|
||||
XP_MIN = gallowsbait_xp_medium_gain
|
||||
XP_MAX = gallowsbait_xp_medium_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_critical = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
add_prestige = task_contract_failure_prestige_loss_double_value
|
||||
add_piety = medium_piety_loss
|
||||
add_stress = minor_stress_gain
|
||||
reverse_add_opinion = {
|
||||
opinion = -65
|
||||
modifier = failed_task_contract_opinion
|
||||
target = scope:task_contract.task_contract_employer
|
||||
}
|
||||
# Update gallowsbait score.
|
||||
laamp_rewards_apply_criminal_xp_effect = {
|
||||
TRACK = marauder
|
||||
XP_MIN = gallowsbait_xp_major_gain
|
||||
XP_MAX = gallowsbait_xp_major_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_gain_wanderer_contract = {
|
||||
group = laamp_contracts_martial_group
|
||||
icon = "gfx/interface/icons/scheme_types/martial.dds"
|
||||
travel = yes
|
||||
use_diplomatic_range = yes
|
||||
|
||||
valid_to_create = {
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
valid_laamp_sensible_start_trigger = yes
|
||||
prestige_level >= 2
|
||||
scope:employer = {
|
||||
is_landed = no
|
||||
is_ai = yes
|
||||
in_diplomatic_range = root
|
||||
prestige_level < root.prestige_level
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
is_mercenary_company = no
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_laamp_basic_accept_only_trigger = yes
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
is_available = yes
|
||||
prestige_level >= 2
|
||||
scope:employer = {
|
||||
is_landed = no
|
||||
is_ai = yes
|
||||
in_diplomatic_range = root
|
||||
prestige_level < root.prestige_level
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
is_mercenary_company = no
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight = {
|
||||
# Keep it rare and use it to fill in gaps between other contracts
|
||||
value = task_contract_weight_interesting_very_rare_value
|
||||
}
|
||||
|
||||
on_create = {
|
||||
scope:contract = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
capital_province = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_employer
|
||||
value = scope:task_contract_employer
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_destination
|
||||
value = scope:task_contract_destination
|
||||
}
|
||||
# Make our gold rewards static.
|
||||
grab_gold_fuzz_number_effect = yes
|
||||
save_scope_as = task_contract
|
||||
set_variable = {
|
||||
name = gold_success_standard
|
||||
value = task_contract_success_gold_gain_half_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
capital_province = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
task_contract_taker = {
|
||||
trigger_event = {
|
||||
id = ep3_contract_event.0570
|
||||
delayed = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success_standard = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_standard
|
||||
PRESTIGE = task_contract_success_prestige_gain_half_value
|
||||
PIETY = 0
|
||||
PROVISIONS = 0
|
||||
OPINION = task_contract_opinion_standard_reward_value
|
||||
OPINION_TYPE = succeeded_task_contract_opinion
|
||||
CONTACT = no
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
task_contract_taker = {
|
||||
add_intrigue_lifestyle_xp = medium_lifestyle_xp
|
||||
add_courtier = scope:task_contract.task_contract_employer
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
add_stress = medium_stress_gain
|
||||
add_character_modifier = {
|
||||
modifier = ep3_clumsy_rescuer_modifier
|
||||
years = 5
|
||||
}
|
||||
reverse_add_opinion = {
|
||||
opinion = -50
|
||||
modifier = failed_task_contract_opinion
|
||||
target = scope:task_contract.task_contract_employer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_find_secret_contract = {
|
||||
group = laamp_contracts_intrigue_group
|
||||
icon = "gfx/interface/icons/scheme_types/intrigue.dds"
|
||||
travel = yes
|
||||
use_diplomatic_range = yes
|
||||
|
||||
valid_to_create = {
|
||||
valid_laamp_basic_accept_only_trigger = yes
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
valid_laamp_sensible_start_trigger = yes
|
||||
scope:employer = {
|
||||
is_ai = yes
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
any_courtier_or_guest = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:employer }
|
||||
}
|
||||
}
|
||||
any_vassal = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:employer }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
scope:employer = {
|
||||
is_ai = yes
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
scope:employer = {
|
||||
OR = {
|
||||
any_courtier_or_guest = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:employer }
|
||||
}
|
||||
}
|
||||
any_vassal = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:employer }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight = {
|
||||
value = task_contract_weight_default_value
|
||||
add = laamp_contracts_weight_up_intrigue_value
|
||||
add = task_contract_weight_employer_contact_list_value
|
||||
scope:employer = { multiply = task_contract_weight_by_tier_value }
|
||||
}
|
||||
|
||||
on_create = {
|
||||
scope:contract = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:task_contract_employer }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_vassal = {
|
||||
limit = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:task_contract_employer }
|
||||
}
|
||||
}
|
||||
save_scope_as = secret_haver
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_courtier_or_guest = {
|
||||
save_scope_as = secret_haver
|
||||
}
|
||||
}
|
||||
scope:secret_haver.location = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_employer
|
||||
value = scope:task_contract_employer
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_destination
|
||||
value = scope:task_contract_destination
|
||||
}
|
||||
}
|
||||
scope:contract = {
|
||||
# Make our gold rewards static.
|
||||
grab_gold_fuzz_number_effect = yes
|
||||
save_scope_as = task_contract
|
||||
set_variable = {
|
||||
name = gold_success_standard
|
||||
value = task_contract_success_gold_gain_half_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
if = {
|
||||
limit = {
|
||||
any_vassal = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:task_contract_employer }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_vassal = {
|
||||
limit = {
|
||||
any_secret = {
|
||||
count > 0
|
||||
NOT = { is_known_by = scope:task_contract_employer }
|
||||
}
|
||||
}
|
||||
save_scope_as = secret_haver
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_courtier_or_guest = {
|
||||
save_scope_as = secret_haver
|
||||
}
|
||||
}
|
||||
scope:secret_haver.location = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
task_contract_taker = {
|
||||
trigger_event = {
|
||||
id = ep3_contract_event.0580
|
||||
delayed = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success_standard = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_standard
|
||||
PRESTIGE = task_contract_success_prestige_gain_half_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_success_provisions_gain_minor_value
|
||||
OPINION = task_contract_opinion_standard_reward_value
|
||||
OPINION_TYPE = succeeded_task_contract_opinion
|
||||
CONTACT = no
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker = {
|
||||
add_stress = minor_stress_gain
|
||||
add_prestige = task_contract_failure_prestige_loss_full_value
|
||||
reverse_add_opinion = {
|
||||
opinion = -50
|
||||
modifier = failed_task_contract_opinion
|
||||
target = scope:task_contract.task_contract_employer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_eliminate_heir_contract = {
|
||||
group = laamp_contracts_intrigue_group
|
||||
icon = "gfx/interface/icons/scheme_types/intrigue.dds"
|
||||
travel = yes
|
||||
use_diplomatic_range = yes
|
||||
is_criminal = yes
|
||||
|
||||
valid_to_create = {
|
||||
valid_laamp_basic_accept_only_trigger = yes
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
valid_laamp_sensible_start_trigger = yes
|
||||
scope:employer = {
|
||||
is_ai = yes
|
||||
in_diplomatic_range = root
|
||||
is_landed = yes
|
||||
location = { #Not too far away
|
||||
squared_distance = {
|
||||
target = root.location
|
||||
value <= squared_distance_large
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_allows = administrative
|
||||
}
|
||||
AND = { #They have a primary heir they dislike, and another one they like
|
||||
primary_heir ?= {
|
||||
reverse_opinion = {
|
||||
target = scope:employer
|
||||
value <= high_negative_opinion
|
||||
}
|
||||
age > 16 #No murderin' babies
|
||||
}
|
||||
any_heir = {
|
||||
count > 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = root
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
# Standard triggers.
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = root.task_contract_employer
|
||||
LAAMP = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
|
||||
weight = { #Let's not have this happen too often
|
||||
value = task_contract_weight_interesting_very_rare_value
|
||||
add = task_contract_weight_employer_contact_list_value
|
||||
}
|
||||
|
||||
on_create = {
|
||||
scope:contract = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
random_heir = {
|
||||
limit = {
|
||||
is_primary_heir_of = scope:task_contract_employer
|
||||
reverse_opinion = {
|
||||
target = scope:task_contract_employer
|
||||
value <= high_negative_opinion
|
||||
}
|
||||
age > 16 #No murderin' babies
|
||||
}
|
||||
save_scope_as = heir
|
||||
}
|
||||
scope:heir.location = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_employer
|
||||
value = scope:task_contract_employer
|
||||
}
|
||||
set_variable = {
|
||||
name = task_contract_destination
|
||||
value = scope:task_contract_destination
|
||||
}
|
||||
# Make our gold rewards static.
|
||||
grab_gold_fuzz_number_effect = yes
|
||||
save_scope_as = task_contract
|
||||
set_variable = {
|
||||
name = gold_success_standard
|
||||
value = task_contract_success_gold_gain_full_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = task_contract_employer
|
||||
random_heir = {
|
||||
limit = {
|
||||
is_primary_heir_of = scope:task_contract_employer
|
||||
reverse_opinion = {
|
||||
target = scope:task_contract_employer
|
||||
value <= high_negative_opinion
|
||||
}
|
||||
age > 16 #No murderin' babies
|
||||
}
|
||||
save_scope_as = heir
|
||||
}
|
||||
random_heir = {
|
||||
limit = {
|
||||
NOT = {
|
||||
is_primary_heir_of = scope:task_contract_employer
|
||||
}
|
||||
reverse_opinion = {
|
||||
target = scope:task_contract_employer
|
||||
value >= low_positive_opinion
|
||||
}
|
||||
}
|
||||
save_scope_as = favoured_heir
|
||||
}
|
||||
scope:heir.location = {
|
||||
save_scope_as = task_contract_destination
|
||||
}
|
||||
}
|
||||
task_contract_taker = {
|
||||
trigger_event = {
|
||||
id = ep3_contract_event.0590
|
||||
delayed = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success_standard = {
|
||||
should_print_on_complete = yes
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = scope:task_contract.var:gold_success_standard
|
||||
PRESTIGE = task_contract_success_prestige_gain_full_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_success_provisions_gain_major_value
|
||||
OPINION = task_contract_opinion_excelled_reward_value
|
||||
OPINION_TYPE = succeeded_task_contract_opinion
|
||||
CONTACT = yes
|
||||
CONTACT_HOOK = yes
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
positive = no
|
||||
effect = {
|
||||
save_scope_value_as = { name = extra_reward value = flag:no }
|
||||
save_scope_as = task_contract
|
||||
laamp_rewards_disburse_ordinary_currency_effect = {
|
||||
GOLD = 0
|
||||
PRESTIGE = task_contract_failure_prestige_loss_full_value
|
||||
PIETY = 0
|
||||
PROVISIONS = task_contract_failure_provisions_gain_minor_value
|
||||
OPINION = task_contract_opinion_standard_failure_value
|
||||
OPINION_TYPE = failed_task_contract_opinion
|
||||
CONTACT = no
|
||||
CONTACT_HOOK = no
|
||||
EXTRA_REWARD = scope:extra_reward
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2025
common/task_contracts/laamp_transport_contracts.txt
Normal file
2025
common/task_contracts/laamp_transport_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
468
common/task_contracts/nomads_migration_contracts.txt
Normal file
468
common/task_contracts/nomads_migration_contracts.txt
Normal file
|
|
@ -0,0 +1,468 @@
|
|||
#############################
|
||||
# NOMADIC MIGRATION CONTRACTS
|
||||
#############################
|
||||
nomadic_migration_contract_1 = { # Disagreeable Herders
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/government_types/government_type_herder.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 1
|
||||
ARRIVAL_ID = 0005
|
||||
RESET_ID = 0003
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_1 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
|
||||
fertility = { effect = { settlement_issue_fertility_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_2 = { # The Wild Herd
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/icon_herd.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 2
|
||||
ARRIVAL_ID = 0015
|
||||
RESET_ID = 0013
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_2 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
|
||||
gold = { effect = { settlement_issue_gold_reward_effect = yes } }
|
||||
|
||||
opinion = { effect = { settlement_issue_opinion_reward_effect = { MODIFIER = mpo_si_slaughtered_for_a_feast } } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_3 = { # Contentious Grazelands
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/icon_county_fertility.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = {
|
||||
any_knight = {
|
||||
count >= 2
|
||||
is_landed = no
|
||||
}
|
||||
any_held_county = {
|
||||
county_control < 90
|
||||
NOT = { has_county_modifier = ongoing_settlement_contract }
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 3
|
||||
ARRIVAL_ID = 0025
|
||||
RESET_ID = 0023
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_3 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
|
||||
opinion = {
|
||||
effect = {
|
||||
settlement_issue_character_opinion_reward_effect = {
|
||||
CHARACTER = root.task_contract_employer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_4 = { # A Lack of Tools
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/court_position_types/royal_architect_court_position.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 4
|
||||
ARRIVAL_ID = 0035
|
||||
RESET_ID = 0033
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_4 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_5 = { # Fragmentation of the Tribe
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/casus_bellis/ducal_conquest_cb.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 5
|
||||
ARRIVAL_ID = 0045
|
||||
RESET_ID = 0043
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_5 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_6 = { # Poisonous Lands
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/court_position_types/court_physician_court_position.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 6
|
||||
ARRIVAL_ID = 0055
|
||||
RESET_ID = 0053
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_6 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_7 = { # Troublesome Neighbors
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/casus_bellis/ducal_conquest_cb.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = {
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_ownership_text
|
||||
OR = {
|
||||
task_contract_location.province_owner = task_contract_taker
|
||||
task_contract_location.province_owner.liege = task_contract_taker
|
||||
task_contract_location.province_owner.top_liege = task_contract_taker
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_alt_text
|
||||
task_contract_location.county = {
|
||||
county_control < 90
|
||||
any_neighboring_county = {
|
||||
NOT = { owner.top_liege ?= root.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 7
|
||||
ARRIVAL_ID = 0065
|
||||
RESET_ID = 0063
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_7 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_8 = { # The Leftovers
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/icon_herd.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = { settlement_issue_valid_to_keep_default_trigger = yes }
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 8
|
||||
ARRIVAL_ID = 0075
|
||||
RESET_ID = 0073
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_8 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
|
||||
gold = { effect = { settlement_issue_gold_reward_effect = yes } }
|
||||
|
||||
fertility = { effect = { settlement_issue_fertility_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_9 = { # Drawing Lines
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/icon_county_fertility.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = {
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_ownership_text
|
||||
OR = {
|
||||
task_contract_location.province_owner = task_contract_taker
|
||||
task_contract_location.province_owner.liege = task_contract_taker
|
||||
task_contract_location.province_owner.top_liege = task_contract_taker
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_alt_text
|
||||
task_contract_location.county = {
|
||||
county_control < 90
|
||||
any_neighboring_county = {
|
||||
holder = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 9
|
||||
ARRIVAL_ID = 0085
|
||||
RESET_ID = 0083
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_9 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
fertility = { effect = { settlement_issue_fertility_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_migration_contract_10 = { # The Old Tribe
|
||||
group = nomadic_settling_group
|
||||
icon = "gfx/interface/icons/icon_culture.dds"
|
||||
use_diplomatic_range = no
|
||||
travel = no
|
||||
|
||||
valid_to_create = { settlement_issue_valid_to_create_default_trigger = yes }
|
||||
|
||||
valid_to_keep = {
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_ownership_text
|
||||
OR = {
|
||||
task_contract_location.province_owner = task_contract_taker
|
||||
task_contract_location.province_owner.liege = task_contract_taker
|
||||
task_contract_location.province_owner.top_liege = task_contract_taker
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_alt_text
|
||||
task_contract_location.county = {
|
||||
county_control < 90
|
||||
has_variable = migration_previous_culture
|
||||
NOT = { var:migration_previous_culture = root.task_contract_taker.culture }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_continue = { settlement_issue_valid_to_continue_default_trigger = yes }
|
||||
|
||||
valid_to_accept = { is_available = yes }
|
||||
|
||||
on_create = { settlement_issue_on_create_effect = yes }
|
||||
|
||||
on_accepted = {
|
||||
settlement_issue_on_accepted_default_effect = {
|
||||
NUMBER = 10
|
||||
ARRIVAL_ID = 0095
|
||||
RESET_ID = 0093
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
task_contract_taker = { remove_variable = nomadic_migration_contract_10 }
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
settlement_issue_on_invalidated_default_effect = yes
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
control = { effect = { settlement_issue_control_reward_effect = yes } }
|
||||
|
||||
herd = { effect = { settlement_issue_herd_reward_effect = yes } }
|
||||
|
||||
success = { effect = { settlement_issue_culture_reward_effect = yes } }
|
||||
}
|
||||
}
|
||||
3458
common/task_contracts/tgp_admin_contracts.txt
Normal file
3458
common/task_contracts/tgp_admin_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
651
common/task_contracts/tgp_admin_contracts_tova.txt
Normal file
651
common/task_contracts/tgp_admin_contracts_tova.txt
Normal file
|
|
@ -0,0 +1,651 @@
|
|||
# Unsanctioned deity: Village worships excessively
|
||||
unsanctioned_deity = {
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/heresy.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
trigger_event = governor_contract_events_tova.0050
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
sanction_deity = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
change_merit = {
|
||||
value = minor_merit_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_sanctioned_deity_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
burn_shrine = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 6 }
|
||||
change_merit = {
|
||||
value = miniscule_merit_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
claim_offerings = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_gold = {
|
||||
value = scope:task_contract.task_contract_location.monthly_income
|
||||
multiply = 40
|
||||
}
|
||||
change_merit = {
|
||||
value = miniscule_merit_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
secret_siphoned_treasury_is_valid_trigger = {
|
||||
OWNER = scope:task_contract.task_contract_taker
|
||||
TARGET = top_liege
|
||||
}
|
||||
}
|
||||
add_secret = {
|
||||
type = secret_siphoned_treasury
|
||||
target = top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
debunk_deity = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
change_merit = {
|
||||
value = miniscule_merit_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = tgp_debunked_deity_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
deity_monks = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = miniscule_influence_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_piety = {
|
||||
value = medium_piety_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
if = {
|
||||
limit = {
|
||||
has_trait = governor
|
||||
has_trait_xp = {
|
||||
trait = governor
|
||||
value > 0
|
||||
}
|
||||
}
|
||||
add_trait_xp = {
|
||||
trait = governor
|
||||
value = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Escaped Justice
|
||||
escaped_justice = {
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/marshal_job.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
task_contract_target = {
|
||||
is_travelling = no
|
||||
is_imprisoned = no
|
||||
is_commanding_army = no
|
||||
}
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
trigger_event = governor_contract_events_tova.0055
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
escapee_persuade = { #Diplomacy
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 6 }
|
||||
change_merit = {
|
||||
value = minor_merit_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
escapee_slain = { #Martial duel
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_dread = {
|
||||
value = medium_dread_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
escapee_join_monastery = { #Increase Piety
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_piety = {
|
||||
value = medium_piety_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
escapee_shunned = { #Influence Gain
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
change_influence = {
|
||||
value = minor_influence_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
task_contract_location.county = {
|
||||
change_county_control = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Forced Conscription
|
||||
forced_conscription = {
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/marshal_job.dds"
|
||||
travel = no
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
task_contract_employer = {
|
||||
is_alive = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_employer = {
|
||||
save_scope_as = recruitment_employer
|
||||
}
|
||||
task_contract_taker ?= {
|
||||
trigger_event = governor_contract_events_tova.0060
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
conscripts_bribed = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_fattened_vanguard_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
task_contract_taker ?= {
|
||||
remove_short_term_gold = {
|
||||
value = minor_gold_value
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
conscripts_forced = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_fattened_vanguard_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
task_contract_location.county = {
|
||||
change_county_control = medium_county_control_loss
|
||||
}
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = minor_influence_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
conscripts_convinced = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_fattened_vanguard_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
task_contract_taker ?= {
|
||||
change_merit = {
|
||||
value = minor_merit_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
conscripts_trade = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_diligent_workers_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
task_contract_taker ?= {
|
||||
change_merit = {
|
||||
value = minor_merit_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
task_contract_location.county = {
|
||||
change_county_control = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Teach Monks Martial Arts
|
||||
combat_train_monks = {
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/marshal_job.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
trigger_event = governor_contract_events_tova.0065
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = {governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
hire_monks_as_maa = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
hire_monk_as_knight = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
train_monks = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = miniscule_influence_gain
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
}
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_trained_monks_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
station_troops = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
}
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_stationed_troops_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let_marshal_handle = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
scope:task_contract.task_contract_location = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_adequately_trained_monks_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
task_contract_location.county = {
|
||||
change_county_control = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
180
common/task_contracts/tgp_admin_military_contracts.txt
Normal file
180
common/task_contracts/tgp_admin_military_contracts.txt
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
missing_equipment = {
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/message_feed/marshal_job.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
root.task_contract_location.barony = {
|
||||
save_scope_as = task_contract_location
|
||||
}
|
||||
trigger_event = tgp_governor_contract_event.2000
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_success_tt_rewards
|
||||
}
|
||||
}
|
||||
success_failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_failure_tt
|
||||
}
|
||||
}
|
||||
secure_future_deliveries = { # Good governance option
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
change_merit = {
|
||||
value = medium_merit_value
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
|
||||
every_held_title = {
|
||||
limit = { tier = tier_county }
|
||||
custom = custom.every_held_county_capital
|
||||
title_province = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_well_equipped_soldiers_modifier
|
||||
years = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
if = {
|
||||
limit = { county_control < 100 }
|
||||
change_county_control = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
demand_extra_shipment = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 6 }
|
||||
every_held_title = {
|
||||
limit = { tier = tier_county }
|
||||
custom = custom.every_held_county_capital
|
||||
title_province = {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_well_equipped_soldiers_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
demand_gold = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 2 }
|
||||
add_gold = medium_gold_value
|
||||
}
|
||||
}
|
||||
}
|
||||
demand_best_equipment = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
|
||||
capital_province ?= {
|
||||
add_province_modifier = {
|
||||
modifier = tgp_greatly_equipped_soldiers_modifier
|
||||
years = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
offered_replacements = { # Default outcome if you visit the workshop. Same as "buy_replacements" but without the cost.
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
buy_replacements = { # Safe opt-out if you don't want to travel
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
remove_short_term_gold = medium_gold_value
|
||||
increase_governance_effect = { VALUE = 4 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = minor_influence_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3748
common/task_contracts/tgp_mandala_contracts.txt
Normal file
3748
common/task_contracts/tgp_mandala_contracts.txt
Normal file
File diff suppressed because it is too large
Load diff
685
common/task_contracts/tgp_natural_disaster_contracts.txt
Normal file
685
common/task_contracts/tgp_natural_disaster_contracts.txt
Normal file
|
|
@ -0,0 +1,685 @@
|
|||
#TODO_CD_TGP_AJ; merit needs to be added for all relevant options (positive and negative) for use in China
|
||||
tgp_food_shortage = { #Food Shortage
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/situation_types/natural_disaster_generic.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
root.task_contract_location.barony = {
|
||||
save_scope_as = task_contract_location
|
||||
}
|
||||
trigger_event = tgp_natural_disaster_contract_event.0001
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_tt_rewards
|
||||
}
|
||||
}
|
||||
failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_failure_tt
|
||||
}
|
||||
}
|
||||
distribution_of_food = { # Good governance option
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
||||
add_character_modifier = {
|
||||
modifier = tgp_distribution_of_food_character_modifier
|
||||
years = 10
|
||||
}
|
||||
change_influence = minor_influence_loss
|
||||
every_vassal = {
|
||||
limit = {
|
||||
is_adult = yes
|
||||
}
|
||||
add_stress = minor_stress_impact_gain
|
||||
remove_short_term_gold = minor_gold_value
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_distribution_of_food_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
pay_from_own_pocket = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_learning_lifestyle_xp = minor_lifestyle_xp
|
||||
add_piety = minor_piety_gain
|
||||
add_character_modifier = {
|
||||
modifier = tgp_pay_from_own_pocket_character_modifier
|
||||
years = 10
|
||||
}
|
||||
remove_short_term_gold = medium_gold_value
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_pay_from_own_pocket_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
haggle_with_merchants = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0002.c.tt.success
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_haggle_with_merchants_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
add_stewardship_lifestyle_xp = medium_lifestyle_xp
|
||||
remove_short_term_gold = minor_gold_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
haggle_with_merchants_failure = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0002.c.tt.failure
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
add_prestige = minor_prestige_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
demand_food_from_nobles = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = minor_influence_loss
|
||||
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_demand_food_from_nobles_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = medium_influence_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_piety = {
|
||||
value = minor_piety_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_ravaged_buildings = { #Destroyed by Nature
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/situation_types/natural_disaster_generic.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
root.task_contract_location.barony = {
|
||||
save_scope_as = task_contract_location
|
||||
}
|
||||
trigger_event = tgp_natural_disaster_contract_event.0005
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_tt_rewards
|
||||
}
|
||||
}
|
||||
failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_failure_tt
|
||||
}
|
||||
}
|
||||
rebuild_settlement = { # Good governance option
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
add_stewardship_lifestyle_xp = medium_lifestyle_xp
|
||||
add_character_modifier = {
|
||||
modifier = tgp_rebuild_settlement_character_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_rebuild_settlement_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
temporary_shelters = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
|
||||
add_piety = minor_piety_gain
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_temporary_shelters_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_debris = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0006.c.tt.success
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
add_piety = minor_piety_gain
|
||||
add_stewardship_lifestyle_xp = minor_lifestyle_xp
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_remove_debris_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_debris_failure = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0006.c.tt.failure
|
||||
left_icon = root
|
||||
change_influence = minor_influence_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
labor_exchange = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_character_modifier = {
|
||||
modifier = tgp_labor_exchange_character_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = medium_influence_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_piety = {
|
||||
value = minor_piety_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_medieval_medicine = { #Treating the Unfortunate
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/situation_types/natural_disaster_generic.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
root.task_contract_location.barony = {
|
||||
save_scope_as = task_contract_location
|
||||
}
|
||||
trigger_event = tgp_natural_disaster_contract_event.0010
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_tt_rewards
|
||||
}
|
||||
}
|
||||
failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_failure_tt
|
||||
}
|
||||
}
|
||||
assisting_physician = { # Good governance option
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
if = {
|
||||
limit = {
|
||||
employs_court_position = court_physician_court_position
|
||||
}
|
||||
random = {
|
||||
chance = 50
|
||||
court_position:court_physician_court_position = {
|
||||
add_learning_skill = 1
|
||||
}
|
||||
add_learning_lifestyle_xp = medium_lifestyle_xp
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_assisting_physician_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
medical_assistance = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0011.b.tt.success
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
add_character_modifier = {
|
||||
modifier = tgp_medical_assistance_character_modifier
|
||||
years = 10
|
||||
}
|
||||
add_learning_lifestyle_xp = minor_lifestyle_xp
|
||||
add_piety = minor_piety_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
medical_assistance_failure = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0011.b.tt.failure
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_medical_assistance_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
prayers_to_the_people = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_learning_lifestyle_xp = minor_lifestyle_xp
|
||||
add_piety = minor_piety_gain
|
||||
add_character_modifier = {
|
||||
modifier = tgp_prayers_to_the_people_character_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
better_pay_up = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_gold = medium_gold_value
|
||||
add_piety = medium_piety_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = medium_influence_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_piety = {
|
||||
value = minor_piety_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_disaster_displacement = { #Provisional Relocation
|
||||
group = admin_governance_group
|
||||
icon = "gfx/interface/icons/situation_types/natural_disaster_generic.dds"
|
||||
|
||||
valid_to_create = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_keep = {
|
||||
task_contract_taker = { valid_governor_contract_trigger = yes }
|
||||
valid_governor_contract_basic_trigger = yes
|
||||
}
|
||||
|
||||
valid_to_accept = {
|
||||
valid_governor_contract_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = has_active_governance_issue
|
||||
num_taken_task_contracts < 1
|
||||
}
|
||||
is_available = yes
|
||||
}
|
||||
|
||||
valid_to_continue = {
|
||||
task_contract_taker = {
|
||||
valid_governor_contract_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_accepted = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
root.task_contract_location.barony = {
|
||||
save_scope_as = task_contract_location
|
||||
}
|
||||
trigger_event = tgp_natural_disaster_contract_event.0015
|
||||
}
|
||||
}
|
||||
|
||||
on_completed = {
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
if = {
|
||||
limit = { governor_contract_invalidated_message_trigger = yes }
|
||||
governor_contract_invalidated_message_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
task_contract_reward = {
|
||||
success = {
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_tt_rewards
|
||||
}
|
||||
}
|
||||
failure = {
|
||||
positive = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
custom_tooltip = tgp_admin_contract_natural_disaster_failure_tt
|
||||
}
|
||||
}
|
||||
deployed_troops = { # Good governance option
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0016.a.tt.success
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
increase_governance_effect = { VALUE = 10 }
|
||||
add_martial_lifestyle_xp = medium_lifestyle_xp
|
||||
add_character_modifier = {
|
||||
modifier = tgp_deployed_troops_character_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
deployed_troops_failure = {
|
||||
visible = no
|
||||
effect = {
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
send_interface_toast = {
|
||||
title = tgp_natural_disaster_contract_event.0016.a.tt.failure
|
||||
left_icon = scope:task_contract.task_contract_taker
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_deployed_troops_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
setting_an_example = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_dread = medium_dread_gain
|
||||
add_character_modifier = {
|
||||
modifier = tgp_setting_an_example_character_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
confiscate_for_personal_inspection = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
add_gold = medium_gold_value
|
||||
add_piety = medium_piety_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
paying_off_the_looters = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
remove_short_term_gold = medium_gold_value
|
||||
scope:task_contract.task_contract_location.county = {
|
||||
add_county_modifier = {
|
||||
modifier = tgp_paying_off_the_looters_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
failure_standard = {
|
||||
visible = no
|
||||
effect = {
|
||||
task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
|
||||
save_scope_as = task_contract
|
||||
task_contract_taker ?= {
|
||||
change_influence = {
|
||||
value = medium_influence_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
add_piety = {
|
||||
value = minor_piety_loss
|
||||
multiply = governance_task_contract_tier_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -470,7 +470,7 @@ widget = {
|
|||
vbox = {
|
||||
widget_hud_main_tab = {
|
||||
name = "tab_decisions" #tutorial uses this
|
||||
visible = "[Not(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ))]"
|
||||
visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
|
||||
|
||||
blockoverride "maintab_button"
|
||||
{
|
||||
|
|
@ -485,7 +485,7 @@ widget = {
|
|||
|
||||
widget_hud_main_tab = {
|
||||
name = "tab_contracts"
|
||||
visible = "[GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' )]"
|
||||
visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"
|
||||
|
||||
blockoverride "maintab_button"
|
||||
{
|
||||
|
|
@ -6368,7 +6368,7 @@ types HUD
|
|||
|
||||
widget = {
|
||||
name = "provisions"
|
||||
visible = "[IsLandlessAdventurer( GetPlayer )]"
|
||||
visible = "[Or(IsLandlessAdventurer( GetPlayer ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' ) )]"
|
||||
size = { 112 70 }
|
||||
|
||||
widget = {
|
||||
|
|
|
|||
|
|
@ -2757,7 +2757,7 @@
|
|||
game_concept_minority_government: "Minority Community Leader"
|
||||
game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
|
||||
game_concept_minority_community: "Minority Community"
|
||||
game_concept_minority_community_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
||||
game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
|
||||
minority_community_main_01_domicile_building: "Minority Community"
|
||||
minority_community_main_01_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
|
||||
minority_community_main_02_domicile_building: "Minority Community"
|
||||
|
|
@ -2776,7 +2776,7 @@
|
|||
duke_landless_minority_community_female_minority_community: "Mistress"
|
||||
spouse_landless_minority_community_male: "Master"
|
||||
spouse_landless_minority_community_holder_female: "Mistress"
|
||||
d_laamp_test_jewish:0 "$congregationist$ Community"
|
||||
d_laamp_test_jewish:0 "$congregationist$ Community of $dynn_britannia_kohn$"
|
||||
d_laamp_test_jewish_adj:0 "Jewish"
|
||||
d_laamp_test_jewish_article:0 "The "
|
||||
minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
|
||||
|
|
@ -2789,4 +2789,4 @@
|
|||
MINORITY_COMMUNITY_BUILDINGS: "[manor_buildings|E]"
|
||||
minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
|
||||
MINORITY_COMMUNITY_CONCEPT: "[game_concept_minority_community|E]"
|
||||
domicile_minority_community: "the [CHARACTER.GetFaith.GetNameNoTooltip] $minority_community_type$"
|
||||
domicile_minority_community: "the [CHARACTER.GetFaith.GetNameNoTooltip] $Community$ of [CHARACTER.GetHouse.GetNameNoTooltip]"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue