Merge branch 'main' of https://gitlab.com/new-era-team/N3OW
This commit is contained in:
commit
b84d019414
8 changed files with 1032 additions and 21 deletions
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@ -828,6 +828,7 @@ palace_versailles_01 = {
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monthly_dynasty_prestige = 0.15
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.20
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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@ -880,6 +881,7 @@ palace_versailles_02 = {
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige = 0.35
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legitimacy_gain_mult = 0.05
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courtly_tax_contribution_mult = 0.10
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diplomacy_per_prestige_level = 1
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}
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@ -934,6 +936,7 @@ palace_versailles_03 = {
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monthly_dynasty_prestige_mult = 0.15
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monthly_prestige = 0.50
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legitimacy_gain_mult = 0.10
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courtly_tax_contribution_mult = 0.15
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diplomacy_per_prestige_level = 1
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}
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@ -1168,4 +1171,231 @@ academie_labsurde_01 = {
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Palace of Fontainebleau
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##########
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palace_fontainebleau_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.10
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.15
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.05
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 0.75
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}
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next_building = palace_fontainebleau_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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palace_fontainebleau_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_guilds }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 800
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.20
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige = 0.25
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legitimacy_gain_mult = 0.05
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courtly_tax_contribution_mult = 0.10
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diplomacy_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.15
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development_growth_factor = 0.15
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county_opinion_add = 5
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}
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province_modifier = {
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monthly_income = 1.50
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# University of Montpellier
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##########
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montpellier_university_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.1
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cultural_head_fascination_mult = 0.1
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.2
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}
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province_modifier = {
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monthly_income = 0.50
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Statue of Isildur Bonaparte - in the og mod
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##########
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statue_isildur_01 = {
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asset = {
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type = pdxmesh
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name = "fp4_legendary_mediterranean_monument_01_a_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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}
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cost = {
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gold = 1000
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}
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige_gain_mult = 0.2
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}
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county_modifier = {
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county_opinion_add = 5
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}
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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765
common/decisions/tgp/tgp_tribute_mission_decisions.txt
Normal file
765
common/decisions/tgp/tgp_tribute_mission_decisions.txt
Normal file
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@ -0,0 +1,765 @@
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#Decisions for and to Tributaries
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tribute_mission_decision_mandala = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds"
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}
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decision_group_type = realm
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should_create_alert = { always = yes }
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desc = tribute_mission_decision_desc_mandala
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is_shown = {
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is_tributary = yes
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suzerain = { government_has_flag = government_is_mandala }
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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NOT = { is_at_war_with = suzerain } #Pretty obvious
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OR = {
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tribute_mission_decision_generic_trigger = yes
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tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain }
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tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain }
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has_bunga_mas_tribute_trigger = yes
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}
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}
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widget = {
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gui = "decision_view_widget_pay_tribute"
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controller = decision_option_list_controller
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decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
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item = { # Gold
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value = tribute_mission_gold
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is_valid = { has_gold_tribute_trigger = yes }
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localization = tribute_mission_decision_option_gold
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icon = "gfx/interface/icons/message_feed/money.dds"
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ai_chance = {
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value = 20
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if = {
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limit = { short_term_gold >= excessive_gold_tribute_value }
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add = 20
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}
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if = {
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limit = { short_term_gold >= adequate_gold_tribute_value }
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add = 20
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}
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}
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}
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item = { # Herd
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value = tribute_mission_herd
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is_valid = { has_herd_tribute_trigger = yes }
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localization = tribute_mission_decision_option_herd
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icon = "gfx/interface/icons/icon_herd.dds"
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ai_chance = {
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value = 20
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if = {
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limit = {
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domicile ?= { herd >= excessive_herd_tribute_value }
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}
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add = 20
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}
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if = {
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limit = {
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domicile ?= { herd >= adequate_herd_tribute_value }
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}
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add = 20
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}
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}
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}
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item = { # Artifact
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value = tribute_mission_artifact
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is_valid = { has_artifact_tribute_trigger = yes }
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localization = tribute_mission_decision_option_artifact
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icon = "gfx/interface/icons/message_feed/artifact.dds"
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ai_chance = { value = 20 }
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}
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item = { # Concubine
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value = tribute_mission_concubine
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is_valid = {
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has_concubine_tribute_trigger = yes
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can_have_concubines_trigger = { CHAR = suzerain }
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}
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localization = tribute_mission_decision_option_concubine
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icon = "gfx/interface/icons/concubine_icon.dds"
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ai_chance = { value = 50 } #The AI can do it? Do it!
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}
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item = { # Eunuch
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value = tribute_mission_eunuch
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is_valid = {
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has_eunuch_tribute_trigger = yes
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can_employ_court_eunuchs_trigger = { CHAR = suzerain }
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}
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localization = tribute_mission_decision_option_eunuch
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icon = "gfx/interface/icons/character_interactions/eunuch.dds"
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ai_chance = { value = 50 } #The AI can do it? Do it!
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}
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item = { # Bunga Mas
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value = tribute_mission_bunga_mas
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is_valid = { has_bunga_mas_tribute_trigger = yes }
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localization = tribute_mission_decision_option_bunga_mas
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icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds"
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ai_chance = { value = 100 } #The AI can do it? Do it!
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}
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}
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effect = {
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custom_tooltip = tribute_mission_decision_effects_mandala_tt
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tribute_mission_decision_effect = { TARGET = suzerain }
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 36
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 0
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}
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ai_potential = {
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tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain }
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}
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ai_will_do = {
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base = 20
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tribute_mission_decision_ai_will_do_modifiers = yes
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}
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}
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#tribute_mission_decision_china = {
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# picture = {
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||||
# reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds"
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# }
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||||
# decision_group_type = realm
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#
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# should_create_alert = { always = yes }
|
||||
#
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||||
# desc = tribute_mission_decision_desc_china
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#
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# is_shown = {
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# title:h_china ?= { is_title_created = yes }
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# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
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||||
# is_available_adult = yes
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# NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious
|
||||
# OR = {
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||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_china.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_china.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_china_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_china.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_china.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
|
||||
#tribute_mission_decision_roman_empire = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_roman_empire
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_roman_empire ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_roman_empire.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_roman_empire_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_roman_empire.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_eastern_roman_empire = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_eastern_roman_empire
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_eastern_roman_empire ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_eastern_roman_empire.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_eastern_roman_empire.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_dar_al_islam = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_dar_al_islam
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_dar_al_islam ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_dar_al_islam.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_dar_al_islam.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#tribute_mission_decision_india = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
|
||||
# }
|
||||
# decision_group_type = realm
|
||||
#
|
||||
# should_create_alert = { always = yes }
|
||||
#
|
||||
# desc = tribute_mission_decision_desc_india
|
||||
#
|
||||
# is_shown = {
|
||||
# title:h_india ?= { is_title_created = yes }
|
||||
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_available_adult = yes
|
||||
# NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious
|
||||
# OR = {
|
||||
# tribute_mission_decision_generic_trigger = yes
|
||||
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder }
|
||||
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_pay_tribute"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
# item = { # Gold
|
||||
# value = tribute_mission_gold
|
||||
# is_valid = { has_gold_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_gold
|
||||
# icon = "gfx/interface/icons/message_feed/money.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = { short_term_gold >= excessive_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = { short_term_gold >= adequate_gold_tribute_value }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { # Herd
|
||||
# value = tribute_mission_herd
|
||||
# is_valid = { has_herd_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_herd
|
||||
# icon = "gfx/interface/icons/icon_herd.dds"
|
||||
# ai_chance = {
|
||||
# value = 20
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= excessive_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile ?= { herd >= adequate_herd_tribute_value }
|
||||
# }
|
||||
# add = 20
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# item = { # Artifact
|
||||
# value = tribute_mission_artifact
|
||||
# is_valid = { has_artifact_tribute_trigger = yes }
|
||||
# localization = tribute_mission_decision_option_artifact
|
||||
# icon = "gfx/interface/icons/message_feed/artifact.dds"
|
||||
# ai_chance = { value = 20 }
|
||||
# }
|
||||
#
|
||||
# item = { # Concubine
|
||||
# value = tribute_mission_concubine
|
||||
# is_valid = {
|
||||
# has_concubine_tribute_trigger = yes
|
||||
# title:h_india.holder = { is_adult = yes }
|
||||
# can_have_concubines_trigger = { CHAR = title:h_india.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_concubine
|
||||
# icon = "gfx/interface/icons/concubine_icon.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
#
|
||||
# item = { # Eunuch
|
||||
# value = tribute_mission_eunuch
|
||||
# is_valid = {
|
||||
# has_eunuch_tribute_trigger = yes
|
||||
# can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder }
|
||||
# }
|
||||
# localization = tribute_mission_decision_option_eunuch
|
||||
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
|
||||
# ai_chance = { value = 50 } #The AI can do it? Do it!
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = tribute_mission_decision_effects_india_tt
|
||||
# tribute_mission_decision_effect = { TARGET = title:h_india.holder }
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 72
|
||||
# duchy = 36
|
||||
# kingdom = 36
|
||||
# empire = 36
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# exists = title:h_india.holder
|
||||
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 20
|
||||
# tribute_mission_decision_ai_will_do_modifiers = yes
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
title_succession_laws = {
|
||||
title_succession_laws = {
|
||||
theomonarchy_succession_law = { # For Helvetics and Monarchomachs
|
||||
can_have = {
|
||||
government_has_flag = government_is_feudal
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
elector_voting_pattern_piety_theomonarchy = {
|
||||
elector_voting_pattern_piety_theomonarchy = {
|
||||
########################## Elector voting patterns (prestige/piety) ##########################
|
||||
modifier = {
|
||||
desc = tooltip_feudal_elector_vote_piety_negative
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
theomonarchy_elective = { # Combination of tribal elective and
|
||||
theomonarchy_elective = { # Combination of tribal elective and confederation elective
|
||||
elector_vote_strength = {
|
||||
base = 0
|
||||
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue