This commit is contained in:
edwardtheelbowhigh 2026-01-18 21:58:27 +00:00
commit b84d019414
8 changed files with 1032 additions and 21 deletions

View file

@ -828,6 +828,7 @@ palace_versailles_01 = {
monthly_dynasty_prestige = 0.15
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.20
courtly_tax_contribution_mult = 0.05
}
county_modifier = {
@ -880,6 +881,7 @@ palace_versailles_02 = {
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.35
legitimacy_gain_mult = 0.05
courtly_tax_contribution_mult = 0.10
diplomacy_per_prestige_level = 1
}
@ -934,6 +936,7 @@ palace_versailles_03 = {
monthly_dynasty_prestige_mult = 0.15
monthly_prestige = 0.50
legitimacy_gain_mult = 0.10
courtly_tax_contribution_mult = 0.15
diplomacy_per_prestige_level = 1
}
@ -1168,4 +1171,231 @@ academie_labsurde_01 = {
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Palace of Fontainebleau
##########
palace_fontainebleau_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 500
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.10
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.15
courtly_tax_contribution_mult = 0.05
}
county_modifier = {
tax_mult = 0.05
development_growth = 0.10
development_growth_factor = 0.10
}
province_modifier = {
monthly_income = 0.75
}
next_building = palace_fontainebleau_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_fontainebleau_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 800
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.20
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.25
legitimacy_gain_mult = 0.05
courtly_tax_contribution_mult = 0.10
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.15
development_growth_factor = 0.15
county_opinion_add = 5
}
province_modifier = {
monthly_income = 1.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# University of Montpellier
##########
montpellier_university_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_temple_of_uppsala.dds"
can_construct_potential = {
scope:holder = {
highest_held_title_tier >= tier_duchy
prestige_level >= 4
}
county = {
development_level >=30
}
}
cost_gold = 1500
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.1
cultural_head_fascination_mult = 0.1
}
county_modifier = {
development_growth = 0.2
development_growth_factor = 0.2
}
province_modifier = {
monthly_income = 0.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Statue of Isildur Bonaparte - in the og mod
##########
statue_isildur_01 = {
asset = {
type = pdxmesh
name = "fp4_legendary_mediterranean_monument_01_a_mesh"
}
construction_time = very_slow_construction_time
type_icon = "icon_building_legendary_statue.dds"
is_enabled = {
alw ays = yes
}
cost = {
gold = 1000
}
character_modifier = {
glory_hound_opinion = 5
glory_hound_tax_contribution_mult = 0.05
monthly_dynasty_prestige_mult = 0.05
monthly_prestige_gain_mult = 0.2
}
county_modifier = {
county_opinion_add = 5
}
province_modifier = {
stationed_maa_damage_add = 20
stationed_maa_damage_mult = 0.1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}

View file

@ -0,0 +1,765 @@
#Decisions for and to Tributaries
tribute_mission_decision_mandala = {
picture = {
reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds"
}
decision_group_type = realm
should_create_alert = { always = yes }
desc = tribute_mission_decision_desc_mandala
is_shown = {
is_tributary = yes
suzerain = { government_has_flag = government_is_mandala }
}
is_valid_showing_failures_only = {
is_available_adult = yes
NOT = { is_at_war_with = suzerain } #Pretty obvious
OR = {
tribute_mission_decision_generic_trigger = yes
tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain }
tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain }
has_bunga_mas_tribute_trigger = yes
}
}
widget = {
gui = "decision_view_widget_pay_tribute"
controller = decision_option_list_controller
decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
item = { # Gold
value = tribute_mission_gold
is_valid = { has_gold_tribute_trigger = yes }
localization = tribute_mission_decision_option_gold
icon = "gfx/interface/icons/message_feed/money.dds"
ai_chance = {
value = 20
if = {
limit = { short_term_gold >= excessive_gold_tribute_value }
add = 20
}
if = {
limit = { short_term_gold >= adequate_gold_tribute_value }
add = 20
}
}
}
item = { # Herd
value = tribute_mission_herd
is_valid = { has_herd_tribute_trigger = yes }
localization = tribute_mission_decision_option_herd
icon = "gfx/interface/icons/icon_herd.dds"
ai_chance = {
value = 20
if = {
limit = {
domicile ?= { herd >= excessive_herd_tribute_value }
}
add = 20
}
if = {
limit = {
domicile ?= { herd >= adequate_herd_tribute_value }
}
add = 20
}
}
}
item = { # Artifact
value = tribute_mission_artifact
is_valid = { has_artifact_tribute_trigger = yes }
localization = tribute_mission_decision_option_artifact
icon = "gfx/interface/icons/message_feed/artifact.dds"
ai_chance = { value = 20 }
}
item = { # Concubine
value = tribute_mission_concubine
is_valid = {
has_concubine_tribute_trigger = yes
can_have_concubines_trigger = { CHAR = suzerain }
}
localization = tribute_mission_decision_option_concubine
icon = "gfx/interface/icons/concubine_icon.dds"
ai_chance = { value = 50 } #The AI can do it? Do it!
}
item = { # Eunuch
value = tribute_mission_eunuch
is_valid = {
has_eunuch_tribute_trigger = yes
can_employ_court_eunuchs_trigger = { CHAR = suzerain }
}
localization = tribute_mission_decision_option_eunuch
icon = "gfx/interface/icons/character_interactions/eunuch.dds"
ai_chance = { value = 50 } #The AI can do it? Do it!
}
item = { # Bunga Mas
value = tribute_mission_bunga_mas
is_valid = { has_bunga_mas_tribute_trigger = yes }
localization = tribute_mission_decision_option_bunga_mas
icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds"
ai_chance = { value = 100 } #The AI can do it? Do it!
}
}
effect = {
custom_tooltip = tribute_mission_decision_effects_mandala_tt
tribute_mission_decision_effect = { TARGET = suzerain }
}
ai_check_interval_by_tier = {
barony = 0
county = 36
duchy = 36
kingdom = 36
empire = 36
hegemony = 0
}
ai_potential = {
tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain }
}
ai_will_do = {
base = 20
tribute_mission_decision_ai_will_do_modifiers = yes
}
}
#tribute_mission_decision_china = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds"
# }
# decision_group_type = realm
#
# should_create_alert = { always = yes }
#
# desc = tribute_mission_decision_desc_china
#
# is_shown = {
# title:h_china ?= { is_title_created = yes }
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious
# OR = {
# tribute_mission_decision_generic_trigger = yes
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder }
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder }
# }
# }
#
# widget = {
# gui = "decision_view_widget_pay_tribute"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
# item = { # Gold
# value = tribute_mission_gold
# is_valid = { has_gold_tribute_trigger = yes }
# localization = tribute_mission_decision_option_gold
# icon = "gfx/interface/icons/message_feed/money.dds"
# ai_chance = {
# value = 20
# if = {
# limit = { short_term_gold >= excessive_gold_tribute_value }
# add = 20
# }
# if = {
# limit = { short_term_gold >= adequate_gold_tribute_value }
# add = 20
# }
# }
# }
# item = { # Herd
# value = tribute_mission_herd
# is_valid = { has_herd_tribute_trigger = yes }
# localization = tribute_mission_decision_option_herd
# icon = "gfx/interface/icons/icon_herd.dds"
# ai_chance = {
# value = 20
# if = {
# limit = {
# domicile ?= { herd >= excessive_herd_tribute_value }
# }
# add = 20
# }
# if = {
# limit = {
# domicile ?= { herd >= adequate_herd_tribute_value }
# }
# add = 20
# }
# }
# }
#
# item = { # Artifact
# value = tribute_mission_artifact
# is_valid = { has_artifact_tribute_trigger = yes }
# localization = tribute_mission_decision_option_artifact
# icon = "gfx/interface/icons/message_feed/artifact.dds"
# ai_chance = { value = 20 }
# }
#
# item = { # Concubine
# value = tribute_mission_concubine
# is_valid = {
# has_concubine_tribute_trigger = yes
# title:h_china.holder = { is_adult = yes }
# can_have_concubines_trigger = { CHAR = title:h_china.holder }
# }
# localization = tribute_mission_decision_option_concubine
# icon = "gfx/interface/icons/concubine_icon.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
#
# item = { # Eunuch
# value = tribute_mission_eunuch
# is_valid = {
# has_eunuch_tribute_trigger = yes
# can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder }
# }
# localization = tribute_mission_decision_option_eunuch
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
# }
#
# effect = {
# custom_tooltip = tribute_mission_decision_effects_china_tt
# tribute_mission_decision_effect = { TARGET = title:h_china.holder }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 72
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 0
# }
#
# ai_potential = {
# exists = title:h_china.holder
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder }
# }
#
# ai_will_do = {
# base = 20
# tribute_mission_decision_ai_will_do_modifiers = yes
# }
#}
#tribute_mission_decision_roman_empire = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
# }
# decision_group_type = realm
#
# should_create_alert = { always = yes }
#
# desc = tribute_mission_decision_desc_roman_empire
#
# is_shown = {
# title:h_roman_empire ?= { is_title_created = yes }
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious
# OR = {
# tribute_mission_decision_generic_trigger = yes
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder }
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder }
# }
# }
#
# widget = {
# gui = "decision_view_widget_pay_tribute"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
# item = { # Gold
# value = tribute_mission_gold
# is_valid = { has_gold_tribute_trigger = yes }
# localization = tribute_mission_decision_option_gold
# icon = "gfx/interface/icons/message_feed/money.dds"
# ai_chance = {
# value = 20
# if = {
# limit = { short_term_gold >= excessive_gold_tribute_value }
# add = 20
# }
# if = {
# limit = { short_term_gold >= adequate_gold_tribute_value }
# add = 20
# }
# }
# }
# item = { # Herd
# value = tribute_mission_herd
# is_valid = { has_herd_tribute_trigger = yes }
# localization = tribute_mission_decision_option_herd
# icon = "gfx/interface/icons/icon_herd.dds"
# ai_chance = {
# value = 20
# if = {
# limit = {
# domicile ?= { herd >= excessive_herd_tribute_value }
# }
# add = 20
# }
# if = {
# limit = {
# domicile ?= { herd >= adequate_herd_tribute_value }
# }
# add = 20
# }
# }
# }
#
# item = { # Artifact
# value = tribute_mission_artifact
# is_valid = { has_artifact_tribute_trigger = yes }
# localization = tribute_mission_decision_option_artifact
# icon = "gfx/interface/icons/message_feed/artifact.dds"
# ai_chance = { value = 20 }
# }
#
# item = { # Concubine
# value = tribute_mission_concubine
# is_valid = {
# has_concubine_tribute_trigger = yes
# title:h_roman_empire.holder = { is_adult = yes }
# can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder }
# }
# localization = tribute_mission_decision_option_concubine
# icon = "gfx/interface/icons/concubine_icon.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
#
# item = { # Eunuch
# value = tribute_mission_eunuch
# is_valid = {
# has_eunuch_tribute_trigger = yes
# can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder }
# }
# localization = tribute_mission_decision_option_eunuch
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
# }
#
# effect = {
# custom_tooltip = tribute_mission_decision_effects_roman_empire_tt
# tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 72
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 0
# }
#
# ai_potential = {
# exists = title:h_roman_empire.holder
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder }
# }
#
# ai_will_do = {
# base = 20
# tribute_mission_decision_ai_will_do_modifiers = yes
# }
#}
#
#tribute_mission_decision_eastern_roman_empire = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
# }
# decision_group_type = realm
#
# should_create_alert = { always = yes }
#
# desc = tribute_mission_decision_desc_eastern_roman_empire
#
# is_shown = {
# title:h_eastern_roman_empire ?= { is_title_created = yes }
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious
# OR = {
# tribute_mission_decision_generic_trigger = yes
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
# }
# }
#
# widget = {
# gui = "decision_view_widget_pay_tribute"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
# item = { # Gold
# value = tribute_mission_gold
# is_valid = { has_gold_tribute_trigger = yes }
# localization = tribute_mission_decision_option_gold
# icon = "gfx/interface/icons/message_feed/money.dds"
# ai_chance = {
# value = 20
# if = {
# limit = { short_term_gold >= excessive_gold_tribute_value }
# add = 20
# }
# if = {
# limit = { short_term_gold >= adequate_gold_tribute_value }
# add = 20
# }
# }
# }
# item = { # Herd
# value = tribute_mission_herd
# is_valid = { has_herd_tribute_trigger = yes }
# localization = tribute_mission_decision_option_herd
# icon = "gfx/interface/icons/icon_herd.dds"
# ai_chance = {
# value = 20
# if = {
# limit = {
# domicile ?= { herd >= excessive_herd_tribute_value }
# }
# add = 20
# }
# if = {
# limit = {
# domicile ?= { herd >= adequate_herd_tribute_value }
# }
# add = 20
# }
# }
# }
#
# item = { # Artifact
# value = tribute_mission_artifact
# is_valid = { has_artifact_tribute_trigger = yes }
# localization = tribute_mission_decision_option_artifact
# icon = "gfx/interface/icons/message_feed/artifact.dds"
# ai_chance = { value = 20 }
# }
#
# item = { # Concubine
# value = tribute_mission_concubine
# is_valid = {
# has_concubine_tribute_trigger = yes
# title:h_eastern_roman_empire.holder = { is_adult = yes }
# can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder }
# }
# localization = tribute_mission_decision_option_concubine
# icon = "gfx/interface/icons/concubine_icon.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
#
# item = { # Eunuch
# value = tribute_mission_eunuch
# is_valid = {
# has_eunuch_tribute_trigger = yes
# can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder }
# }
# localization = tribute_mission_decision_option_eunuch
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
# }
#
# effect = {
# custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt
# tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 72
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 0
# }
#
# ai_potential = {
# exists = title:h_eastern_roman_empire.holder
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder }
# }
#
# ai_will_do = {
# base = 20
# tribute_mission_decision_ai_will_do_modifiers = yes
# }
#}
#
#tribute_mission_decision_dar_al_islam = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
# }
# decision_group_type = realm
#
# should_create_alert = { always = yes }
#
# desc = tribute_mission_decision_desc_dar_al_islam
#
# is_shown = {
# title:h_dar_al_islam ?= { is_title_created = yes }
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious
# OR = {
# tribute_mission_decision_generic_trigger = yes
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder }
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder }
# }
# }
#
# widget = {
# gui = "decision_view_widget_pay_tribute"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
# item = { # Gold
# value = tribute_mission_gold
# is_valid = { has_gold_tribute_trigger = yes }
# localization = tribute_mission_decision_option_gold
# icon = "gfx/interface/icons/message_feed/money.dds"
# ai_chance = {
# value = 20
# if = {
# limit = { short_term_gold >= excessive_gold_tribute_value }
# add = 20
# }
# if = {
# limit = { short_term_gold >= adequate_gold_tribute_value }
# add = 20
# }
# }
# }
# item = { # Herd
# value = tribute_mission_herd
# is_valid = { has_herd_tribute_trigger = yes }
# localization = tribute_mission_decision_option_herd
# icon = "gfx/interface/icons/icon_herd.dds"
# ai_chance = {
# value = 20
# if = {
# limit = {
# domicile ?= { herd >= excessive_herd_tribute_value }
# }
# add = 20
# }
# if = {
# limit = {
# domicile ?= { herd >= adequate_herd_tribute_value }
# }
# add = 20
# }
# }
# }
#
# item = { # Artifact
# value = tribute_mission_artifact
# is_valid = { has_artifact_tribute_trigger = yes }
# localization = tribute_mission_decision_option_artifact
# icon = "gfx/interface/icons/message_feed/artifact.dds"
# ai_chance = { value = 20 }
# }
#
# item = { # Concubine
# value = tribute_mission_concubine
# is_valid = {
# has_concubine_tribute_trigger = yes
# title:h_dar_al_islam.holder = { is_adult = yes }
# can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder }
# }
# localization = tribute_mission_decision_option_concubine
# icon = "gfx/interface/icons/concubine_icon.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
#
# item = { # Eunuch
# value = tribute_mission_eunuch
# is_valid = {
# has_eunuch_tribute_trigger = yes
# can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder }
# }
# localization = tribute_mission_decision_option_eunuch
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
# }
#
# effect = {
# custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt
# tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 72
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 0
# }
#
# ai_potential = {
# exists = title:h_dar_al_islam.holder
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder }
# }
#
# ai_will_do = {
# base = 20
# tribute_mission_decision_ai_will_do_modifiers = yes
# }
#}
#
#tribute_mission_decision_india = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
# }
# decision_group_type = realm
#
# should_create_alert = { always = yes }
#
# desc = tribute_mission_decision_desc_india
#
# is_shown = {
# title:h_india ?= { is_title_created = yes }
# is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious
# OR = {
# tribute_mission_decision_generic_trigger = yes
# tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder }
# tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder }
# }
# }
#
# widget = {
# gui = "decision_view_widget_pay_tribute"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
# item = { # Gold
# value = tribute_mission_gold
# is_valid = { has_gold_tribute_trigger = yes }
# localization = tribute_mission_decision_option_gold
# icon = "gfx/interface/icons/message_feed/money.dds"
# ai_chance = {
# value = 20
# if = {
# limit = { short_term_gold >= excessive_gold_tribute_value }
# add = 20
# }
# if = {
# limit = { short_term_gold >= adequate_gold_tribute_value }
# add = 20
# }
# }
# }
# item = { # Herd
# value = tribute_mission_herd
# is_valid = { has_herd_tribute_trigger = yes }
# localization = tribute_mission_decision_option_herd
# icon = "gfx/interface/icons/icon_herd.dds"
# ai_chance = {
# value = 20
# if = {
# limit = {
# domicile ?= { herd >= excessive_herd_tribute_value }
# }
# add = 20
# }
# if = {
# limit = {
# domicile ?= { herd >= adequate_herd_tribute_value }
# }
# add = 20
# }
# }
# }
#
# item = { # Artifact
# value = tribute_mission_artifact
# is_valid = { has_artifact_tribute_trigger = yes }
# localization = tribute_mission_decision_option_artifact
# icon = "gfx/interface/icons/message_feed/artifact.dds"
# ai_chance = { value = 20 }
# }
#
# item = { # Concubine
# value = tribute_mission_concubine
# is_valid = {
# has_concubine_tribute_trigger = yes
# title:h_india.holder = { is_adult = yes }
# can_have_concubines_trigger = { CHAR = title:h_india.holder }
# }
# localization = tribute_mission_decision_option_concubine
# icon = "gfx/interface/icons/concubine_icon.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
#
# item = { # Eunuch
# value = tribute_mission_eunuch
# is_valid = {
# has_eunuch_tribute_trigger = yes
# can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder }
# }
# localization = tribute_mission_decision_option_eunuch
# icon = "gfx/interface/icons/character_interactions/eunuch.dds"
# ai_chance = { value = 50 } #The AI can do it? Do it!
# }
# }
#
# effect = {
# custom_tooltip = tribute_mission_decision_effects_india_tt
# tribute_mission_decision_effect = { TARGET = title:h_india.holder }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 72
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 0
# }
#
# ai_potential = {
# exists = title:h_india.holder
# tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder }
# }
#
# ai_will_do = {
# base = 20
# tribute_mission_decision_ai_will_do_modifiers = yes
# }
#}
#

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@ -1,4 +1,4 @@
title_succession_laws = {
title_succession_laws = {
theomonarchy_succession_law = { # For Helvetics and Monarchomachs
can_have = {
government_has_flag = government_is_feudal

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@ -1,4 +1,4 @@
elector_voting_pattern_piety_theomonarchy = {
elector_voting_pattern_piety_theomonarchy = {
########################## Elector voting patterns (prestige/piety) ##########################
modifier = {
desc = tooltip_feudal_elector_vote_piety_negative

View file

@ -1,4 +1,4 @@
theomonarchy_elective = { # Combination of tribal elective and
theomonarchy_elective = { # Combination of tribal elective and confederation elective
elector_vote_strength = {
base = 0
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.