loc changes, added Statue of Clorinda
Moved the special buildings into their own loc file, added the Statue of Clorinda in Bayonne + reorganized the file a bit
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4 changed files with 390 additions and 194 deletions
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@ -1,54 +1,6 @@
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##########
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# Fortress Monastery of Andorra
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##########
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fortress_andorra_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
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can_construct_potential = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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is_enabled = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety_gain_mult = 0.1
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zealot_opinion = 5
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}
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county_modifier = {
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hostile_raid_time = 0.5
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}
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province_modifier = {
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fort_level = 4
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defender_holding_advantage = 4
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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########################################
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# EUROPA
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########################################
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##########
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# Leuven University
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@ -661,6 +613,10 @@ verdun_memorial_01 = {
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flag = travel_point_of_interest_religious
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}
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########################################
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# FRANCE
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########################################
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##########
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# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
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##########
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@ -1944,3 +1900,237 @@ port_of_la_rochelle_03 = {
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flag = travel_point_of_interest_economic
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}
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########################################
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# IBERIA
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########################################
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##########
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# Fortress Monastery of Andorra
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##########
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fortress_andorra_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
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can_construct_potential = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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is_enabled = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety_gain_mult = 0.1
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zealot_opinion = 5
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}
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county_modifier = {
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hostile_raid_time = 0.5
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}
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province_modifier = {
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fort_level = 4
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defender_holding_advantage = 4
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Statue of Clorinda - the spanish-morrocan tomboy hero of fame and fortune, saving the last bonaparte around the border
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##########
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statue_clorinda_01 = {
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asset = {
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type = pdxmesh
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name = "fp4_legendary_mediterranean_monument_01_a_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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}
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constrcution_time = very_slow_construction_time
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cost = {
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gold = 1000
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}
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige_gain_mult = 0.2
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}
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county_modifier = {
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county_opinion_add = 5
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}
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.15
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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########################################
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# ALPINREICH
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########################################
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##########
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# Statue of Isildur Bonaparte - in the og mod
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##########
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statue_isildur_01 = {
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asset = {
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type = pdxmesh
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name = "fp4_legendary_mediterranean_monument_01_a_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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}
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constrcution_time = very_slow_construction_time
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cost = {
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gold = 1000
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}
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige_gain_mult = 0.2
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}
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county_modifier = {
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county_opinion_add = 5
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}
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.15
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Fourvière - historic core of the city of Lyon
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##########
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fourviere_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_structure_jvari_monastery.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_piety = 0.25
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monthly_prestige = 0.25
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.2
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tax_mult = 0.25
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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}
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########################################
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# ITALIA
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########################################
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########################################
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# BRYTANNYA
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########################################
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########################################
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# GERMANIA
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########################################
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########################################
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# SCANDINAVIA
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########################################
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