finally
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parent
dbf806e724
commit
b52a38c00c
10 changed files with 1549 additions and 1855 deletions
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@ -59,6 +59,13 @@ feudal_government = {
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}
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add = 10
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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add = -500
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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@ -171,14 +178,14 @@ feudal_government = {
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government_has_flag = government_is_administrative
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has_trait = content
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}
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add = -15
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add = 5
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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has_trait = zealous
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}
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add = 5
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add = -15
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}
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if = {
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limit = {
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@ -224,7 +231,7 @@ feudal_government = {
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republic_government = {
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primary_holding = city_holding
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valid_holdings = { castle_holding monotown_holding }
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valid_holdings = { castle_holding }
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required_county_holdings = { city_holding castle_holding church_holding }
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government_rules = {
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inherit_from_dynastic_government = no
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@ -263,6 +270,7 @@ clan_government = {
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dynasty_named_realms = no
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always_use_patronym = yes
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allow_accolades = yes
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subject_men_at_arms = yes
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}
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royal_court = any
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@ -345,6 +353,13 @@ clan_government = {
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}
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add = 10
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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add = -500
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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@ -889,7 +904,7 @@ administrative_government = {
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mechanic_type = administrative
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
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color = { 72 6 92 }
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realm_mask_offset = { 0.0 0.01 }
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@ -1120,6 +1135,7 @@ nomad_government = {
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can_raze_holdings
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government_uses_domicile_but_not_adventurer
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government_uses_nomadic_authority
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government_can_use_tributary_men_at_arms
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}
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ai = {
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@ -1251,7 +1267,6 @@ celestial_government = {
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feudal_government_levy_contribution_mult = -0.5
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clan_government_tax_contribution_mult = -0.5
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clan_government_levy_contribution_mult = -0.5
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men_at_arms_cap = -3
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men_at_arms_limit = -2
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knight_limit = -5
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vassal_limit = 20
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@ -1494,6 +1509,7 @@ mandala_government = {
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government_is_settled
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has_unique_government_perks
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no_powerful_vassals
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government_can_use_tributary_men_at_arms
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}
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ai = {
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@ -37,6 +37,48 @@ theocracy_government = {
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}
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always = no
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}
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}
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vassal_contract_group = theocracy_vassal
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_theocracy
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government_is_settled
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government_uses_church_authority
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government_uses_domain_limit
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government_can_use_tributary_men_at_arms
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}
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mechanic_type = theocracy
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min_appointment_tier = county
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
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# Any positive weight is enough
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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scope:title = { tier = tier_county }
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NOT = { has_variable = grant_vassal_government_cooldown }
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ai_zeal >= medium_positive_ai_value
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rite = {
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NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
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rite_has_doctrine = doctrine_theocracy_temporal
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}
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realm_theocratic_county_share_ai_below_cap_trigger = yes
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}
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add = 10
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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add = -500
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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@ -195,41 +237,6 @@ theocracy_government = {
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}
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}
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vassal_contract_group = theocracy_vassal
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_theocracy
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government_is_settled
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government_uses_church_authority
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government_uses_domain_limit
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gov_uses_non_crown_coa
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government_is_basic_theocracy
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government_can_use_tributary_men_at_arms
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}
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mechanic_type = theocracy
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min_appointment_tier = county
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is_mechanic_type_default = yes
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# Any positive weight is enough
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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scope:title = { tier = tier_county }
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NOT = { has_variable = grant_vassal_government_cooldown }
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ai_zeal >= medium_positive_ai_value
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rite ?= {
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NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
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rite_has_doctrine = doctrine_theocracy_temporal
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}
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realm_theocratic_county_share_ai_below_cap_trigger = yes
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}
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add = 10
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}
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}
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color = hsv{ 0.00 0.00 0.78 }
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realm_mask_offset = { 0.0 0.02 }
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realm_mask_scale = { 0.95 0.95 }
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@ -311,6 +318,8 @@ ecclesiastical_government = {
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min_appointment_tier = county
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domicile_type = ecclesiastical_domicile
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possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
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# is_grant_government_shown already limits this to ecclesiastical theocracy faiths
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grant_vassal_ai_will_do = {
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value = 0
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@ -324,6 +333,13 @@ ecclesiastical_government = {
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}
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add = 10
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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add = -500
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}
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if = {
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limit = {
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government_has_flag = government_is_administrative
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