This commit is contained in:
Fishedotjpg 2026-11-03 22:45:16 +00:00
parent dbf806e724
commit b52a38c00c
10 changed files with 1549 additions and 1855 deletions

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@ -2495,10 +2495,10 @@ demand_admin_interaction = {
category = interaction_category_vassal
icon = demand_admin_interaction
ai_maybe = yes
ai_maybe = no
ai_min_reply_days = 4
ai_max_reply_days = 9
can_send_despite_rejection = yes
can_send_despite_rejection = no
ai_accept_negotiation = yes
popup_on_receive = yes
common_interaction = no
@ -2549,7 +2549,7 @@ demand_admin_interaction = {
}
scope:recipient = {
NOT = {
has_variable = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
}
OR = {
prestige_level < 2
@ -2584,7 +2584,7 @@ demand_admin_interaction = {
is_landed = yes
is_ruler = yes
NOT = {
has_variable = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
}
OR = {
prestige_level < 2
@ -2773,10 +2773,6 @@ demand_admin_interaction = {
factor = 0
scope:recipient = { is_powerful_vassal = yes }
}
modifier = {
factor = 0
scope:recipient = { is_powerful_agent = yes }
}
modifier = {
factor = 0
scope:recipient.house = { is_powerful_family = yes }

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@ -20,14 +20,14 @@ estate_hire_agents_decisions = {
desc = estate_hire_agents_decisions_desc
selection_tooltip = estate_hire_agents_decisions_tooltip
decision_group_type = admin
cooldown = { years = 15 }
is_shown = {
has_ep3_dlc_trigger = yes
domicile ?= {
has_domicile_parameter = estate_unlock_hire_agents_decision
}
has_ep3_dlc_trigger = yes
}
is_valid = {
@ -43,7 +43,7 @@ estate_hire_agents_decisions = {
years = 15
}
}
cost = {
influence = major_influence_value
}
@ -104,14 +104,14 @@ estate_bolster_security_decision = {
desc = estate_bolster_security_decision_desc
selection_tooltip = estate_bolster_security_decision_tooltip
decision_group_type = admin
cooldown = { years = 15 }
is_shown = {
has_ep3_dlc_trigger = yes
domicile ?= {
has_domicile_parameter = estate_unlock_bolster_security_decision
}
has_ep3_dlc_trigger = yes
}
is_valid = {
@ -127,7 +127,7 @@ estate_bolster_security_decision = {
years = 15
}
}
cost = {
influence = major_influence_value
}
@ -184,14 +184,14 @@ estate_governor_patrols_decision = {
desc = estate_governor_patrols_decision_desc
selection_tooltip = estate_governor_patrols_decision_tooltip
decision_group_type = admin
cooldown = { years = 15 }
is_shown = {
has_ep3_dlc_trigger = yes
domicile ?= {
has_domicile_parameter = estate_unlock_patrol_decision
}
has_ep3_dlc_trigger = yes
}
is_valid = {
@ -224,7 +224,7 @@ estate_governor_patrols_decision = {
}
increase_governance_effect = { VALUE = 6 }
}
cost = {
gold = {
value = 0
@ -245,11 +245,11 @@ estate_governor_patrols_decision = {
}
}
}
ai_potential = {
is_governor = yes
}
ai_will_do = {
base = 20
modifier = {
@ -305,14 +305,14 @@ estate_granary_decision = {
desc = estate_granary_decision_desc
selection_tooltip = estate_granary_decision_tooltip
decision_group_type = admin
cooldown = { years = 20 }
is_shown = {
has_ep3_dlc_trigger = yes
domicile ?= {
has_domicile_parameter = estate_unlock_granary_decision
}
has_ep3_dlc_trigger = yes
}
is_valid = {
@ -326,7 +326,7 @@ estate_granary_decision = {
modifier = ep3_estate_granary_modifier
years = 10
}
# Descriptions - Make sure the triggers below matches the ones in the granary_modifier_scaling_value scripted value
save_scope_as = domicile_owner # We save it for the descriptions
custom_description_no_bullet = { text = estate_unlock_granary_decision_factors_tt }
@ -413,15 +413,15 @@ estate_granary_decision = {
custom_tooltip = estate_unlock_granary_decision_no_factors_tt
}
}
cost = {
prestige = major_prestige_value
}
ai_potential = {
is_governor = yes
}
ai_will_do = {
base = 20
modifier = {
@ -485,27 +485,27 @@ admin_confirmation_decision = {
hegemony = 0
}
sort_order = 1000
# picture = {
# trigger = {
# NOR = {
# government_has_flag = government_is_tribal
# government_has_flag = government_is_theocracy
# top_liege ?= { government_has_flag = government_is_tribal }
# top_liege ?= { government_has_flag = government_is_theocracy }
# }
# OR = {
# culture = { has_cultural_pillar = heritage_byzantine }
# top_liege ?= {
# OR = {
# culture = { has_cultural_pillar = heritage_byzantine }
# capital_barony ?= title:b_constantinople
# is_roman_emperor_primary_title_trigger = yes
# }
# }
# }
# }
# reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
# }
picture = {
trigger = {
NOR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_theocracy
top_liege ?= { government_has_flag = government_is_tribal }
top_liege ?= { government_has_flag = government_is_theocracy }
}
OR = {
culture = { has_cultural_pillar = heritage_byzantine }
top_liege ?= {
OR = {
culture = { has_cultural_pillar = heritage_byzantine }
capital_barony ?= title:b_constantinople
is_roman_emperor_primary_title_trigger = yes
}
}
}
}
reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
}
picture = {
reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
}
@ -516,11 +516,11 @@ admin_confirmation_decision = {
}
is_shown = {
has_ep3_dlc_trigger = yes
is_playable_character = yes
is_governor = yes
liege ?= top_liege
top_liege = { tgp_is_ceremonial_regent_trigger = no } # Not 'actual' ruler
top_liege ?= { tgp_is_ceremonial_regent_trigger = no } # Not 'actual' ruler
has_ep3_dlc_trigger = yes
is_playable_character = yes
}
is_valid = {
@ -541,9 +541,9 @@ admin_confirmation_decision = {
}
custom_tooltip = {
text = admin_confirmation_grace_valid_tt
NOR = {
has_variable = confirmation_grace
has_variable = confirmation_cooldown_vassal
has_none_of_variables = {
name = confirmation_grace
name = confirmation_cooldown_vassal
}
}
}
@ -574,7 +574,7 @@ admin_confirmation_decision = {
}
custom_tooltip = admin_confirmation_decision_effects
show_as_tooltip = {
stress_impact = {
stress_and_fulfillment_impact = {
shy = medium_stress_impact_gain
humble = medium_stress_impact_gain
}
@ -599,7 +599,7 @@ admin_confirmation_decision = {
on_arrival_destinations = all_but_last
}
}
ai_potential = {
is_at_war = no
}
@ -650,20 +650,20 @@ consolidate_rule_decision = {
desc = consolidate_rule_decision_desc
selection_tooltip = consolidate_rule_decision_tooltip
decision_group_type = admin
cooldown = { years = 15 }
is_shown = {
has_ep3_dlc_trigger = yes
highest_held_title_tier >= tier_empire # Only for Emperors
culture = { # Byzantium and others
culture ?= { # Byzantium and others
has_cultural_tradition = tradition_religious_patronage
}
faith = { # You cannot consolidate yourself... kinda
faith ?= { # You cannot consolidate yourself... kinda
religious_head ?= {
this != root
}
}
has_ep3_dlc_trigger = yes
}
is_valid = {
@ -681,14 +681,14 @@ consolidate_rule_decision = {
custom_tooltip = consolidate_rule_decision_effect_tt
trigger_event = ep3_decisions_event.4050
}
cost = {
influence = medium_influence_value
piety = medium_piety_value
}
ai_potential = {
highest_held_title_tier = tier_empire # Only for Emperors
highest_held_title_tier >= tier_empire # Only for Emperors
culture = { # Byzantium and others
has_cultural_tradition = tradition_religious_patronage
}
@ -776,28 +776,30 @@ convert_to_administrative_decision = {
hegemony = 2000
}
cooldown = { years = 20 }
is_shown = {
OR = {
has_ep3_dlc_trigger = yes
has_tgp_dlc_trigger = yes
}
NOT = {
has_variable = granted_title_government_cooldown
}
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
}
NOT = {
has_character_flag = granted_title_government_blocker
}
trigger_if = {
limit = { top_liege != this }
liege = { government_has_mechanic = administrative }
}
OR = {
has_tgp_dlc_trigger = yes
has_ep3_dlc_trigger = yes
}
}
is_valid = {
NOT = {
has_variable = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
}
trigger_if = {
limit = { top_liege != this }
@ -871,13 +873,13 @@ convert_to_administrative_decision = {
culture = { has_cultural_tradition = tradition_legalistic }
has_realm_law = crown_authority_3
capital_county = { development_level > medium_development_level }
faith = { has_doctrine = tenet_legalism }
rite = { rite_has_tenet = tenet_legalism }
dynasty = { has_dynasty_perk = erudition_legacy_5 }
dynasty = { has_dynasty_perk = law_legacy_5 }
}
}
}
is_valid_showing_failures_only = {
OR = {
has_ep3_dlc_trigger = yes
@ -1048,7 +1050,7 @@ convert_to_administrative_decision = {
}
max = 3000
if = { # Much cheaper for vassals wanting to adopt their admin liege's government
limit = {
top_liege != this
@ -1058,12 +1060,12 @@ convert_to_administrative_decision = {
}
}
}
widget = {
gui = "decision_view_widget_generic_multichoice_with_effects"
controller = decision_option_list_controller
decision_to_second_step_button = "SELECT_ACTION"
show_from_start = no
show_from_start = yes
item = { # Administrative
value = go_administrative_government
@ -1072,10 +1074,9 @@ convert_to_administrative_decision = {
}
is_valid = {
top_liege = {
NOR = {
has_government = celestial_government
has_government = meritocratic_government
has_government = japan_administrative_government
trigger_if = {
limit = { government_has_mechanic = administrative }
government_has_flag = government_is_administrative
}
}
}
@ -1093,10 +1094,9 @@ convert_to_administrative_decision = {
}
is_valid = {
top_liege = {
NOR = {
has_government = administrative_government
has_government = meritocratic_government
has_government = japan_administrative_government
trigger_if = {
limit = { government_has_mechanic = administrative }
government_has_flag = government_is_celestial
}
}
custom_tooltip = {
@ -1118,10 +1118,9 @@ convert_to_administrative_decision = {
}
is_valid = {
top_liege = {
NOR = {
has_government = administrative_government
has_government = celestial_government
has_government = japan_administrative_government
trigger_if = {
limit = { government_has_mechanic = administrative }
government_has_flag = government_is_meritocratic
}
}
custom_tooltip = {
@ -1143,10 +1142,9 @@ convert_to_administrative_decision = {
}
is_valid = {
top_liege = {
NOR = {
has_government = administrative_government
has_government = celestial_government
has_government = meritocratic_government
trigger_if = {
limit = { government_has_mechanic = administrative }
government_has_flag = government_is_japan_administrative
}
}
custom_tooltip = {
@ -1202,23 +1200,23 @@ convert_to_administrative_decision = {
VALUE = yes
}
}
#if = {
# limit = {
# is_ai = no
# religion = religion:islam_religion
# has_title = title:k_rum
# OR = {
# has_title = title:c_byzantion
# any_sub_realm_title = {
# this = title:c_byzantion
# }
# }
# }
# add_achievement_global_variable_effect = {
# VARIABLE = finished_new_management_achievement
# VALUE = yes
# }
#}
if = {
limit = {
is_ai = no
religion = religion:islam_religion
has_title = title:k_rum
OR = {
has_title = title:c_byzantion
any_sub_realm_title = {
this = title:c_byzantion
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = finished_new_management_achievement
VALUE = yes
}
}
}
}
@ -1232,12 +1230,12 @@ convert_to_administrative_decision = {
ai_will_do = {
base = 0
# modifier = {
# OR = {
# is_roman_emperor_primary_title_trigger = yes
# }
# add = 100
# }
modifier = {
OR = {
is_roman_emperor_primary_title_trigger = yes
}
add = 100
}
modifier = {
add = -20
}
@ -1280,9 +1278,9 @@ convert_to_administrative_decision = {
modifier = {
culture = {
OR = {
has_cultural_pillar = ethos_bureaucratic
has_cultural_pillar = ethos_courtly
has_cultural_pillar = ethos_egalitarian
has_cultural_pillar = ethos_bureaucratic
has_cultural_pillar = ethos_courtly
has_cultural_pillar = ethos_egalitarian
}
}
add = 50
@ -1296,8 +1294,8 @@ convert_to_administrative_decision = {
modifier = {
culture = {
OR = {
has_cultural_tradition = tradition_fp3_enlightened_magnates
has_cultural_tradition = tradition_loyal_soldiers
has_cultural_tradition = tradition_fp3_enlightened_magnates
has_cultural_tradition = tradition_loyal_soldiers
}
}
add = 20
@ -1332,12 +1330,18 @@ convert_to_administrative_decision = {
culture = {
OR = {
has_cultural_pillar = ethos_stoic
has_cultural_pillar = ethos_bellicose
has_cultural_pillar = ethos_communal
has_cultural_pillar = ethos_bellicose
has_cultural_pillar = ethos_communal
}
}
add = -50
}
modifier = {
culture = {
culture_is_historically_admin_trigger = yes
}
add = 100
}
}
}
@ -1354,16 +1358,16 @@ convert_to_feudalism_from_administrative_decision = {
desc = convert_to_feudalism_from_administrative_decision_desc
is_shown = {
government_has_mechanic = administrative
# Ritsuryo gov has its own decisions
NOT = { government_has_flag = government_is_japan_administrative }
tgp_is_any_minister = no
trigger_if = {
limit = { has_title = title:h_china }
NOT = { government_has_flag = government_is_celestial }
}
government_has_mechanic = administrative
tgp_is_ceremonial_liege_trigger = no
tgp_is_ceremonial_regent_trigger = no
tgp_is_any_minister = no
# Ritsuryo gov has its own decisions
NOT = { government_has_flag = government_is_japan_administrative }
tgp_is_ceremonial_liege_trigger = no
}
is_valid = {
@ -1373,30 +1377,7 @@ convert_to_feudalism_from_administrative_decision = {
is_independent_ruler = no
}
top_liege ?= {
trigger_if = {
limit = {
has_realm_law_in_group = imperial_bureaucracy
}
has_realm_law = imperial_bureaucracy_0
}
trigger_if = {
limit = {
has_realm_law_in_group = celestial_bureaucracy
}
has_realm_law = celestial_bureaucracy_0
}
trigger_if = {
limit = {
has_realm_law_in_group = meritocratic_bureaucracy
}
has_realm_law = meritocratic_bureaucracy_0
}
trigger_if = {
limit = {
has_realm_law_in_group = japanese_bureaucracy
}
has_realm_law = japanese_bureaucracy_0
}
realm_law_authority_level_0 = yes
}
custom_tooltip = {
text = governorship_is_on_the_border_tt
@ -1495,7 +1476,7 @@ convert_to_feudalism_from_administrative_decision = {
limit = { root.monthly_character_income >= 20 }
multiply = 1.1
}
# Vassals has a slightly reduced cost
if = {
limit = {
@ -1572,7 +1553,7 @@ convert_to_feudalism_from_administrative_decision = {
limit = { root.monthly_character_income >= 20 }
multiply = 1.1
}
# Vassals has a slightly reduced cost
if = {
limit = {
@ -1649,13 +1630,13 @@ renounce_governorship_decision = {
}
desc = {
first_valid = {
triggered_desc = {
triggered_desc = {
trigger = {
government_allows = merit
}
desc = renounce_governorship_decision_desc_merit
}
triggered_desc = {
triggered_desc = {
trigger = {
government_is_japanese_trigger = yes
}
@ -1710,7 +1691,7 @@ renounce_governorship_decision = {
tgp_step_down_title_recipient_tooltip_effect = yes
if = {
limit = {
government_allows = merit
government_allows = merit
}
add_character_modifier = {
modifier = ep3_renounced_governorship_merit
@ -1732,7 +1713,7 @@ renounce_governorship_decision = {
years = 15
}
}
else = {
else = {
add_gold = massive_gold_value
add_character_modifier = {
modifier = ep3_renounced_governorship
@ -1753,7 +1734,7 @@ renounce_governorship_decision = {
player = root
}
}
cost = {
influence = minor_influence_value
}
@ -1867,19 +1848,16 @@ change_imperial_aspirations_decision = {
decision_group_type = admin
is_shown = {
has_ep3_dlc_trigger = yes
is_playable_character = yes
government_has_flag = government_is_administrative
liege ?= {
has_realm_law = acclamation_succession_law
}
is_playable_character = yes
has_ep3_dlc_trigger = yes
}
is_valid = {
custom_tooltip = {
text = has_admin_government
government_has_flag = government_is_administrative
}
government_has_flag = government_is_administrative
trigger_if = { # Unavailable if you are the top liege - Unless you have either modifier, so you may remove it.
limit = {
top_liege = this
@ -1907,12 +1885,12 @@ change_imperial_aspirations_decision = {
is_at_war_with_liege = no
NOT = { top_liege ?= root }
}
widget = {
gui = "decision_view_widget_generic_multichoice_with_effects"
controller = decision_option_list_controller
decision_to_second_step_button = "SELECT_ACTION"
#show_from_start = yes
show_from_start = yes
### Remove yourself from competing for the throne
item = {

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@ -59,6 +59,13 @@ feudal_government = {
}
add = 10
}
if = {
limit = {
government_has_flag = government_is_administrative
is_independent_ruler = no
}
add = -500
}
if = {
limit = {
government_has_flag = government_is_administrative
@ -171,14 +178,14 @@ feudal_government = {
government_has_flag = government_is_administrative
has_trait = content
}
add = -15
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = zealous
}
add = 5
add = -15
}
if = {
limit = {
@ -224,7 +231,7 @@ feudal_government = {
republic_government = {
primary_holding = city_holding
valid_holdings = { castle_holding monotown_holding }
valid_holdings = { castle_holding }
required_county_holdings = { city_holding castle_holding church_holding }
government_rules = {
inherit_from_dynastic_government = no
@ -263,6 +270,7 @@ clan_government = {
dynasty_named_realms = no
always_use_patronym = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -345,6 +353,13 @@ clan_government = {
}
add = 10
}
if = {
limit = {
government_has_flag = government_is_administrative
is_independent_ruler = no
}
add = -500
}
if = {
limit = {
government_has_flag = government_is_administrative
@ -889,7 +904,7 @@ administrative_government = {
mechanic_type = administrative
is_mechanic_type_default = yes
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
color = { 72 6 92 }
realm_mask_offset = { 0.0 0.01 }
@ -1120,6 +1135,7 @@ nomad_government = {
can_raze_holdings
government_uses_domicile_but_not_adventurer
government_uses_nomadic_authority
government_can_use_tributary_men_at_arms
}
ai = {
@ -1251,7 +1267,6 @@ celestial_government = {
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
men_at_arms_cap = -3
men_at_arms_limit = -2
knight_limit = -5
vassal_limit = 20
@ -1494,6 +1509,7 @@ mandala_government = {
government_is_settled
has_unique_government_perks
no_powerful_vassals
government_can_use_tributary_men_at_arms
}
ai = {

View file

@ -37,6 +37,48 @@ theocracy_government = {
}
always = no
}
}
vassal_contract_group = theocracy_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_theocracy
government_is_settled
government_uses_church_authority
government_uses_domain_limit
government_can_use_tributary_men_at_arms
}
mechanic_type = theocracy
min_appointment_tier = county
is_mechanic_type_default = yes
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
# Any positive weight is enough
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
scope:title = { tier = tier_county }
NOT = { has_variable = grant_vassal_government_cooldown }
ai_zeal >= medium_positive_ai_value
rite = {
NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
rite_has_doctrine = doctrine_theocracy_temporal
}
realm_theocratic_county_share_ai_below_cap_trigger = yes
}
add = 10
}
if = {
limit = {
government_has_flag = government_is_administrative
is_independent_ruler = no
}
add = -500
}
if = {
limit = {
government_has_flag = government_is_administrative
@ -195,41 +237,6 @@ theocracy_government = {
}
}
vassal_contract_group = theocracy_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_theocracy
government_is_settled
government_uses_church_authority
government_uses_domain_limit
gov_uses_non_crown_coa
government_is_basic_theocracy
government_can_use_tributary_men_at_arms
}
mechanic_type = theocracy
min_appointment_tier = county
is_mechanic_type_default = yes
# Any positive weight is enough
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
scope:title = { tier = tier_county }
NOT = { has_variable = grant_vassal_government_cooldown }
ai_zeal >= medium_positive_ai_value
rite ?= {
NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
rite_has_doctrine = doctrine_theocracy_temporal
}
realm_theocratic_county_share_ai_below_cap_trigger = yes
}
add = 10
}
}
color = hsv{ 0.00 0.00 0.78 }
realm_mask_offset = { 0.0 0.02 }
realm_mask_scale = { 0.95 0.95 }
@ -311,6 +318,8 @@ ecclesiastical_government = {
min_appointment_tier = county
domicile_type = ecclesiastical_domicile
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
# is_grant_government_shown already limits this to ecclesiastical theocracy faiths
grant_vassal_ai_will_do = {
value = 0
@ -324,6 +333,13 @@ ecclesiastical_government = {
}
add = 10
}
if = {
limit = {
government_has_flag = government_is_administrative
is_independent_ruler = no
}
add = -500
}
if = {
limit = {
government_has_flag = government_is_administrative

View file

@ -45,6 +45,7 @@ change_to_administrative_holding_effect = {
}
change_to_administrative_effect = {
save_scope_as = governor
if = {
limit = {
exists = scope:new_liege
@ -53,7 +54,7 @@ change_to_administrative_effect = {
independent = no
}
NOR = {
has_character_flag = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
prestige_level > 2
piety_level > 2
AND = {
@ -82,7 +83,7 @@ change_to_administrative_effect = {
independent = no
}
NOR = {
has_character_flag = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
prestige_level > 2
piety_level > 2
AND = {
@ -110,7 +111,7 @@ change_to_administrative_effect = {
independent = no
}
NOR = {
has_character_flag = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
prestige_level > 2
piety_level > 2
AND = {

View file

@ -210,21 +210,6 @@ convert_to_administrative_from_feudalism_game_start_effect = {
if = {
limit = {
NOT = { government_has_mechanic = administrative }
trigger_if = {
limit = {
independent = no
}
NOR = {
has_character_flag = granted_title_government_cooldown
prestige_level > 2
piety_level > 2
AND = {
dynasty ?= {
dynasty_prestige_level > 2
}
}
}
}
}
change_government = administrative_government
create_noble_family_effect = { GOVERNMENT_GIVER = this }

View file

@ -159,7 +159,7 @@ assign_new_government_effect = {
}
}
NOR = {
has_character_flag = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
prestige_level > 2
piety_level > 2
AND = {
@ -184,7 +184,7 @@ assign_new_government_effect = {
}
}
NOR = {
has_character_flag = granted_title_government_cooldown
has_character_flag = granted_title_government_blocker
prestige_level > 2
piety_level > 2
AND = {

View file

@ -71,7 +71,9 @@ is_grant_government_shown = {
government_has_flag = government_is_administrative
government_has_flag = government_is_theocracy
}
NOT = { faith.religion = religion:islam_religion }
NOT = {
faith.religion = religion:islam_religion
}
}
}
}