finally
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10 changed files with 1549 additions and 1855 deletions
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@ -2495,10 +2495,10 @@ demand_admin_interaction = {
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category = interaction_category_vassal
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icon = demand_admin_interaction
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ai_maybe = yes
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ai_maybe = no
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ai_min_reply_days = 4
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ai_max_reply_days = 9
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can_send_despite_rejection = yes
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can_send_despite_rejection = no
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ai_accept_negotiation = yes
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popup_on_receive = yes
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common_interaction = no
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@ -2549,7 +2549,7 @@ demand_admin_interaction = {
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}
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scope:recipient = {
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NOT = {
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has_variable = granted_title_government_cooldown
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has_character_flag = granted_title_government_blocker
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}
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OR = {
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prestige_level < 2
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@ -2584,7 +2584,7 @@ demand_admin_interaction = {
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is_landed = yes
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is_ruler = yes
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NOT = {
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has_variable = granted_title_government_cooldown
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has_character_flag = granted_title_government_blocker
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}
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OR = {
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prestige_level < 2
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@ -2773,10 +2773,6 @@ demand_admin_interaction = {
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factor = 0
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scope:recipient = { is_powerful_vassal = yes }
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}
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modifier = {
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factor = 0
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scope:recipient = { is_powerful_agent = yes }
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}
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modifier = {
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factor = 0
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scope:recipient.house = { is_powerful_family = yes }
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@ -20,14 +20,14 @@ estate_hire_agents_decisions = {
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desc = estate_hire_agents_decisions_desc
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selection_tooltip = estate_hire_agents_decisions_tooltip
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decision_group_type = admin
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cooldown = { years = 15 }
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is_shown = {
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has_ep3_dlc_trigger = yes
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domicile ?= {
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has_domicile_parameter = estate_unlock_hire_agents_decision
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}
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has_ep3_dlc_trigger = yes
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}
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is_valid = {
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@ -43,7 +43,7 @@ estate_hire_agents_decisions = {
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years = 15
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}
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}
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cost = {
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influence = major_influence_value
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}
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@ -104,14 +104,14 @@ estate_bolster_security_decision = {
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desc = estate_bolster_security_decision_desc
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selection_tooltip = estate_bolster_security_decision_tooltip
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decision_group_type = admin
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cooldown = { years = 15 }
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is_shown = {
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has_ep3_dlc_trigger = yes
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domicile ?= {
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has_domicile_parameter = estate_unlock_bolster_security_decision
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}
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has_ep3_dlc_trigger = yes
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}
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is_valid = {
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@ -127,7 +127,7 @@ estate_bolster_security_decision = {
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years = 15
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}
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}
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cost = {
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influence = major_influence_value
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}
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@ -184,14 +184,14 @@ estate_governor_patrols_decision = {
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desc = estate_governor_patrols_decision_desc
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selection_tooltip = estate_governor_patrols_decision_tooltip
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decision_group_type = admin
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cooldown = { years = 15 }
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is_shown = {
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has_ep3_dlc_trigger = yes
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domicile ?= {
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has_domicile_parameter = estate_unlock_patrol_decision
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}
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has_ep3_dlc_trigger = yes
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}
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is_valid = {
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@ -224,7 +224,7 @@ estate_governor_patrols_decision = {
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}
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increase_governance_effect = { VALUE = 6 }
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}
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cost = {
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gold = {
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value = 0
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@ -245,11 +245,11 @@ estate_governor_patrols_decision = {
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}
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}
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}
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ai_potential = {
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is_governor = yes
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}
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ai_will_do = {
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base = 20
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modifier = {
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@ -305,14 +305,14 @@ estate_granary_decision = {
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desc = estate_granary_decision_desc
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selection_tooltip = estate_granary_decision_tooltip
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decision_group_type = admin
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cooldown = { years = 20 }
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is_shown = {
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has_ep3_dlc_trigger = yes
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domicile ?= {
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has_domicile_parameter = estate_unlock_granary_decision
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}
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has_ep3_dlc_trigger = yes
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}
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is_valid = {
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@ -326,7 +326,7 @@ estate_granary_decision = {
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modifier = ep3_estate_granary_modifier
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years = 10
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}
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# Descriptions - Make sure the triggers below matches the ones in the granary_modifier_scaling_value scripted value
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save_scope_as = domicile_owner # We save it for the descriptions
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custom_description_no_bullet = { text = estate_unlock_granary_decision_factors_tt }
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@ -413,15 +413,15 @@ estate_granary_decision = {
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custom_tooltip = estate_unlock_granary_decision_no_factors_tt
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}
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}
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cost = {
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prestige = major_prestige_value
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}
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ai_potential = {
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is_governor = yes
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}
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ai_will_do = {
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base = 20
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modifier = {
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@ -485,27 +485,27 @@ admin_confirmation_decision = {
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hegemony = 0
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}
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sort_order = 1000
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# picture = {
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# trigger = {
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# NOR = {
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# government_has_flag = government_is_tribal
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# government_has_flag = government_is_theocracy
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# top_liege ?= { government_has_flag = government_is_tribal }
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# top_liege ?= { government_has_flag = government_is_theocracy }
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# }
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# OR = {
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# culture = { has_cultural_pillar = heritage_byzantine }
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# top_liege ?= {
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# OR = {
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# culture = { has_cultural_pillar = heritage_byzantine }
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# capital_barony ?= title:b_constantinople
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# is_roman_emperor_primary_title_trigger = yes
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# }
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# }
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# }
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# }
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# reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
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# }
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picture = {
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trigger = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_theocracy
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top_liege ?= { government_has_flag = government_is_tribal }
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top_liege ?= { government_has_flag = government_is_theocracy }
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}
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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top_liege ?= {
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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capital_barony ?= title:b_constantinople
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is_roman_emperor_primary_title_trigger = yes
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}
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}
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}
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}
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reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
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}
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@ -516,11 +516,11 @@ admin_confirmation_decision = {
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}
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is_shown = {
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has_ep3_dlc_trigger = yes
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is_playable_character = yes
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is_governor = yes
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liege ?= top_liege
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top_liege = { tgp_is_ceremonial_regent_trigger = no } # Not 'actual' ruler
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top_liege ?= { tgp_is_ceremonial_regent_trigger = no } # Not 'actual' ruler
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has_ep3_dlc_trigger = yes
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is_playable_character = yes
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}
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is_valid = {
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@ -541,9 +541,9 @@ admin_confirmation_decision = {
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}
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custom_tooltip = {
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text = admin_confirmation_grace_valid_tt
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NOR = {
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has_variable = confirmation_grace
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has_variable = confirmation_cooldown_vassal
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has_none_of_variables = {
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name = confirmation_grace
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name = confirmation_cooldown_vassal
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}
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}
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}
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@ -574,7 +574,7 @@ admin_confirmation_decision = {
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}
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custom_tooltip = admin_confirmation_decision_effects
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show_as_tooltip = {
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stress_impact = {
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stress_and_fulfillment_impact = {
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shy = medium_stress_impact_gain
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humble = medium_stress_impact_gain
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}
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@ -599,7 +599,7 @@ admin_confirmation_decision = {
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on_arrival_destinations = all_but_last
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}
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}
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ai_potential = {
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is_at_war = no
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}
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@ -650,20 +650,20 @@ consolidate_rule_decision = {
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desc = consolidate_rule_decision_desc
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selection_tooltip = consolidate_rule_decision_tooltip
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decision_group_type = admin
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cooldown = { years = 15 }
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is_shown = {
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has_ep3_dlc_trigger = yes
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highest_held_title_tier >= tier_empire # Only for Emperors
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culture = { # Byzantium and others
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culture ?= { # Byzantium and others
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has_cultural_tradition = tradition_religious_patronage
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}
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faith = { # You cannot consolidate yourself... kinda
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faith ?= { # You cannot consolidate yourself... kinda
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religious_head ?= {
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this != root
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}
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}
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has_ep3_dlc_trigger = yes
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}
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is_valid = {
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@ -681,14 +681,14 @@ consolidate_rule_decision = {
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custom_tooltip = consolidate_rule_decision_effect_tt
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trigger_event = ep3_decisions_event.4050
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}
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cost = {
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influence = medium_influence_value
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piety = medium_piety_value
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}
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ai_potential = {
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highest_held_title_tier = tier_empire # Only for Emperors
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highest_held_title_tier >= tier_empire # Only for Emperors
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culture = { # Byzantium and others
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has_cultural_tradition = tradition_religious_patronage
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}
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@ -776,28 +776,30 @@ convert_to_administrative_decision = {
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hegemony = 2000
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}
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cooldown = { years = 20 }
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is_shown = {
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OR = {
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has_ep3_dlc_trigger = yes
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has_tgp_dlc_trigger = yes
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}
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NOT = {
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has_variable = granted_title_government_cooldown
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}
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_has_flag = government_is_japan_feudal
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}
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NOT = {
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has_character_flag = granted_title_government_blocker
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}
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trigger_if = {
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limit = { top_liege != this }
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liege = { government_has_mechanic = administrative }
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}
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OR = {
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has_tgp_dlc_trigger = yes
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has_ep3_dlc_trigger = yes
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}
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}
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is_valid = {
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NOT = {
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has_variable = granted_title_government_cooldown
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has_character_flag = granted_title_government_blocker
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}
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trigger_if = {
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limit = { top_liege != this }
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@ -871,13 +873,13 @@ convert_to_administrative_decision = {
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culture = { has_cultural_tradition = tradition_legalistic }
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has_realm_law = crown_authority_3
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capital_county = { development_level > medium_development_level }
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faith = { has_doctrine = tenet_legalism }
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rite = { rite_has_tenet = tenet_legalism }
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dynasty = { has_dynasty_perk = erudition_legacy_5 }
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dynasty = { has_dynasty_perk = law_legacy_5 }
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}
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}
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}
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is_valid_showing_failures_only = {
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OR = {
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has_ep3_dlc_trigger = yes
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@ -1048,7 +1050,7 @@ convert_to_administrative_decision = {
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}
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max = 3000
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if = { # Much cheaper for vassals wanting to adopt their admin liege's government
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limit = {
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top_liege != this
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@ -1058,12 +1060,12 @@ convert_to_administrative_decision = {
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}
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}
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}
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widget = {
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gui = "decision_view_widget_generic_multichoice_with_effects"
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controller = decision_option_list_controller
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decision_to_second_step_button = "SELECT_ACTION"
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show_from_start = no
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show_from_start = yes
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item = { # Administrative
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value = go_administrative_government
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@ -1072,10 +1074,9 @@ convert_to_administrative_decision = {
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}
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is_valid = {
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top_liege = {
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NOR = {
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has_government = celestial_government
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has_government = meritocratic_government
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has_government = japan_administrative_government
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trigger_if = {
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limit = { government_has_mechanic = administrative }
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government_has_flag = government_is_administrative
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}
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}
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}
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@ -1093,10 +1094,9 @@ convert_to_administrative_decision = {
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}
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is_valid = {
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top_liege = {
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NOR = {
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has_government = administrative_government
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has_government = meritocratic_government
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has_government = japan_administrative_government
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trigger_if = {
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limit = { government_has_mechanic = administrative }
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government_has_flag = government_is_celestial
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}
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}
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custom_tooltip = {
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@ -1118,10 +1118,9 @@ convert_to_administrative_decision = {
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}
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is_valid = {
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top_liege = {
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NOR = {
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has_government = administrative_government
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has_government = celestial_government
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has_government = japan_administrative_government
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trigger_if = {
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limit = { government_has_mechanic = administrative }
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government_has_flag = government_is_meritocratic
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}
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}
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custom_tooltip = {
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@ -1143,10 +1142,9 @@ convert_to_administrative_decision = {
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}
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is_valid = {
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top_liege = {
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NOR = {
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has_government = administrative_government
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has_government = celestial_government
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has_government = meritocratic_government
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trigger_if = {
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limit = { government_has_mechanic = administrative }
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government_has_flag = government_is_japan_administrative
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}
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}
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custom_tooltip = {
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@ -1202,23 +1200,23 @@ convert_to_administrative_decision = {
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VALUE = yes
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}
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}
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#if = {
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# limit = {
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# is_ai = no
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# religion = religion:islam_religion
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# has_title = title:k_rum
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# OR = {
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# has_title = title:c_byzantion
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# any_sub_realm_title = {
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# this = title:c_byzantion
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# }
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# }
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# }
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# add_achievement_global_variable_effect = {
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# VARIABLE = finished_new_management_achievement
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# VALUE = yes
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# }
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#}
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if = {
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limit = {
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is_ai = no
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religion = religion:islam_religion
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has_title = title:k_rum
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OR = {
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has_title = title:c_byzantion
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any_sub_realm_title = {
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this = title:c_byzantion
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}
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = finished_new_management_achievement
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VALUE = yes
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}
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}
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}
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}
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|
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|
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@ -1232,12 +1230,12 @@ convert_to_administrative_decision = {
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|||
|
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ai_will_do = {
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base = 0
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# modifier = {
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# OR = {
|
||||
# is_roman_emperor_primary_title_trigger = yes
|
||||
# }
|
||||
# add = 100
|
||||
# }
|
||||
modifier = {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
add = -20
|
||||
}
|
||||
|
|
@ -1280,9 +1278,9 @@ convert_to_administrative_decision = {
|
|||
modifier = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = ethos_bureaucratic
|
||||
has_cultural_pillar = ethos_courtly
|
||||
has_cultural_pillar = ethos_egalitarian
|
||||
has_cultural_pillar = ethos_bureaucratic
|
||||
has_cultural_pillar = ethos_courtly
|
||||
has_cultural_pillar = ethos_egalitarian
|
||||
}
|
||||
}
|
||||
add = 50
|
||||
|
|
@ -1296,8 +1294,8 @@ convert_to_administrative_decision = {
|
|||
modifier = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_fp3_enlightened_magnates
|
||||
has_cultural_tradition = tradition_loyal_soldiers
|
||||
has_cultural_tradition = tradition_fp3_enlightened_magnates
|
||||
has_cultural_tradition = tradition_loyal_soldiers
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
|
|
@ -1332,12 +1330,18 @@ convert_to_administrative_decision = {
|
|||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = ethos_stoic
|
||||
has_cultural_pillar = ethos_bellicose
|
||||
has_cultural_pillar = ethos_communal
|
||||
has_cultural_pillar = ethos_bellicose
|
||||
has_cultural_pillar = ethos_communal
|
||||
}
|
||||
}
|
||||
add = -50
|
||||
}
|
||||
modifier = {
|
||||
culture = {
|
||||
culture_is_historically_admin_trigger = yes
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1354,16 +1358,16 @@ convert_to_feudalism_from_administrative_decision = {
|
|||
desc = convert_to_feudalism_from_administrative_decision_desc
|
||||
|
||||
is_shown = {
|
||||
government_has_mechanic = administrative
|
||||
# Ritsuryo gov has its own decisions
|
||||
NOT = { government_has_flag = government_is_japan_administrative }
|
||||
tgp_is_any_minister = no
|
||||
trigger_if = {
|
||||
limit = { has_title = title:h_china }
|
||||
NOT = { government_has_flag = government_is_celestial }
|
||||
}
|
||||
government_has_mechanic = administrative
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
tgp_is_ceremonial_regent_trigger = no
|
||||
tgp_is_any_minister = no
|
||||
# Ritsuryo gov has its own decisions
|
||||
NOT = { government_has_flag = government_is_japan_administrative }
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1373,30 +1377,7 @@ convert_to_feudalism_from_administrative_decision = {
|
|||
is_independent_ruler = no
|
||||
}
|
||||
top_liege ?= {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_realm_law_in_group = imperial_bureaucracy
|
||||
}
|
||||
has_realm_law = imperial_bureaucracy_0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_realm_law_in_group = celestial_bureaucracy
|
||||
}
|
||||
has_realm_law = celestial_bureaucracy_0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_realm_law_in_group = meritocratic_bureaucracy
|
||||
}
|
||||
has_realm_law = meritocratic_bureaucracy_0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_realm_law_in_group = japanese_bureaucracy
|
||||
}
|
||||
has_realm_law = japanese_bureaucracy_0
|
||||
}
|
||||
realm_law_authority_level_0 = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = governorship_is_on_the_border_tt
|
||||
|
|
@ -1495,7 +1476,7 @@ convert_to_feudalism_from_administrative_decision = {
|
|||
limit = { root.monthly_character_income >= 20 }
|
||||
multiply = 1.1
|
||||
}
|
||||
|
||||
|
||||
# Vassals has a slightly reduced cost
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -1572,7 +1553,7 @@ convert_to_feudalism_from_administrative_decision = {
|
|||
limit = { root.monthly_character_income >= 20 }
|
||||
multiply = 1.1
|
||||
}
|
||||
|
||||
|
||||
# Vassals has a slightly reduced cost
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -1649,13 +1630,13 @@ renounce_governorship_decision = {
|
|||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
government_allows = merit
|
||||
}
|
||||
desc = renounce_governorship_decision_desc_merit
|
||||
}
|
||||
triggered_desc = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
|
|
@ -1710,7 +1691,7 @@ renounce_governorship_decision = {
|
|||
tgp_step_down_title_recipient_tooltip_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
government_allows = merit
|
||||
government_allows = merit
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = ep3_renounced_governorship_merit
|
||||
|
|
@ -1732,7 +1713,7 @@ renounce_governorship_decision = {
|
|||
years = 15
|
||||
}
|
||||
}
|
||||
else = {
|
||||
else = {
|
||||
add_gold = massive_gold_value
|
||||
add_character_modifier = {
|
||||
modifier = ep3_renounced_governorship
|
||||
|
|
@ -1753,7 +1734,7 @@ renounce_governorship_decision = {
|
|||
player = root
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cost = {
|
||||
influence = minor_influence_value
|
||||
}
|
||||
|
|
@ -1867,19 +1848,16 @@ change_imperial_aspirations_decision = {
|
|||
decision_group_type = admin
|
||||
|
||||
is_shown = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_playable_character = yes
|
||||
government_has_flag = government_is_administrative
|
||||
liege ?= {
|
||||
has_realm_law = acclamation_succession_law
|
||||
}
|
||||
is_playable_character = yes
|
||||
has_ep3_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = has_admin_government
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
government_has_flag = government_is_administrative
|
||||
trigger_if = { # Unavailable if you are the top liege - Unless you have either modifier, so you may remove it.
|
||||
limit = {
|
||||
top_liege = this
|
||||
|
|
@ -1907,12 +1885,12 @@ change_imperial_aspirations_decision = {
|
|||
is_at_war_with_liege = no
|
||||
NOT = { top_liege ?= root }
|
||||
}
|
||||
|
||||
|
||||
widget = {
|
||||
gui = "decision_view_widget_generic_multichoice_with_effects"
|
||||
controller = decision_option_list_controller
|
||||
decision_to_second_step_button = "SELECT_ACTION"
|
||||
#show_from_start = yes
|
||||
show_from_start = yes
|
||||
|
||||
### Remove yourself from competing for the throne
|
||||
item = {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -59,6 +59,13 @@ feudal_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
is_independent_ruler = no
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -171,14 +178,14 @@ feudal_government = {
|
|||
government_has_flag = government_is_administrative
|
||||
has_trait = content
|
||||
}
|
||||
add = -15
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
has_trait = zealous
|
||||
}
|
||||
add = 5
|
||||
add = -15
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -224,7 +231,7 @@ feudal_government = {
|
|||
|
||||
republic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { castle_holding monotown_holding }
|
||||
valid_holdings = { castle_holding }
|
||||
required_county_holdings = { city_holding castle_holding church_holding }
|
||||
government_rules = {
|
||||
inherit_from_dynastic_government = no
|
||||
|
|
@ -263,6 +270,7 @@ clan_government = {
|
|||
dynasty_named_realms = no
|
||||
always_use_patronym = yes
|
||||
allow_accolades = yes
|
||||
subject_men_at_arms = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -345,6 +353,13 @@ clan_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
is_independent_ruler = no
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -889,7 +904,7 @@ administrative_government = {
|
|||
mechanic_type = administrative
|
||||
is_mechanic_type_default = yes
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government feudal_government clan_government }
|
||||
|
||||
color = { 72 6 92 }
|
||||
realm_mask_offset = { 0.0 0.01 }
|
||||
|
|
@ -1120,6 +1135,7 @@ nomad_government = {
|
|||
can_raze_holdings
|
||||
government_uses_domicile_but_not_adventurer
|
||||
government_uses_nomadic_authority
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
ai = {
|
||||
|
|
@ -1251,7 +1267,6 @@ celestial_government = {
|
|||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
men_at_arms_cap = -3
|
||||
men_at_arms_limit = -2
|
||||
knight_limit = -5
|
||||
vassal_limit = 20
|
||||
|
|
@ -1494,6 +1509,7 @@ mandala_government = {
|
|||
government_is_settled
|
||||
has_unique_government_perks
|
||||
no_powerful_vassals
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
ai = {
|
||||
|
|
|
|||
|
|
@ -37,6 +37,48 @@ theocracy_government = {
|
|||
}
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
vassal_contract_group = theocracy_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_theocracy
|
||||
government_is_settled
|
||||
government_uses_church_authority
|
||||
government_uses_domain_limit
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
min_appointment_tier = county
|
||||
is_mechanic_type_default = yes
|
||||
|
||||
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
|
||||
|
||||
# Any positive weight is enough
|
||||
grant_vassal_ai_will_do = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:title = { tier = tier_county }
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
ai_zeal >= medium_positive_ai_value
|
||||
rite = {
|
||||
NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
|
||||
rite_has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
realm_theocratic_county_share_ai_below_cap_trigger = yes
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
is_independent_ruler = no
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
@ -195,41 +237,6 @@ theocracy_government = {
|
|||
}
|
||||
}
|
||||
|
||||
vassal_contract_group = theocracy_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_theocracy
|
||||
government_is_settled
|
||||
government_uses_church_authority
|
||||
government_uses_domain_limit
|
||||
gov_uses_non_crown_coa
|
||||
government_is_basic_theocracy
|
||||
government_can_use_tributary_men_at_arms
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
min_appointment_tier = county
|
||||
is_mechanic_type_default = yes
|
||||
|
||||
# Any positive weight is enough
|
||||
grant_vassal_ai_will_do = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:title = { tier = tier_county }
|
||||
NOT = { has_variable = grant_vassal_government_cooldown }
|
||||
ai_zeal >= medium_positive_ai_value
|
||||
rite ?= {
|
||||
NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
|
||||
rite_has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
realm_theocratic_county_share_ai_below_cap_trigger = yes
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
|
||||
color = hsv{ 0.00 0.00 0.78 }
|
||||
realm_mask_offset = { 0.0 0.02 }
|
||||
realm_mask_scale = { 0.95 0.95 }
|
||||
|
|
@ -311,6 +318,8 @@ ecclesiastical_government = {
|
|||
min_appointment_tier = county
|
||||
domicile_type = ecclesiastical_domicile
|
||||
|
||||
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
|
||||
|
||||
# is_grant_government_shown already limits this to ecclesiastical theocracy faiths
|
||||
grant_vassal_ai_will_do = {
|
||||
value = 0
|
||||
|
|
@ -324,6 +333,13 @@ ecclesiastical_government = {
|
|||
}
|
||||
add = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
is_independent_ruler = no
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_administrative
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ change_to_administrative_holding_effect = {
|
|||
}
|
||||
|
||||
change_to_administrative_effect = {
|
||||
save_scope_as = governor
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:new_liege
|
||||
|
|
@ -53,7 +54,7 @@ change_to_administrative_effect = {
|
|||
independent = no
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
has_character_flag = granted_title_government_blocker
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
|
|
@ -82,7 +83,7 @@ change_to_administrative_effect = {
|
|||
independent = no
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
has_character_flag = granted_title_government_blocker
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
|
|
@ -110,7 +111,7 @@ change_to_administrative_effect = {
|
|||
independent = no
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
has_character_flag = granted_title_government_blocker
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
|
|
|
|||
|
|
@ -210,21 +210,6 @@ convert_to_administrative_from_feudalism_game_start_effect = {
|
|||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_mechanic = administrative }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
independent = no
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
dynasty ?= {
|
||||
dynasty_prestige_level > 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = administrative_government
|
||||
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
||||
|
|
|
|||
|
|
@ -159,7 +159,7 @@ assign_new_government_effect = {
|
|||
}
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
has_character_flag = granted_title_government_blocker
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
|
|
@ -184,7 +184,7 @@ assign_new_government_effect = {
|
|||
}
|
||||
}
|
||||
NOR = {
|
||||
has_character_flag = granted_title_government_cooldown
|
||||
has_character_flag = granted_title_government_blocker
|
||||
prestige_level > 2
|
||||
piety_level > 2
|
||||
AND = {
|
||||
|
|
|
|||
|
|
@ -71,7 +71,9 @@ is_grant_government_shown = {
|
|||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
NOT = { faith.religion = religion:islam_religion }
|
||||
NOT = {
|
||||
faith.religion = religion:islam_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue