liturgical languages, and stuff
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dec7a62f64
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103 changed files with 2631 additions and 749 deletions
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@ -16353,8 +16353,8 @@ on_game_start_after_lobby = {
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enforce_papal_latin_court_language_effect = yes
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}
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# A faith's organization members are exactly its clergy, so this never touches the laity.
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religion:catholic_religion = {
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# At game start, teach every cleric their rite's prescribed liturgical language.
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every_religion_global = {
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every_faith = {
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organization ?= {
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every_organization_member = {
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@ -707,6 +707,15 @@ on_rite_edited = {
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}
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effect = {
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# Refresh clergy whose rite doctrine has just been edited.
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faith = {
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organization ?= {
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every_organization_member = {
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limit = { rite = root }
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christian_clergy_learn_liturgical_language_effect = yes
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}
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}
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}
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head_of_rite ?= {
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set_variable = {
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name = has_edited_a_rite
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@ -2710,6 +2710,14 @@ random_yearly_playable_pulse = {
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# Called from code once a year for all characters, at a random point that year (individually for each character)
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# Root is the character
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random_yearly_everyone_pulse = {
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effect = {
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if = {
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limit = {
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is_clergy = yes
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}
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christian_clergy_learn_liturgical_language_effect = yes
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}
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}
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on_actions = {
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yearly_health_pulse
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stress_pulse
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