Pt1 of Britannic implementation
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03064cf5f4
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13 changed files with 383 additions and 35 deletions
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@ -39,4 +39,10 @@ neow_saracen_knights = {
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}
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neow_the_regency = {
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texture = "gfx/interface/icons/faith/obscurant.dds"
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}
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neow_leviathan_queen = {
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texture = "gfx/interface/icons/faith/leviathan.dds"
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}
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neow_leviathans = {
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texture = "gfx/interface/icons/faith/leviathan.dds"
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}
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41
common/modifiers/00_NEOW_religion_modifiers.txt
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41
common/modifiers/00_NEOW_religion_modifiers.txt
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bhakti_leviathan_nationalisators = { # Gods of the Empire itself, firsts among equals. Britannia
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icon = prestige_positive
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monthly_prestige = 1
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}
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bhakti_leviathan_technosaurs = { # Gods of rhetoric, culture, the hearth. Tesco
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icon = letter_positive
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diplomacy = 1
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build_speed = -0.1
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}
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bhakti_leviathan_mechasaurs = { # Gods of labor, creation, industry, toil. Ddraig Goch
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icon = stewardship_positive
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stewardship = 1
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monthly_county_control_growth_add = 0.1
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}
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bhakti_leviathan_petrosaurs = { # Gods of discovery, secrets, tricks. Shell, Rio Tinto
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icon = intrigue_positive
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intrigue = 1
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development_growth_factor = 0.1
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}
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bhakti_leviathan_metallurgicals = { # Gods of knowledge, writing, learning, wisdom. Darwin
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icon = learning_positive
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learning = 1
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monthly_piety = 0.5
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}
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bhakti_leviathan_nautiluses = { # Gods of rivers, oceans, seas, water. Titanic
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icon = prowess_positive
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prowess = 3
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embarkation_cost_mult = -0.2
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}
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bhakti_leviathan_aerosaurs = { # Gods of warfare, combat, destruction, fire, death. The most numerous and common, which all Leviathans arguably should qualify as.
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icon = martial_positive
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martial = 1
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movement_speed = 0.1
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}
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28
common/modifiers/_modifiers.info
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28
common/modifiers/_modifiers.info
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@ -0,0 +1,28 @@
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In this folder, character modifiers are defined
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The modifers are on the format:
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modifer_key = {
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icon = icon_name
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# Effects, such as
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# tax_mult = 0.25
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# county_opinion_add = -30
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# Modifier can have scale that'll be calculated once when effect assigns a modifier, and later
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# remains unchanged for the entire modifier duration
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scale = {
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# Scripted value - can be named value or direct math here
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# Root scope is the object that's going to get the modifier
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# Scripted value top level description will be added to modifier description
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value = scale_scripted_value
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# Loc key that's used for base level entry, to show alongside with the scaled value
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desc = base_value_description
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}
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}
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"modifier_key" is the name of the modifier, that is used in effects to apply it
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"icon" decides which modifier icon to use. if it ends in positive or negative, the name of the modifier will be colored appropriately
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@ -34,8 +34,8 @@
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doctrine = doctrine_funeral_cremation
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traits = {
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virtues = { forgiving gregarious patient lustful lifestyle_mystic hashishiyah }
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sins = { vengeful sadistic impatient fickle lazy }
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virtues = { loyal }
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sins = { disloyal }
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}
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reserved_male_names = { #put larp names here later
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@ -253,25 +253,15 @@
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#holy_site = segrada_familia
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#Special Tolerance | placeholder
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doctrine = special_doctrine_esoteric_witchcraft
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doctrine = unreformed_faith_doctrine
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#Tenets | WIP
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doctrine = tenet_love_under_will
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doctrine = tenet_do_what_thou_wilt
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doctrine = tenet_rule_the_waves
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doctrine = tenet_ancestor_worship
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doctrine = tenet_human_sacrifice
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doctrine = tenet_sacred_shadows
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#Special/virtue | placeholder
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doctrine = special_doctrine_base_thelema
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holy_order_names = { #placeholder
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{ name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" }
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{ name = "holy_order_knights_hospitaller" coat_of_arms = "ho_knights_hospitaller" }
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{ name = "holy_order_teutonic_order" coat_of_arms = "ho_teutonic_order" }
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{ name = "holy_order_order_of_calatrava" coat_of_arms = "ho_order_of_calatrava" }
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{ name = "holy_order_order_of_alcantara" coat_of_arms = "ho_order_of_alcantara" }
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{ name = "holy_order_knights_of_santiago" coat_of_arms = "ho_knights_of_santiago" }
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}
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localization = { # placeholder
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#FertilityGod
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@ -317,5 +307,90 @@
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WaterGodHerHim = CHARACTER_HERHIM_HIM
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}
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}
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jack_tar = {
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color = { 23 35 89 }
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icon = jack_tar
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}
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graphical_faith = "catholic_gfx"
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#placeholder holy sites
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holy_site = lochness
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holy_site = cefalu
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holy_site = paris
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holy_site = london
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#holy_site = cairo
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#holy_site = segrada_familia
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#Tenets
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doctrine = tenet_astrology
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doctrine = tenet_ancestor_worship
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doctrine = tenet_rule_the_waves
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localization = { # placeholder
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#FertilityGod
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FertilityGodName = west_christian_fertility_god_name
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FertilityGodNamePossessive = west_christian_fertility_god_name_possessive
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FertilityGodSheHe = CHARACTER_SHEHE_SHE
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FertilityGodHerHis = CHARACTER_HERHIS_HER
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FertilityGodHerHim = CHARACTER_HERHIM_HER
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#WealthGod
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WealthGodName = west_christian_wealth_god_name
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WealthGodNamePossessive = west_christian_wealth_god_name_possessive
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WealthGodSheHe = CHARACTER_SHEHE_HE
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WealthGodHerHis = CHARACTER_HERHIS_HIS
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WealthGodHerHim = CHARACTER_HERHIM_HIM
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#HouseholdGod
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HouseholdGodName = west_christian_household_god_name
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HouseholdGodNamePossessive = west_christian_household_god_name_possessive
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HouseholdGodSheHe = CHARACTER_SHEHE_HE
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HouseholdGodHerHis = CHARACTER_HERHIS_HIS
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HouseholdGodHerHim = CHARACTER_HERHIM_HIM
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#KnowledgeGod
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KnowledgeGodName = west_christian_knowledge_god_name
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KnowledgeGodNamePossessive = west_christian_knowledge_god_name_possessive
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KnowledgeGodSheHe = CHARACTER_SHEHE_SHE
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KnowledgeGodHerHis = CHARACTER_HERHIS_HER
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KnowledgeGodHerHim = CHARACTER_HERHIM_HER
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#WarGod
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WarGodName = west_christian_war_god_name
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WarGodNamePossessive = west_christian_war_god_name_possessive
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WarGodSheHe = CHARACTER_SHEHE_HE
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WarGodHerHis = CHARACTER_HERHIS_HIS
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WarGodHerHim = CHARACTER_HERHIM_HIM
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#WaterGod
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WaterGodName = west_christian_water_god_name
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WaterGodNamePossessive = west_christian_water_god_name_possessive
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WaterGodSheHe = CHARACTER_SHEHE_HE
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WaterGodHerHis = CHARACTER_HERHIS_HIS
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WaterGodHerHim = CHARACTER_HERHIM_HIM
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}
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}
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leviathan = {
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color = { 101 95 99 }
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icon = leviathan
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graphical_faith = "catholic_gfx"
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#holy sites
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holy_site = london
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holy_site = belfast
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holy_site = lyme_regis
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holy_site = cardiff
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holy_site = manchester
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#Tenets | WIP
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doctrine = tenet_communal_possessions
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doctrine = tenet_bhakti
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doctrine = tenet_warmonger
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doctrine = special_doctrine_commonwealth
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holy_order_names = { #placeholder
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}
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}
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}
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}
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64
common/scripted_effects/NEOW_religion_effects.txt
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64
common/scripted_effects/NEOW_religion_effects.txt
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NEOW_set_bhakti_effect = { #reminder: patron gods will not remove on conversion until a specific base game event is replaced/overwritten. This folder is being created, rather than overwriting a base game folder to reduce overall complexity/troubleshooting
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# Remove any previous personal god relation.
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## Britannic
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#Leviathan
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if = {
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limit = { portrait_religious_faith_or_foundational_trigger = { FAITH = faith:leviathan } }
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if = {
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limit = {
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has_character_modifier = bhakti_leviathan_nationalisators
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}
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remove_character_modifier = bhakti_leviathan_nationalisators
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_technosaurs
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}
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remove_character_modifier = bhakti_leviathan_technosaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_mechasaurs
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}
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remove_character_modifier = bhakti_leviathan_mechasaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_petrosaurs
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}
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remove_character_modifier = bhakti_leviathan_petrosaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_metallurgicals
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}
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remove_character_modifier = bhakti_leviathan_metallurgicals
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_nautiluses
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}
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remove_character_modifier = bhakti_leviathan_nautiluses
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_aerosaurs
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}
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remove_character_modifier = bhakti_leviathan_aerosaurs
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add_piety = massive_piety_loss
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}
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}
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# Put other religions/modifiers down here
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else = {
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# If no current bhakti, cost is reduced.
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add_piety = medium_piety_loss
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}
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add_character_modifier = $BHAKTI$
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}
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