The debugging will continue until stability improves
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39 changed files with 25050 additions and 13859 deletions
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@ -2692,30 +2692,30 @@ incite_revolts_interaction = {
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has_relation_rival = scope:recipient
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}
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}
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# Only available during Opportunity, Hostility and Tension phases
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scope:actor = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = unlocks_incite_revolts_interaction
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# Can only target involved
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is_secondary_character_involvement_involved_trigger = { CHAR = scope:recipient }
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}
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}
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AND = {
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scope:actor = {
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has_trait = fp3_struggle_detractor
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any_character_struggle = {
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involvement = involved
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is_struggle_type = persian_struggle
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}
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}
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scope:recipient = {
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any_character_struggle = {
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is_struggle_type = persian_struggle
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involvement = involved
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}
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}
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}
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# # Only available during Opportunity, Hostility and Tension phases
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# scope:actor = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = unlocks_incite_revolts_interaction
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# # Can only target involved
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# is_secondary_character_involvement_involved_trigger = { CHAR = scope:recipient }
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# }
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# }
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# AND = {
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# scope:actor = {
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# has_trait = fp3_struggle_detractor
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = persian_struggle
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# }
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# }
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# scope:recipient = {
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# any_character_struggle = {
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# is_struggle_type = persian_struggle
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# involvement = involved
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# }
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# }
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# }
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scope:actor.domicile ?= {
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has_domicile_parameter = can_use_incite_revolts
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}
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@ -3026,18 +3026,18 @@ incite_revolts_interaction = {
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ai_potential = {
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short_term_gold >= medium_gold_value
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OR = {
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any_character_struggle = {
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has_struggle_phase_parameter = unlocks_incite_revolts_interaction
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involvement = involved
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OR = {
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is_struggle_phase = struggle_iberia_phase_opportunity
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is_struggle_phase = struggle_iberia_phase_hostility
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}
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}
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any_character_struggle = {
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is_struggle_type = persian_struggle
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involvement = involved
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}
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# any_character_struggle = {
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# has_struggle_phase_parameter = unlocks_incite_revolts_interaction
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# involvement = involved
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# OR = {
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# is_struggle_phase = struggle_iberia_phase_opportunity
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# is_struggle_phase = struggle_iberia_phase_hostility
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# }
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# }
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# any_character_struggle = {
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# is_struggle_type = persian_struggle
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# involvement = involved
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# }
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domicile ?= {
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has_domicile_parameter = can_use_incite_revolts
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}
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@ -5075,26 +5075,26 @@ invite_foreign_ruler_to = {
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# Interaction deprecated by new activity planning system
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always = no
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scope:actor != scope:recipient
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# Scope:actor needs to either be involved in certain struggle types or else have a specific perk.
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scope:actor = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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# Scope:recipient must be landed, and neither over or under scope:actor.
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scope:recipient = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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is_playable_character = yes
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NOR = {
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any_liege_or_above = { this = scope:actor }
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any_vassal_or_below = { this = scope:actor }
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}
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}
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# scope:actor != scope:recipient
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# # Scope:actor needs to either be involved in certain struggle types or else have a specific perk.
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# scope:actor = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = iberian_struggle
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# }
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# }
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# # Scope:recipient must be landed, and neither over or under scope:actor.
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# scope:recipient = {
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# any_character_struggle = {
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# involvement = involved
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# is_struggle_type = iberian_struggle
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# }
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# is_playable_character = yes
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# NOR = {
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# any_liege_or_above = { this = scope:actor }
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# any_vassal_or_below = { this = scope:actor }
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# }
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# }
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}
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is_valid_showing_failures_only = {
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