Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev

This commit is contained in:
Greekman 2026-08-19 13:51:55 +01:00
commit b201a899dc
5 changed files with 881 additions and 9 deletions

View file

@ -153,7 +153,7 @@ NCharacter = {
# evety character by default starts at respective ZERO_LEVEL with enough experience for it
LEVELS_PIETY = { 1000 1500 2500 4500 8500 13000 17000 22500 }
LEVELS_PRESTIGE = { 1000 2000 5000 10000 25000 }
LEVELS_INFLUENCE = { 1000 2000 4000 8000 16000 }
LEVELS_INFLUENCE = { 1000 4000 8000 12000 20000 }
LEVELS_MERIT = { 100 1000 2000 3500 5500 8500 12000 17000 23000 }
# default max level index (0-based) for governments. Can be overridden with field currency_levels_cap in the government type

View file

@ -239,7 +239,7 @@ peasantrepublic_government = {
}
republic_government = {
primary_holding = city_holding
valid_holdings = { castle_holding }
valid_holdings = { castle_holding monotown_holding }
required_county_holdings = { city_holding castle_holding church_holding }
government_rules = {
inherit_from_dynastic_government = no

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@ -0,0 +1,870 @@
base_modifier = {
}
# Skill modifiers, applied to each character
# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill
diplomacy_modifier = {
ai_amenity_target_baseline = 0.01
}
diplomacy_modifier_with_offset = {
monthly_prestige_gain_mult = 0.01
herd_gain_mult = 0.01
}
intrigue_modifier = {
enemy_scheme_secrecy_add = -0.5
owned_scheme_secrecy_add = 2
}
stewardship_modifier = {
character_travel_speed = 1
monthly_barter_goods_mult = 0.01
}
stewardship_modifier_with_offset = {
domain_tax_mult = 0.02
domicile_monthly_gold_mult = 0.04
monthly_income_from_herd_mult = 0.02
#build_gold_cost = -0.02
#holding_build_gold_cost = -0.02
}
martial_modifier = {
character_travel_safety = 1
knight_limit = 0.2
}
martial_modifier_with_offset = {
levy_reinforcement_rate = 0.025
army_maintenance_mult = -0.01
#counter_efficiency = -0.02
army_toughness_mult = 0.01
herd_conversion = 0.005
}
learning_modifier_with_offset = {
county_fertility_growth_mult = 0.02
}
learning_modifier = {
monthly_piety = 0.1
}
prowess_modifier = {
}
# These modifiers are applied to characters of that tier
unlanded_modifier = {
}
baron_modifier = {
domain_limit = 1
# Barons don't get to have knights
monthly_treasury_from_liege_mult = -0.6
}
count_modifier = {
domain_limit = 2
knight_limit = 1
accolades = -2
tax_slot_add = 1
ai_war_chance = -0.9
monthly_treasury_from_liege_mult = -0.4
}
duke_modifier = {
domain_limit = 2
knight_limit = 2
vassal_limit = 20
tax_slot_add = 1
mercenary_hire_cost_mult = 0.1
enemy_scheme_secrecy_add = -10
monthly_treasury_from_liege_mult = -0.3
}
king_modifier = {
domain_limit = 3
knight_limit = 3
vassal_limit = 40
accolades = 1
tax_slot_add = 2
mercenary_hire_cost_mult = 0.3
enemy_scheme_secrecy_add = -20
county_fertility_growth_mult = 0.25
monthly_merit_mult = 0.5
monthly_treasury_from_liege_mult = -0.15
}
emperor_modifier = {
domain_limit = 4
knight_limit = 4
vassal_limit = 60
ai_amenity_target_baseline = 0.4
accolades = 2
tax_slot_add = 2
mercenary_hire_cost_mult = 0.6
enemy_scheme_secrecy_add = -30
county_fertility_growth_mult = 0.5
monthly_merit_mult = 1
}
hegemon_modifier = {
domain_limit = 5
knight_limit = 9
vassal_limit = 80
ai_amenity_target_baseline = 0.4
accolades = 2
tax_slot_add = 2
mercenary_hire_cost_mult = 0.8
enemy_scheme_secrecy_add = -40
county_fertility_growth_mult = 0.65
}
# These modifiers are applied to the holder of a title of the respective tier (per title)
held_barony_modifier = {
monthly_prestige = 0.02
}
held_county_modifier = {
monthly_prestige = 0.05
county_fertility_growth_mult = 0.15
}
held_duchy_modifier = {
monthly_prestige = 0.2
}
held_kingdom_modifier = {
monthly_prestige = 0.8
}
held_empire_modifier = {
monthly_prestige = 1.6
}
held_hegemony_modifier = {
monthly_prestige = 2.4
}
# Piety, prestige and stress level that do not modify anything exist for tooltiping
piety_level_0 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_1 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_2 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_3 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_4 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_5 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_6 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 15
monthly_legitimacy_add = 0.2
monthly_dynasty_prestige = 0.1
}
piety_level_7 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 25
monthly_legitimacy_add = 0.3
monthly_dynasty_prestige = 0.15
}
piety_level_8 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 35
monthly_legitimacy_add = 0.4
monthly_dynasty_prestige = 0.2
}
prestige_level_0 = {
icon = icon_prestige_00
hide_effects = yes # Custom description will generate the full level information
herd_capacity_mult = -0.1
knight_limit = -1
}
prestige_level_1 = {
icon = icon_prestige_01
hide_effects = yes # Custom description will generate the full level information
herd_capacity_mult = 0.1
ai_amenity_target_baseline = 0.1
}
prestige_level_2 = {
icon = icon_prestige_02
hide_effects = yes # Custom description will generate the full level information
knight_limit = 1
herd_capacity_mult = 0.2
ai_amenity_target_baseline = 0.2
}
prestige_level_3 = {
icon = icon_prestige_03
hide_effects = yes # Custom description will generate the full level information
knight_limit = 2
herd_capacity_mult = 0.3
ai_amenity_target_baseline = 0.3
}
prestige_level_4 = {
icon = icon_prestige_04
hide_effects = yes # Custom description will generate the full level information
knight_limit = 3
herd_capacity_mult = 0.4
ai_amenity_target_baseline = 0.4
}
prestige_level_5 = {
icon = icon_prestige_05
hide_effects = yes # Custom description will generate the full level information
knight_limit = 4
herd_capacity_mult = 0.5
ai_amenity_target_baseline = 0.5
}
influence_level_0 = {
icon = icon_influence_00
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = -10
tyranny_gain_mult = 0.25
vassal_opinion = -15
liege_opinion = -15
short_reign_duration_mult = 0.5
men_at_arms_recruitment_cost = 0.15
mercenary_hire_cost_mult = 0.15
men_at_arms_maintenance = 0.15
levy_reinforcement_rate = -0.25
build_gold_cost = 0.15
}
influence_level_1 = {
icon = icon_influence_01
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = -5
tyranny_gain_mult = 0.15
vassal_opinion = -10
liege_opinion = -10
short_reign_duration_mult = 0.25
men_at_arms_recruitment_cost = 0.10
mercenary_hire_cost_mult = 0.10
men_at_arms_maintenance = 0.10
levy_reinforcement_rate = -0.15
build_gold_cost = 0.10
}
influence_level_2 = {
icon = icon_influence_02
hide_effects = yes # Custom description will generate the full level information
levy_reinforcement_rate = 0.05
}
influence_level_3 = {
icon = icon_influence_03
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 5
tyranny_gain_mult = -0.15
vassal_opinion = -10
liege_opinion = -10
men_at_arms_recruitment_cost = -0.05
mercenary_hire_cost_mult = -0.05
men_at_arms_maintenance = -0.05
levy_reinforcement_rate = 0.10
build_gold_cost = -0.05
}
influence_level_4 = {
icon = icon_influence_04
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 10
tyranny_gain_mult = -0.2
vassal_opinion = -15
liege_opinion = -15
short_reign_duration_mult = -0.25
men_at_arms_recruitment_cost = -0.10
mercenary_hire_cost_mult = -0.10
men_at_arms_maintenance = -0.10
levy_reinforcement_rate = 0.15
build_gold_cost = -0.10
}
influence_level_5 = {
icon = icon_influence_05
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 15
tyranny_gain_mult = -0.25
vassal_opinion = -20
liege_opinion = -20
short_reign_duration_mult = -0.5
men_at_arms_recruitment_cost = -0.15
mercenary_hire_cost_mult = -0.15
men_at_arms_maintenance = -0.15
levy_reinforcement_rate = 0.25
build_gold_cost = -0.15
}
merit_level_0 = { # "None"
icon = icon_merit_00
monthly_treasury_from_salary_budget_base = 0
}
merit_level_1 = { # "Rank 9 Merit"
icon = icon_merit_01
monthly_treasury_from_salary_budget_base = 0
}
merit_level_2 = { # "Rank 8 Merit"
icon = icon_merit_02
monthly_treasury_from_salary_budget_base = 0.05
}
merit_level_3 = { # "Rank 7 Merit"
icon = icon_merit_03
monthly_treasury_from_salary_budget_base = 0.1
}
merit_level_4 = { # "Rank 6 Merit"
icon = icon_merit_04
monthly_treasury_from_salary_budget_base = 0.15
}
merit_level_5 = { # "Rank 5 Merit"
icon = icon_merit_05
monthly_treasury_from_salary_budget_base = 0.2
}
merit_level_6 = { # "Rank 4 Merit"
icon = icon_merit_06
monthly_treasury_from_salary_budget_base = 0.25
}
merit_level_7 = { # "Rank 3 Merit"
icon = icon_merit_07
monthly_treasury_from_salary_budget_base = 0.3
}
merit_level_8 = { # "Rank 2 Merit"
icon = icon_merit_08
monthly_treasury_from_salary_budget_base = 0.5
}
merit_level_9 = { # "Rank 1 Merit"
icon = icon_merit_09
monthly_treasury_from_salary_budget_base = 0.75
}
stress_level_0 = {
}
stress_level_1 = {
fertility = -0.1
}
stress_level_2 = {
fertility = -0.3
health = -1
}
stress_level_3 = {
fertility = -0.5
health = -2
}
easy_difficulty = {
health = 0.5
negate_health_penalty_add = 0.5
tyranny_gain_mult = -0.25
fertility = 0.1
stress_gain_mult = -0.25
short_reign_duration_mult = -0.25
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
}
very_easy_difficulty = {
health = 1
negate_health_penalty_add = 1
tyranny_gain_mult = -0.75
fertility = 0.2
stress_gain_mult = -0.5
short_reign_duration_mult = -0.5
vassal_opinion = 25
liege_opinion = 50
enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
}
hard_difficulty = {
men_at_arms_recruitment_cost = -0.5
stress_gain_mult = -0.5
build_gold_cost = -0.25
holding_build_gold_cost = -0.25
domicile_build_gold_cost = -0.25
build_herd_cost = -0.25
build_prestige_cost = -0.5
levy_reinforcement_rate = 1
sway_scheme_phase_duration_add = -150
tyranny_gain_mult = -0.5
embarkation_cost_mult = -1
mercenary_hire_cost_mult = -0.3
men_at_arms_maintenance = -0.25
}
hard_difficulty_player = {
mercenary_hire_cost_mult = 0.5
}
very_hard_difficulty = {
men_at_arms_recruitment_cost = -0.75
stress_gain_mult = -0.75
build_gold_cost = -0.5
holding_build_gold_cost = -0.5
domicile_build_gold_cost = -0.5
build_herd_cost = -0.5
build_prestige_cost = -0.75
levy_reinforcement_rate = 3
sway_scheme_phase_duration_add = -250
tyranny_gain_mult = -0.75
embarkation_cost_mult = -1
mercenary_hire_cost_mult = -0.6
men_at_arms_maintenance = -0.5
led_by_owner_extra_advantage_add = 10
}
very_hard_difficulty_player = {
owned_hostile_scheme_success_chance_max_add = -50
knight_effectiveness_mult = -0.5
mercenary_hire_cost_mult = 1.5
}
debt_level_0 = {
levy_size = -0.1
levy_reinforcement_rate = -0.1
development_growth_factor = -0.1
herd_gain_mult = -0.1
vassal_opinion = -5
courtier_opinion = -10
county_opinion_add = -5
ai_amenity_spending = -0.1
}
debt_level_1 = {
levy_size = -0.2
levy_reinforcement_rate = -0.2
development_growth_factor = -0.2
herd_gain_mult = -0.2
vassal_opinion = -10
courtier_opinion = -15
county_opinion_add = -10
ai_amenity_spending = -0.2
}
debt_level_2 = {
levy_size = -0.3
levy_reinforcement_rate = -0.3
development_growth_factor = -0.3
herd_gain_mult = -0.3
vassal_opinion = -15
courtier_opinion = -20
county_opinion_add = -15
ai_amenity_spending = -0.3
}
debt_level_3 = {
levy_size = -0.4
levy_reinforcement_rate = -0.4
development_growth_factor = -0.4
herd_gain_mult = -0.4
vassal_opinion = -20
courtier_opinion = -25
county_opinion_add = -20
ai_amenity_spending = -0.5
}
debt_level_4 = {
levy_size = -0.5
levy_reinforcement_rate = -0.5
development_growth_factor = -0.5
herd_gain_mult = -0.5
vassal_opinion = -25
courtier_opinion = -30
county_opinion_add = -25
ai_amenity_spending = -0.7
}
debt_level_5 = {
levy_size = -0.6
levy_reinforcement_rate = -0.6
development_growth_factor = -0.6
herd_gain_mult = -0.6
vassal_opinion = -30
courtier_opinion = -40
county_opinion_add = -30
ai_amenity_spending = -1
}
debt_level_6 = {
levy_size = -0.7
levy_reinforcement_rate = -0.7
development_growth_factor = -0.7
herd_gain_mult = -0.7
vassal_opinion = -40
courtier_opinion = -50
county_opinion_add = -40
ai_amenity_spending = -1.25
}
debt_level_7 = {
levy_size = -0.8
levy_reinforcement_rate = -0.8
development_growth_factor = -0.8
herd_gain_mult = -0.8
vassal_opinion = -50
courtier_opinion = -75
county_opinion_add = -50
ai_amenity_spending = -1.5
}
debt_level_8 = {
levy_size = -0.9
levy_reinforcement_rate = -0.9
development_growth_factor = -0.9
herd_gain_mult = -0.9
vassal_opinion = -75
courtier_opinion = -100
county_opinion_add = -75
ai_amenity_spending = -2
}
debt_level_9 = {
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
courtier_opinion = -120
county_opinion_add = -100
ai_amenity_spending = -3
}
treasury_debt_level_0 = {
levy_size = -0.1
levy_reinforcement_rate = -0.1
development_growth_factor = -0.1
herd_gain_mult = -0.1
vassal_opinion = -5
courtier_opinion = -10
county_opinion_add = -5
ai_amenity_spending = -0.1
monthly_merit_mult = -0.1
monthly_influence_mult = -0.1
maa_toughness_mult = -0.1
maa_damage_mult = -0.1
}
treasury_debt_level_1 = {
levy_size = -0.2
levy_reinforcement_rate = -0.2
development_growth_factor = -0.2
herd_gain_mult = -0.2
vassal_opinion = -10
courtier_opinion = -15
county_opinion_add = -10
ai_amenity_spending = -0.2
monthly_merit_mult = -0.2
monthly_influence_mult = -0.2
maa_toughness_mult = -0.2
maa_damage_mult = -0.2
}
treasury_debt_level_2 = {
levy_size = -0.3
levy_reinforcement_rate = -0.3
development_growth_factor = -0.3
herd_gain_mult = -0.3
vassal_opinion = -15
courtier_opinion = -20
county_opinion_add = -15
ai_amenity_spending = -0.3
monthly_merit_mult = -0.3
monthly_influence_mult = -0.3
maa_toughness_mult = -0.3
maa_damage_mult = -0.3
}
treasury_debt_level_3 = {
levy_size = -0.4
levy_reinforcement_rate = -0.4
development_growth_factor = -0.4
herd_gain_mult = -0.4
vassal_opinion = -20
courtier_opinion = -25
county_opinion_add = -20
ai_amenity_spending = -0.5
monthly_merit_mult = -0.4
monthly_influence_mult = -0.4
maa_toughness_mult = -0.4
maa_damage_mult = -0.4
}
treasury_debt_level_4 = {
levy_size = -0.5
levy_reinforcement_rate = -0.5
development_growth_factor = -0.5
herd_gain_mult = -0.5
vassal_opinion = -25
courtier_opinion = -30
county_opinion_add = -25
ai_amenity_spending = -0.7
monthly_merit_mult = -0.5
monthly_influence_mult = -0.5
maa_toughness_mult = -0.5
maa_damage_mult = -0.5
}
treasury_debt_level_5 = {
levy_size = -0.6
levy_reinforcement_rate = -0.6
development_growth_factor = -0.6
herd_gain_mult = -0.6
vassal_opinion = -30
courtier_opinion = -40
county_opinion_add = -30
ai_amenity_spending = -1
monthly_merit_mult = -0.6
monthly_influence_mult = -0.6
maa_toughness_mult = -0.6
maa_damage_mult = -0.6
}
treasury_debt_level_6 = {
levy_size = -0.7
levy_reinforcement_rate = -0.7
development_growth_factor = -0.7
herd_gain_mult = -0.7
vassal_opinion = -40
courtier_opinion = -50
county_opinion_add = -40
ai_amenity_spending = -1.25
monthly_merit_mult = -0.7
monthly_influence_mult = -0.7
maa_toughness_mult = -0.7
maa_damage_mult = -0.7
}
treasury_debt_level_7 = {
levy_size = -0.8
levy_reinforcement_rate = -0.8
development_growth_factor = -0.8
herd_gain_mult = -0.8
vassal_opinion = -50
courtier_opinion = -75
county_opinion_add = -50
ai_amenity_spending = -1.5
monthly_merit_mult = -0.8
monthly_influence_mult = -0.8
maa_toughness_mult = -0.8
maa_damage_mult = -0.8
}
treasury_debt_level_8 = {
levy_size = -0.9
levy_reinforcement_rate = -0.9
development_growth_factor = -0.9
herd_gain_mult = -0.9
vassal_opinion = -75
courtier_opinion = -100
county_opinion_add = -75
ai_amenity_spending = -2
monthly_merit_mult = -0.9
monthly_influence_mult = -0.9
maa_toughness_mult = -0.9
maa_damage_mult = -0.9
}
treasury_debt_level_9 = {
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
courtier_opinion = -120
county_opinion_add = -100
ai_amenity_spending = -3
monthly_merit_mult = -0.95
monthly_influence_mult = -0.95
maa_toughness_mult = -0.95
maa_damage_mult = -0.95
}
debt_level_no_income = { #Special no income
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
county_opinion_add = -100
ai_amenity_spending = -3
}
no_embarkation_cost = {
embarkation_cost_mult = -1
}
domain_limit_plus_one = {
domain_limit = 1
}
domain_limit_plus_two = {
domain_limit = 2
}
domain_limit_plus_three = {
domain_limit = 3
}
domain_limit_minus_one = {
domain_limit = -1
}
domain_limit_minus_two = {
domain_limit = -2
}
domain_limit_minus_three = {
domain_limit = -3
}
ai_weak_conqueror_modifier = {
icon = bird_positive
ai_war_chance = -100
ai_amenity_spending = -0.25
ai_amenity_target_baseline = -0.4
}
ai_extreme_conqueror_modifier = {
icon = flame_positive
health = 3
epidemic_resistance = 50
enemy_hostile_scheme_phase_duration_add = 75
enemy_hostile_scheme_success_chance_max_add = -60
enemy_hostile_scheme_success_chance_growth_add = -10
army_siege_value_mult = 1
siege_phase_time = -0.5
advantage = 25
maa_siege_value_add = 1
monthly_county_control_growth_add = 5
movement_speed = 0.25
domain_limit_min = 5
domain_limit_max = 15
vassal_limit_min = 50
vassal_limit_max = 500
}
above_herd_limit_modifier = {
icon = bird_negative
herd_gain_mult = -0.95 # 95% Penalty
}
upset_peasants_modifier = {
icon = county_modifier_opinion_negative
county_opinion_add = -25
}
dai_viet_empire_house_modifier = {
icon = piety_positive
monthly_piety_gain_mult = 0.1
}
majapahit_empire_founding_modifier = {
icon = legitimacy_positive
legitimacy_gain_mult = 0.05
monthly_piety_gain_mult = 0.05
monthly_prestige_gain_mult = 0.05
}
majapahit_empire_knight_modifier = {
icon = martial_positive
martial = 2
knight_limit = 1
embarkation_cost_mult = -0.20
men_at_arms_recruitment_cost = -0.1
}
majapahit_empire_build_discount_modifier = {
icon = country_modifier_development_positive
stewardship = 1
diplomacy = 1
build_speed = -0.15
holding_build_speed = -0.15
build_gold_cost = -0.1
holding_build_gold_cost = -0.1
character_capital_county_monthly_development_growth_add = 0.25
}
ryukyu_empire_founding_province_modifier = {
icon = county_modifier_development_positive
building_slot_add = 1
}
ryukyu_empire_shaku_modifier = {
icon = county_modifier_development_positive
build_gold_cost = -0.1
build_prestige_cost = -0.1
build_piety_cost = -0.1
build_speed = -0.1
learning = 1
stewardship = 1
}
ryukyu_empire_crown_modifier = {
icon = prestige_positive
diplomatic_range_mult = 0.15
prestige_level_impact_mult = 0.15
glory_hound_levy_contribution_mult = 0.10
vassal_limit = 2
}
siam_kingdom_sangkhalok_workshops_county_modifier = {
icon = county_modifier_development_positive
development_growth = 0.15
county_opinion_add = 10
}
siam_kingdom_sangkhalok_workshops_province_modifier = {
icon = economy_positive
tax_mult = 0.1
}
siam_kingdom_military_modifier = {
icon = martial_positive
stationed_maa_damage_mult = 0.15
stationed_maa_toughness_mult = 0.15
stationed_maa_pursuit_mult = 0.15
stationed_maa_screen_mult = 0.15
}
siam_kingdom_culture_modifier = {
icon = legend_positive
cultural_head_fascination_mult = 0.15
same_culture_mercenary_hire_cost_mult = -0.1
opinion_of_same_culture = 10
}
brunei_kingdom_khutbah_prestige_option_modifier = {
icon = county_modifier_opinion_positive
general_opinion = 15
dynasty_opinion = 10
vassal_opinion = 10
}
brunei_kingdom_khutbah_piety_option_modifier = {
icon = county_modifier_opinion_positive
religious_vassal_opinion = 10
clergy_opinion = 15
religious_head_opinion = 10
}
brunei_empire_high_sadaqah_modifier = {
icon = county_modifier_opinion_positive
prestige_level_impact_mult = 0.1
piety_level_impact_mult = 0.1
same_faith_opinion = 15
}
brunei_empire_low_sadaqah_modifier = {
icon = county_modifier_opinion_positive
piety_level_impact_mult = 0.1
same_faith_opinion = 10
}
studying_confucian_education_modifier = {
icon = merit_positive
confucian_education_xp_gain_mult = 0.1
confucianism_religion_opinion = 5
}
studying_at_university_modifier = {
icon = learning_positive
general_opinion = 5
learning = 1
}

View file

@ -5,7 +5,7 @@
bookmark_NE_doggerland_wrihtssen_edgar:0 "Edgar"
bookmark_NE_doggerland_wrihtssen_edgar_subheading:0 "Raider King"
bookmark_NE_doggerland_wrihtssen_edgar_desc:0 "what the dog doin 1\n\n#bold insert shit here?#!"
bookmark_NE_doggerland_wrihtssen_edgar_desc:0 "For most of their existence, the shallow inlets of Doggerland were sparsely inhabited villages, home to ambitionless fishermen and whalers. The slow but steady arrival of refugees to its shores would soon give rise to petty clans. Edgar, though a young ruler of Clan Wrihtssen, managed to exterminate the rest of Doggerland's clans and establish absolute rule over the archipelago. From there, all of Europe stands open to him, its plunder free for the taking.\n\n#bold Can Edgar turn the barren Dogger Isles into a force to be reckoned with, or will the nascent land become a colony for Europe's great powers?#!"
bookmark_NE_thuringia_alexanderwelt_august:0 "August"
bookmark_NE_thuringia_alexanderwelt_august_subheading:0 "Heir to a Warband"
@ -13,7 +13,7 @@
bookmark_NE_limbazi_lacplesis_matiss:0 "Matīss"
bookmark_NE_limbazi_lacplesis_matiss_subheading:0 "Mercenary Lord"
bookmark_NE_limbazi_lacplesis_matiss_desc:0 "insert shit here 1\n\n#bold insert shit here?#!"
bookmark_NE_limbazi_lacplesis_matiss_desc:0 "Matīss does not hail from a rich noble family, for he was born a mercenary and, for most of his life, believed he would die as one. However, after being chosen as the Grand Master of his army, his ambition would grow unchecked. Thanks to a bit of fine negotiating, Matīss managed to earn the petty king of Latvia's daughter's hand in marriage, a position which he intends to use to stake his own claim on the region. With the backing of the ever loyal Order of the Three Stars, anything is possible.\n\n#bold Will Matīss unite the Baltic tribes under one banner as the Baltic Caesar, or will the stoic clans outlast the forces of change?#!"
bookmark_NE_sjaelland_glucksburg_christian:0 "Christian"
bookmark_NE_sjaelland_glucksburg_christian_subheading:0 "The Danish Prince"
@ -25,12 +25,14 @@
bookmark_NE_poland_kowalczyk_wladyga_tadeuz:0 "Tadeusz"
bookmark_NE_poland_kowalczyk_wladyga_tadeuz_subheading:0 "A New Poland"
bookmark_NE_poland_kowalczyk_wladyga_tadeuz_desc:0 "insert shit here 1\n\n#bold insert shit here?#!"
bookmark_NE_poland_kowalczyk_wladyga_tadeuz_desc:0 "For centuries, Poland had the reputation of being Europe's most unstable kingdom, as its means of succession—election at the hands of the Sejm—would lead to frequent dynastic claims and civil wars. It was a mere 20 years ago that Tadeusz' father, King Jerzy the Lawgiver, abolished the elective system and established his own dynasty as the permanent rulers of Poland. However, with his father's passing, decades of grievances rise to the surface, as Poland's oldest dynasties are not yet ready to give up the throne.\n\n#bold Can Tadeusz reforge Poland in his ideal vision, or will he be forced to bend to the old ways of the Sejm?#!"
bookmark_NE_giemajohka_labba_orddot:0 "Orddot"
bookmark_NE_giemajohka_labba_orddot_subheading:0 "Conqueror of the Snows"
bookmark_NE_giemajohka_labba_orddot_desc:0 "insert shit here 1\n\n#bold insert shit here?#!"
bookmark_NE_giemajohka_labba_orddot_desc:0 "The Sámi have always been content with their pastoral lifestyle, finding little space for rivalry and feuding in the cold Scandinavian winters. Orddot almost brought an end to that, however, as prophecy foretold. In his youth, a diviner told him he would become a feared conqueror and unifier of the tribes, a prophecy he swore to fulfil. However, Orddot now stands at the tail end of his life, and he no longer believes he can finish his conquests before he dies.\n\n#bold Will Orddot be the founder of Sámi dominance over Northern Europe, or will his life's work be undone upon his death?#!"
bookmark_NE_sweden_adlercreutz_elias:0 "Elias"
bookmark_NE_sweden_adlercreutz_elias_subheading:0 "Ghost of Yore"
bookmark_NE_sweden_adlercreutz_elias_desc:0 "insert shit here 1\n\n#bold insert shit here?#!"
bookmark_NE_sweden_adlercreutz_elias_desc:0 "The Kingdom of Sweden stands as one of the oldest in post-Event Europe, established in the year 2062 by the legendary King Erik the Troll-Slayer. His lineage would go on to rule Sweden for centuries, and young Elias stands as its newest ruler. However, he lives in fear that the old days are over, as the eyes of foreign realms encroach all over Sweden. Though his father reformed the realm's old tribal laws, Sweden is weaker than ever with neither Värmland nor Götaland by its side, and Elias will soon need to step up, make some enemies, and wrestle control over kingdom—a task which fills him with dread.\n\n#bold Can Elias restore the glory of Sweden in the changing world, or will his bloodline fall prey to the rise of feudalism and organised religion?#!"

View file

@ -1354,9 +1354,9 @@
prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
influence_level_0: "Impotent"
influence_level_0: "Ineffectual"
influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]"
influence_level_1: "Influential"
influence_level_1: "Average"
influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]"
influence_level_2: "Persuasive"
influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]"