did it
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cc05cc7657
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7 changed files with 19 additions and 6 deletions
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@ -97,6 +97,7 @@ republic_government = {
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government_has_treasury
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government_has_treasury
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government_has_county_tier_noble_families
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government_has_county_tier_noble_families
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government_is_special_administrative
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government_is_special_administrative
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government_is_special_republic2
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government_has_title_men_at_arms
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government_has_title_men_at_arms
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government_has_powerful_families
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government_has_powerful_families
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government_is_settled
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government_is_settled
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@ -34,6 +34,9 @@ on_title_destroyed = {
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government_allows = administrative
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government_allows = administrative
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top_liege = this
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top_liege = this
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administrative_counts_can_be_independent = no
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administrative_counts_can_be_independent = no
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NOT = {
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has_government_flag = government_is_special_republic2
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}
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NOT = {
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NOT = {
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any_held_title = {
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any_held_title = {
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title_tier >= kingdom
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title_tier >= kingdom
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@ -3949,10 +3952,16 @@ on_vassal_change = {
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limit = {
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limit = {
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liege = root # I.e. root is independent
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liege = root # I.e. root is independent
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government_has_flag = government_is_administrative
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government_has_flag = government_is_administrative
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NOT = {
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government_has_flag = government_is_special_republic2
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}
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}
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}
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# And is not of a high enough rank, change government
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# And is not of a high enough rank, change government
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if = {
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if = {
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limit = {
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limit = {
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NOT = {
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government_has_flag = government_is_special_republic2
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}
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administrative_tier_allows_independence = no
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administrative_tier_allows_independence = no
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}
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}
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admin_change_government_effect = yes
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admin_change_government_effect = yes
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@ -3795,12 +3795,20 @@ admin_change_government_effect = {
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}
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}
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change_government = clan_government
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change_government = clan_government
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}
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}
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else_if = {
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limit = {
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government_has_flag = government_is_special_republic2
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}
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}
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# If you're an independent ruler with anything else - Become feudal!
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# If you're an independent ruler with anything else - Become feudal!
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else = { change_government = feudal_government }
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else = { change_government = feudal_government }
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# Finally, let's double-check and see if there are any remaining family titles we should destroy
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# Finally, let's double-check and see if there are any remaining family titles we should destroy
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if = {
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if = {
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limit = {
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limit = {
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NOT = {
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government_has_flag = government_is_special_republic2
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}
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any_held_title = {
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any_held_title = {
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is_noble_family_title = yes
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is_noble_family_title = yes
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}
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}
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@ -30,7 +30,6 @@ has_unelectable_trait_trigger = {
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has_unelectable_government_trigger = {
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has_unelectable_government_trigger = {
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OR = {
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OR = {
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_mercenary
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government_has_flag = government_is_mercenary
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government_has_flag = government_is_holy_order
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government_has_flag = government_is_holy_order
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@ -379,10 +379,6 @@ can_have_mercenary_succession_law_trigger = {
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government_has_flag = government_is_mercenary
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government_has_flag = government_is_mercenary
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}
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}
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can_have_city_succession_law_trigger = {
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government_has_flag = government_is_special_republic
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}
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can_have_herder_succession_law_trigger = {
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can_have_herder_succession_law_trigger = {
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government_has_flag = government_is_herder
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government_has_flag = government_is_herder
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}
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}
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@ -15,7 +15,6 @@ is_valid_for_legitimacy_change = {
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highest_held_title_tier >= tier_county
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highest_held_title_tier >= tier_county
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NOR = {
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NOR = {
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_special_republic
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}
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}
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}
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}
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1
N3OW/events/dlc/ep3/ep3_frankokratia_events.txt
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1
N3OW/events/dlc/ep3/ep3_frankokratia_events.txt
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@ -0,0 +1 @@
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namespace = ep3_frankokratia_events
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