fixes
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3 changed files with 2 additions and 31 deletions
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@ -66,10 +66,10 @@ republic_government = {
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min_appointment_tier = county
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min_appointment_tier = county
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minimum_provincial_maa_tier = county
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minimum_provincial_maa_tier = county
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fallback = 3
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fallback = 2
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primary_holding = city_holding
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primary_holding = city_holding
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valid_holdings = { castle_holding temple_citadel_holding }
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valid_holdings = { temple_citadel_holding }
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required_county_holdings = { city_holding castle_holding church_holding }
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required_county_holdings = { city_holding castle_holding church_holding }
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vassal_contract_group = republic_vassal
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vassal_contract_group = republic_vassal
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@ -28,26 +28,6 @@
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# Does *not* provide scope:transfer_type
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# Does *not* provide scope:transfer_type
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on_title_destroyed = {
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on_title_destroyed = {
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effect = {
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effect = {
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# If the title of an independent admin ruler is destroyed, let's make sure we handle any stray admin vassals
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if = {
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limit = {
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government_allows = administrative
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top_liege = this
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administrative_counts_can_be_independent = no
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NOT = {
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has_government_flag = government_is_special_republic
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}
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NOT = {
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any_held_title = {
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title_tier >= kingdom
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this != scope:landed_title
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is_noble_family_title = no
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}
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}
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}
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admin_change_government_effect = yes
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}
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# Adjust the size of the laamps tally.
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# Adjust the size of the laamps tally.
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else_if = {
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else_if = {
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limit = {
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limit = {
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@ -1125,15 +1125,6 @@ yearly_playable_pulse = {
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is_landed = yes
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is_landed = yes
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}
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}
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# Failsafe to ensure we don't get independent admin rulers of too low a rank (i.e. below king)
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# Failsafe to ensure we don't get independent admin rulers of too low a rank (i.e. below king)
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if = {
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limit = {
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# Is independent
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liege = root
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# Is less than King tier
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administrative_tier_allows_independence = no
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}
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admin_change_government_effect = yes
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}
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# Failsafe to ensure we don't have a noble family holding land without other titles - Give any held land to liege
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# Failsafe to ensure we don't have a noble family holding land without other titles - Give any held land to liege
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else_if = {
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else_if = {
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limit = {
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limit = {
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