Added more special buildings + tweaks to others
Tweaked some of the older special buildings. Added the Eiffel Tower, Napoleons Line, Palace of Versailles, Port of Calais and Académie de l'Absurde (which needs lore description, since i am not familiar with it)
This commit is contained in:
parent
25edd4fa05
commit
af2b7d7640
9 changed files with 589 additions and 19 deletions
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@ -184,8 +184,10 @@ court_of_europa_02 = {
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = { prestige_level >= 4 }
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#scope:holder.has_title = { e_europa }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_windmills }
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building_requirement_tribal = no
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}
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@ -256,9 +258,9 @@ walls_of_nijmegen_01 = {
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}
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province_modifier = {
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monthly_income = 1
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monthly_income = 0.75
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fort_level = 2
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garrison_size = 0.25
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garrison_size = 0.15
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travel_danger = -15
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}
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@ -572,6 +574,7 @@ zone_rouge_01 = {
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county_modifier = {
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development_growth_factor = -0.05
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tax_mult = -0.05
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county_opinion_add = -5
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}
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province_modifier = {
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@ -601,6 +604,13 @@ zone_rouge_01 = {
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verdun_memorial_01 = {
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effect_desc = {
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triggered_desc = {
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trigger = { has_dlc_feature = legends_of_the_dead }
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desc = building_funeral_effect_desc
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}
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_wawel_cathedral.dds"
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@ -630,6 +640,7 @@ verdun_memorial_01 = {
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tax_mult = 0.15
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development_growth_factor = 0.15
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development_growth = 0.1
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county_opinion_add = 5
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}
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province_modifier = {
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@ -651,5 +662,510 @@ verdun_memorial_01 = {
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}
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##########
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# Template
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##########
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# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
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##########
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tour_eiffel_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "tour_eiffel.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_prestige = 1
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monthly_piety_gain_mult = 0.1
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monthly_dynasty_prestige = 0.25
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monthly_dynasty_prestige_mult = 0.05
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legitimacy_gain_mult = 0.05
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diplomacy_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth = 0.25
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development_growth_factor = 0.2
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county_opinion_add = 10
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Napoleon's line - series of repurposed Napoleonic forts near Paris (mostly constructed post-event)
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##########
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napoleon_line_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_structure_visby_ringmur.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 1000
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county_modifier = {
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hostile_raid_time = 0.25
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defender_holding_advantage = 2
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development_growth_factor = 0.10
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development_growth = 0.10
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}
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province_modifier = {
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monthly_income = 0.50
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fort_level = 2
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garrison_size = 0.25
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travel_danger = -10
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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next_building = napoleon_line_02
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type = special
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flag = travel_point_of_interest_martial
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}
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napoleon_line_02 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_structure_york_walls.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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highest_held_title_tier >= tier_duchy
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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martial_per_prestige_level = 1
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}
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county_modifier = {
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hostile_raid_time = 0.5
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defender_holding_advantage = 5
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development_growth_factor = 0.20
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development_growth = 0.20
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county_opinion_add = 10
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}
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province_modifier = {
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monthly_income = 1.50
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fort_level = 5
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garrison_size = 0.35
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travel_danger = -20
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Palace of Versailles - mostly broken down and most of the gold was robbed
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##########
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palace_versailles_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.15
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.20
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.15
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = palace_versailles_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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palace_versailles_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_guilds }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.25
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige = 0.35
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legitimacy_gain_mult = 0.05
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diplomacy_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.15
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development_growth = 0.15
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development_growth_factor = 0.20
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county_opinion_add = 5
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}
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province_modifier = {
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monthly_income = 2
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}
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next_building = palace_versailles_03
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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palace_versailles_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 2000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.35
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monthly_dynasty_prestige_mult = 0.15
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monthly_prestige = 0.50
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legitimacy_gain_mult = 0.10
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diplomacy_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.25
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development_growth = 0.25
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development_growth_factor = 0.30
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county_opinion_add = 10
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}
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province_modifier = {
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monthly_income = 3.50
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Port of Calais
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##########
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port_of_calais_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 500
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1.50
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}
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next_building = port_of_calais_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_calais_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 4
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}
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next_building = port_of_calais_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_calais_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 2000
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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}
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province_modifier = {
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monthly_income = 9
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Académie de l'Absurde - post-event university established by Isildur
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##########
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academie_labsurde_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cluny_abbey.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.15
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cultural_head_fascination_mult = 0.05
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.20
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}
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province_modifier = {
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||||
monthly_income = 1
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_learning
|
||||
flag = special_university
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue