From af1088e5157a70b11bb26b31629579e26e86db3b Mon Sep 17 00:00:00 2001 From: edwardtheelbowhigh <73761109+edwardtheelbowhigh@users.noreply.github.com> Date: Tue, 19 May 2026 15:35:39 +0100 Subject: [PATCH] Update N3OW_holy_order_events.txt --- .../N3OW_holy_order_events.txt | 512 ++++++++++++++++++ 1 file changed, 512 insertions(+) diff --git a/events/religion_events/N3OW_holy_order_events.txt b/events/religion_events/N3OW_holy_order_events.txt index e69de29b..86870e6e 100644 --- a/events/religion_events/N3OW_holy_order_events.txt +++ b/events/religion_events/N3OW_holy_order_events.txt @@ -0,0 +1,512 @@ +namespace = ate_faith_creation + +# Fired when you make a faith. Holy Order rel head setup +ate_faith_creation.0001 = { + hidden = yes + + trigger = { + faith = { + has_doctrine = doctrine_holy_order_head + #can_create_holy_order_head_of_faith_title_trigger = yes + } + } + + immediate = { + trigger_event = ate_holy_order.0003 + } +} + +namespace = ate_holy_order + +# this event needs localisations #fune +# Create Holy Order HoF Titles +ate_holy_order.0001 = { + hidden = yes + type = character_event + + trigger = { + #root = faith:ursuline.religious_head + always = yes + } + + immediate = { + + # Select a random county. + ordered_held_title = { + limit = { + tier = tier_county + any_county_province = { + has_holding = no + barony = { is_holy_site_of = root.faith } + } + # any_county_province = { has_holding = no } + # OR = { + # is_holy_site_of = root.faith + # any_county_province = { + # barony = { is_holy_site_of = root.faith } + # } + # } + } + alternative_limit = { + tier = tier_county + any_county_province = { has_holding = no } + } + save_scope_as = designated_county + } + # Select an appropriate barony. + ## If there's an empty space in the capital, we create a castle. + #if = { + # limit = { + # scope:designated_county = { + # any_county_province = { has_holding = no } + # } + # } + scope:designated_county = { + random_county_province = { + limit = { has_holding = no } + set_holding_type = castle_holding + barony = { save_scope_as = leased_barony } + } + } + #} + ## Otherwise, grab an existing non-capital castle/city. + ##TODO this doesn't work, that's why we're forcing empty provinces + #else = { + # scope:designated_county = { + # random_county_province = { + # limit = { + # is_county_capital = no + # OR = { + # has_holding_type = castle_holding + # #has_holding_type = city_holding + # } + # } + # barony = { save_scope_as = leased_barony } + # } + # } + #} + + ## Create a suitable leader + #hardcoded logic not needed anymore + #if = { + # limit = { root.faith = faith:ursuline } + # character:canada_ladouceur_denise_1 = { + # save_scope_as = leader + # every_held_title = { # Causes issues if she has this before she becomes HO leader + # limit = { this = title:k_ursuline_see } + # root = { destroy_title = prev } + # } + # } + #} + #if = { + # limit = { root.faith = faith:cristero } + # character:religious_cristo_rey_hof_1 = { + # save_scope_as = leader + # every_held_title = { # Causes issues if she has this before she becomes HO leader + # limit = { this = title:d_prelature_cristo_rey } + # root = { destroy_title = prev } + # } + # } + #} + #if we already have one on history, use it! + if = { + limit = { + exists = root.faith.religious_head + } + #but destroy the actual title to avoid errors + root.faith.religious_head = { + save_scope_as = leader + destroy_title = root.faith.religious_head_title + } + } + else = { + create_character = { + template = ate_holy_order_faith_leader_character + location = scope:leased_barony.title_province + culture = root.culture + faith = root.faith + save_scope_as = leader + } + } + + # Create the actual holy order. + create_holy_order = { + leader = scope:leader + capital = scope:leased_barony + save_scope_as = new_holy_order + } + scope:leader = { + add_piety_level = 2 + add_gold = holy_order_starting_gold + every_courtier = { add_trait = order_member } + } + + ## Give it some buildings. + scope:leased_barony.title_province = { + # Walls & Towers. + if = { + limit = { + NOT = { has_building_or_higher = curtain_walls_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = curtain_walls_01 + } + # Barracks. + if = { + limit = { + NOT = { has_building_or_higher = barracks_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = barracks_01 + } + # Military Camps. + if = { + limit = { + NOT = { has_building_or_higher = military_camps_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = military_camps_01 + } + } + + #TODO make sure this doesn't break faiths without a coa + scope:new_holy_order.title = { + set_coa = root.faith.religious_head_title + } + + root.faith = { + set_religious_head_title = scope:new_holy_order.title + } + + #not needed anymore + #if = { + # limit = { root.faith = faith:ursuline } + # scope:new_holy_order.title = { + # set_coa = k_ursuline_see + # set_title_name = k_ursuline_see # For some reason, this isnt working + # # copy_title_history = k_ursuline_see # This isnt working either + # } + # #scope:leased_barony = { set_title_name = b_ursuline_abbey } + #} + + } +} + +#generic Holy Order creation +ate_holy_order.0002 = { + hidden = yes + type = character_event + + trigger = { + #root = faith:ursuline.religious_head + always = yes + } + + immediate = { + + # Display simplified results. + custom_tooltip = create_holy_order_decision_effect_message + # Select a random county. + random_held_title = { + limit = { + tier = tier_county + any_county_province = { + custom_description = { + text = forge_the_jomsvikings_decision.tt.empty_castle_or_city + OR = { + has_holding = no + has_holding_type = castle_holding + has_holding_type = city_holding + } + } + } + } + save_scope_as = designated_county + } + # Select an appropriate barony. + ## If there's an empty space in the capital, we create a castle. + if = { + limit = { + scope:designated_county = { + any_county_province = { has_holding = no } + } + } + scope:designated_county = { + random_county_province = { + limit = { has_holding = no } + set_holding_type = castle_holding + barony = { save_scope_as = leased_barony } + } + } + } + ## Otherwise, grab an existing non-capital castle/city. + else = { + scope:designated_county = { + random_county_province = { + limit = { + is_county_capital = no + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + } + } + barony = { save_scope_as = leased_barony } + } + } + } + # Create a suitable leader for the Jomsvikings. + create_character = { + template = holy_order_leader_character + location = scope:leased_barony.title_province + culture = root.culture + faith = root.faith + save_scope_as = leader + } + # Create the actual holy order. + create_holy_order = { + leader = scope:leader + capital = scope:leased_barony + save_scope_as = new_holy_order + } + scope:leader = { + add_piety_level = 2 + add_gold = holy_order_starting_gold + every_courtier = { add_trait = order_member } + } + ## Give it some buildings. + scope:leased_barony.title_province = { + # Walls & Towers. + if = { + limit = { + NOT = { has_building_or_higher = curtain_walls_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = curtain_walls_01 + } + # Barracks. + if = { + limit = { + NOT = { has_building_or_higher = barracks_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = barracks_01 + } + # Military Camps. + if = { + limit = { + NOT = { has_building_or_higher = military_camps_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = military_camps_01 + } + } + } +} + +# Fired when you make a faith (if you meet the reqs) or recreate the Head of Faith +ate_holy_order.0003 = { + hidden = yes + + trigger = { + faith = { + has_doctrine = doctrine_holy_order_head + #can_create_holy_order_head_of_faith_title_trigger = yes + } + } + + immediate = { + faith = { + save_scope_as = my_faith + } + + #root.faith = { + # random_holy_site = { + # limit = { + # county.holder = root + # } + # alternative_limit = { + # county.holder = { + # target_is_liege_or_above = root + # } + # } + # county = { save_scope_as = designated_county } + # } + #} + # + ## Select an appropriate barony. + ### If there's an empty space in the capital, we create a castle. + #if = { + # limit = { + # scope:designated_county = { + # any_county_province = { has_holding = no } + # } + # } + # scope:designated_county = { + # random_county_province = { + # limit = { has_holding = no } + # set_holding_type = castle_holding + # barony = { save_scope_as = leased_barony } + # } + # } + #} + ### Otherwise, grab an existing non-capital castle/city. + #else = { + # scope:designated_county = { + # random_county_province = { + # limit = { + # is_county_capital = no + # OR = { + # has_holding_type = castle_holding + # has_holding_type = city_holding + # } + # } + # barony = { save_scope_as = leased_barony } + # } + # } + #} + + # Select a random county. + ordered_held_title = { + limit = { + tier = tier_county + any_county_province = { + OR = { + has_holding = no + } + } + OR = { + is_holy_site_of = root.faith + any_county_province = { + barony = { + is_holy_site_of = root.faith + } + } + } + } + alternative_limit = { + tier = tier_county + any_county_province = { + OR = { + has_holding = no + } + } + } + save_scope_as = designated_county + } + # Select an appropriate barony. + ## If there's an empty space in the capital, we create a castle. + #if = { + # limit = { + # scope:designated_county = { + # any_county_province = { has_holding = no } + # } + # } + scope:designated_county = { + random_county_province = { + limit = { has_holding = no } + set_holding_type = castle_holding + barony = { save_scope_as = leased_barony } + } + } + + + # Create a suitable leader + create_character = { + template = ate_holy_order_faith_leader_character + location = scope:leased_barony.title_province + culture = root.culture + faith = scope:my_faith + save_scope_as = leader + } + # Create the actual holy order. + create_holy_order = { + leader = scope:leader + capital = scope:leased_barony + save_scope_as = new_holy_order + } + scope:leader = { + add_trait = order_member + add_piety_level = 2 + add_gold = holy_order_starting_gold + every_courtier = { add_trait = order_member } + } + + scope:leased_barony.title_province = { + # Walls & Towers. + if = { + limit = { + NOT = { has_building_or_higher = curtain_walls_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = curtain_walls_01 + } + # Barracks. + if = { + limit = { + NOT = { has_building_or_higher = barracks_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = barracks_01 + } + # Military Camps. + if = { + limit = { + NOT = { has_building_or_higher = military_camps_01 } + } + # If it doesn't have a free building slot, give it one. + if = { + limit = { free_building_slots = 0 } + add_province_modifier = extra_building_slot + } + # Add the building. + add_building = military_camps_01 + } + } + + create_holy_order_effect = yes + + scope:my_faith = { + set_religious_head_title = scope:new_holy_order.title + } + } +} \ No newline at end of file