diff --git a/common/culture/cultures/NEOW_mosellic.txt b/common/culture/cultures/NEOW_mosellic.txt new file mode 100644 index 00000000..2857e347 --- /dev/null +++ b/common/culture/cultures/NEOW_mosellic.txt @@ -0,0 +1,103 @@ +belge = { + color = { 0.4 0.4 0.8 } + + ethos = ethos_communal + heritage = heritage_mosellic + language = language_mosellic + martial_custom = martial_custom_equal + traditions = { + tradition_parochialism + } + + name_list = name_list_mosellic + + coa_gfx = { french_coa_gfx frankish_group_coa_gfx frisian_coa_gfx german_group_coa_gfx western_coa_gfx } + building_gfx = { western_building_gfx } + clothing_gfx = { french_clothing_gfx dde_hre_clothing_gfx western_clothing_gfx } + unit_gfx = { western_unit_gfx } + + ethnicities = { + 10 = caucasian_blond + 5 = caucasian_ginger + 45 = caucasian_brown_hair + 35 = caucasian_dark_hair + } +} + +letzebuerge = { + color = { 0.4 0.4 0.9 } + + ethos = ethos_communal + heritage = heritage_mosellic + language = language_mosellic + martial_custom = martial_custom_equal + traditions = { + tradition_parochialism + } + + name_list = name_list_mosellic + + coa_gfx = { french_coa_gfx frankish_group_coa_gfx german_group_coa_gfx western_coa_gfx } + building_gfx = { western_building_gfx } + clothing_gfx = { french_clothing_gfx dde_hre_clothing_gfx western_clothing_gfx } + unit_gfx = { western_unit_gfx } + + ethnicities = { + 10 = caucasian_blond + 5 = caucasian_ginger + 45 = caucasian_brown_hair + 35 = caucasian_dark_hair + } +} + +lorin = { + color = { 0.5 0.4 0.9 } + + ethos = ethos_communal + heritage = heritage_mosellic + language = language_mosellic + martial_custom = martial_custom_equal + traditions = { + tradition_parochialism + } + + name_list = name_list_mosellic + + coa_gfx = { french_coa_gfx frankish_group_coa_gfx german_group_coa_gfx western_coa_gfx } + building_gfx = { western_building_gfx } + clothing_gfx = { french_clothing_gfx dde_hre_clothing_gfx western_clothing_gfx } + unit_gfx = { western_unit_gfx } + + ethnicities = { + 10 = caucasian_blond + 5 = caucasian_ginger + 45 = caucasian_brown_hair + 35 = caucasian_dark_hair + } +} + +elsasse = { + color = { 0.4 0.4 0.6 } + + ethos = ethos_communal + heritage = heritage_mosellic + language = language_mosellic + martial_custom = martial_custom_equal + traditions = { + tradition_parochialism + } + + name_list = name_list_mosellic + + coa_gfx = { french_coa_gfx frankish_group_coa_gfx german_group_coa_gfx western_coa_gfx } + building_gfx = { western_building_gfx } + clothing_gfx = { dde_hre_clothing_gfx western_clothing_gfx } + unit_gfx = { western_unit_gfx } + + ethnicities = { + 10 = caucasian_blond + 5 = caucasian_ginger + 45 = caucasian_brown_hair + 35 = caucasian_dark_hair + } +} \ No newline at end of file diff --git a/common/culture/name_lists/NEOW_mosellic.txt b/common/culture/name_lists/NEOW_mosellic.txt new file mode 100644 index 00000000..0d25d71a --- /dev/null +++ b/common/culture/name_lists/NEOW_mosellic.txt @@ -0,0 +1,76 @@ +name_list_mosellic = { + + cadet_dynasty_names = { + #add later + } + + dynasty_names = { + #add later + } + + male_names = { + Aaron Achilles Allan Alan Albert Albert Alexandre Alexander Alfons Alphonse Alfred Alfred Amédéis Amadeus Ambroose Ambrose Anatolis Anatolius Andréis Andrew Antoinis Anthony Armandis Herman Arscnis Arsenius Aurclis Aurelius + Barthélémis Bartholomew Baudoujin Baldwin Benjamin Benjamin Bernard Bernard Bruno Bruno + Caésar Caesar Charels Charles Christophel Christopher Christiaan Christian Christoffel Christopher Clémens Clement + Daniel Daniel David David Dierrik Theodoric Dominik Dominic + Éduard Edward Edmond Edmund Émiel Emil Emmanuel Emmanuel Érik Erik + Fabian Fabian Félix Felix Ferdinand Ferdinand Filippe Phillip Frédérik Frederick + Gabriel Gabriel Gaston Gaston Gaulter Walter Georis George Gérhard Gerard Guido Guy Guillem William Gustaafe Gustav + Henrik Henry Hugo Hugh + Ignaace Ignatius Ives Yves + Jakobis Jacob Jeannes John Jeroem Jerome Joachem Joachim Jonathan Jonathan Jourdaen Jordan Josefis Joseph Julies Julius + Kévin Kevin + Léon Leo Léonardis Leonard Léopold Leopold Laurenz Lawrence Ludovijk Louis Lukas Luke + Marcel Marcellus Mark Mark Marinis Marinus Martin Martin Matthias Matthew Maurits Maurice Maximis Maximus Mohamedis Muhammad + Nicolaas Nicholas Norbert Norbert + Olivier Oliver Otto Otto + Pascal Pascal Patrik Patrick Paul Paul Pier Peter + Rafael Raphael Reynbern Reinbern Raynier Rainer Rogier Roger Romaein Roman Rodolf Rudolf + Siemon Simon Stéfan Stephen Silvanis Silvanus + Théodoor Theodore Thomas Thomas Timo Timothy + Viktor Victor + Xaver Xavier + Youri George + } + female_names = { + Adrianna Adriana Agatha Agncs Agnes Albertina Alberta Alexandra Alexandra Albina Albina Anna Anna Antoinetta Antonia Aurélia Aurelia + Barbara Barbara Berta Bertha Béatrix Beatrice Bianka Blanche Brigitta Bridget + Camilla Camilla Carolien Caroline Carmen Carmen Catharine Catherine Cécilia Cecilia Charlotte Charlotte Chloé Chloe Christine Christina Constanze Constance + Daniëlle Daniela Dominika Dominique Dorothea Dorothy + Edwige Hedwig Élisabeth Elizabeth Elke Adelaide Eléonora Eleanor Édith Edith Érika Erika Eugénia Eugenia Eva Eve Eufémia Euphemia Esther Esther + Fiona Fleura Flora Franciska Frances Frédérika Frederique + Gabriëlle Gabriela Georgina Georgia Glorie Gloria + Hélcna Helen Henriëtte Henriette + Imma Emma Ingrid Ingrid Inka Inge Ircne Irene Isabella Elizabeth + Jakoba Jacoba Jasmijne Jasmine Jeanna Jane Jennifer Jennifer Joséfina Josephine Julia Julia Justina Justina + Klara Clara + Léa Leah Louisa Louise Lys Elizabeth Lucia Lucia + Maria Mary Mathilde Matilda Marina Marina Monika Monica + Ncske Agnes Nikole Nicole + Paulina Paula Petra Petra + Rachel Rachel Regina Regina Rosa Rosa + Stéfana Stephanie Sofie Sophia Suzanna Susan + Tamara Tamar Theresia Theresa + Valeria Valeria Viktoria Victoria + Zoé Zoe + } + dynasty_of_location_prefix = "dynnp_de" + grammar_transform = french + #need to add patronyms later + + # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. + pat_grf_name_chance = 60 + mat_grf_name_chance = 10 + father_name_chance = 10 + + # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100. + pat_grm_name_chance = 10 + mat_grm_name_chance = 60 + mother_name_chance = 10 + + + + mercenary_names = { + #make later + } +} \ No newline at end of file diff --git a/common/culture/pillars/NEOW_heritage.txt b/common/culture/pillars/NEOW_heritage.txt index d3eee65d..e450cc2d 100644 --- a/common/culture/pillars/NEOW_heritage.txt +++ b/common/culture/pillars/NEOW_heritage.txt @@ -26,4 +26,14 @@ heritage_scottish = { } } audio_parameter = european +} + +heritage_mosellic = { + type = heritage + is_shown = { + heritage_is_shown_trigger = { + HERITAGE = heritage_mosellic + } + } + audio_parameter = european } \ No newline at end of file diff --git a/common/culture/pillars/NEOW_language.txt b/common/culture/pillars/NEOW_language.txt index 8549bd8f..0b654313 100644 --- a/common/culture/pillars/NEOW_language.txt +++ b/common/culture/pillars/NEOW_language.txt @@ -92,7 +92,7 @@ language_anglo_irish = { type = language is_shown = { language_is_shown_trigger = { - LANGUAGE = language_gaelic + LANGUAGE = language_anglo_irish } } ai_will_do = { @@ -105,3 +105,21 @@ language_anglo_irish = { color = { 78 121 95 } } + +language_mosellic = { + type = language + is_shown = { + language_is_shown_trigger = { + LANGUAGE = language_mosellic + } + } + ai_will_do = { + value = 10 + if = { + limit = { has_cultural_pillar = language_mosellic } + multiply = 10 + } + } + + color = { 0.4 0.4 0.8 } +} \ No newline at end of file diff --git a/common/dynasties/NEOW_dynasties.txt b/common/dynasties/NEOW_dynasties.txt index 8b820ca0..199997f6 100644 --- a/common/dynasties/NEOW_dynasties.txt +++ b/common/dynasties/NEOW_dynasties.txt @@ -304,4 +304,11 @@ newton_dynasty = { gibb_dynasty = { name = dynn_gibb culture = gaelic #change to manx later +} + +#e_benelux + +belgium_dynasty = { + name = dynn_belgium + culture = belge } \ No newline at end of file diff --git a/common/dynasty_houses/NEOW_dynasty_houses.txt b/common/dynasty_houses/NEOW_dynasty_houses.txt index 87309a1b..7e0ba309 100644 --- a/common/dynasty_houses/NEOW_dynasty_houses.txt +++ b/common/dynasty_houses/NEOW_dynasty_houses.txt @@ -6,4 +6,9 @@ house_juny = { name = "dynn_juny" dynasty = windsor_dynasty # Windsor +} + +house_belgium_oranje_nassau_weilburg = { + name = "dynn_belgium_oranje_nassau_weilburg" + dynasty = belgium_dynasty # belgium } \ No newline at end of file diff --git a/common/on_action/game_start.txt b/common/on_action/game_start.txt new file mode 100644 index 00000000..d7a849b3 --- /dev/null +++ b/common/on_action/game_start.txt @@ -0,0 +1,3712 @@ +# Empty scope +on_game_start = { + events = { + fp1_scandinavian_adventurers.0004 # FP1 - Organise Norse adventurers. + fp1_scandinavian_adventurers.0011 # FP1 - Corral famous Norse adventurers that haven't done much yet. + fp1_scandinavian_adventurers.0021 # FP1 - Mark game-start prioritised adventurers. + #Guaranteed historical artifacts fixed spawning + debug_portraits.1 # Debug portraits for animation testing + easteregg_event.0001 # Charna and Jakub duel. + } + + effect = { + #Epidemics 3 months grace + set_global_variable = { + name = start_epidemic_grace + value = yes + months = 3 + } + #Rabbene Gershom outlaws polygamy + if = { + limit = { + current_date >= 1000.1.1 + } + religion:judaism_religion = { + every_faith = { + limit = { + has_doctrine = temple_authority_rabbinic_doctrine + } + remove_doctrine = doctrine_polygamy + add_doctrine = doctrine_monogamy + } + } + } + ### 867 - RADHANITES IN KHAZARIA ### + character:74025 = { + if = { + limit = { + is_alive = yes + is_playable_character = yes + } + trigger_event = bookmark.0200 + } + } + ### 867 - WRATH OF THE NORTHMEN ### + #Æthelred dying (probably) + character:33358 = { + if = { + limit = { + is_alive = yes + is_playable_character = yes + } + trigger_event = { + id = bookmark.0001 + days = { 365 730 } + } + } + } + + #Alfred the Great becoming the Great + character:7627 = { + if = { + limit = { + is_alive = yes + is_playable_character = yes + } + trigger_event = { + id = bookmark.0002 + days = 1800 #~5 years + } + } + } + + ### 867 - THE GREAT ADVENTURERS ### + character:251187 = { + if = { + limit = { + is_alive = yes + is_playable_character = yes + AND = { + character:251180 = { is_ai = yes } + character:251181 = { + is_ai = yes + is_alive = yes + } + } + } + trigger_event = { + id = bookmark.0101 + days = { 21 35 } + } + } + } + + ### 1066 - HASAN SABBAH STORY CYCLE ### + character:41702 ?= { + if = { + limit = { + is_alive = yes + is_playable_character = yes + } + house = { set_house_head = prev } + trigger_event = { + id = hasan_sabbah.1000 + days = 1 + } + } + } + ### 1066 - EL CID STORY CYCLE ### + character:107590 ?= { + if = { + limit = { + cid_story_cycle_start_trigger = yes + } + trigger_event = { + id = cid.0001 + days = 1 + } + } + } + ### 1066 - LOUIS THE GERMAN ### + if = { + limit = { + exists = character:90107 + current_date >= 1066.1.1 + } + character:90107 = { give_nickname = nick_the_german_post_mortem } + } + + ### 1178 - SIBYLLA ### + if = { + limit = { + exists = character:223522 + current_date >= 1178.1.1 + AND = { + character:223541 = { + is_ai = yes + is_alive = yes + } + } + } + character:223522 = { + trigger_event = { + id = bookmark.0300 + days = { 21 28 } + } + } + } + + ### HRE SETUP ### + if = { + limit = { exists = title:e_hre.holder } + add_to_global_variable_list = { + name = hre_elector_list + target = title:c_cologne + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:c_mainz + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:c_trier + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:d_bohemia + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:d_east_franconia + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:d_ostmark + } + add_to_global_variable_list = { + name = hre_elector_list + target = title:d_angria + } + hre_elector_list_save_effect = yes + hre_margraves_effect = yes + } + + ### ARMENIAN SETUP ### + title:e_byzantium.holder ?= { + every_vassal = { + limit = { + government_has_flag = government_is_feudal + vassal_contract_has_modifiable_obligations = yes + faith = faith:armenian_apostolic + } + vassal_contract_set_obligation_level = { type = religious_rights level = 1 } + set_vassal_contract_modification_blocked = no + } + } + title:e_arabia.holder ?= { + every_vassal = { + limit = { + government_has_flag = government_is_feudal + vassal_contract_has_modifiable_obligations = yes + faith = faith:armenian_apostolic + } + vassal_contract_set_obligation_level = { type = feudal_government_taxes level = 3 } + vassal_contract_set_obligation_level = { type = feudal_government_levies level = 2 } + vassal_contract_set_obligation_level = { type = jizya_special_rights level = 1 } + set_vassal_contract_modification_blocked = no + } + } + + ### RELIGIOUS THINGS ### + # Set up Holy Site Buildings to be buildable in Holy Sites + religion:islam_religion = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_mosque_01 + } + } + } + } + religion:christianity_religion = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_cathedral_01 + } + } + } + } + religion:zoroastrianism_religion = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_fire_temple_01 + } + } + } + } + every_religion_global = { + limit = { + OR = { + this = religion:hinduism_religion + this = religion:buddhism_religion + this = religion:jainism_religion + this = religion:tani_religion + this = religion:bon_religion + } + } + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_indian_grand_temple_01 + } + } + } + } + every_religion_global = { + limit = { + is_in_family = rf_pagan + } + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_pagan_grand_temple_01 + } + } + } + } + every_religion_global = { + every_faith = { + every_holy_site = { + limit = { + title_province = { + has_special_building_slot = no + } + } + title_province = { + add_special_building_slot = holy_site_other_grand_temple_01 + } + } + } + } + + # If your capital on game start is Mecca, you get the Hajjaj trait (since you can't Hajj to your capital) + title:b_makka.county.holder = { + if = { + limit = { + faith = { has_doctrine_parameter = mandatory_hajj } + NOT = { has_trait = hajjaj } + } + # Have some Hajjaj + add_trait = hajjaj + } + } + + # Pagans that start pre-reformed + ## Bon has already been reformed into new bon. + faith:old_bon = { + set_variable = { name = has_been_reformed } + } + + # Mark some faiths to block conversion till specific decisions are taken. + faith:basque_pagan = { + set_variable = { name = block_conversion_till_decision_taken } + } + faith:adoptionist = { + set_variable = { name = block_conversion_till_nebulous_circumstances } + } + # Kuzarite cannot be reformed under normal circumstances + faith:kabarism = { + set_variable = { name = block_reformation_var } + } + + ### GAME RULE: EXTRA ADMINS + apply_historic_administrative_game_rule_effect = yes + + ### 1178 CRUSADE SETUP ### + if = { + limit = { + game_start_date >= 1178.10.1 + } + religion:islam_religion = { + set_variable = { + name = variable_ghw_unlocked + value = yes + } + } + religion:christianity_religion = { + set_variable = { + name = variable_ghw_unlocked + value = yes + } + } + set_global_variable = { + name = had_first_catholic_crusade + value = yes + } + } + if = { + limit = { + game_start_date >= 1178.10.1 + } + character:st_amand_1 = { + save_scope_as = leader + } + character:223523 = { + save_scope_as = founder + } + title:b_saida = { + save_scope_as = barony + } + create_holy_order_neutral_effect = { + LEADER = scope:leader + CAPITAL = scope:barony + NEW_HO_SCOPE = new_holy_order + FOUNDER = scope:founder + } + } + if = { + limit = { + game_start_date >= 1178.10.1 + } + character:231000 = { + save_scope_as = leader + } + character:223523 = { + save_scope_as = founder + } + title:b_hebron = { + save_scope_as = barony + } + create_holy_order_neutral_effect = { + LEADER = scope:leader + CAPITAL = scope:barony + NEW_HO_SCOPE = new_holy_order + FOUNDER = scope:founder + } + } + + ### UNIVERSITIES ### + title:b_fes.title_province = { add_special_building_slot = generic_university } + #title:b_bologna.title_province = { add_special_building_slot = generic_university } # Added in province history + title:b_salamanca.title_province = { add_special_building_slot = generic_university } + title:b_madrid.title_province = { add_special_building_slot = generic_university } + #title:b_oxford.title_province = { add_special_building_slot = generic_university } # Added in province history + title:b_cambridge.title_province = { add_special_building_slot = generic_university } + title:b_padua.title_province = { add_special_building_slot = generic_university } + title:b_coimbra.title_province = { add_special_building_slot = generic_university } + title:b_napoli.title_province = { add_special_building_slot = generic_university } + title:b_milano.title_province = { add_special_building_slot = generic_university } + title:b_vienna.title_province = { add_special_building_slot = generic_university } + title:b_praha.title_province = { add_special_building_slot = generic_university } + title:b_perugia.title_province = { add_special_building_slot = generic_university } + title:b_malappuram.title_province = { add_special_building_slot = generic_university } + title:b_janakpur.title_province = { add_special_building_slot = generic_university } + title:b_uppsala.title_province = { add_special_building_slot = generic_university } + title:b_montlhery.title_province = { add_special_building_slot = generic_university } # Technically should be Paris, but that's occupied by Notre Dame + title:b_qartajana.title_province = { add_special_building_slot = generic_university } # Technically should be Tunis, but that's occupied by a cathedral + title:b_wazwan.title_province = { add_special_building_slot = generic_university } # Technically should be Isfahan, but that's occupied by the Friday Mosque + title:b_sarsar.title_province = { add_special_building_slot = generic_university } # Technically should be Baghdad, but that's occupied by the House of Wisdom + title:b_speyer.title_province = { add_special_building_slot = generic_university } # 1350ish, should be in Heidelberg but that's a church + title:b_krakow.title_province = { add_special_building_slot = generic_university } # 1350ish + title:b_pisa.title_province = { add_special_building_slot = generic_university } # 1350ish + title:b_rostock.title_province = { add_special_building_slot = generic_university } # 1400ish + title:b_turin.title_province = { add_special_building_slot = generic_university } # 1400ish + title:b_ferrara.title_province = { add_special_building_slot = generic_university } # 1400ish + title:b_leipzig.title_province = { add_special_building_slot = generic_university } # 1400ish, a city holding + title:b_messina.title_province = { add_special_building_slot = generic_university } # 1400ish, should be in Catania but that's a church + title:b_barcelona.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build + title:b_dumbarton.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build + title:b_bidar.title_province = { add_special_building_slot = generic_university } # 1450ish, but still fun to build + + ### COA ### + if = { + limit = { + game_start_date <= 1000.1.1 + } + title:e_scandinavia = { set_coa = e_scandinavia_norse } + title:k_sweden = { set_coa = k_sweden_norse } + title:d_svealand = { set_coa = d_svealand_norse } + title:c_upland = { set_coa = c_upland_norse } + title:c_gastrikland = { set_coa = c_gastrikland_norse } + title:c_sodermannaland = { set_coa = c_sodermannaland_norse } + title:c_aland = { set_coa = c_aland_norse } + title:d_bergslagen = { set_coa = d_bergslagen_norse } + title:c_vastmanland = { set_coa = c_vastmanland_norse } + title:c_varmland = { set_coa = c_varmland_norse } + title:c_dalarna = { set_coa = c_dalarna_norse } + title:c_dalabergslagen = { set_coa = c_dalabergslagen_norse } + title:d_vastergotland = { set_coa = d_vastergotland_norse } + title:c_vastergotland = { set_coa = c_vastergotland_norse } + title:c_skara = { set_coa = c_skara_norse } + title:c_dal = { set_coa = c_dal_norse } + title:c_nordmark = { set_coa = c_nordmark_norse } + title:d_ostergotland = { set_coa = d_ostergotland_norse } + title:c_ostergotland = { set_coa = c_ostergotland_norse } + title:c_kinda = { set_coa = c_kinda_norse } + title:c_narke = { set_coa = c_narke_norse } + title:d_smaland = { set_coa = d_smaland_norse } + title:c_more = { set_coa = c_more_norse } + title:c_sevede = { set_coa = c_sevede_norse } + title:c_varend = { set_coa = c_varend_norse } + title:c_njudung = { set_coa = c_njudung_norse } + title:c_finnveden = { set_coa = c_finnveden_norse } + title:c_oland = { set_coa = c_oland_norse } + title:d_norrland = { set_coa = d_norrland_norse } + title:c_halsingland = { set_coa = c_halsingland_norse } + title:c_medelpad = { set_coa = c_medelpad_norse } + title:c_angermanland = { set_coa = c_angermanland_norse } + title:d_gotland = { set_coa = d_gotland_norse } + title:c_gutland = { set_coa = c_gutland_norse } + title:k_norway = { set_coa = k_norway_norse } + title:d_viken = { set_coa = d_viken_norse } + title:c_vingulmork = { set_coa = c_vingulmork_norse } + title:c_raniriki = { set_coa = c_raniriki_norse } + title:c_vestfold = { set_coa = c_vestfold_norse } + title:c_telemark = { set_coa = c_telemark_norse } + title:d_agder = { set_coa = d_agder_norse } + title:c_nedenes = { set_coa = c_nedenes_norse } + title:c_agdeside = { set_coa = c_agdeside_norse } + title:d_vestlandi = { set_coa = d_vestlandi_norse } + title:c_rogalandi = { set_coa = c_rogalandi_norse } + title:c_hordalandi = { set_coa = c_hordalandi_norse } + title:c_sogn = { set_coa = c_sogn_norse } + title:d_trandalog = { set_coa = d_trandalog_norse } + title:c_trandheim = { set_coa = c_trandheim_norse } + title:c_norwegian_more = { set_coa = c_norwegian_more_norse } + title:c_firdafylki = { set_coa = c_firdafylki_norse } + title:d_dalir = { set_coa = d_dalir_norse } + title:c_hedmork = { set_coa = c_hedmork_norse } + title:c_gudbrandsdalir = { set_coa = c_gudbrandsdalir_norse } + title:c_eystridalir = { set_coa = c_eystridalir_norse } + title:c_gauldala = { set_coa = c_gauldala_norse } + title:d_halogaland = { set_coa = d_halogaland_norse } + title:c_vastvag = { set_coa = c_vastvag_norse } + title:c_bothin = { set_coa = c_bothin_norse } + title:c_namdalfylki = { set_coa = c_namdalfylki_norse } + title:d_iceland = { set_coa = d_iceland_norse } + title:c_vestisland = { set_coa = c_vestisland_norse } + title:c_nordrland = { set_coa = c_nordrland_norse } + title:c_austisland = { set_coa = c_austisland_norse } + title:c_sudurland = { set_coa = c_sudurland_norse } + title:d_northern_isles = { set_coa = d_northern_isles_norse } + title:c_orkney = { set_coa = c_orkney_norse } + title:c_faereyar = { set_coa = c_faereyar_norse } + title:c_shetland = { set_coa = c_shetland_norse } + title:d_jamtland = { set_coa = d_jamtland_norse } + title:c_jamtfir = { set_coa = c_jamtfir_norse } + title:c_morarna = { set_coa = c_morarna_norse } + title:c_helgum = { set_coa = c_helgum_norse } + title:c_harjadalen = { set_coa = c_harjadalen_norse } + title:k_denmark = { set_coa = k_denmark_norse } + title:d_sjaelland = { set_coa = d_sjaelland_norse } + title:c_sjaelland = { set_coa = c_sjaelland_norse } + title:c_fyn = { set_coa = c_fyn_norse } + title:c_lolland_falster = { set_coa = c_lolland_falster_norse } + title:d_skane = { set_coa = d_skane_norse } + title:c_skane = { set_coa = c_skane_norse } + title:c_halland = { set_coa = c_halland_norse } + title:c_bornholm = { set_coa = c_bornholm_norse } + title:c_blekinge = { set_coa = c_blekinge_norse } + title:d_jylland = { set_coa = d_jylland_norse } + title:c_aarhus = { set_coa = c_aarhus_norse } + title:c_viborg = { set_coa = c_viborg_norse } + title:c_ringkobing = { set_coa = c_ringkobing_norse } + title:c_aalborg = { set_coa = c_aalborg_norse } + title:d_slesvig = { set_coa = d_slesvig_norse } + title:c_slesvig = { set_coa = c_slesvig_norse } + title:c_vorbasse = { set_coa = c_vorbasse_norse } + title:c_ribe = { set_coa = c_ribe_norse } + title:d_york = { set_coa = d_york_norse } + title:c_east_riding = { set_coa = c_east_riding_norse } + title:d_western_isles = { set_coa = d_western_isles_norse } + title:c_inner_hebrides = { set_coa = c_inner_hebrides_norse } + title:c_dublin = { set_coa = c_dublin_norse } + title:c_argyll = { set_coa = c_argyll_norse } + } + if = { + limit = { + game_start_date >= 1067.12.25 + } + title:k_england = { set_coa = k_england_norman} + } + + ### GRANDEUR ### + #Royal Court: Set starting Grandeur to be the same as Expected + if = { + limit = { + has_dlc_feature = royal_court + } + every_character_with_royal_court = { + set_current_court_grandeur = court_grandeur_minimum_expected + apply_hold_court_grace_effect = yes + # Stops Hold Court reminders at game start + set_variable = { + name = last_hold_court_date + value = current_year + } + } + } + + ### STRUGGLES ### + if = { + limit = { current_date = 867.1.1 } + + # Iberian Struggle + if = { # If we're in 867, Aragonese should be removed from the Struggle, since they don't quite exist yet. + limit = { exists = struggle:iberian_struggle } + struggle:iberian_struggle = { set_culture_as_uninvolved = culture:aragonese } + } + + # Persian Struggle + if = { # If the load order ever changes this struggle is going to break. This must always be read before the struggle. + limit = { exists = struggle:persian_struggle } + debug_log = "Samarra Struggle: Gamne start data has been set" + struggle:persian_struggle = { # Use the object explorer to debug this data (yes, the time has come to learn how to use it) + + # Struggle on_start + fp3_remove_vassal_contract_cooldown_for_tension_effect = yes + + # Flag some titles as un-dissolutionable within the struggle. + title:e_arabia = { set_variable = struggle_block_dissolution_faction } + title:d_sunni = { set_variable = struggle_block_dissolution_faction } + } + } + } + + ### REGENCIES ### + # Pre-defined historic regencies setup. + ## NOTE: we do these first to avoid feed messages getting weird due to regents being replaced immediately after getting their position. + ## 867. + ### None. Yet. + ## 1066. + if = { + limit = { game_start_date = 1066.9.15 } + # Designate some regents. + ## King Philippe of France & Duke Boudewijn of Flanders (friend of his dad's) + character:214 = { + designate_diarch = character:364 + # Baldwin of Flanders also promised the prior king he'd take care of Philippe, so we add that starting loyalty hook. + add_hook = { + type = predecessor_loyalty_hook + target = character:364 + years = historic_regent_loyal_after_death_hook_duration_years_char_214_value + } + } + ### Plus remember who the promise was made to. + character:364 = { + add_opinion = { + target = character:214 + modifier = promise_to_predecessor + opinion = 50 + } + set_variable = { + name = promise_to_predecessor + value = character:208 + years = historic_regent_loyal_after_death_hook_duration_years_char_214_value + } + } + ## Count Bouchard of Vendome & Guy de Bachaumont (his uncle) + character:40905 = { designate_diarch = character:40376 } + ## Caliph al-Mustansir & Rasad (his mother) + character:3096 = { designate_diarch = character:additional_fatimids_1 } + ## Count Ermengol of Urgell & Infanta Sancha of Aragon (his stepmother) + character:110550 = { designate_diarch = character:110514 } + ## Duke Dirk of Holland & Count Robrecht of Zeeland (his stepfather) + character:106520 = { designate_diarch = character:368 } + ## Duke Sven of Ostergotland & Kol Sverker (his father) + character:100530 = { designate_diarch = character:100529 } + ## King Salamon of Hungary & Queen Mother Anastasia (his mother, in the absence of any better recorded options, and to keep other hostile relatives out of the job) + character:476 = { designate_diarch = character:637 } + ## Prince Demetre of Georgia & Alda Oseti (his mother) + character:9957 = { designate_diarch = character:9956 } + ## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm". + character:3040 = { + designate_diarch = character:3050 + # This is a vizierate as well, so start the diarchy manually. + start_diarchy = vizierate + # Tell Alp that he appointed Hassan so he remembers not to dismiss him. + set_variable = { + name = my_vizier + value = character:3050 + } + } + ## Constantine X & Michael Doukas. + character:1732 = { + if = { + limit = { has_ep3_dlc_trigger = yes } + start_diarchy = co_emperorship + set_diarch = character:1736 + set_designated_heir = character:1736 + } + } + # Plus remove all the generated opinions. + ## King Philippe of France & Duke Boudewijn of Flanders + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:364 + LIEGE = character:214 + } + ## Count Bouchard of Vendome & Guy de Bachaumont + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:40376 + LIEGE = character:40905 + } + ## Caliph al-Mustansir & Rasad + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:additional_fatimids_1 + LIEGE = character:3096 + } + ## Count Ermengol of Urgell & Infanta Sancha of Aragon + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:110514 + LIEGE = character:110550 + } + ## Duke Dirk of Holland & Count Robrecht of Zeeland + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:368 + LIEGE = character:106520 + } + ## Duke Sven of Ostergotland & Kol Sverker + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:100529 + LIEGE = character:100530 + } + ## King Salamon of Hungary & Queen Mother Anastasia + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:637 + LIEGE = character:476 + } + ## Prince Demetre of Georgia & Alda Oseti + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:9956 + LIEGE = character:9957 + } + ## Sultan al-Muazzam Alp Arslan and Hassan "the Order of the Realm". + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:3050 + LIEGE = character:3040 + } + } + if = { + limit = { game_start_date = 1178.10.1 } + # Set up some diarchs. + ## The future Richard I of England managing Aquitaine in place of his mother (who is under house arrest) + character:205730 = { designate_diarch = character:204510 } + ## Jahan Pahlavan Muhammad as regent for Togrul + character:144056 = { designate_diarch = character:144052 } + ## Manuel Komnenos and Alexios Komnenos + character:215530 = { + if = { + limit = { has_ep3_dlc_trigger = yes } + start_diarchy = junior_emperorship + set_diarch = character:215531 + set_designated_heir = character:215531 + } + } + ## Henry II of England and the Young King + character:204500 = { + designate_diarch = character:204508 + start_diarchy = co_monarchy + set_designated_heir = character:204508 + } + ## Teresa of Portugal for Afonso the Conqueror + character:209503 = { + start_diarchy = regency + set_diarch = character:209510 + } + # Plus remove all the generated opinions. + ## Richard I and Eleanor of Aquitaine + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:204510 + LIEGE = character:205730 + } + ## Muhammad Jahan Pahlavan and Togrul + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:144052 + LIEGE = character:144056 + } + ## Manuel Komnenos and Alexios + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:215531 + LIEGE = character:215530 + } + ## Henry II and Young Henry + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:204508 + LIEGE = character:204500 + } + ## Teresa and Afonso + remove_generated_diarch_consequences_effect = { + NEW_DIARCH = character:209510 + LIEGE = character:209503 + } + } + # Set up anyone who should be in a regency at start whether we have sources or not. + ## If you start as a child, incapable, or imprisoned, you get a regency. + every_ruler = { + limit = { + OR = { + is_adult = no + is_incapable = yes + is_imprisoned = yes + } + } + # We don't want to check over so many characters *twice*, so we check again inside the block to determine what type of regency to put 'em in. + ## Temporary Regencies. + if = { + limit = { is_imprisoned = yes } + trigger_event = { + id = diarchy.0001 + delayed = yes + } + } + ## Entrenched Regencies. + else = { + trigger_event = { + id = diarchy.0011 + delayed = yes + } + } + } + # Sort custom regencies. + ## Fatimid Caliphate - basically stuck in the back-end of an entrenched regencies from game start. + if = { + limit = { exists = character:3096 } + character:3096 = { trigger_event = diarchy.0012 } + } + + ### FERTILE LANDS ### + # For deserts that are supposed to be very fertile + title:c_taizz = { add_county_modifier = fertile_desert_mountains_modifier } + title:c_mandab = { add_county_modifier = fertile_desert_mountains_modifier } + title:c_zabid = { add_county_modifier = fertile_desert_mountains_modifier } + title:c_sanaa = { add_county_modifier = fertile_desert_mountains_modifier } + title:c_dathina = { add_county_modifier = fertile_desert_mountains_modifier } + + ### HENDEKAPOLIS ### + title:c_ionia = { add_county_modifier = dodekapolis_modifier } + title:c_chios = { add_county_modifier = dodekapolis_modifier } + title:c_aeolis = { add_county_modifier = dodekapolis_modifier } + title:c_lesbos = { add_county_modifier = dodekapolis_modifier } + + ### GREECE BACKWATER COUNTIES ### + if = { + limit = { has_ep3_dlc_trigger = yes } + title:c_laconia = { add_county_modifier = backwater_county_modifier } + title:c_messenia = { add_county_modifier = backwater_county_modifier } + title:c_korinthos = { add_county_modifier = backwater_county_modifier } + title:c_achaia = { add_county_modifier = backwater_county_modifier } + title:c_cephalonia = { add_county_modifier = backwater_county_modifier } + title:c_attica = { add_county_modifier = backwater_county_modifier } + title:c_boeotia = { add_county_modifier = backwater_county_modifier } + title:c_aetolia = { add_county_modifier = backwater_county_modifier } + title:c_naxos = { add_county_modifier = backwater_county_modifier } + title:c_euboea = { add_county_modifier = backwater_county_modifier } + title:c_neopatras = { add_county_modifier = backwater_county_modifier } + title:c_demetrias = { add_county_modifier = backwater_county_modifier } + title:c_thessaliotis = { add_county_modifier = backwater_county_modifier } + title:c_thessalia = { add_county_modifier = backwater_county_modifier } + title:c_epeiros = { add_county_modifier = backwater_county_modifier } + title:c_buthrotum = { add_county_modifier = backwater_county_modifier } + title:c_veria = { add_county_modifier = backwater_county_modifier } + title:c_metzovo = { add_county_modifier = backwater_county_modifier } + title:c_chalkidike = { add_county_modifier = backwater_county_modifier } + title:c_thessalonika = { add_county_modifier = backwater_county_modifier } + title:c_serres = { add_county_modifier = backwater_county_modifier } + title:c_mosynopolis = { add_county_modifier = backwater_county_modifier } + title:c_ohrid = { add_county_modifier = backwater_county_modifier } + title:c_antipatreia = { add_county_modifier = backwater_county_modifier } + title:c_dyrrachion = { add_county_modifier = backwater_county_modifier } + title:c_avlonas = { add_county_modifier = backwater_county_modifier } + } + + ### Pandidakterion IN CONSTANTINOPLE ### + if = { + limit = { + has_ep3_dlc_trigger = yes + current_date >= 1046.1.1 + } + title:c_byzantion = { add_county_modifier = pandidakterion_university_modifier } + } + + ### Varangian Guard ### + if = { + limit = { + has_ep3_dlc_trigger = yes + current_date >= 988.1.1 + } + title:e_byzantium = { set_variable = founded_varangian_guard } + } + + ### DEBUG GLOBAL VARIABLES ### + # We set these here so that they present nicely and you can see when some variables register zero. + + # FP3 Struggle. + if = { + limit = { gather_debug_variables_for_persian_struggle_trigger = yes } + # ENDING + set_global_variable = { + name = sp_end_date + value = 0 + } + # There's also fp3_struggle_ending; we don't track that here because it has functional usage that depends on it existing or not, so it's not a debug variable. + + # PHASES + set_global_variable = { + name = sp_phase_unrest + value = 0 + } + set_global_variable = { + name = sp_phase_stabil + value = 0 + } + + # UNREST + set_global_variable = { + name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_major + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_medium + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minor + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_yearly_influential_house_is_antagonistic_minimal + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_becomes_rival_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_gain_claim_on_title_fp3 + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_usurp_title_fp3 + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_cadet_branch_created + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_supporter_forced_conversion + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_execute_supporter + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_imprison_supporter + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_unnatural_death_supporter + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_reveal_secret_supporter + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_turn_supporter_into_detractor + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_forming_alliance_between_detractor_uninvolved_rulers + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_detractor_win_unfair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_detractor_win_fair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_detractor_declare_unfair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_detractor_declare_fair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_unrest_catalyst_became_detractor_fp3 + value = 0 + } + # STABILISATION + set_global_variable = { + name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_major + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_medium + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minor + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_yearly_influential_house_is_harmonious_minimal + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_learned_new_language_important + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_vassalize_independent_ruler + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_invite_involved_as_honorary_guests_to_feast_hunt + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_supporter_win_unfair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_supporter_win_fair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_supporter_declare_unfair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_supporter_declare_fair_war_within_the_region + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_install_loyalist_cb + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_imprison_detractor + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_execute_detractor + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_unnatural_death_detractor + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_reveal_secret_detractor + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_detractor_forced_conversion + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_turn_detractor_into_supporter + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_gain_struggle_titles_from_interlopers_uninvolved + value = 0 + } + set_global_variable = { + name = sp_stabil_catalyst_became_supporter_fp3 + value = 0 + } + # CONCESSION + set_global_variable = { + name = sp_concession_catalyst_missing_caliphate_or_arabian_empire + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_caliph_or_emperor_loses_revolt_war + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_caliph_or_emperor_accepts_faction_demands + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_caliph_died_violently + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_caliph_died_naturally + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_war_ends_in_white_peace_between_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_became_best_friend_soulmate_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_became_friend_lover_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_forming_alliance_between_supporter_detractor_rulers + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_abandon_hook_on_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_grants_pardon_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_release_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_ransom_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_grants_vassal_to_de_jure_liege_supporter_detractor + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_gift_supporter_detractor_ruler + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_interloper_uninvolved_gain_struggle_titles + value = 0 + } + set_global_variable = { + name = sp_concession_catalyst_raided_involved + value = 0 + } + } + + # UNITY CONFIG + ## 867. + if = { + limit = { game_start_date = 867.1.1 } + # Twiddle some starting unities. + ## The Abassids are in the middle of a self-killing frenzy, so we lower theirs substantially. + house:house_abbasid ?= { + add_unity_value = { + value = -100 + # This is from historical circumstances, so we just do use the house head. + character = house_head + desc = clan_unity_historical_circumstances.desc + } + } + ## The Samanids are juuuuust about to get started on killing each other over who gets to lead Transoxiana. + house:house_samanid ?= { + add_unity_value = { + value = -40 + # This is from historical circumstances, so we just do use the house head. + character = house_head + desc = clan_unity_historical_circumstances.desc + } + } + ## The Afrighids (both of them) are having fairly few arguments because only one of them can speak and it's very easy to manage relations with a baby. + dynasty:1042112.dynast.house ?= { + add_unity_value = { + value = 50 + # This is from historical circumstances, so we just do use the house head. + character = house_head + desc = clan_unity_historical_circumstances.desc + } + } + ## The Tahirids are scattered but actually get along quite well and support each other politically (mostly). + dynasty:811.dynast.house ?= { + add_unity_value = { + value = 100 + # This is from historical circumstances, so we just do use the house head. + character = house_head + desc = clan_unity_historical_circumstances.desc + } + } + ## The Umayyads are having something of a renaissance. + dynasty:597.dynast.house ?= { + add_unity_value = { + value = 100 + # This is from historical circumstances, so we just do use the house head. + character = house_head + desc = clan_unity_historical_circumstances.desc + } + } + } + # LEGITIMACY CONFIG + ## 867. + if = { + limit = { game_start_date = 867.1.1 } + ## Basileus Basileios was actually elected, so he's technically legitimate, but starts at level 2. With this he should be level 3. + character:1700 = { + add_legitimacy = major_legitimacy_gain + } + } + + # Cultural setup + if = { + limit = { + game_start_date = 1178.10.1 + } + culture:norman = { + set_name_list = name_list_late_norman + } + } + + ### EP3 BYZANTIUM IMPORTANT COUNTIES ### + if = { + limit = { has_ep3_dlc_trigger = yes } + title:c_antiocheia = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_jerusalem = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_alexandria = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_abbadan = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_edessa = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_bari = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_siracusa = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_roma = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_ravenna = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_tunis = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_tangiers = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_murcia = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_lombardia = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_trier = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_cumberland = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_northumberland = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_chandax = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_tourraine = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = ep3_emperor_yearly.2000 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = ep3_emperor_yearly.2000 + } + } + title:c_byzantion = { + set_important_location = { + title = title:e_byzantium + enter_realm_event = roman_restoration.1200 + } + set_important_location = { + title = title:e_roman_empire + enter_realm_event = roman_restoration.1200 + } + } + } + + # Byzantine name game rule + title:e_byzantium = { + if = { + limit = { + has_game_rule = eastern_rome_name_of_byzantium + } + set_title_name = e_eastern_roman_empire + } + else_if = { + limit = { + has_game_rule = roman_empire_name_of_byzantium + } + set_title_name = e_roman_empire + } + else_if = { + limit = { + has_game_rule = romania_name_of_byzantium + } + set_title_name = e_romania_empire + } + else_if = { + limit = { + has_game_rule = empire_of_the_greeks_name_of_byzantium + } + set_title_name = e_empire_of_the_greeks + } + else_if = { + limit = { + has_game_rule = rhomaion_name_of_byzantium + } + set_title_name = e_rhomaion + } + else_if = { + limit = { + has_game_rule = unholy_roman_empire_name_of_byzantium + } + set_title_name = e_unholy_roman_empire + } + } + + # Admin - Let's give existing governors the Governor trait on game start + every_independent_ruler = { + limit = { government_allows = administrative } + every_vassal = { + limit = { + is_governor = yes + NOT = { has_trait = governor } + } + add_trait = governor + add_trait_xp = { + trait = governor + value = { + add = primary_title.title_held_years + multiply = 2 + } + } + } + } + } +} + +# Like on_game_start, except it is called once the host (or player, in single player) exits the lobby. Good for anything where you need to know who the players are, or what the game rules are +on_game_start_after_lobby = { + effect = { + # Make sure that Realm Priests are landed theocrats where it makes sense + every_ruler = { + limit = { + highest_held_title_tier >= tier_duchy + } + if = { + limit = { + exists = cp:councillor_court_chaplain + cp:councillor_court_chaplain = { + is_ruler = no + } + faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment } + any_vassal = { + is_physically_able_adult = yes + is_councillor = no + government_has_flag = government_is_theocracy + can_be_court_chaplain_trigger = { COURT_OWNER = liege } + faith = liege.faith + } + } + random_vassal = { + limit = { + is_physically_able_adult = yes + is_councillor = no + government_has_flag = government_is_theocracy + can_be_court_chaplain_trigger = { COURT_OWNER = liege } + faith = liege.faith + } + weight = { + base = 1 + modifier = { + add = 1000 + faith.religious_head ?= this + } + modifier = { + add = learning + } + modifier = { + add = primary_title.tier + } + } + liege = { + assign_councillor_type = { + type = councillor_court_chaplain + remove_existing_councillor = yes + target = prev + } + } + } + } + if = { + limit = { + is_landless_adventurer = yes + } + if = { limit = { has_realm_law = crown_authority_0 } remove_realm_law = crown_authority_0 } + } + } + + ### GAME RULE: VIEW ON SAME-SEX RELATIONS + if = { + limit = { has_game_rule = accepted_same_sex_relations } + game_rule_accepted_same_sex_relations_effect = yes + } + + ### GAME RULE: RANDOM RULER PLACEMENT + if = { + limit = { NOT = { has_game_rule = random_ruler_placement_off } } + game_rule_random_ruler_placement_effect = yes + } + + ### GAME RULE: RANDOMIZE FAITH + if = { + limit = { has_game_rule = randomized_faiths_on } + game_rule_randomize_faith_effect = yes + } + + ### GAME RULE: FAITH ACCEPTANCE + if = { + limit = { has_game_rule = full_faith_acceptance } + game_rule_faith_acceptance_effect = yes + } + + ### GAME RULE: GENDER EQUALITY ### + if = { + limit = { has_game_rule = full_gender_equality } + game_rule_full_gender_equality_effect = yes + } + else_if = { + limit = { has_game_rule = inversed_gender_equality } + game_rule_inversed_gender_equality_effect = yes + } + + ### GAME RULE: SEXUALITY DISTRIBUTION ### + if = { + limit = { NOT = { has_game_rule = sexuality_distribution_default } } + game_rule_sexuality_distribution_effect = yes + } + else = { # So that children 10+ starts with a sexuality + child_sexuality_distribution_effect = yes + } + + ### GAME RULE: STRUGGLE TOGGLES + struggle:iberian_struggle ?= { + if = { + limit = { has_game_rule = struggle_iberia_toggle_off } + end_struggle = yes + } + } + struggle:persian_struggle ?= { + if = { + limit = { has_game_rule = struggle_persia_toggle_off } + end_struggle = yes + } + } + + ### GAME RULE: RULER OF MUNSTER + if = { + limit = { + game_start_date = 1066.9.15 + has_game_rule = historicity_ruler_of_munster_historical_toirdelbach + } + create_title_and_vassal_change = { + type = conquest + save_scope_as = title_change + } + character:83355 = { + every_held_title = { + limit = { tier >= tier_county } + change_title_holder = { + holder = character:906 + change = scope:title_change + } + } + pay_short_term_gold = { + target = character:83355 + gold = gold + } + } + random_player = { + limit = { this = character:83355 } + set_player_character = character:906 + } + resolve_title_and_vassal_change = scope:title_change + # Since Murchad is back to his historical self, he gets to suck. + character:83355 = { + add_diplomacy_skill = -10 + remove_trait = gregarious + add_trait = craven + # Plus, usurpation rivalry — now Toidelbach has a perfectly good claim to the kingdom and will do a lot more with it than Murchad managed in his 5m in power, but by gameplay terms, this _is_ a usurpation. + set_relation_rival = { + target = character:906 + reason = rival_usurper + } + } + # Alright, let's give Toirdelbach his alliance. + character:906 = { + add_opinion = { + modifier = perk_negotiated_alliance_opinion + target = character:922 + } + reverse_add_opinion = { + modifier = event_negotiated_alliance_opinion + target = character:922 + } + create_alliance = { + target = character:922 + allied_through_owner = character:906 + allied_through_target = character:922 + } + } + } + + ### GAME RULE: DETERMINISTIC CONQUEST + if = { + limit = { + OR = { + NOT = { has_game_rule = historicity_norman_conquest_default_random } + game_rule_rig_norman_conquest_for_hereward_trigger = yes + } + } + set_global_variable = deterministic_conquest_of_england_1066 + # See if we should just teleport our combatants' armies into place. + trigger_event = { + id = game_rule.1151 + trigger_on_next_date = 1066.09.25 + } + trigger_event = { + id = game_rule.1152 + trigger_on_next_date = 1066.10.14 + } + } + + ### 867 - MISC ### + # Basileios has just murdered Michael III. + character:1700 ?= { trigger_event = bookmark.0211 } + + ### GAME RULE: EXTRA ADMINS + ## We'll be doing some excessive triggers below in a bid to lightly future-proof + error-spam mods less, don't worry about it. + ### We handle players after the lobby. + # Historic chars. + apply_historic_administrative_game_rule_effect = yes + # Players. + if = { + limit = { has_dlc_feature = roads_to_power } + if = { + limit = { + NOT = { has_game_rule = historicity_extra_admin_player_wherever_gameplay_not_administrative } + } + if = { + limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_always } + every_player = { + limit = { + highest_held_title_tier >= tier_kingdom + NOR = { + government_has_flag = government_is_administrative + government_has_flag = government_is_landless_adventurer + } + } + convert_to_administrative_from_feudalism_game_start_effect = yes + } + } + else_if = { + limit = { has_game_rule = historicity_extra_admin_player_wherever_alt_historic_with_august_trait } + every_player = { + limit = { + highest_held_title_tier >= tier_kingdom + NOR = { + government_has_flag = government_is_administrative + government_has_flag = government_is_landless_adventurer + } + has_trait = august + } + convert_to_administrative_from_feudalism_game_start_effect = yes + } + } + } + } + + # Give Ruler Designer characters regencies. + every_in_global_list = { + variable = rd_chars_needing_regencies + trigger_event = diarchy.0011 + # Aaaand clean the list. + save_temporary_scope_as = char_temp + remove_list_global_variable = { + name = rd_chars_needing_regencies + target = scope:char_temp + } + } + + ### ACHIEVEMENT: FROM RAGS TO RICHES + every_player = { + limit = { highest_held_title_tier = tier_county } + add_achievement_global_variable_effect = { + VARIABLE = achievement_rags_to_riches_valid + VALUE = yes + } + } + + ### ACHIEVEMENT (FP2): Holidaying in Iberia + every_player = { + limit = { fp2_character_involved_in_struggle_trigger = no } + add_achievement_global_variable_effect = { + VARIABLE = fp2_holiday_in_iberia_achievement_unlocked + VALUE = no # Boolean in actual usage + } + } + + ### ACHIEVEMENT TRACKING FOR STARTING CHARACTERS + if = { + limit = { has_multiple_players = no } + every_player = { + # Base Title + if = { + limit = { + exists = character:7757 + this = character:7757 + } + add_achievement_global_variable_effect = { + VARIABLE = started_give_a_dog_a_bone_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:1128 + this = character:1128 + } + add_achievement_global_variable_effect = { + VARIABLE = started_wily_as_the_fox_achievement + VALUE = yes + } + } + if = { + limit = { + OR = { + AND = { + exists = character:108501 + this = character:108501 + } + AND = { + exists = character:107500 + this = character:107500 + } + AND = { + exists = character:107501 + this = character:107501 + } + AND = { + exists = character:108500 + this = character:108500 + } + AND = { + exists = character:109500 + this = character:109500 + } + } + } + add_achievement_global_variable_effect = { + VARIABLE = started_sibling_rivalry_achievement + VALUE = yes + } + } + if = { + limit = { + OR = { + AND = { + exists = character:163108 + this = character:163108 + } + AND = { + exists = character:163110 + this = character:163110 + } + AND = { + exists = character:163111 + this = character:163111 + } + AND = { + exists = character:163112 + this = character:163112 + } + AND = { + exists = character:163119 + this = character:163119 + } + } + } + add_achievement_global_variable_effect = { + VARIABLE = started_blood_eagle_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:6448 + this = character:6448 + } + add_achievement_global_variable_effect = { + VARIABLE = started_kings_to_the_seventh_generation_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:140 + this = character:140 + } + add_achievement_global_variable_effect = { + VARIABLE = started_norman_yoke_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:522 + this = character:522 + } + add_achievement_global_variable_effect = { + VARIABLE = started_royal_dignity_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:40605 + this = character:40605 + } + add_achievement_global_variable_effect = { + VARIABLE = started_land_of_the_rus_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:251187 + this = character:251187 + } + add_achievement_global_variable_effect = { + VARIABLE = started_mother_of_us_all_achievement + VALUE = yes + } + } + if = { + limit = { + OR = { + culture = { has_cultural_pillar = heritage_iberian } + culture = culture:andalusian + } + has_religion = religion:christianity_religion + } + add_achievement_global_variable_effect = { + VARIABLE = started_reconquista_achievement + VALUE = yes + } + } + if = { + limit = { + culture = culture:irish + capital_province = { geographical_region = custom_ireland } + } + add_achievement_global_variable_effect = { + VARIABLE = started_the_emerald_isle_achievement + VALUE = yes + } + } + if = { + limit = { + OR = { + culture = culture:castilian + culture = culture:basque + culture = culture:portuguese + culture = culture:catalan + culture = culture:andalusian + culture = culture:visigothic + culture = culture:suebi + } + has_religion = religion:islam_religion + capital_province = { geographical_region = world_europe_west_iberia } + } + add_achievement_global_variable_effect = { + VARIABLE = started_al_andalus_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:159137 + this = character:159137 + } + add_achievement_global_variable_effect = { + VARIABLE = started_almost_there_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:109607 + this = character:109607 + } + add_achievement_global_variable_effect = { + VARIABLE = started_last_count_first_king_achievement + VALUE = yes + } + } + if = { + limit = { + exists = character:6878 + this = character:6878 + } + add_achievement_global_variable_effect = { + VARIABLE = started_going_places_achievement + VALUE = yes + } + } + # FP1 + ## far_from_home_achievement + if = { + limit = { + # Starting as a Norse pagan Norse-cultured character. + fp1_achievement_culture_plus_religion_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_far_from_home_achievement + VALUE = yes + } + } + ## miklagardariki_achievement + if = { + limit = { + # Starting as a Norse pagan Norse-cultured character. + fp1_achievement_culture_plus_religion_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_miklagardariki_achievement + VALUE = yes + } + } + ## canute_the_greater_achievement + add_achievement_global_variable_effect = { + VARIABLE = started_canute_the_greater_achievement + VALUE = yes + } + ## king_of_all_the_isles_achievement + if = { + limit = { + # Starting as a Norse pagan Norse-cultured character. + fp1_achievement_culture_plus_religion_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_king_of_all_the_isles_achievement + VALUE = yes + } + } + ## faster_than_the_fox_achievement + if = { + limit = { + # Starting as a Norse pagan Norse-cultured character. + fp1_achievement_culture_plus_religion_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_faster_than_the_fox_achievement + VALUE = yes + } + } + ## volva_achievement + if = { + limit = { + # Starting as a Norse pagan Norse-cultured character. + fp1_achievement_culture_plus_religion_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_volva_achievement + VALUE = yes + } + } + ## saga_in_stone_achievement + add_achievement_global_variable_effect = { + VARIABLE = started_saga_in_stone_achievement + VALUE = yes + } + ## first_of_the_crusader_kings_achievement + if = { + limit = { + # Starting as a Norse-cultured character. + fp1_achievement_culture_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_first_of_the_crusader_kings_achievement + VALUE = yes + } + } + ## vladimirs_second_choice_achievement + if = { + limit = { + # Starting as a Norse pagan Norse or Rus-cultured character. + fp1_achievement_culture_norse_or_rus_trigger = yes + fp1_achievement_religious_norse_trigger = yes + } + add_achievement_global_variable_effect = { + VARIABLE = started_vladimirs_second_choice_achievement + VALUE = yes + } + } + ## a_dangerous_business_achievement + add_achievement_global_variable_effect = { + VARIABLE = started_a_dangerous_business_achievement + VALUE = yes + } + # EP1 + ##1 Patronage + add_achievement_global_variable_effect = { + VARIABLE = started_patronage_achievement + VALUE = yes + } + ##2 Converging Paths + add_achievement_global_variable_effect = { + VARIABLE = started_converging_paths_achievement + VALUE = yes + } + ##3 Changing course + add_achievement_global_variable_effect = { + VARIABLE = started_changing_course_achievement + VALUE = yes + } + ##4 Hoarder + add_achievement_global_variable_effect = { + VARIABLE = started_hoarder_achievement + VALUE = yes + } + ##5 creme de la creme + add_achievement_global_variable_effect = { + VARIABLE = started_creme_de_la_creme_achievement + VALUE = yes + } + ##6 Give it back! + add_achievement_global_variable_effect = { + VARIABLE = started_polyglot_achievement + VALUE = yes + } + ##7 Inspirational + add_achievement_global_variable_effect = { + VARIABLE = started_inspirational_achievement + VALUE = yes + } + ##8 One of a Kind + add_achievement_global_variable_effect = { + VARIABLE = started_one_of_a_kind_achievement + VALUE = yes + } + ##9 True Tolerance + add_achievement_global_variable_effect = { + VARIABLE = started_true_tolerance_achievement + VALUE = yes + } + ##10 Delusions of Grandeur + add_achievement_global_variable_effect = { + VARIABLE = started_delusions_of_grandeur_achievement_achievement + VALUE = yes + } + ##11 Bod Chen Po + if = { + limit = { + this.dynasty = dynasty:105800 + } + add_achievement_global_variable_effect = { + VARIABLE = started_bod_chen_po_achievement + VALUE = yes + } + } + ##12 Turkish Eagle + if = { + limit = { + NOT = { this = character:3040 } # Not Alp Arslan + house = house:house_seljuk # Seljuk + game_start_date < 1067.1.1 # 1066 only, and no Seljuks in 867 + } + add_achievement_global_variable_effect = { + VARIABLE = started_turkish_eagle_achievement + VALUE = yes + } + } + ##13 Rise of the Ghurids + if = { + limit = { + has_title = title:d_ghur + this.dynasty = dynasty:791 #Ghurid + } + add_achievement_global_variable_effect = { + VARIABLE = started_rise_of_the_ghurids_achievement + VALUE = yes + } + } + ##14 Brave and Bold + if = { + limit = { + game_start_date < 868.1.1 + this.dynasty = dynasty:699 #Piast + } + add_achievement_global_variable_effect = { + VARIABLE = started_brave_and_bold_achievement + VALUE = yes + } + } + ##15 Lingua Franca + add_achievement_global_variable_effect = { + VARIABLE = started_lingua_franca_achievement + VALUE = yes + } + ##16 Beta Israel + add_achievement_global_variable_effect = { + VARIABLE = started_beta_israel_achievement + VALUE = yes + } + ## 17 They belong in a museum! + add_achievement_global_variable_effect = { + VARIABLE = started_they_belong_in_a_museum_achievement + VALUE = yes + } + ##18 I made this! + add_achievement_global_variable_effect = { + VARIABLE = started_i_made_this_achievement + VALUE = yes + } + ##19 Nobody Comes to Fika! + add_achievement_global_variable_effect = { + VARIABLE = started_nobody_comes_to_fika_achievement + VALUE = yes + } + ## 20 The True Royal Court + add_achievement_global_variable_effect = { + VARIABLE = started_the_true_royal_court_achievement + VALUE = yes + } + # EP2 + ## 01. The Grandest Tour + add_achievement_global_variable_effect = { + VARIABLE = started_the_grandest_tour_achievement + VALUE = yes + } + ## 02. Your Eternal Reward + add_achievement_global_variable_effect = { + VARIABLE = started_your_eternal_reward_achievement + VALUE = yes + } + ## 03. Imperial March + add_achievement_global_variable_effect = { + VARIABLE = started_imperial_march_achievement + VALUE = yes + } + ## 04. Black Dinner + add_achievement_global_variable_effect = { + VARIABLE = started_black_dinner_achievement + VALUE = yes + } + ## 05. There and Back Again + add_achievement_global_variable_effect = { + VARIABLE = started_there_and_back_again_achievement + VALUE = yes + } + ## 06. The Very Best + add_achievement_global_variable_effect = { + VARIABLE = started_the_very_best_achievement + VALUE = yes + } + ## 07. Like No One Ever Was + add_achievement_global_variable_effect = { + VARIABLE = started_like_no_one_ever_was_achievement + VALUE = yes + } + ## 08. A Thousand and One Night + add_achievement_global_variable_effect = { + VARIABLE = started_a_thousand_and_one_nights_achievement + VALUE = yes + } + ## 09. A Knight's Tale + add_achievement_global_variable_effect = { + VARIABLE = started_a_knights_tale_achievement + VALUE = yes + } + ## 10. Hunting Accident + add_achievement_global_variable_effect = { + VARIABLE = started_hunting_accident_achievement + VALUE = yes + } + ## 11. Lions and Tigers and Bears, Oh My! + add_achievement_global_variable_effect = { + VARIABLE = started_lions_and_tigers_and_bears_oh_my_achievement + VALUE = yes + } + ## 12. Fly, my Pretty! + add_achievement_global_variable_effect = { + VARIABLE = started_fly_my_pretty_achievement + VALUE = yes + } + ## 13. Pathway to Heaven + add_achievement_global_variable_effect = { + VARIABLE = started_pathway_to_heaven_achievement + VALUE = yes + } + ## 14. Sir Lance-a-Lot + add_achievement_global_variable_effect = { + VARIABLE = started_sir_lance_a_lot_achievement + VALUE = yes + } + ## 15. I'm in my Element(s) + add_achievement_global_variable_effect = { + VARIABLE = started_im_in_my_elements_achievement + VALUE = yes + } + ## 16. Ahab + add_achievement_global_variable_effect = { + VARIABLE = started_ahab_achievement + VALUE = yes + } + ## 17. Little William Marshal + add_achievement_global_variable_effect = { + VARIABLE = started_little_william_marshal_achievement + VALUE = 0 + } + add_achievement_global_variable_effect = { + VARIABLE = little_william_marshal_achievement_tally + VALUE = 0 + } + ## 18. A True & Perfect Knight + add_achievement_global_variable_effect = { + VARIABLE = started_a_true_and_perfect_knight_achievement + VALUE = yes + } + ## 19. A.E.I.O.U & Me + if = { + limit = { + # Etichonen, of whom the Hapsburgs are a cadet - we check dynasty rather than house so that an accidental cadet doesn't screw you. + this.house ?= house:house_habsburg + } + add_achievement_global_variable_effect = { + VARIABLE = started_a_e_i_o_u_and_me_achievement + VALUE = yes + } + } + ## 20. The Iron and Golden King + add_achievement_global_variable_effect = { + VARIABLE = started_the_iron_and_golden_king_achievement + VALUE = yes + } + + ### RULER DESIGNER ACHIEVEMENT BLOCKS ### + if = { + limit = { + num_virtuous_traits >= 3 + } + add_achievement_flag_effect = { FLAG = rd_character_blocked_paragon_of_virtue_achievement_flag } + } + if = { + limit = { + any_child = { + count >= 10 + is_alive = yes + } + } + add_achievement_flag_effect = { FLAG = rd_character_blocked_the_succession_is_safe_achievement_flag } + } + if = { + limit = { + any_child = { + has_trait = inbred + } + } + add_achievement_flag_effect = { FLAG = rd_character_blocked_keeping_it_in_the_family_achievement_flag } + } + if = { + limit = { + highest_held_title_tier >= tier_empire + should_be_naked_trigger = yes + } + add_achievement_flag_effect = { FLAG = rd_character_blocked_the_emperors_new_clothes_achievement_flag } + } + if = { + limit = { + is_from_ruler_designer = yes + OR = { + fp1_achievement_culture_norse_trigger = yes + fp1_achievement_religious_norse_trigger = yes + } + } + add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_far_from_home_achievement } + add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_miklagardariki_achievement } + add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_faster_than_the_fox_achievement } + } + if = { + limit = { + any_ruler = { + is_from_ruler_designer = yes + } + } + add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_iberia_or_iberia_achievement } + add_to_global_unavailable_achievements_list_effect = { FLAG = flag:rd_character_blocked_el_cid_achievement } + add_achievement_global_variable_effect = { + VARIABLE = any_ruler_designed_character_achievement + VALUE = yes + } + } + } + } + + ### ACHIEVEMENT (FP3): The Ummayad Strikes Back + every_player = { + if = { + limit = { + dynasty = character:73683.dynasty + location = { geographical_region = world_europe_west_iberia } + } + set_global_variable = fp3_the_umma_strikes_back_achievement_tracker # Is not removed (sad!) + } + } + + ### ACHIEVEMENT: FROM RAGS TO RICHES TO RAGS TO RICHES + every_player = { + limit = { highest_held_title_tier = tier_county } + add_achievement_global_variable_effect = { + VARIABLE = achievement_rags_to_riches_to_rags_to_riches_valid + VALUE = yes + } + } + + #Set starting cultural acceptance + culture:vlach = { + change_cultural_acceptance = { + target = culture:serbian + value = 40 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 40 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 40 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 40 + desc = cultural_acceptance_historical_relations + } + } + culture:khazar = { + change_cultural_acceptance = { + target = culture:radhanite + value = 25 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:mordvin + value = 30 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:meshchera + value = 30 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:muroma + value = 30 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 30 + desc = cultural_acceptance_historical_relations + } + } + culture:norse = { + change_cultural_acceptance = { + target = culture:sami + value = 20 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:finnish + value = 20 + desc = cultural_acceptance_historical_relations + } + } + culture:swedish = { + change_cultural_acceptance = { + target = culture:sami + value = 20 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:finnish + value = 20 + desc = cultural_acceptance_historical_relations + } + } + culture:norwegian = { + change_cultural_acceptance = { + target = culture:sami + value = 20 + desc = cultural_acceptance_historical_relations + } + } + # In 867, the Slavic cultures are still very similar to each other, so we start them off at a very high tolerance. + if = { + limit = { current_date = 867.1.1 } + # West Slavic. + culture:pommeranian = { + change_cultural_acceptance = { + target = culture:czech + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:polish + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:polabian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:slovien + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:carantanian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:czech = { + change_cultural_acceptance = { + target = culture:polish + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:polabian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:slovien + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:carantanian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:polish = { + change_cultural_acceptance = { + target = culture:polabian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:slovien + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:carantanian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:polabian = { + change_cultural_acceptance = { + target = culture:slovien + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:carantanian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:slovien = { + change_cultural_acceptance = { + target = culture:carantanian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:carantanian = { + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:croatian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + # South Slavic. + culture:croatian = { + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bosnian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:bosnian = { + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:serbian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:serbian = { + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:bulgarian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:bulgarian = { + change_cultural_acceptance = { + target = culture:russian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + # East Slavic. + culture:russian = { + change_cultural_acceptance = { + target = culture:ilmenian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + culture:ilmenian = { + change_cultural_acceptance = { + target = culture:severian + value = 50 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:volhynian + value = 50 + desc = cultural_acceptance_historical_relations + } + } + ## Volhynian doesn't get its own box, because we've already applied acceptance to it bilaterally everywhere else. + #Splitting up Byzantine heritage means we need a little help reflecting historical relations + culture:greek = { + change_cultural_acceptance = { + target = culture:armenian + value = 20 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:georgian + value = 20 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:alan + value = 5 + desc = cultural_acceptance_historical_relations + } + } + } + if = { + limit = { + game_start_date >= 1066.1.1 + game_start_date < 1178.1.1 + } + culture:greek = { + change_cultural_acceptance = { + target = culture:armenian + value = 40 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:georgian + value = 25 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:alan + value = 10 + desc = cultural_acceptance_historical_relations + } + } + } + if = { + limit = { game_start_date >= 1178.1.1 } + culture:greek = { + change_cultural_acceptance = { + target = culture:armenian + value = 30 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:georgian + value = 15 + desc = cultural_acceptance_historical_relations + } + change_cultural_acceptance = { + target = culture:alan + value = 10 + desc = cultural_acceptance_historical_relations + } + } + } + + + # Specific innovation unlock + if = { + limit = { + game_start_date >= 1066.1.1 + } + every_culture_global = { + limit = { + OR = { + has_cultural_pillar = heritage_arabic + this = culture:yemeni + } + } + add_innovation = innovation_ghilman + } + } + # Custom ruler under the HRE should have lowered feudal obligations + if = { + limit = { exists = title:e_hre.holder } + title:e_hre.holder ?= { + every_vassal = { + limit = { + vassal_contract_has_modifiable_obligations = yes + } + vassal_contract_decrease_obligation_level = feudal_government_taxes + vassal_contract_decrease_obligation_level = feudal_government_levies + set_vassal_contract_modification_blocked = no + } + } + } + ### CE1 LEGITIMACY SETUP ### + every_ruler = { + limit = { + has_legitimacy = yes + } + add_legitimacy = base_legitimacy_value + } + + if = { # Special historical events for Matilda! + limit = { + character:7757 ?= { is_alive = yes } + } + character:7757 ?= { + trigger_event = bookmark.1066 # Matildas marriage to her step-brother, with plausible historical options! + trigger_event = { # Matildas suspected witchcraft, the player decides if its true or not! + id = bookmark.1067 + years = { 1 5 } + } + } + } + + if = { # Special historical events for Vratislav! + limit = { + character:522 ?= { is_alive = yes } + } + character:522 ?= { + trigger_event = { # Vratislav and the Slavic Marches, he didn't historically get them (one briefly, but eh). The player chooses to appease the emperor or go after the coveted lands themselves! + id = bookmark.1068 + days = { 35 120 } + } + trigger_event = { # Jaromir, Vratislav's brother, was a pain - this event is an opportunity for the player to handle the rivalry + id = bookmark.1069 + days = { 1 29 } + } + } + } + + if = { # Special historical events for Robert the Fox! + limit = { + character:1128 ?= { is_alive = yes } + } + character:1128 ?= { + trigger_event = { # A Norman Sicily - Robert historically conquered quite a bit here, the player can choose how far they want to go and the risk they want to take. The more risk, the more event troops/claims. + id = bookmark.1070 + days = { 35 120 } + } + trigger_event = { # The Pretender Monk - Raiktor is a historical character, a monk wo pretended to be a deposed Byzantine emperor which Robert used to beat up Byzantium. Here you can follow historical conquests (taking a bit of the coast) or go full on 'install him as emperor for real'-mode! + id = bookmark.1071 + years = { 1 7 } + } + } + } + + if = { # Special historical events for Emir Yahya! + limit = { + character:3924 ?= { is_alive = yes } + } + character:3924 ?= { + trigger_event = { # Conquering Cordoba - Gain an opportunity to conquer Cordoba while gaining one of two buffs; one intrigue-focused, and one military. Historically he was poisoned after having conquered the city... but that's no fun for the player! + id = bookmark.1072 + days = { 10 35 } + } + } + } + + ### EP3 SETUP ### + if = { + limit = { has_ep3_dlc_trigger = yes } + ### EP3 LAAMP SETUP ### + # Resources. + every_independent_ruler = { + limit = { is_landless_adventurer = yes } + # Cash. + add_gold = { + value = { + value = 0 + add = prestige + add = piety + divide = 10 + } + } + save_temporary_scope_as = adventurer_scope + # Set CoA + primary_title = { set_coa = scope:adventurer_scope.house } + # Cleanup characters + every_councillor = { + if = { + limit = { + NOR = { + has_council_position = councillor_court_chaplain + has_council_position = councillor_spouse + } + } + scope:adventurer_scope = { + fire_councillor = prev + } + remove_opinion = { + modifier = fired_from_council_opinion + target = scope:adventurer_scope + } + } + else_if = { + limit = { + NOR = { + is_close_or_extended_family_of = prev + has_relation_lover = prev + has_relation_friend = prev + is_consort_of = prev + has_council_position = councillor_spouse + } + } + death = { + death_reason = death_vanished + } + } + } + # Evict everyone who isn't your family from your camp. + every_courtier = { + limit = { + prev = { save_temporary_scope_as = char_temp } + NOR = { + dynasty ?= scope:char_temp.dynasty + is_imprisoned_by = scope:char_temp + # Plus any relations, who are presumably meant to be here. + has_important_relationship_with_character_trigger = { CHARACTER = scope:char_temp } + # Catch bastards and such that may be left over. + is_close_or_extended_family_of = scope:char_temp + } + } + move_to_pool = yes + } + # Courtiers. + trigger_event = ep3_laamps.1001 + } + # Starting camp purposes. + ## Hereweard the Wake + character:90028 ?= { + if = { + limit = { is_alive = yes } + add_realm_law_skip_effects = camp_purpose_brigands + if = { + limit = { + character:90160 = { + NOT = { is_courtier_of = character:90028 } + } + } + add_courtier = character:90160 + } + } + # Setup event for his story + trigger_event = { + id = ep3_laamps.5999 + days = { 1 2 } + } + } + ## El Cid + character:107590 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_mercenaries + if = { + limit = { + character:71391 = { + NOT = { is_courtier_of = character:107590 } + } + } + add_courtier = character:71391 + } + if = { + limit = { + character:castilian0248 = { + NOT = { is_courtier_of = character:107590 } + } + } + add_courtier = character:castilian0248 + } + if = { + limit = { + character:castilian0249 = { + NOT = { is_courtier_of = character:107590 } + } + } + add_courtier = character:castilian0249 + } + } + } + ## Robert Crispin + character:norman_crispin_06 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_mercenaries + } + } + ## Hassan Sabbah + character:41702 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_scholars + } + } + ## Suleyman Qutalmishog + character:3046 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_mercenaries + trigger_event = bookmark.1073 # Suleyman's beef with Alp Arslan + } + } + ## Wallada bint al-Mustakfi + character:andalusian_0003 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_scholars + trigger_event = ep3_story_cycle_violet_poet.0001 + } + } + ## Roger Raoul + character:232504 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_mercenaries + } + } + ## Taylu Danişmend + character:danishmendid_1 ?= { + if = { + limit = { + is_alive = yes + is_landless_adventurer = yes + } + add_realm_law_skip_effects = camp_purpose_mercenaries + } + } + every_independent_ruler = { + limit = { is_landless_adventurer = yes } + # C... food. + domicile = { change_provisions = starting_provisions_value } + # Contracts + if = { + limit = { is_ai = no } + # Set up additional firing contracts. + player_adventurer_contract_generation_on_wait_in_place_effect = yes + #generate contracts if you are far away from your previous location + player_adventurer_contract_generation_on_domicile_moved_effect = yes + } + else = { + create_story = { type = story_adventurer_ai } + trigger_event = { + on_action = on_adventurer_ai_new_employer_arrival + days = { 10 30 } + } + } + # Sort our starting flavourisation. + if = { + limit = { has_realm_law = camp_purpose_mercenaries } + set_variable = flavourise_camp_purpose_mercenaries + } + else_if = { + limit = { has_realm_law = camp_purpose_wanderers } + set_variable = flavourise_camp_purpose_wanderers + } + else_if = { + limit = { has_realm_law = camp_purpose_scholars } + set_variable = flavourise_camp_purpose_scholars + } + else_if = { + limit = { has_realm_law = camp_purpose_explorers } + set_variable = flavourise_camp_purpose_explorers + } + else_if = { + limit = { has_realm_law = camp_purpose_brigands } + set_variable = flavourise_camp_purpose_brigands + } + else_if = { + limit = { has_realm_law = camp_purpose_legitimists } + set_variable = flavourise_camp_purpose_legitimists + } + # And tally our numbers for performance purposes. + add_to_global_variable_list = { + name = laamps_tally + target = this.primary_title + } + } + ### EP3 ADMIN SETUP ### + every_independent_ruler = { + limit = { government_allows = administrative } + save_scope_as = top_liege + ### EP3 NOBLE FAMILIES & DOMICILE SETUP ### + random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212) + limit = { is_noble_family_title = yes } + set_coa = scope:top_liege.house + } + every_noble_family = { + # Ensure Noble Family CoA match House + set_coa = holder.house + # Ensure holders of historical noble family titles are the default house heads + holder ?= { + save_scope_as = nf_holder + if = { + limit = { is_landed = yes } + capital_province = { save_scope_as = domicile_location } + } + # TODO_CD_EP3: remove once TIT-51212 is resolved and confirmed + house ?= { + if = { + limit = { house_head != scope:nf_holder } + set_house_head = scope:nf_holder + } + } + } + set_color_from_title = scope:nf_holder.capital_county + } + } + } + # Byzantium naming + title:e_byzantium = { + if = { + limit = { + has_game_rule = eastern_rome_name_of_byzantium + } + set_title_name = e_eastern_roman_empire + } + else_if = { + limit = { + has_game_rule = roman_empire_name_of_byzantium + } + set_title_name = e_roman_empire + } + else_if = { + limit = { + has_game_rule = romania_name_of_byzantium + } + set_title_name = e_romania_empire + } + else_if = { + limit = { + has_game_rule = empire_of_the_greeks_name_of_byzantium + } + set_title_name = e_empire_of_the_greeks + } + else_if = { + limit = { + has_game_rule = rhomaion_name_of_byzantium + } + set_title_name = e_rhomaion + } + else_if = { + limit = { + has_game_rule = unholy_roman_empire_name_of_byzantium + } + set_title_name = e_unholy_roman_empire + } + } + # Saharan stuff. + every_county_in_region = { + region = custom_sahara_proper + # Every county is in the region, not every province of every county, so we go to county to avoid iterating over every world province _then_ check which ones are in the region. + every_county_province = { apply_saharan_provisions_debuff_effect = yes } + } + # 1066 Buildings + if = { + limit = { + game_start_date >= 1066.1.1 + game_start_date < 1178.10.1 + } + every_province = { + limit = { + has_holding = yes + } + generate_building = yes + brewery_counter_start_effect = yes + } + every_domicile = { + if = { + limit = { + is_domicile_type = estate + } + if = { + limit = { + NOT = { has_domicile_building_or_higher = estate_main_02 } + owner.culture ?= { has_innovation = innovation_city_planning } + } + add_domicile_building = estate_main_02 + add_random_internal_estate_building = yes + } + + fill_external_estate_building_effect = yes + } + } + } + # 1178 Buildings + else_if = { + limit = { + game_start_date >= 1178.10.1 + } + every_province = { + limit = { + has_holding = yes + } + generate_building = yes + generate_building = yes + generate_building = yes + generate_building = yes + generate_building = yes + generate_building = yes + if = { + limit = { + county.development_level >= 8 + } + generate_building = yes + generate_building = yes + } + if = { + limit = { + county.development_level >= 10 + } + generate_building = yes + } + if = { + limit = { + county.development_level >= 12 + } + generate_building = yes + } + if = { + limit = { + county.development_level >= 14 + } + generate_building = yes + generate_building = yes + } + if = { + limit = { + county.development_level >= 16 + } + generate_building = yes + } + if = { + limit = { + county.development_level >= 18 + } + generate_building = yes + } + if = { + limit = { + county.development_level >= 20 + } + generate_building = yes + } + if = { + limit = { + county.development_level >= 25 + } + generate_building = yes + generate_building = yes + generate_building = yes + } + brewery_counter_start_effect = yes + } + every_domicile = { + #if = { # Left in if we want adventurers to spawn with stuff + # limit = { + # is_domicile_type = camp + # } + # add_domicile_building = camp_main_02 + # add_domicile_building = camp_main_03 + # random_list = { + # 10 = { + # add_domicile_building = supply_tent_01 + # add_domicile_building = supply_tent_02 + # random_list = { + # 10 = { + # add_domicile_building = supply_tent_sutler + # } + # 10 = { + # add_domicile_building = supply_tent_mender + # } + # 10 = { + # add_domicile_building = supply_tent_smithy + # } + # 10 = { + # add_domicile_building = supply_tent_arsenal + # } + # } + # } + # 10 = { + # add_domicile_building = barber_tent_01 + # add_domicile_building = barber_tent_02 + # random_list = { + # 10 = { + # add_domicile_building = barber_tent_surgeons_tools + # } + # 10 = { + # add_domicile_building = barber_tent_dentists_tools + # } + # 10 = { + # add_domicile_building = barber_tent_torturers_tools + # } + # } + # } + # 10 = { + # add_domicile_building = baggage_train_01 + # add_domicile_building = baggage_train_02 + # random_list = { + # 10 = { + # add_domicile_building = baggage_train_ample_steeds + # } + # 10 = { + # add_domicile_building = baggage_train_porters + # } + # 10 = { + # add_domicile_building = baggage_train_trackers + # } + # 10 = { + # add_domicile_building = baggage_train_kennel + # } + # } + # } + # } + # random_list = { + # 10 = { + # add_domicile_building = mess_tent_01 + # add_domicile_building = mess_tent_02 + # random_list = { + # 10 = { + # add_domicile_building = mess_tent_herbalists + # } + # 10 = { + # add_domicile_building = mess_tent_brewers + # } + # 10 = { + # add_domicile_building = mess_tent_curers + # } + # 10 = { + # add_domicile_building = mess_tent_bakers + # } + # 10 = { + # add_domicile_building = mess_tent_cooks + # } + # } + # } + # 10 = { + # add_domicile_building = camp_fire_01 + # add_domicile_building = camp_fire_02 + # random_list = { + # 10 = { + # add_domicile_building = camp_fire_trailing_musicians + # } + # 10 = { + # add_domicile_building = camp_fire_wandering_poets + # } + # 10 = { + # add_domicile_building = camp_fire_capering_fools + # } + # 10 = { + # add_domicile_building = camp_fire_libations_for_the_lost + # } + # } + # } + # } + # random_list = { + # 10 = { + # add_domicile_building = camp_perimeter_01 + # add_domicile_building = camp_perimeter_02 + # random_list = { + # 10 = { + # add_domicile_building = camp_perimeter_good_siting + # } + # 10 = { + # add_domicile_building = camp_perimeter_fixed_layout + # } + # } + # } + # 10 = { + # add_domicile_building = proving_grounds_01 + # add_domicile_building = proving_grounds_02 + # } + # } + #} + if = { + limit = { + is_domicile_type = estate + } + if = { + limit = { + NOT = { has_domicile_building_or_higher = estate_main_02 } + owner.culture ?= { has_innovation = innovation_city_planning } + } + add_domicile_building = estate_main_02 + add_random_internal_estate_building = yes + } + if = { + limit = { + has_domicile_building = estate_main_02 + NOT = { has_domicile_building_or_higher = estate_main_03 } + owner.culture ?= { has_innovation = innovation_manorialism } + } + add_domicile_building = estate_main_03 + while = { + count = 2 + add_random_internal_estate_building = yes + } + } + + fill_external_estate_building_effect = yes + } + } + } + # Purge family titles if Admin isn't enabled + if = { + limit = { + NOT = { has_dlc_feature = roads_to_power } + } + every_ruler = { + save_temporary_scope_as = this_ruler + every_held_title = { + limit = { + has_title_law = noble_family_succession_law + } + scope:this_ruler = { + destroy_title = prev + } + } + } + } + # Conquerors + character:144133 ?= { + if = { + limit = { + is_alive = yes + NOT = { has_game_rule = no_conquerors_frequency } + } + create_story = story_conqueror + } + } + character:144141 ?= { + if = { + limit = { + is_alive = yes + NOT = { has_game_rule = no_conquerors_frequency } + } + create_story = story_conqueror + } + } + character:175080 ?= { + if = { + limit = { + is_alive = yes + NOT = { has_game_rule = no_conquerors_frequency } + } + create_story = story_conqueror + } + } + character:226000 ?= { + if = { + limit = { + is_alive = yes + NOT = { has_game_rule = no_conquerors_frequency } + } + create_story = story_conqueror + } + } + #NEOW + #Benelux claims + character:benelux0002 ?= { + if = { + limit = { + is_alive = yes + } + trigger_event = benelux.1 + } + } + character:benelux0003 ?= { + if = { + limit = { + is_alive = yes + } + trigger_event = benelux.2 + } + } + character:benelux0004 ?= { + if = { + limit = { + is_alive = yes + } + trigger_event = benelux.3 + } + } + } + events = { + game_rule.1000 #Autopopulate families. + game_rule.1011 #Hungarian Migration management. + historical_artifacts.0023 # Historical Artifacts Generator + } +} + +#$CHARACTER$.house = { +# save_scope_as = character_house +# +# add_unity_value = { +# value = { +# value = $VALUE$ +# if = { # House heads have a larger impact on unity +# limit = { house_head = $CHARACTER$ } +# multiply = unity_house_head_multiplier_value +# } +# } +# character = $CHARACTER$ +# desc = $DESC$ +# } +# } + diff --git a/history/characters/NEOW_e_benelux.txt b/history/characters/NEOW_e_benelux.txt index 017f4e75..d0bac599 100644 --- a/history/characters/NEOW_e_benelux.txt +++ b/history/characters/NEOW_e_benelux.txt @@ -1,18 +1,73 @@ -#benelux0001 = { -# name = "Guillem" -# dynasty = bonaparte_dynasty -# religion = "numenorian" -# culture = picard -# trait = education_martial_4 -# trait = organizer -# trait = strategist -# trait = ambitious -# trait = arrogant -# trait = diligent -# 2503.1.1 = { -# birth = yes -# } -# 2600.1.1 = { -# death = yes -# } -#} \ No newline at end of file +benelux0001 = { + name = "Leopold" + dynasty_house = house_belgium_oranje_nassau_weilburg + religion = "carolingian" + culture = belge + trait = education_learning_5 + trait = compassionate + trait = diligent + trait = chaste + trait = shy + 2499.1.1 = { + birth = yes + } + 2554.1.1 = { + death = yes + } +} + +benelux0002 = { + name = "Guillem" + dynasty_house = house_belgium_oranje_nassau_weilburg + religion = "carolingian" + culture = belge + trait = education_diplomacy_4 + trait = wrathful + trait = chaste + trait = deceitful + father = benelux0001 + 2521.1.1 = { + birth = yes + } + 2600.1.1 = { + death = yes + } +} + +benelux0003 = { + name = "Philippe" + dynasty_house = house_belgium_oranje_nassau_weilburg + religion = "carolingian" + culture = letzebuerge + trait = education_martial_4 + trait = brave + trait = ambitious + trait = lustful + trait = organizer + trait = lifestyle_hunter + father = benelux0001 + 2523.1.1 = { + birth = yes + } + 2600.1.1 = { + death = yes + } +} + +benelux0004 = { + name = "Hendrik" + dynasty_house = house_belgium_oranje_nassau_weilburg + religion = "carolingian" + culture = dutch + trait = education_stewardship_4 + trait = cynical + trait = chaste + trait = patient + father = benelux0001 + 2522.1.1 = { + birth = yes + } + 2600.1.1 = { + death = yes + } +} \ No newline at end of file diff --git a/history/provinces/k_belgium.txt b/history/provinces/k_belgium.txt index 5dfa0e5c..7f872665 100644 --- a/history/provinces/k_belgium.txt +++ b/history/provinces/k_belgium.txt @@ -2,7 +2,7 @@ ##d_flanders ################################### ###c_brugge 2115 = { #BRUGES - culture = metropolitain + culture = belge religion = concordianist holding = castle_holding 1066.1.1 = { @@ -22,7 +22,7 @@ ###c_yperen 2125 = { #YPRES - culture = metropolitain + culture = belge religion = concordianist holding = castle_holding } @@ -54,7 +54,7 @@ ###c_lille 2126 = { #LILLE - culture = metropolitain + culture = belge religion = trenchsinger holding = castle_holding } diff --git a/history/provinces/k_east_francia.txt b/history/provinces/k_east_francia.txt index 15739df0..f72b9fc4 100644 --- a/history/provinces/k_east_francia.txt +++ b/history/provinces/k_east_francia.txt @@ -1234,7 +1234,7 @@ ##d_alsace ################################### ###c_strassburg 2721 = { #STRASSBURG - culture = swabian + culture = elsasse religion = catholic holding = castle_holding } @@ -1250,7 +1250,7 @@ ###c_breisgau 2751 = { #FREIBURG - culture = swabian + culture = elsasse religion = catholic holding = castle_holding } @@ -1267,7 +1267,7 @@ ###c_colmar 2717 = { #COLMAR - culture = swabian + culture = elsasse religion = catholic holding = castle_holding } @@ -1277,7 +1277,7 @@ ###c_sundgau 2057 = { #MONTBELIARD - culture = swabian + culture = elsasse religion = catholic holding = castle_holding } diff --git a/history/provinces/k_france.txt b/history/provinces/k_france.txt index 84e31bef..12a5e313 100644 --- a/history/provinces/k_france.txt +++ b/history/provinces/k_france.txt @@ -777,7 +777,7 @@ ##d_bar ################################### ###c_bar 2388 = { #BAR - culture = metropolitain + culture = lorin religion = aslanite holding = castle_holding } @@ -813,7 +813,7 @@ ###c_vaucouleurs 2387 = { #VAUCOULEURS - culture = metropolitain + culture = lorin religion = carolingian holding = castle_holding } diff --git a/history/provinces/k_lotharingia.txt b/history/provinces/k_lotharingia.txt index 566b2f93..d72a8dff 100644 --- a/history/provinces/k_lotharingia.txt +++ b/history/provinces/k_lotharingia.txt @@ -2,11 +2,11 @@ ##d_luxembourg ################################### ###c_luxembourg 2082 = { #LUXEMBOURG - culture = french + culture = letzebuerge religion = aslanite holding = castle_holding 1000.1.1 = { - culture = franconian + culture = letzebuerge } } 2090 = { #BASTOGNE @@ -24,7 +24,7 @@ ###c_bouillon 2091 = { #BOUILLON - culture = french + culture = letzebuerge religion = trenchsinger holding = castle_holding } @@ -46,7 +46,7 @@ ###c_liege 2097 = { #LIEGE - culture = french + culture = dutch religion = trenchsinger holding = castle_holding } @@ -59,7 +59,7 @@ ###c_namur 2098 = { #NAMUR - culture = french + culture = belge religion = trenchsinger holding = castle_holding } @@ -102,7 +102,7 @@ ###c_hainaut 2117 = { #MONS - culture = french + culture = belge religion = carolingian holding = castle_holding } @@ -118,7 +118,7 @@ ###c_cambray 2118 = { #CAMBRAI - culture = french + culture = belge religion = numenorian holding = castle_holding } @@ -132,7 +132,7 @@ ##d_julich ################################### ###c_aachen 2092 = { #AACHEN - culture = franconian + culture = letzebuerge religion = carolingian holding = castle_holding special_building = palace_of_aachen_01 @@ -168,7 +168,7 @@ ###c_cleves 2104 = { #KLEVE - culture = franconian + culture = dutch religion = trenchsinger holding = castle_holding } @@ -190,7 +190,7 @@ ###c_maastricht 2099 = { #MAASTRICHT - culture = franconian + culture = dutch religion = trenchsinger holding = castle_holding } @@ -204,7 +204,7 @@ ##d_upper_lorraine ################################### ###c_trier 2083 = { #TRIER - culture = franconian + culture = letzebuerge religion = catholic holding = castle_holding 1066.1.1 = { @@ -227,7 +227,7 @@ ###c_nancy 2709 = { #NANCY - culture = french + culture = lorin religion = trenchsinger holding = castle_holding } @@ -247,7 +247,7 @@ ###c_metz 2708 = { #METZ - culture = franconian + culture = lorin religion = trenchsinger holding = castle_holding } @@ -269,7 +269,7 @@ ###c_saarbrucken 2704 = { #SAARBRUCKEN - culture = franconian + culture = letzebuerge religion = catholic holding = castle_holding } @@ -285,7 +285,7 @@ ###c_puttlingen 2710 = { #PUTTLINGEN - culture = franconian + culture = lorin religion = trenchsinger holding = castle_holding } @@ -295,7 +295,7 @@ ###c_neufchateau 2384 = { #NEUFCHATEAU - culture = french + culture = lorin religion = aslanite holding = castle_holding } @@ -309,7 +309,7 @@ ##d_lower_lorraine ################################### ###c_cologne 2088 = { #COLOGNE - culture = franconian + culture = letzebuerge religion = concordianist holding = castle_holding special_building_slot = holy_site_cologne_cathedral_01 diff --git a/history/titles/NEOW_other_titles.txt b/history/titles/NEOW_other_titles.txt index 777b50b2..a063865c 100644 --- a/history/titles/NEOW_other_titles.txt +++ b/history/titles/NEOW_other_titles.txt @@ -38,3 +38,9 @@ e_britannia = { } } } + +e_benelux = { + 2539.1.1 = { + holder = benelux0001 #Leopold III BONW + } +} \ No newline at end of file diff --git a/history/titles/k_belgium.txt b/history/titles/k_belgium.txt new file mode 100644 index 00000000..9e0d0464 --- /dev/null +++ b/history/titles/k_belgium.txt @@ -0,0 +1,20 @@ +k_belgium = { + 2539.1.1 = { + holder = benelux0001 #Leopold III BONW + } + 2554.1.1 = { + holder = benelux0002 #Guillem BONW + } +} + +c_liege = { + 2554.1.1 = { + holder = benelux0003 #Philippe BONW + } +} + +c_maastricht = { + 2554.1.1 = { + holder = benelux0003 #Philippe BONW + } +} \ No newline at end of file diff --git a/history/titles/k_luxembourg.txt b/history/titles/k_luxembourg.txt new file mode 100644 index 00000000..d3ec2b10 --- /dev/null +++ b/history/titles/k_luxembourg.txt @@ -0,0 +1,8 @@ +k_lotharingia = { #rename to k_luxembourg later + 2539.1.1 = { + holder = benelux0001 #Leopold III BONW + } + 2554.1.1 = { + holder = benelux0003 #Philippe BONW + } +} \ No newline at end of file diff --git a/history/titles/k_netherlands.txt b/history/titles/k_netherlands.txt new file mode 100644 index 00000000..41549b87 --- /dev/null +++ b/history/titles/k_netherlands.txt @@ -0,0 +1,8 @@ +k_frisia = { #rename to k_netherlands later + 2539.1.1 = { + holder = benelux0001 #Leopold III BONW + } + 2554.1.1 = { + holder = benelux0004 #Hendrik BONW + } +} \ No newline at end of file diff --git a/localization/english/replace/culture/NEOW_cultures_l_english.yml b/localization/english/replace/culture/NEOW_cultures_l_english.yml index e4ac7e0d..0aa5b329 100644 --- a/localization/english/replace/culture/NEOW_cultures_l_english.yml +++ b/localization/english/replace/culture/NEOW_cultures_l_english.yml @@ -45,4 +45,13 @@ high_irish:0 "Éireannaigh Uasal" high_irish_collective_noun:0 "High Irish" norner:0 "Norner" - norner_collective_noun:0 "Norner" \ No newline at end of file + norner_collective_noun:0 "Norner" + #Mosellic + belge:0 "Belge" + belge_collective_noun:0 "Belgian" + letzebuerge:0 "Lëtzebuerge" + letzebuerge_collective_noun:0 "Luxembourger" + lorin:0 "Lorin" + lorin_collective_noun:0 "Lorrain" + elsasse:0 "Elsässe" + elsasse_collective_noun:0 "Alsatian" \ No newline at end of file diff --git a/localization/english/replace/culture/traditions/NEOW_cultural_heritages_l_english.yml b/localization/english/replace/culture/traditions/NEOW_cultural_heritages_l_english.yml index 3293b16d..9dede2e3 100644 --- a/localization/english/replace/culture/traditions/NEOW_cultural_heritages_l_english.yml +++ b/localization/english/replace/culture/traditions/NEOW_cultural_heritages_l_english.yml @@ -4,4 +4,6 @@ heritage_anglo_frisian_name:0 "Anglo-Frisian" heritage_anglo_frisian_collective_noun:0 "Anglo-Frisians" heritage_scottish_name:0 "Scottish" - heritage_scottish_collective_noun:0 "Scots" \ No newline at end of file + heritage_scottish_collective_noun:0 "Scots" + heritage_mosellic_name:0 "Mosellic" + heritage_mosellic_collective_noun:0 "Mosellic" \ No newline at end of file diff --git a/localization/english/replace/culture/traditions/NEOW_cultural_languages_l_english.yml b/localization/english/replace/culture/traditions/NEOW_cultural_languages_l_english.yml index c5b5d648..131f24d8 100644 --- a/localization/english/replace/culture/traditions/NEOW_cultural_languages_l_english.yml +++ b/localization/english/replace/culture/traditions/NEOW_cultural_languages_l_english.yml @@ -4,4 +4,5 @@ language_english_name:0 "English" language_brittannic_name:0 "Britannic-Welsh" language_scots_name:0 "Scots" - language_anglo_irish_name:0 "Anglo-Irish" \ No newline at end of file + language_anglo_irish_name:0 "Anglo-Irish" + language_mosellic_name:0 "Mosellic" \ No newline at end of file diff --git a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml index 4539edda..8136b08f 100644 --- a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml @@ -79,6 +79,10 @@ dynn_juny:0 "Juny" dynn_gibb:0 "Gibb" + #e_benelux + dynn_belgium:0 "Belgium" + dynn_belgium_oranje_nassau_weilburg:0 "Belgium-Oranje-Nassau-Weilburg" + # PATRONYMS — PREFIXES AND SUFFIXES #Brittannic diff --git a/localization/english/replace/event_localization/story_cycles/story_cycle_benelux_succession_l_english.yml b/localization/english/replace/event_localization/story_cycles/story_cycle_benelux_succession_l_english.yml new file mode 100644 index 00000000..51aaa55e --- /dev/null +++ b/localization/english/replace/event_localization/story_cycles/story_cycle_benelux_succession_l_english.yml @@ -0,0 +1,13 @@ +l_english: + benelux.1.t:0 "Succession of Leopold" + benelux.1.desc:0 "Your father, Emperor Leopold, was a great man. He inherited a most arduous position, a mere governor in a collapsing empire, and yet he managed to forge his own great realm from it. Nobody lives forever though, and the laws of the land unfortunately decreed that there is no single successor. Your part of the inheritance was the Kingdom of Belgium, with the rest being divided between your incompetent brothers. " + benelux.1.a:0 "I should probably reunite these lands, I think." + restore_benelux.tt:0 "The Benelux Crown is not destroyed, merely disputed. A new emperor may be crowned as soon as he owns all of its constituent kingdoms." + + benelux.2.t:0 "Succession of Leopold" + benelux.2.desc:0 "Your father, Emperor Leopold, was a great man. He inherited a most arduous position, a mere governor in a collapsing empire, and yet he managed to forge his own great realm from it. Nobody lives forever though, and the laws of the land unfortunately decreed that there is no single successor. Your part of the inheritance was the Kingdom of Luxembourg, with the rest being divided between your incompetent brothers. " + benelux.2.a:0 "I should probably reunite these lands, I think." + + benelux.3.t:0 "Succession of Leopold" + benelux.3.desc:0 "Your father, Emperor Leopold, was a great man. He inherited a most arduous position, a mere governor in a collapsing empire, and yet he managed to forge his own great realm from it. Nobody lives forever though, and the laws of the land unfortunately decreed that there is no single successor. Your part of the inheritance was the Kingdom of netherlands, with the rest being divided between your incompetent brothers." + benelux.3.a:0 "I should probably reunite these lands, I think." \ No newline at end of file