Scripts untriggered
This commit is contained in:
parent
b6004c20b9
commit
af03a5c943
15 changed files with 117 additions and 97 deletions
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@ -449,11 +449,19 @@ portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown
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portrait_wear_christian_holy_order_trigger = { # Christian holy order members/vassals should wear different armor
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OR = {
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AND = { # Is a Christian holy order member
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:eastern_orthodox_religion
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religion = religion:protestant_religion
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}
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government_has_flag = government_is_holy_order
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}
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AND = { # Is a Christian holy order vassal
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:eastern_orthodox_religion
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religion = religion:protestant_religion
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}
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is_playable_character = no
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portrait_wear_armor_trigger = yes
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liege ?= { government_has_flag = government_is_holy_order }
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@ -486,7 +494,6 @@ should_use_fat_animation = {
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}
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AND = { # Fat non dwarf
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scope:current_weight >= 40
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scope:current_weight <= 80
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is_dwarf_height = no
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}
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AND = { # Pregnant non dwarf
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@ -1180,73 +1187,73 @@ portrait_ainu_clothing_spouse_trigger = {
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### General clothing triggers ###
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portrait_era1_trigger = { # Intended to primarily cover the years 850 to 1000
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scope:year_of_birth < 1000
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scope:year_of_birth < 2550
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NAND = { # People from 16 to 25 will be the first to adopt new fashion
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current_year >= 1000
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scope:year_of_birth >= 975
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scope:year_of_birth < 1125
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current_year >= 2550
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scope:year_of_birth >= 2525
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scope:year_of_birth < 2675
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scope:age >= 16
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}
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}
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portrait_era2_trigger = { # Intended to primarily cover the years 1000 to 1150
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current_year >= 1000
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current_year >= 2550
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OR = {
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AND = { # People from 16 to 25 will be the first to adopt new fashion
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scope:year_of_birth >= 975
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scope:year_of_birth < 1125
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scope:year_of_birth >= 2525
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scope:year_of_birth < 2675
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scope:age >= 16
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}
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AND = {
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scope:year_of_birth >= 1010
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scope:year_of_birth < 1150
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scope:year_of_birth >= 2560
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scope:year_of_birth < 2700
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OR = {
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current_year < 1150
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current_year < 2700
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is_alive = no
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}
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}
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AND = { # Children under 16 will not be early adopters
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scope:year_of_birth >= 1010
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scope:year_of_birth < 1166
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scope:year_of_birth >= 2560
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scope:year_of_birth < 2716
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scope:age < 16
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}
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}
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}
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portrait_era3_trigger = { # Intended to primarily cover the years 1150 to 1300
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current_year >= 1150
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current_year >= 2700
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OR = {
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AND = { # People from 16 to 25 will be the first to adopt new fashion
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scope:year_of_birth >= 1125
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scope:year_of_birth < 1275
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scope:year_of_birth >= 2675
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scope:year_of_birth < 2825
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scope:age >= 16
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}
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AND = {
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scope:year_of_birth >= 1160
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scope:year_of_birth < 1300
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scope:year_of_birth >= 2710
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scope:year_of_birth < 2850
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OR = {
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current_year < 1300
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current_year < 2850
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is_alive = no
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}
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}
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AND = { # Children under 16 will not be early adopters
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scope:year_of_birth >= 1160
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scope:year_of_birth < 1316
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scope:year_of_birth >= 2710
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scope:year_of_birth < 2866
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scope:age < 16
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}
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}
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}
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portrait_era4_trigger = { # Intended to primarily cover the years 1300 to 1450
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current_year >= 1300
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current_year >= 2850
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OR = {
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AND = { # People from 16 to 25 will be the first to adopt new fashion
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scope:year_of_birth >= 1275
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scope:year_of_birth < 1425
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scope:year_of_birth >= 2825
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scope:year_of_birth < 3000
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scope:age >= 16
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}
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AND = {
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scope:year_of_birth >= 1310
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scope:year_of_birth >= 2860
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#scope:year_of_birth < 1425
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}
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}
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@ -1254,21 +1261,21 @@ portrait_era4_trigger = { # Intended to primarily cover the years 1300 to 1450
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portrait_era1_armor_trigger = {
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current_year >= 0
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current_year < 1020
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current_year < 2570
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}
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portrait_era2_armor_trigger = {
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current_year >= 1000
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current_year < 1130 # 1170
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current_year >= 2550
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current_year < 2680 # 1170
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}
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portrait_era3_armor_trigger = {
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current_year >= 1065 # This is anachronistic and should historically be around 1150 (armor with surcoat)
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current_year < 1270 # 1320
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current_year >= 2615 # This is anachronistic and should historically be around 1150 (armor with surcoat)
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current_year < 2820 # 1320
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}
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portrait_era4_armor_trigger = {
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current_year >= 1240 # This is anachronistic and should historically be around 1300 (transitional mail and plate armor)
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current_year >= 2790 # This is anachronistic and should historically be around 1300 (transitional mail and plate armor)
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}
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@ -1422,7 +1429,7 @@ portrait_commoner_no_mayors_trigger = {
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trigger_if = {
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limit = { exists = this } # To check if this is an actual character
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NOR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_spouse ?= {
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AND = {
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highest_held_title_tier > tier_county
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@ -1529,7 +1536,7 @@ portrait_low_nobles_trigger = {
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NOR = {
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government_has_flag = government_is_herder
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1561,7 +1568,7 @@ portrait_low_nobles_trigger = {
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}
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1613,7 +1620,7 @@ portrait_high_nobles_trigger = {
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# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
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trigger_else = { highest_held_title_tier >= tier_duchy }
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1652,7 +1659,7 @@ portrait_high_nobles_trigger = {
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# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
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trigger_else = { highest_held_title_tier >= tier_duchy }
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1734,7 +1741,7 @@ portrait_high_nobles_headgear_trigger = {
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}
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trigger_else = { highest_held_title_tier >= tier_duchy }
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_county
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}
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AND = {
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@ -1772,7 +1779,7 @@ portrait_high_nobles_headgear_trigger = {
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}
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trigger_else = { highest_held_title_tier >= tier_duchy }
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_county
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}
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AND = {
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@ -1835,7 +1842,7 @@ portrait_high_nobles_headgear_trigger = {
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highest_held_title_tier >= tier_kingdom
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1858,7 +1865,7 @@ portrait_royalty_trigger = {
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tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1879,7 +1886,7 @@ portrait_royalty_trigger = {
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tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1898,7 +1905,7 @@ portrait_royalty_trigger = {
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highest_held_title_tier >= tier_kingdom
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -1950,7 +1957,7 @@ portrait_royalty_african_headgear_trigger = {
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}
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}
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}
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NOT = { government_has_flag = government_is_republic }
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NOT = { government_has_flag = government_is_special_republic }
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OR = {
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portrait_african_clothing_trigger = yes
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AND = {
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@ -1988,7 +1995,7 @@ portrait_royalty_african_headgear_trigger = {
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has_realm_law = camp_purpose_legitimists
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}
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}
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NOT = { government_has_flag = government_is_republic }
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NOT = { government_has_flag = government_is_special_republic }
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OR = {
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portrait_african_clothing_spouse_trigger = yes
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AND = {
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@ -2020,7 +2027,7 @@ portrait_imperial_trigger = {
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tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -2042,7 +2049,7 @@ portrait_imperial_trigger = {
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tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
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NOR = {
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AND = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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primary_title.tier > tier_barony
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}
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AND = {
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@ -2082,7 +2089,7 @@ portrait_imperial_nobles_headgear_trigger = {
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is_ruler = yes
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government_has_flag = government_is_landless_adventurer
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}
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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AND = {
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is_ruler = yes
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government_has_flag = government_is_theocracy
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@ -2274,11 +2281,19 @@ portrait_western_crusades_trigger = {
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exists = this
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OR = {
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AND = {
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:eastern_orthodox_religion
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religion = religion:protestant_religion
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}
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government_has_flag = government_is_holy_order
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}
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AND = {
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:eastern_orthodox_religion
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religion = religion:protestant_religion
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}
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is_playable_character = no
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portrait_wear_armor_trigger = yes
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liege ?= {
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@ -2286,7 +2301,11 @@ portrait_western_crusades_trigger = {
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}
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}
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AND = {
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:eastern_orthodox_religion
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religion = religion:protestant_religion
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}
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portrait_wear_armor_trigger = yes
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OR = {
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any_character_war = {
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@ -2396,7 +2415,7 @@ portrait_mayor_trigger = {
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portrait_mayor_headgear_trigger = {
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exists = this
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highest_held_title_tier < tier_county
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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portrait_$CULTURE_INPUT$_clothing_trigger = yes
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}
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@ -2557,9 +2576,12 @@ portrait_religious_head_popes_trigger = {
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exists = this
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OR = {
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AND = {
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faith = faith:catholic
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OR = {
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faith = faith:sevillian
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faith = faith:roman_catholic
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}
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is_adult = yes
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religion = religion:christianity_religion
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religion = religion:catholic_religion
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primary_title ?= {
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is_head_of_faith = yes
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}
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@ -2603,26 +2625,20 @@ portrait_religious_faith_or_foundational_trigger = {
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}
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portrait_religious_christian_trigger = {
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religion = religion:christianity_religion
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OR = {
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religion = religion:catholic_religion
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religion = religion:protestant_religion
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religion = religion:eastern_orthodox_religion
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}
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}
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portrait_religious_catholic_trigger = {
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faith = {
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:catholic }
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}
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religion = religion:catholic_religion
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}
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portrait_religious_orthodox_trigger = {
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faith = {
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OR = {
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:orthodox }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:armenian_apostolic }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:coptic }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:messalian }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bogomilist }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:paulician }
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portrait_religious_faith_or_foundational_trigger = { FAITH = faith:nestorian }
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}
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religion = religion:eastern_orthodox_religion
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}
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}
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@ -2645,6 +2661,7 @@ portrait_religious_norse_trigger = {
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religion = religion:finno_ugric_religion
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religion = religion:paganism_religion
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religion = religion:slavic_religion
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religion = religion:folkgerman_religion
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}
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}
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@ -2727,12 +2744,8 @@ portrait_religious_african_trigger = {
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### DDE HRE ###
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portrait_reichskrone_trigger = {
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exists = this
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OR = {
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has_primary_title = title:e_hre
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any_equipped_character_artifact = {
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has_variable = reichskrone
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}
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has_primary_title = title:e_european_union
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}
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}
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@ -459,7 +459,7 @@ valid_junior_emperor_candidate_trigger = {
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}
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# Prevent weird governments from taking place.
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NOR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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@ -494,7 +494,7 @@ valid_co_emperor_candidate_trigger = {
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has_trait = eunuch
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has_trait = incapable
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# Prevent weird governments from taking place.
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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@ -536,7 +536,7 @@ valid_co_monarch_candidate_trigger = {
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}
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# Prevent weird governments from taking place.
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NOR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_landless_adventurer
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}
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|
|
@ -547,7 +547,7 @@ governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
|
|||
scope:recipient = {
|
||||
liege ?= scope:actor.liege
|
||||
# Must be a governor.
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,6 @@ has_unelectable_trait_trigger = {
|
|||
|
||||
has_unelectable_government_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_mercenary
|
||||
government_has_flag = government_is_holy_order
|
||||
|
|
@ -65,7 +64,7 @@ this_is_martial_society_trigger = {
|
|||
this_is_diplomatic_society_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_special_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ common_character_validity_trigger = {
|
|||
exists = $FACTION_TARGET$.house.house_confederation
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = house_confederation_faction_blocker_tt
|
||||
text = CONFEDERATION_BLOC_YOURS_HEADER # TODO Better tooltip
|
||||
house.house_confederation != $FACTION_TARGET$.house.house_confederation
|
||||
}
|
||||
}
|
||||
|
|
@ -103,7 +103,7 @@ common_can_character_join_trigger = {
|
|||
exists = $FACTION_TARGET$.house.house_confederation
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = house_confederation_join_faction_blocker_tt
|
||||
text = CONFEDERATION_BLOC_YOURS_HEADER # TODO Better tooltip
|
||||
house.house_confederation != $FACTION_TARGET$.house.house_confederation
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,6 +76,13 @@ province_has_vegetable_daikon_radish_trigger = {
|
|||
}
|
||||
}
|
||||
|
||||
province_has_vegetable_yam_bean_trigger = {
|
||||
OR = {
|
||||
geographical_region = world_asia_philippines
|
||||
geographical_region = world_asia_borneo
|
||||
}
|
||||
}
|
||||
|
||||
province_has_vegetable_lotus_root_trigger = {
|
||||
OR = {
|
||||
geographical_region = world_asia_china
|
||||
|
|
|
|||
|
|
@ -92,5 +92,5 @@ has_mandala_faith_trigger = {
|
|||
faith = { has_doctrine_parameter = unreformed }
|
||||
}
|
||||
}
|
||||
faith = { has_doctrine = doctrine_polytheist }
|
||||
#faith = { has_doctrine = doctrine_polytheist }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -770,7 +770,7 @@ byzantine_governor_trigger = {
|
|||
byzantine_governor_close_family_trigger = {
|
||||
location = prev.location
|
||||
is_landed = yes
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
exists = top_liege
|
||||
top_liege = {
|
||||
OR = {
|
||||
|
|
@ -806,7 +806,7 @@ east_asian_governor_trigger = {
|
|||
east_asian_governor_close_family_trigger = {
|
||||
location = prev.location
|
||||
is_landed = yes
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
top_liege ?= {
|
||||
OR = {
|
||||
primary_title = title:h_china
|
||||
|
|
|
|||
|
|
@ -280,7 +280,7 @@ ep3_negotiate_settlement_valid_county_trigger = {
|
|||
holder = scope:actor
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_administrative }
|
||||
scope:actor = { government_has_flag = government_is_special_administrative }
|
||||
}
|
||||
holder = { target_is_liege_or_above = scope:actor }
|
||||
}
|
||||
|
|
@ -599,7 +599,7 @@ laamp_base_1001_valid_neighbouring_county_trigger = {
|
|||
|
||||
laamp_base_2001_valid_mayor_trigger = {
|
||||
highest_held_title_tier = tier_barony
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_special_republic
|
||||
NOT = { is_close_or_extended_family_of = scope:employer }
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ title_lost_from_realm_on_foreign_ruler_succession_trigger = {
|
|||
NOR = {
|
||||
this = $LIEGE$
|
||||
target_is_liege_or_above = $LIEGE$
|
||||
government_has_flag = government_is_administrative # Ignoring because admin counts do not take it with them, but immediately resign it when they inherit a governorship
|
||||
government_has_flag = government_is_special_administrative # Ignoring because admin counts do not take it with them, but immediately resign it when they inherit a governorship
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -136,14 +136,14 @@ character_title_allows_off_screen_wandering_trigger = {
|
|||
AND = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
OR = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
# No administrative kings.
|
||||
AND = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
# No religious heads.
|
||||
faith.religious_head ?= this
|
||||
|
|
|
|||
|
|
@ -682,7 +682,7 @@ conquest_cb_holder_under_target_can_be_vassalized = {
|
|||
# We can only vassalize characters of a lower tier than us.
|
||||
highest_held_title_tier < scope:attacker.highest_held_title_tier
|
||||
# We can't vassalize Governors
|
||||
NOT = { government_has_flag = government_is_administrative }
|
||||
NOT = { government_has_flag = government_is_special_administrative }
|
||||
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
|
||||
target_is_liege_or_above = scope:defender
|
||||
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
|
||||
|
|
@ -973,7 +973,7 @@ feudal_clan_tribal_conquest_constraints = {
|
|||
short_term_gold < 200
|
||||
OR = {
|
||||
AND = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
short_term_gold < 700
|
||||
this != top_liege
|
||||
}
|
||||
|
|
|
|||
|
|
@ -644,7 +644,7 @@ fp2_lyonese_monk_0002_valid_court_trigger = {
|
|||
# Remove non-playables.
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_special_republic
|
||||
}
|
||||
# Plus, for various reasons, we don't want Lyon _itself_.
|
||||
NOT = {
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ ep3_frankokratia_ghw_trigger = {
|
|||
trigger_if = {
|
||||
limit = {
|
||||
title:e_byzantium.holder = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
}
|
||||
#Byzantine state faith is not Catholic
|
||||
|
|
@ -414,7 +414,7 @@ ep3_frankokratia_financier_trigger = {
|
|||
|
||||
ep3_frankokratia_financier_sub_trigger = {
|
||||
highest_held_title_tier >= tier_county
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_special_republic
|
||||
ep3_frankokratia_financier_trigger = yes
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -427,6 +427,7 @@ gok_willing_new_admin_vassal_trigger = {
|
|||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_tribal
|
||||
AND = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
|
|||
|
|
@ -414,7 +414,7 @@ tgp_should_become_meritocratic_trigger = {
|
|||
is_independent_ruler = yes
|
||||
liege = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue