From ae25088a20bf14e1415101a094bf5d7909361b10 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sun, 22 Feb 2026 15:56:55 +0000 Subject: [PATCH] fixes to prev --- common/men_at_arms_types/NEOW_maa_types.txt | 2 +- common/script_values/00_men_at_arms_values.txt | 7 +++++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index ea93cc93..703af22b 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -609,7 +609,7 @@ toxic_gas_slingers = { stack = 50 ai_quality = { value = culture_ai_weight_skirmishers } - + icon = chemical_weapons } airships = { type = airship diff --git a/common/script_values/00_men_at_arms_values.txt b/common/script_values/00_men_at_arms_values.txt index 632cdf02..cd84f8be 100644 --- a/common/script_values/00_men_at_arms_values.txt +++ b/common/script_values/00_men_at_arms_values.txt @@ -899,6 +899,7 @@ airships_raise_limit_existing_airships_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = airships } add = 1 @@ -946,6 +947,7 @@ toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = toxic_gas_slingers } add = 1 @@ -993,6 +995,7 @@ militia_raise_limit_existing_militia_units = { every_maa_regiment = { limit = { + is_personal_maa_regiment = yes is_maa_type = NEOW_militia } add = 1 @@ -1006,7 +1009,7 @@ militia_raise_limit_existing_militia_buildings = { limit = { has_building_or_higher = city_01 } - else_if = { + if = { limit = { has_building_or_higher = city_03 } @@ -1042,7 +1045,7 @@ gunpowder_raise_limit_existing_gunpowder_units = { gunpowder_raise_limit_existing_gunpowder_buildings = { value = 0 - every_directly_owned_province = { + every_realm_province = { limit = { has_building_or_higher = powder_magazine_01 }