stuff for ireland half done
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86
gfx/map/borders/settings.txt
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86
gfx/map/borders/settings.txt
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# The left hand side border types are pre-defined in code
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# The right hand side is the texture and uses the default PdxBorder in gfx/FX/pdxborder.shader
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# You can overwrite the effect and shader file by doing = { texture = ".dds" shader = ".shader" effect = "effect "}
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# Alternatively you can define the border as vertical = yes in which case it uses settings.vertical_borders to load
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water = "border_water.dds"
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province = "border_province.dds"
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county = "border_county.dds"
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domain = "border_domain.dds"
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other_realm = "border_other_realm.dds"
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my_realm = "border_my_realm.dds"
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sub_realm = "border_sub_realm.dds"
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hovered_realm = "border_hovered_realm.dds"
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hovered_realm_flat_map = "border_hovered_realm_flat_map.dds"
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hovered_unit_destination = "selection_highlight.dds"
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hovered_unit_destination_flat_map = "selection_highlight_flat_map.dds"
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highlighted_province = "border_highlighted_province.dds"
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selected_province = "selection_highlight.dds"
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selected_realm = "border_selected_realm.dds"
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selected_realm_flat_map = "border_selected_realm_flat_map.dds"
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impassable = "border_impassable.dds"
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selected_title = "selection_highlight.dds"
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create_destroy_title = "selection_highlight.dds"
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at_war = {
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texture = "border_war.dds"
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effect = "PdxBorderWar"
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}
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at_war_ally = {
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texture = "border_war_ally.dds"
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effect = "PdxBorderWar"
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}
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war_target = {
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texture = "border_war_target.dds"
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effect = "PdxBorderWar"
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}
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civil_war = {
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texture = "border_civil_war.dds"
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effect = "PdxBorderWar"
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}
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realm_explorer_independent = "border_realm_explorer_independent.dds"
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realm_explorer_vassal = "border_realm_explorer_vassal.dds"
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culture = "selection_highlight.dds"
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culture_flat_map = "selection_highlight_flat_map.dds"
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faith = "selection_highlight.dds"
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faith_flat_map = "selection_highlight_flat_map.dds"
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houses = "selection_highlight.dds"
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houses_flat_map = "selection_highlight_flat_map.dds"
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geographical_region = "selection_highlight.dds"
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geographical_region_flat_map = "selection_highlight_flat_map.dds"
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court_language = "selection_highlight.dds"
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court_language_flat_map = "selection_highlight_flat_map.dds"
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epidemic = "epidemic.dds"
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selected_epidemic = "selection_highlight.dds"
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selected_epidemic_flat_map = "selection_highlight_flat_map.dds"
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legend = {
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vertical = yes
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}
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selected_legend = "selection_highlight.dds"
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selected_legend_flat_map = "selection_highlight_flat_map.dds"
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activity_planner = "selection_highlight.dds"
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activity_planner_flat_map = "selection_highlight_flat_map.dds"
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my_top_realm = "my_top_realm.dds"
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struggle = {
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texture = "struggle.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_involved = {
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texture = "struggle_involved.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_interloper = {
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texture = "struggle_interloper.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_uninvolved = {
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texture = "struggle_uninvolved.dds"
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effect = "PdxBorderStruggle"
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}
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move_domicile_planner = "selection_highlight_flat_map.dds"
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debug = "debug.dds"
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