diff --git a/common/decisions/dlc_decisions/ep3_decisions.txt b/common/decisions/dlc_decisions/ep3_decisions.txt index 54d8a44cf..279438ecf 100644 --- a/common/decisions/dlc_decisions/ep3_decisions.txt +++ b/common/decisions/dlc_decisions/ep3_decisions.txt @@ -2364,6 +2364,8 @@ commission_icon_decision = { has_dlc_feature = roads_to_power is_landed_or_landless_administrative = yes OR = { + religion = religion:eastern_orthodox_religion + religion = religion:oriental_orthodox_religion faith = faith:orthodox faiths_are_in_orthodox_christianity_group = { FAITH_1 = faith:orthodox FAITH_2 = root.faith } } diff --git a/events/dlc/ep3/ep3_decisions_events.txt b/events/dlc/ep3/ep3_decisions_events.txt index 82e81a450..24129d677 100644 --- a/events/dlc/ep3/ep3_decisions_events.txt +++ b/events/dlc/ep3/ep3_decisions_events.txt @@ -518,7 +518,7 @@ ep3_decisions_event.0003 = { left_portrait = { character = scope:actor triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:oriental_orthodox_religion } } animation = scepter # anim uses crucifix scepter } animation = war_over_tie @@ -3281,7 +3281,7 @@ ep3_decisions_event.3201 = { right_portrait = { character = root triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:oriental_orthodox_religion religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } animation = acknowledging # anim uses crucifix scepter } animation = war_over_tie @@ -3561,6 +3561,10 @@ scripted_trigger ask_help_valid_for_crusades_trigger = { exists = var:variable_ghw_unlocked NOT = { exists = var:variable_first_ghw_cooldown } } + religion:oriental_orthodox_religion = { + exists = var:variable_ghw_unlocked + NOT = { exists = var:variable_first_ghw_cooldown } + } } scope:pope = { is_imprisoned = no @@ -4939,7 +4943,7 @@ ep3_decisions_event.4030 = { left_portrait = { character = root triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:oriental_orthodox_religion religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } animation = acknowledging # anim uses crucifix scepter } animation = war_over_tie @@ -5028,7 +5032,7 @@ ep3_decisions_event.4050 = { animation = obsequious_bow } triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:oriental_orthodox_religion religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } animation = scepter # anim uses crucifix scepter } animation = war_over_tie @@ -5154,7 +5158,7 @@ ep3_decisions_event.4060 = { left_portrait = { character = root triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:oriental_orthodox_religion religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } animation = scepter # anim uses crucifix scepter } animation = war_over_tie @@ -5291,7 +5295,7 @@ ep3_decisions_event.4065 = { sender = { character = scope:actor triggered_animation = { - trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } + trigger = { OR = { religion = religion:oriental_orthodox_religion religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } animation = scepter # anim uses crucifix scepter } animation = war_over_tie