Fixes
This commit is contained in:
parent
2e180fb2f5
commit
ad48f8dc48
18 changed files with 12709 additions and 285 deletions
2750
common/culture/traditions/00_combat_traditions.txt
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2750
common/culture/traditions/00_combat_traditions.txt
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2278
common/culture/traditions/00_maa_traditions.txt
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2278
common/culture/traditions/00_maa_traditions.txt
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@ -945,12 +945,12 @@ tradition_female_only_inheritance = {
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has_cultural_pillar = heritage_akan
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has_cultural_pillar = heritage_west_african
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has_cultural_pillar = heritage_yoruba
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any_parent_culture_or_above = {
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OR = {
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this = culture:nubian
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this = culture:daju
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}
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}
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# any_parent_culture_or_above = {
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# OR = {
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# this = culture:nubian
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# this = culture:daju
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# }
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# }
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scope:character.faith = {
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has_doctrine_parameter = female_dominated_law
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}
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1564
common/culture/traditions/00_regional_traditions.txt
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1564
common/culture/traditions/00_regional_traditions.txt
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1794
common/culture/traditions/00_ritual_traditions.txt
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1794
common/culture/traditions/00_ritual_traditions.txt
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602
common/culture/traditions/01_fp1_traditions.txt
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602
common/culture/traditions/01_fp1_traditions.txt
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@ -0,0 +1,602 @@
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###########################
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# FP1 CULTURAL TRADITIONS
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###########################
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#######################
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# Norse Specific
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#######################
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tradition_fp1_coastal_warriors = {
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category = combat
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layers = {
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0 = martial
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1 = western
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4 = viking.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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NOT = { has_cultural_tradition = tradition_hird }
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# And have a coastal presence.
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custom_description = {
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text = culture_on_coast_desc
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any_culture_county = {
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has_coastal_province = yes
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}
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_warrior_culture
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NOT = { culture_tradition:tradition_warrior_culture = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_seafaring
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NOT = { culture_tradition:tradition_seafaring = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cultrad_not_nomadic_government_type
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scope:character = {
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NOT = {
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government_has_flag = government_is_nomadic
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}
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}
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}
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custom_tooltip = {
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text = cannot_have_tradition_maritime_way_of_life
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NOT = { culture_tradition:tradition_maritime_way_of_life = { is_in_list = traits } }
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}
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}
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parameters = {
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unlock_maa_bondi = yes
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unlock_maa_vigmen = yes
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unlock_maa_varangian_veterans = yes
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unlock_maa_huscarls = yes
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strong_traits_more_valued = yes
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strong_traits_more_common = yes
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trade_ports_stationed_maa_bonus = yes
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trade_ports_enabled_for_tribals = yes
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unlock_voluntary_laampdom = yes
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more_likely_to_be_laamps = yes
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}
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character_modifier = {
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sea_travel_danger = medium_sea_danger_reduction
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coastal_sea_travel_danger = medium_sea_danger_reduction
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taiga_provisions_use_mult = -0.1
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forest_provisions_use_mult = -0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = culture_not_bellicose
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}
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}
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# Gotta be a heavily coastal culture not to get a surcharge.
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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has_coastal_province = yes
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = coastal_percentage_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_fp1_coastal_warriors }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 100
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.3
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has_coastal_province = yes
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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tradition_fp1_performative_honour = {
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category = societal
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layers = {
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0 = diplo
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1 = western
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4 = shieldmaiden.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_fp1_trials_by_combat
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NOT = { culture_tradition:tradition_fp1_trials_by_combat = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_fp1_the_right_to_prove
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NOT = { culture_tradition:tradition_fp1_the_right_to_prove = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_shieldmaidens = yes
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has_access_to_trials_by_combat = yes
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craven_trait_costs_prestige = yes
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weak_traits_looked_down_upon = yes
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}
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character_modifier = {
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knight_limit = 1
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accolade_glory_gain_mult = 0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOT = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_desc
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}
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}
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_courtier = {
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count >= 5
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prowess >= 10
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is_adult = yes
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NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = courtiers_with_prowess_who_cant_be_knight_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_fp1_performative_honour }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = { value = 100 }
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}
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tradition_fp1_northern_stories = {
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category = societal
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layers = {
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0 = diplo
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1 = western
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4 = runestone.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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# Must be of a suitable heritage.
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custom_tooltip = {
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text = northern_germanic_heritage_trigger
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has_cultural_pillar = heritage_north_germanic
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}
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# Shouldn't be combined with the following traditions:
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custom_tooltip = {
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text = cannot_have_tradition_runestones
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NOT = { culture_tradition:tradition_runestones = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_poetry
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NOT = { culture_tradition:tradition_poetry = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_storytellers
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NOT = { culture_tradition:tradition_storytellers = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_runestones = yes
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poet_trait_gives_bonuses = yes
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poet_trait_more_common = yes
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better_ward_education = yes
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tells_stories = yes
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better_court_poets = yes
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}
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character_modifier = {
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owned_scheme_secrecy_add = -15
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owned_legend_spread_mult = 0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_or_bureaucratic_desc
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}
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}
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if = {
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limit = {
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trigger_if = {
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limit = {
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scope:character = {
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is_ai = no
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}
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}
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NOT = {
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any_ruler = {
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count >= 3
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culture = prev
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primary_title.tier >= tier_county
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has_trait = lifestyle_poet
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}
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}
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}
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trigger_else = {
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always = no
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = rulers_with_poet_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_fp1_northern_stories }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = { value = 100 }
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}
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#######################
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# Generic
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#######################
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tradition_fp1_trials_by_combat = {
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category = societal
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layers = {
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0 = intrigue
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1 = western
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4 = fight.dds
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}
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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has_cultural_pillar = heritage_north_germanic
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}
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can_pick = {
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custom_tooltip = {
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text = cannot_have_tradition_fp1_performative_honour
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NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
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}
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}
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parameters = {
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has_access_to_trials_by_combat = yes
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blademaster_traits_give_learning = yes
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craven_trait_costs_prestige = yes
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}
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character_modifier = {
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knight_limit = 1
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accolade_glory_gain_mult = 0.1
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_courtly = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_courtly_desc
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}
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}
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if = {
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limit = {
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trigger_if = {
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limit = {
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scope:character = {
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is_ai = no
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}
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}
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NOT = {
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any_ruler = {
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count >= 3
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culture = prev
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primary_title.tier >= tier_county
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OR = {
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has_trait = education_martial_4
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has_trait = education_martial_5
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}
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learning >= 10
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}
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}
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}
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trigger_else_if = {
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limit = {
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scope:character = {
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OR = {
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has_trait = education_martial_4
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has_trait = education_martial_5
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}
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learning >= 10
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}
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}
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always = no
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}
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trigger_else_if = {
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limit = {
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scope:character.culture = {
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_frankish
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has_cultural_pillar = heritage_goidelic
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_latin
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has_cultural_pillar = heritage_west_germanic
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}
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}
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}
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always = no
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}
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trigger_else = {
|
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always = no
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = rulers_with_martial_edu_and_learning_desc
|
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}
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}
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|
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if = {
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limit = {
|
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culture_tradition_reduction_trigger = { TRADITION = tradition_fp1_trials_by_combat }
|
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}
|
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multiply = {
|
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value = 0.5
|
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desc = inspired_by_culture_desc
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}
|
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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|
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ai_will_do = { value = 100 }
|
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}
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|
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tradition_fp1_the_right_to_prove = {
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category = societal
|
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|
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layers = {
|
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0 = intrigue
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1 = western
|
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4 = shieldmaiden.dds
|
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}
|
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|
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is_shown = {
|
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# DLC check.
|
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has_fp1_dlc_trigger = yes
|
||||
}
|
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|
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can_pick = {
|
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custom_tooltip = {
|
||||
text = cannot_have_tradition_fp1_performative_honour
|
||||
NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
has_access_to_shieldmaidens = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
knight_limit = -2
|
||||
knight_effectiveness_mult = 0.25
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
|
||||
# Egalitarian, provided you're moving *up* the scale. Somewhat less so when moving down.
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_egalitarian_or_communal_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_courtier = {
|
||||
count >= 5
|
||||
prowess >= 10
|
||||
is_adult = yes
|
||||
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = courtiers_with_prowess_who_cant_be_knight_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_fp1_the_right_to_prove }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:character = {
|
||||
any_courtier = {
|
||||
count >= 5
|
||||
prowess >= 10
|
||||
is_adult = yes
|
||||
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
433
common/culture/traditions/03_fp2_traditions.txt
Normal file
433
common/culture/traditions/03_fp2_traditions.txt
Normal file
|
|
@ -0,0 +1,433 @@
|
|||
###########################
|
||||
# FP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Aragonese Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_state_ransoming = {
|
||||
category = realm
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = western
|
||||
4 = state_ransoming.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
# Anyone can take this.
|
||||
|
||||
parameters = {
|
||||
knights_die_less_but_are_captured_more = yes
|
||||
characters_more_likely_to_be_captured_in_sieges = yes
|
||||
can_demand_higher_ransoms_from_lower_tiers = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
hard_casualty_modifier = -0.5
|
||||
monthly_war_income_mult = -0.25
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
# Naturally, people are more keen to turn up to serve.
|
||||
levy_size = 0.1
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_communal_desc
|
||||
}
|
||||
}
|
||||
# Heritage or language
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_cultural_pillar = heritage_iberian
|
||||
culture_head ?= { knows_language = language_iberian }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = lack_iberian_heritage_or_language_penalty_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_fp2_state_ransoming }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
# General replacement stuff.
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Castilian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_strategy_gamers = {
|
||||
category = ritual
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = western
|
||||
4 = board_gamers.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
# Anyone can take this.
|
||||
|
||||
parameters = {
|
||||
commanders_likelier_to_gain_commander_traits = yes
|
||||
may_challenge_to_board_games = yes
|
||||
may_wager_land_on_board_games = yes
|
||||
withering_mind_less_likely = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
movement_speed = 0.1
|
||||
prowess = medium_skill_penalty
|
||||
martial = medium_skill_bonus
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_courtly_desc
|
||||
}
|
||||
}
|
||||
# Either high martial, high learning, or a chess board required.
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
if = {
|
||||
limit = {
|
||||
culture_head = {
|
||||
NOR = {
|
||||
martial >= very_high_skill_rating
|
||||
learning >= very_high_skill_rating
|
||||
any_character_artifact = { has_variable = can_be_used_for_board_games }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = lack_martial_learning_or_chess_board_penalty_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_fp2_strategy_gamers }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Absolute nerds.
|
||||
if = {
|
||||
limit = {
|
||||
martial >= extremely_high_skill_rating
|
||||
learning >= extremely_high_skill_rating
|
||||
has_trait = scholar
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
# People who got suckered in & accidentally started a trend.
|
||||
if = {
|
||||
limit = {
|
||||
any_character_artifact = { has_variable = can_be_used_for_board_games }
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Andalusian Specific
|
||||
#######################
|
||||
|
||||
tradition_fp2_malleable_subjects = {
|
||||
category = realm
|
||||
|
||||
layers = {
|
||||
0 = intrigue
|
||||
1 = mena
|
||||
4 = malleable_subjects.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp2_dlc_trigger = yes
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
# Must be of a suitable heritage.
|
||||
custom_tooltip = {
|
||||
text = iberian_heritage_trigger
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
doesnt_care_about_culture_faith_in_factions = yes
|
||||
wants_to_learn_liege_language = yes
|
||||
harder_to_convert_county_culture_without_heritage = yes
|
||||
easier_to_convert_county_culture_with_heritage = yes
|
||||
powerful_foreign_knights_find_you_attractive = yes
|
||||
# ^[blushes]
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
mercenary_hire_cost_mult = -0.5
|
||||
vassal_levy_contribution_mult = 0.25
|
||||
different_culture_opinion = 10
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
}
|
||||
|
||||
culture_modifier = {
|
||||
mercenary_count_mult = 2
|
||||
cultural_acceptance_gain_mult = 0.25
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_egalitarian_or_courtly_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_fp2_malleable_subjects }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Players might want this, but the AI never does.
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_fp2_ritualised_friendship = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = western
|
||||
4 = ritualised_friendship.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
#has_fp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
# Must have at least one friend. No friendless losers. Especially you, Nick.
|
||||
custom_tooltip = {
|
||||
text = need_at_least_one_friend
|
||||
culture_head ?= {
|
||||
any_relation = { type = friend }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
automatic_befriend_access = yes
|
||||
may_propose_best_friendship = yes
|
||||
strong_hooks_and_stress_effects_best_friends = yes
|
||||
may_select_friendship_synergy_bonus = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
scheme_phase_duration_against_friend_add = 20
|
||||
scheme_phase_duration_against_best_friend_add = 40
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# No ethos requirement: everyone likes friends.
|
||||
# Need at least three friends.
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
if = {
|
||||
limit = {
|
||||
culture_head = {
|
||||
any_relation = {
|
||||
type = friend
|
||||
count < 3
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = guess_you_need_more_friends_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_fp2_ritualised_friendship }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Some traits make you want to codify this more...
|
||||
if = {
|
||||
limit = { has_trait = gregarious }
|
||||
add = 50
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = just }
|
||||
add = 25
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = compassionate }
|
||||
add = 25
|
||||
}
|
||||
# ... but arbitrary characters have zero interest in anything nearly so formal
|
||||
if = {
|
||||
limit = { has_trait = arbitrary }
|
||||
add = -200
|
||||
}
|
||||
# We don't modify down for shy because, if anything, you'd expect a shy person to be more serious about the few friends they *do* have.
|
||||
# Having lots of friends makes you more likely to want this.
|
||||
if = {
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = friend
|
||||
count >= 4
|
||||
}
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
# As does having a best friend already.
|
||||
if = {
|
||||
limit = {
|
||||
any_relation = { type = best_friend }
|
||||
}
|
||||
add = 25
|
||||
}
|
||||
# And certain lifestyles also make you want to focus on this.
|
||||
if = {
|
||||
limit = { has_focus = martial_chivalry_focus }
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
106
common/culture/traditions/04_ep2_traditions.txt
Normal file
106
common/culture/traditions/04_ep2_traditions.txt
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
###########################
|
||||
# EP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_ep2_avid_falconers = {
|
||||
category = societal
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = hunter.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_dlc_feature = tours_and_tournaments
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = cannot_have_tradition_vegetarianism
|
||||
NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } }
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
more_frequent_hunts = yes
|
||||
hunting_traits_more_valued = yes
|
||||
falconer_traits_more_common = yes
|
||||
always_unlock_legendary_hunting_lodge = yes
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
stationed_maa_pursuit_mult = 0.15
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
# Base cost.
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
# Ethos requirement.
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_stoic = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_stoic_or_courtly_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_ep2_avid_falconers }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
# General replacement stuff.
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
|
||||
if = {
|
||||
limit = { exists = culture_head }
|
||||
culture_head = {
|
||||
# Some traits make you want to codify this more...
|
||||
if = {
|
||||
limit = { has_trait = arrogant }
|
||||
add = 25
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = diligent }
|
||||
add = 25
|
||||
}
|
||||
# ... and others less.
|
||||
if = {
|
||||
limit = { has_trait = lazy }
|
||||
add = -50
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = humble }
|
||||
add = -25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
122
common/culture/traditions/06_ce1_traditions.txt
Normal file
122
common/culture/traditions/06_ce1_traditions.txt
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
###########################
|
||||
# EP2 CULTURAL TRADITIONS
|
||||
###########################
|
||||
|
||||
#######################
|
||||
# Generic
|
||||
#######################
|
||||
|
||||
tradition_ce1_ritual_washing = {
|
||||
category = ritual
|
||||
|
||||
layers = {
|
||||
0 = diplo
|
||||
1 = mena
|
||||
4 = ritual_washing.dds
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
better_disease_resistance = yes
|
||||
diligent_trait_more_common = yes
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_courtly = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_courtly_communal_or_spiritual_desc
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_ruler = {
|
||||
count >= 5
|
||||
culture = prev
|
||||
employs_court_position = court_physician_court_position
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = doesnt_employ_court_physician_desc
|
||||
}
|
||||
}
|
||||
#Discounts
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
has_trait = lifestyle_physician
|
||||
has_trait = whole_of_body
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_trait_discount
|
||||
desc = cheaper_tradition_physician_or_whole_of_body
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
}
|
||||
add = {
|
||||
value = tradition_heritage_discount
|
||||
desc = cheaper_tradition_norse_washing
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_ce1_ritual_washing }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
scope:character = {
|
||||
has_perk = wash_your_hands_perk
|
||||
}
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16,12 +16,13 @@ tradition_ep3_indomitable_azatani = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:armenian
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:armenian
|
||||
}
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = culture:armenian
|
||||
# any_parent_culture_or_above = {
|
||||
# this = culture:armenian
|
||||
# }
|
||||
# }
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
|
|
@ -145,12 +146,13 @@ tradition_ep3_audacious_cadets = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:norman
|
||||
}
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = culture:norman
|
||||
# any_parent_culture_or_above = {
|
||||
# this = culture:norman
|
||||
# }
|
||||
# }
|
||||
# DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
NOT = {
|
||||
|
|
|
|||
33
common/culture/traditions/09_ach_traditions.txt
Normal file
33
common/culture/traditions/09_ach_traditions.txt
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#######################
|
||||
# CULTURAL TRADITIONS #
|
||||
#######################
|
||||
|
||||
######################
|
||||
# ACH Traditions #
|
||||
######################
|
||||
|
||||
oath_mend_the_fracture_tradition = {
|
||||
category = regional
|
||||
|
||||
is_shown = { #only added from decision
|
||||
always = no
|
||||
}
|
||||
|
||||
parameters = {
|
||||
synergy_cultures_counties_development = yes
|
||||
synergy_cultures_maa_spawn = yes
|
||||
synergy_cultures_opinion_gain = yes
|
||||
synergy_cultures_positive_chance_desc = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
diplomacy = 1
|
||||
}
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = mediterranean
|
||||
4 = hostages.dds
|
||||
}
|
||||
}
|
||||
393
common/culture/traditions/09_mpo_traditions.txt
Normal file
393
common/culture/traditions/09_mpo_traditions.txt
Normal file
|
|
@ -0,0 +1,393 @@
|
|||
#######################
|
||||
# CULTURAL TRADITIONS #
|
||||
#######################
|
||||
|
||||
######################
|
||||
# MPO Traditions #
|
||||
######################
|
||||
|
||||
tradition_mpo_iron_cavalry = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = steppe
|
||||
4 = iron_cavalry.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
scope:character = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = culture_head_archer_cavalry_desc
|
||||
scope:character = {
|
||||
max_number_maa_soldiers_of_base_type = {
|
||||
type = archer_cavalry
|
||||
value >= 600
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:character = { government_has_flag = government_is_nomadic }
|
||||
}
|
||||
scope:character.domicile ?= {
|
||||
has_domicile_building_or_higher = paiza_metal_trade_yurt_01
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
scope:character = {
|
||||
has_trait = nomadic_philosophy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_cataphract_archers = yes
|
||||
martial_traits_give_out_hcav_bonus = yes
|
||||
metalworkers_internal_yurt_unlock = yes
|
||||
}
|
||||
character_modifier = {
|
||||
heavy_cavalry_toughness_mult = 0.2
|
||||
archer_cavalry_toughness_mult = 0.2
|
||||
light_cavalry_toughness_mult = 0.1
|
||||
herd_conversion = -0.01
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
multiply = 4
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_mpo_iron_cavalry }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
|
||||
OR = {
|
||||
has_innovation = innovation_war_camels
|
||||
has_innovation = innovation_elephantry
|
||||
}
|
||||
}
|
||||
multiply = 0.4
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:character ?= {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_mpo_wolves_of_the_deep_steppe = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = steppe
|
||||
4 = wolves_of_the_deep_steppe.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
scope:character = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
culture_not_pacifistic_trigger = yes
|
||||
scope:character = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_mangudai = yes
|
||||
}
|
||||
character_modifier = {
|
||||
prowess = 4
|
||||
herd_capacity_mult = 0.2
|
||||
herd_conversion = 0.01
|
||||
nomadic_horde_damage_mult = 0.1
|
||||
nomadic_horde_pursuit_mult = 0.1
|
||||
archer_cavalry_damage_mult = 0.15
|
||||
archer_cavalry_pursuit_mult = 0.2
|
||||
mountains_fertility_growth_mult = medium_culture_county_fertility_value_mult
|
||||
mountains_travel_danger = mountains_medium_danger_reduction
|
||||
hills_travel_danger = hills_medium_danger_reduction
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
multiply = 4
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = heritage_mongolic_name
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_mpo_wolves_of_the_deep_steppe }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
|
||||
OR = {
|
||||
has_innovation = innovation_war_camels
|
||||
has_innovation = innovation_elephantry
|
||||
}
|
||||
}
|
||||
multiply = 0.4
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:character ?= {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
multiply = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tradition_devoted_horsemanship = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = martial
|
||||
1 = steppe
|
||||
4 = horses.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
scope:character = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
scope:character = {
|
||||
mpo_can_recruit_nomad_maa_trigger = yes
|
||||
}
|
||||
scope:character = {
|
||||
has_trait = nomadic_philosophy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_horse_archers = yes
|
||||
can_recruit_open_specialist = yes
|
||||
unlock_horse_pastures_building = yes
|
||||
unlock_voluntary_laampdom = yes
|
||||
stewardship_traits_give_out_cav_bonus = yes
|
||||
unlock_maa_tarkhan = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
movement_speed = 0.1
|
||||
character_travel_speed_mult = 0.2
|
||||
movement_speed_land_raiding = 0.2
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
multiply = 2
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
||||
culture_pillar:ethos_communal = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_incompatible_ethos_penalty
|
||||
desc = not_bellicose_or_communal_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_devoted_horsemanship }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 400
|
||||
}
|
||||
}
|
||||
|
||||
tradition_mpo_northern_tribes = {
|
||||
category = regional
|
||||
|
||||
layers = {
|
||||
0 = steward
|
||||
1 = steppe
|
||||
4 = northern_tribes.dds
|
||||
}
|
||||
|
||||
can_pick_for_hybridization = {
|
||||
custom_tooltip = {
|
||||
text = cannot_hybridize_northern_tribes
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
any_culture_county = {
|
||||
OR = {
|
||||
has_county_modifier = mpo_siberian_permafrost_modifier
|
||||
has_county_modifier = mpo_siberian_permafrost_modifier_bad
|
||||
}
|
||||
}
|
||||
}
|
||||
can_pick = {
|
||||
any_culture_county = {
|
||||
percent >= 0.2
|
||||
has_county_modifier = mpo_siberian_permafrost_modifier_bad
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_maturkan_warriors = yes
|
||||
permafrost_modifier_mechanic = yes
|
||||
permafrost_modifier_removal_condition = yes
|
||||
permafrost_unlock_tribal_building = yes
|
||||
permafrost_cannot_become_feudal = yes
|
||||
}
|
||||
character_modifier = {
|
||||
taiga_advantage = 4
|
||||
winter_advantage = 4
|
||||
taiga_travel_danger = taiga_medium_danger_reduction
|
||||
hills_travel_danger = hills_medium_danger_reduction
|
||||
taiga_construction_gold_cost = -0.2
|
||||
forest_construction_gold_cost = -0.2
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = {
|
||||
add = {
|
||||
value = tradition_base_cost
|
||||
multiply = 2
|
||||
desc = BASE
|
||||
format = "BASE_VALUE_FORMAT"
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
culture_tradition_reduction_trigger = { TRADITION = tradition_mpo_northern_tribes }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.5
|
||||
desc = inspired_by_culture_desc
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.5
|
||||
OR = {
|
||||
has_county_modifier = mpo_siberian_permafrost_modifier
|
||||
has_county_modifier = mpo_siberian_permafrost_modifier_bad
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = mpo_northern_tribes_percentage_desc
|
||||
}
|
||||
}
|
||||
|
||||
multiply = tradition_replacement_cost_if_relevant
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0 #ai either has it on game start or should not pursue it
|
||||
}
|
||||
}
|
||||
2347
common/culture/traditions/tgp_traditions.txt
Normal file
2347
common/culture/traditions/tgp_traditions.txt
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue