Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev
This commit is contained in:
commit
ad26c409bc
20 changed files with 182 additions and 36 deletions
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@ -384,7 +384,7 @@ monotown_01 = {
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culture = {
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has_innovation = innovation_city_planning
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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can_construct_showing_failures_only = {
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@ -900,7 +900,7 @@ monotown_02 = {
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has_cultural_parameter = next_level_cities
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_2_cost
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@ -1379,7 +1379,7 @@ monotown_03 = {
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has_innovation = innovation_manorialism
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_3_cost
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next_building = monotown_04
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@ -1858,7 +1858,7 @@ monotown_04 = {
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has_innovation = innovation_windmills
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_4_cost
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@ -12,7 +12,7 @@
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tradition_fishermen
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}
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name_list = name_list_finnish
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name_list = name_list_NEOW_finnish
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coa_gfx = { balto_finnic_group_coa_gfx western_coa_gfx }
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building_gfx = { western_building_gfx }
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@ -41,6 +41,7 @@ sami = {
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tradition_winter_warriors
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tradition_adaptive_skirmishing
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tradition_forest_wardens
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tradition_midnight_herders
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}
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name_list = name_list_sami
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@ -72,7 +73,7 @@ karelian = {
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tradition_swords_for_hire
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}
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name_list = name_list_karelian
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name_list = name_list_NEOW_finnish
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coa_gfx = { balto_finnic_group_coa_gfx western_coa_gfx }
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building_gfx = { western_building_gfx }
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@ -201,7 +201,7 @@ charlesanthony_male = { Carlos_spc_Ant_o_act_n }
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charlesedward_male = { Carl-Edvard }
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charlesfrederick_male = { Carlfriedrich Karl-Friedrich }
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charleshenry_male = { Carle-Enri Karlheinz Karl-Heinz }
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charlesjohn_male = { Karl-Hans Karl-Johan }
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charlesjohn_male = { Carl-Johan Karl-Hans Karl-Johan }
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charleslouis_male = { Karl-Ludwig }
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charlesxavier_male = { Carlos_spc_Chabier }
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charya_male = { Chah_pst__i_hat_yya Charya Charyuh Cherryuh }
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@ -197,10 +197,10 @@ name_list_NEOW_finnish = {
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Rea Reetta Regina Rita Rosa
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Saana Saija Saimi Salla Salme Sara Senja Siiri Sirkka Sirkka-Liisa
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Tia Tiia Tuire Tuuli
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Vappu Venla Vieno Vilma Virve Vuokko
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Vappu Venla Vieno Viivi Vilma Virve Vuokko
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}
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1 = {
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Ada Adalmiina Anitra Anna-Sofia Anni-Kristiina Axa
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Ada Adalmiina Alviina Anitra Anna-Sofia Anni-Kristiina Axa
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Eija-Elina Eleonora Eva-Lisa
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Hannaleena Helen
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Inari
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@ -259,7 +259,7 @@
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_O_uml_rjan
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Aage Alarik Algot Alvin Arnold
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Bengt-Urban Bernhard Brivio Bure
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Carl-Axel Carl-Edvard Carl-Einar Casper Claes-Anders Claes-Bertil
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Carl-Axel Carl-Edvard Carl-Einar Carl-Johan Casper Claes-Anders Claes-Bertil
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Edmund Edvard Elliot Elver Evald Eyvor
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Fillip Frankie
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Gehn_a_uml_ll_name Gideon Gordon Gunde Gustav-Adolf Guttorm
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@ -338,7 +338,7 @@ tradition_republican_legacy = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -2279,7 +2279,7 @@ tradition_parochialism = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -1019,4 +1019,116 @@ tradition_consanguinity_dynastic = {
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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}
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}
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tradition_midnight_herders = {
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category = realm
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layers = {
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0 = steward
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2 = western
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4 = horses.dds
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}
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can_pick = {
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custom_tooltip = {
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text = culture_in_taiga_desc
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any_culture_county = {
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percent >= 0.4
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any_county_province = {
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OR = {
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terrain = taiga
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}
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}
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}
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}
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}
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parameters = {
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taiga_wetland_pastures_allowed = yes
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pastures_building_bonuses = yes
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farm_estates_pastures_unlock = yes
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better_herders_pasturalists = yes
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}
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character_modifier = {
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negate_health_penalty_add = 0.15
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prowess = 1
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taiga_fertility_growth_mult = low_culture_county_fertility_value_mult
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forest_fertility_growth_mult = low_culture_county_fertility_value_mult
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wetlands_fertility_growth_mult = low_culture_county_fertility_value_mult
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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OR = {
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terrain = taiga
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_in_plains_or_steppe_terrain_percentage_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_pastoralists }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.6
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = taiga
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}
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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@ -214,6 +214,7 @@ NCharacter = {
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16 #exc
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68 #nice
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69 #exc
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99 #godlike
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}
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SKILL_LEVELS_TEXTS = {
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"SKILL_TERRIBLE"
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@ -223,6 +224,7 @@ NCharacter = {
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"SKILL_EXCELLENT"
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"SKILL_NICE"
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"SKILL_EXCELLENT"
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"SKILL_GODLIKE"
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}
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SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)
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@ -633,7 +633,6 @@ landless_minority_government = {
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court_generate_spouses = yes
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council = yes
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always_use_patronym = yes
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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landless_playable = yes
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use_title_tier_modifiers = no
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@ -659,7 +658,6 @@ landless_minority_government = {
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valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
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character_modifier = {
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active_accolades = -100
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knight_limit = 2
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character_travel_speed = 20
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siege_weapon_siege_value_mult = -0.5
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@ -757,7 +755,6 @@ peasantrepublic_government = {
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2
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men_at_arms_maintenance = 1.5
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@ -843,7 +840,6 @@ urbanrepublic_government = {
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men_at_arms_cap = 2
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men_at_arms_limit = 2
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = -0.25
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men_at_arms_maintenance = 2
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@ -1138,11 +1134,6 @@ celestial_government = {
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has_special_house_aspirations
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}
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# The hegemon cannot reassign ministers
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ai_can_reassign_council_positions = {
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primary_title != title:h_china
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}
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currency_levels_cap = {
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merit = 9
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}
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@ -2161,7 +2161,7 @@ e_germany = {
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}
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b_gorlitz = { # Görlitz
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province = 3163
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province = 3136
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color = { 240 115 75 }
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cultural_names = {
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@ -2178,16 +2178,27 @@ e_germany = {
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name_list_NEOW_slovak = cn_z_a_act_padn_e_act__zhorelec
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}
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}
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b_weisswasser = {
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b_weisswasser = { # Żagań
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province = 3066
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color = { 240 115 75 }
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cultural_names = {
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name_list_NEOW_low_saxon = cn_sagan
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name_list_NEOW_bavarian = cn_sagan
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name_list_NEOW_swabian = cn_sagan
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name_list_NEOW_palatine = cn_sagan
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name_list_NEOW_rhinelander = cn_sagan
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name_list_NEOW_brandenburger = cn_sagan
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name_list_NEOW_sorbian = cn__z_crn_aha_n_act_
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name_list_NEOW_czech = cn_zah_a_act__n_crn_
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}
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}
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b_lobau = {
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province = 2980
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color = { 215 160 130 }
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}
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b_boxburg = {
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province = 3136
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province = 3070
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color = { 215 160 130 }
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}
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b_zittau = {
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@ -8,4 +8,7 @@ nick_the_mighty = {}
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nick_the_senan = {}
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nick_the_soldier = {}
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nick_the_white_ermine = {}
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nick_the_saltspite = {}
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nick_the_saltspite = {}
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nick_NEOW_the_menhir = {}
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nick_NEOW_the_phantom = {}
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nick_NEOW_the_oracle = {}
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@ -175,6 +175,15 @@ building_pastures_requirement_terrain = {
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terrain = jungle
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NOT = { geographical_region = world_innovation_elephants }
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}
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AND = {
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OR = {
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terrain = taiga
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terrain = wetlands
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}
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culture = {
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has_cultural_parameter = taiga_wetland_pastures_allowed
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}
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}
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}
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}
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