Merge branch 'main' of https://gitlab.com/new-era-team/N3OW
This commit is contained in:
commit
a9ecd7bfb2
14 changed files with 92 additions and 34 deletions
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@ -232,7 +232,7 @@ d_hamburg={
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}
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d_novelist_high_king = {
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k_novelist_high_king = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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@ -7,5 +7,13 @@
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e_numenor_cosmetic = {
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color = { 75 30 95 }
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capital = c_paris
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}
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k_novelist_high_king = {
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color = { 75 30 95 }
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definite_form = yes
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capital = c_paris
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}
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@ -552,7 +552,11 @@ e_iberia = {
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name_list_andalusian = cn_labla
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name_list_yemeni = cn_labla
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}
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b_huelva = {
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province = 1840
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color = { 180 200 0 }
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}
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b_ayamonte = {
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province = 1839
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@ -563,11 +567,6 @@ e_iberia = {
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color = { 180 200 0 }
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}
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b_huelva = {
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province = 1840
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color = { 180 200 0 }
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}
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b_zafra = { #aracena
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province = 1992
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@ -120,7 +120,7 @@
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color = { 0.6 0.4 0.1 }
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icon = numenorean
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religious_head = d_novelist_high_king
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religious_head = k_novelist_high_king
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graphical_faith = pagan_gfx
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@ -270,7 +270,7 @@
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color = { 0.5 0.8 0.1 }
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icon = simurghi
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religious_head = d_novelist_high_king
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religious_head = k_novelist_high_king
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graphical_faith = "islamic_gfx"
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doctrine_background_icon = core_tenet_banner_islam.dds
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@ -418,7 +418,7 @@
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color = { 0.9 0.7 0.1 }
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icon = carolingian
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religious_head = d_novelist_high_king
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religious_head = k_novelist_high_king
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graphical_faith = "catholic_gfx"
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@ -583,7 +583,7 @@
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color = { 61 42 84 }
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icon = rocambolist
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religious_head = d_novelist_high_king
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religious_head = k_novelist_high_king
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graphical_faith = pagan_gfx
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@ -595,7 +595,7 @@
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holy_site = cologne
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#Special Tolerance
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doctrine = special_doctrine_academic_kinship
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doctrine = special_doctrine_academic_kinship
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doctrine = doctrine_witchcraft_accepted
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doctrine = doctrine_pluralism_pluralistic
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@ -734,7 +734,7 @@
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color = { 0.9 0.5 0.1 }
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icon = aslanite
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religious_head = d_novelist_high_king
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#religious_head = k_novelist_high_king
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graphical_faith = "catholic_gfx"
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@ -757,6 +757,7 @@
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doctrine = tenet_universal_scripture
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doctrine = tenet_people_of_the_book
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doctrine = one_king_to_rule_them_all
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doctrine = doctrine_monotheist
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#Special/virtue
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doctrine = special_doctrine_aslan
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@ -1206,7 +1207,7 @@
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color = { 50 168 82 }
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icon = absurdist
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religious_head = d_novelist_high_king
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religious_head = k_novelist_high_king
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graphical_faith = pagan_gfx
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@ -1219,6 +1220,7 @@
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#Special Tolerance
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doctrine = special_doctrine_religion_fallback
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doctrine = doctrine_no_head
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#Tenets
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doctrine = tenet_letranger
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@ -366,7 +366,12 @@ france_grimaldi_honore = {
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religion = fraticelli
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culture = azurrano
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trait = education_martial_4
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trait = generous
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martial = 7
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diplomacy = 9
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intrigue = 9
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stewardship = 7
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prowess = 11
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trait = ambitious
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trait = chaste
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trait = temperate
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trait = holy_warrior
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@ -382,7 +387,7 @@ france_grimaldi_honore = {
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france_clement_eugene = {
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name = "Eugène"
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dynasty = clement_dynasty
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religion = helvetic
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religion = rocambolist
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culture = patoues
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trait = education_intrigue_4
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trait = deceitful
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@ -378,7 +378,7 @@
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###c_alpes_maritimes
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8717 = { # Nice
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culture = azurrano
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religion = roman_catholic
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religion = fraticelli
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holding = castle_holding
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}
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8718 = { # Grasse
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@ -113,7 +113,7 @@
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812.1.1 = { religion = sevillian }
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1280.1.1 = {
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culture = NEOW_andalusian
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religion = sevillian
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religion = iberian
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}
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}
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1851 = {
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@ -123,7 +123,7 @@
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holding = none
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}
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1970 = {
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holding = none
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holding = church_holding
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}
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1971 = {
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holding = church_holding
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@ -274,7 +274,9 @@
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holding = church_holding
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}
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1840 = {
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holding = city_holding
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holding = castle_holding
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culture = NEOW_andalusian
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religion = sevillian
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}
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1992 = {
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holding = none
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@ -98,7 +98,7 @@ c_foix = { # occ
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}
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}
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#d_novelist_high_king = {
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#k_novelist_high_king = {
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# 2554.1.1 = {
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# holder = 0
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# }
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@ -5,6 +5,7 @@ d_trier = {
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}
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2554.1.1 = {
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holder = germany0009 #Wilhelm Zollern
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liege = 0
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}
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}
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@ -105,13 +105,11 @@ c_loire={
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}
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2555.1.1 = { change_development_level = 13 }
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}
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d_dauphine_fr{
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2550.1.1 = {
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holder = france_grimaldi_honore
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d_dauphine_fr ={
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2540.1.1 = {
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holder = france_clement_eugene #Marouane Atika
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}
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}
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c_isere={
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2550.1.1 = {
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holder = france_clement_eugene
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@ -121,7 +119,7 @@ c_isere={
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c_drome={
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2550.1.1 = {
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holder = france_grimaldi_honore
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holder = france_clement_eugene
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}
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2555.1.1 = { change_development_level = 10 }
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}
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@ -133,6 +131,7 @@ c_upper_alps={
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2555.1.1 = { change_development_level = 5 }
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}
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c_bouches_du_rhone={
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2540.1.1 = {
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holder = france_marouane_atika #Marouane Atika
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@ -142,7 +141,7 @@ c_bouches_du_rhone={
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c_camargue={
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2550.1.1 = {
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holder = france_grimaldi_honore
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holder = france_marouane_atika #Marouane Atika
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}
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2555.1.1 = { change_development_level = 9 }
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}
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@ -163,7 +162,7 @@ c_lower_alps={
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c_var={
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2540.1.1 = {
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holder = france_marouane_atika #Marouane Atika
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holder = france_grimaldi_honore #Marouane Atika
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}
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2555.1.1 = { change_development_level = 15 }
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}
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@ -0,0 +1,15 @@
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l_english:
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game_concept_designate_chief_sacrifice:0 "Designate Chief Sacrifice"
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game_concept_designate_chief_sacrifice_article:0 "Designate a Chief Sacrifice"
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game_concept_designate_chief_sacrifice_chief_sacrifice:0 "Chief Sacrifice"
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game_concept_designate_chief_sacrifice_desc:0 "When holding a grand sacrificial festival, [characters|E] may designate one of their [prisoners|E] to be the primary sacrifice. This $game_concept_prisoner$ is killed first, and may cause the sacrificing character to gain more [piety|E].\n\nPreferable sacrifices are:\n$EFFECT_LIST_BULLET$ Landless $game_concept_characters$ whose [faith|E] is either [faith_hostile|L] or [faith_evil|L]\n$EFFECT_LIST_BULLET$ [landed|E] $game_concept_characters$ of at least [count|E]-[rank|E]\n$EFFECT_LIST_BULLET$ [heads_of_faith|E] (though this may have repercussions)"
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game_concept_varangian_adventure:0 "Migration"
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game_concept_varangian_adventures:0 "Migrations"
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game_concept_varangian_adventuring:0 "Migrating"
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game_concept_varangian_adventure_adventure:0 "Migration"
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game_concept_varangian_adventure_desc:0 "This is a special type of [war|E], where the attacker intends to move their [realm|E] to the [war_target|E] wholesale.\n\nIf they win, they will immediately annex the appropriate [counties|E] and move their [capital|E] there. Their old vassals will go independent, and their old $game_concept_counties$ will be given to upstart local warlords. $game_concept_varangian_adventures$ are #EMP ONLY#! available to [duke|E] and $game_concept_count$-[title_tier|E] [rulers|E], becoming progressively more expensive with each successful $game_concept_varangian_adventure_adventure$.\n\nThis [casus_belli|E] is #EMP NEVER#! available after the $culture_era_tribal$ [era|E], and cannot be used against other [cultures|E] that can $game_concept_varangian_adventure_adventure$ or against neighboring $game_concept_rulers$.\n\n$north_germanic_group_collective_noun$ launching their first $game_concept_varangian_adventure$ receive up to [EmptyScope.ScriptValue('varangian_adventurers_standard_levy_cap_value')|0] bonus [special_troops|E], the amount going up with every same-[faith|E] same-[culture|E] county they completely control within [GetGeographicalRegion('dlc_fp1_region_core_mainland_scandinavia').GetName]."
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game_concept_trial_by_combat:0 "Trial-by-Combat"
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game_concept_trials_by_combat:0 "Trials-by-Combat"
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game_concept_trial_by_combat_trial:0 "Trial"
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game_concept_trial_by_combat_combat:0 "Combat"
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game_concept_trial_by_combat_desc:0 "In some [cultures|E], issues that cannot be settled through words or war are grounds for a $game_concept_trial_by_combat$ instead. If accepted, the two [characters|E] engage in a [single_combat_duel|E] for a preselected settlement. If the offending party wins, they prove their innocence.\n\nThe general requirements for such a $game_concept_trial_by_combat_trial$ are:\n$EFFECT_LIST_BULLET$Both of you must be of a valid culture.\n$EFFECT_LIST_BULLET$You must have an [imprisonment_reason|E] against them (which will be used up).\n$EFFECT_LIST_BULLET$They must not be your [liege|E], [vassal|E], or the [guest|E] or [courtier|E] of yourself or one of your $game_concept_vassals$.\n\n$game_concept_characters$ that are not fit to fight themselves can still be challenged as long as they are [rulers|E], nominating a [knight|E] to fight on their behalf instead.\n\nA $game_concept_trial_by_combat_combat$ may only opt to be fought to the [character_death_death|E] if the aggrieved party is [tribal|E] and both $game_concept_characters$ are fighting personally in the $game_concept_single_combat_duel$; if the offending party has to nominate a champion to fight on their behalf, then $game_concept_character_death_death$ is not an option."
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27
localization/english/dlc/fp1/dlc_fp1_wars_l_english.yml
Normal file
27
localization/english/dlc/fp1/dlc_fp1_wars_l_english.yml
Normal file
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@ -0,0 +1,27 @@
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l_english:
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VIKING_ARMY_MEN_NAME:0 "Migrating Army"
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VIKING_ARMY_WOMEN_NAME:0 "Migrating Army"
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VIKING_ARMY_NEUTRAL_NAME:0 "Migrating Army"
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VIKING_ARMY_adj: "Northerner"
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scandi_adventurer_event_troops:0 "Adventurers"
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fp1_scandi_adventurer_conquest:0 "Migration"
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fp1_jomsvikings_event_troops:0 "Jomsvikingr Volunteers"
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fp1_mann_event_troops:0 "Pirate Hordes"
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fp1_varangian_adventurer_conquest:0 "Migration"
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FP1_VARANGIAN_ADVENTURER_CB_NAME:0 "[varangian_adventure|E] against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
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FP1_VARANGIAN_ADVENTURER_CB_SPECIFIC_NAME:0 "[varangian_adventure|E] against the [DEFENDER.GetPrimaryTitle.GetBaseNameNoTier]"
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FP1_VARANGIAN_ADVENTURER_WAR_NAME: "[ConcatIfNeitherEmpty('$ORDER|q$', ' ')][ATTACKER.GetPrimaryTitle.GetAdjective] [varangian_adventure|E] against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
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FP1_VARANGIAN_ADVENTURER_WAR_NAME_BASE:0 "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
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VIKING_STATE_TITLE_NAME:0 "Viking [target_duchy.GetNameNoTierNoTooltip]"
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NORDIC_STATE_TITLE_NAME:0 "Nordic [target_duchy.GetNameNoTierNoTooltip]"
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VARYAG_STATE_TITLE_NAME:0 "Varyag [target_duchy.GetNameNoTierNoTooltip]"
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NORSE_STATE_TITLE_NAME:0 "Norse [target_duchy.GetNameNoTierNoTooltip]"
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fp1_varangian_adventurer_conquest.troops_raised.tt:0 "Adventurers flock to [capital_barony.GetNameNoTierNoTooltip]"
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FP1_VARANGIAN_ADVENTURER_INDEPENDENCE_TRUCE_NAME:0 "[SCOPE.sC('truce_loc').GetUINameNotMe|U] after [SCOPE.sC('attacker').GetUINameNotMe|U] abandoned [attacker.GetHerHis] lands"
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FP1_SCANDINAVIAN_ADVENTURER_VASSAL_TRUCE_NAME:0 "Conceded after [SCOPE.sC('attacker').GetUINameNotMe|U] threatened to invade"
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fp1_varangian_adventurer_conquest.summaries.family_transfer:0 "[landed|E] [family|E] will receive spare conquered [counties|E]"
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fp1_varangian_adventurer_conquest.summaries.old_domains:0 "All old held [titles|E] will be destroyed or given independence"
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fp1_varangian_adventurer_conquest.summaries.landed_family_old_domains:0 "All old [landed|E] [family|E] [titles|E] will be destroyed or given independence"
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fp1_varangian_adventurer_conquest.summaries.old_vassals:0 "All old [vassals|E] will be given independence"
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fp1_varangian_adventurer_conquest.summaries.control_rebate:0 "[control|E] in the conquered [counties|E] will be boosted"
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@ -184,7 +184,7 @@
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draculean_adj:0 "Draconian"
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draculean_adherent:0 "Solomonar"
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draculean_adherent_plural:0 "Solomonars"
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draculean_desc:0 "The Order of the Dragon was founded in Transylvania during the height of Númenor's power. Claiming to be followers of the immortal Dracula, the head of the eponymous Order of the Dragon, they believe the secret of the [Concept('neow_the_novel','Novel')|E] is held by the Ascended Masters, hidden across the world. The Novel isn't a physical scripture, but rather the metaphysical sum of the truths of the universe hidden within man's self, with the Masters being its teachers. Alongside Dracula, the Order of the Dragon follows and attempts to seek out other figures such as the Raven King and the mythical Solomonars, emulating their efforts through occult rituals."
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draculean_desc:0 "The Order of the Dragon was founded in Transylvania during the height of Númenor's power. Claiming to be followers of the immortal Dracula, the sovereign of the eponymous Order of the Dragon, they believe the secret of the [Concept('neow_the_novel','Novel')|E] is held by the Ascended Masters, hidden across the world. The Novel isn't a physical scripture, but rather the metaphysical sum of the truths of the universe hidden within man's self, with the Masters being its teachers. Alongside Dracula, and lead by their Grand Master the Order of the Dragon follows and attempts to seek out other figures such as the Raven King and the mythical Solomonars, emulating their efforts through occult rituals."
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novelist_devotee:0 "initiate"
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novelist_devotee_plural:0 "initiates"
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@ -883,9 +883,9 @@
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# Default title names
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household_guards:0 "Household Guards"
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household_cavalry:0 "Household Cavalry"
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d_novelist_high_king:0 "White Throne"
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d_novelist_high_king_adj:0 "novelist"
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d_novelist_high_king_article: "the "
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k_novelist_high_king:0 "White Throne"
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k_novelist_high_king_adj:0 "Novelist"
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k_novelist_high_king_article:0 "The "
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k_doggerland:0 "Doggerland"
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k_doggerland_adj:0 "Doggerlander"
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d_doggerland:0 "Doggerland"
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@ -8309,7 +8309,7 @@
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b_pat_luneburg:0 "Lüneburg"
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b_pataliputra:0 "Pataliputra"
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b_patara:0 "Patara"
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b_paterno:0 "Paterno"
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b_paterno:0 "Rieti"
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b_pathankot:0 "Pathankot"
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b_pathri:0 "Pathri"
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b_patkapur:0 "Patkapur"
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@ -8986,7 +8986,7 @@
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b_ried:0 "Ried"
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b_riedfeld:0 "Riedfeld"
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b_rieneck:0 "Rieneck"
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b_rieti:0 "Rieti"
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b_rieti:0 "Tagliacozzo"
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b_riez:0 "Riez"
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||||
b_riga:0 "Riga"
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||||
b_rigar:0 "Rigar"
|
||||
|
|
|
|||
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