Pretty good
This commit is contained in:
parent
095c30fddf
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25 changed files with 80404 additions and 2 deletions
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@ -2776,7 +2776,7 @@
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duke_landless_minority_community_female_minority_community: "Mistress"
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spouse_landless_minority_community_male: "Master"
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spouse_landless_minority_community_holder_female: "Mistress"
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d_laamp_test_jewish:0 "$congregationist$ Community of $dynn_britannia_kohn$"
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d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
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d_laamp_test_jewish_adj:0 "Jewish"
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d_laamp_test_jewish_article:0 "The "
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
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@ -2790,3 +2790,13 @@
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minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "[game_concept_minority_community|E]"
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domicile_minority_community: "the [CHARACTER.GetFaith.GetNameNoTooltip] $Community$ of [CHARACTER.GetHouse.GetNameNoTooltip]"
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ep3_laamps.1030.t: "On the Move Again"
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ep3_laamps.1030.desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety.\n\nI am joined by my family and people, with varying degrees of enthusiasm for their new lives on the road.\n\n"
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ep3_laamps.1030.heir: "In my stead, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('laamp_inheritor'))] and heir, [laamp_inheritor.GetFirstName], has assumed my titles as the [laamp_inheritor.GetTitleAsNameNoTooltip] of [laamp_inheritor.GetPrimaryTitle.GetNameNoTierNoTooltip]."
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ep3_laamps.1030.liege: "Any lands you ruled have been given to my erstwhile liege."
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ep3_laamps.1030.new: "Any lands you ruled have been given to a local knight."
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ep3_laamps.1030.a: "Well, what we are we waiting for?"
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ep3_laamps.1032.opening: "[adventurer.Custom2('AppropriateGreetingPositive', ROOT.Char)]"
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ep3_laamps.1032.desc: "My people no longer feel secure in this realm, as such we are leaving. Good Day my Liege."
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ep3_laamps.1032.a: "A bold move, some might call foolish."
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177
localization/english/replace/court_positions_2_l_english.yml
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177
localization/english/replace/court_positions_2_l_english.yml
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@ -0,0 +1,177 @@
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l_english:
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master_of_hunt_court_position_task_dangerous_game: "Track Dangerous Game"
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master_of_hunt_court_position_task_dangerous_game_desc: "Your $master_of_hunt_court_position$ will track down dangerous game, such as wolves or bears, that would yield a lot of prestige to hunt."
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master_of_hunt_court_position_task_dangerous_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] dangerous game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
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master_of_hunt_court_position_task_regular_game: "Track Regular Game"
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master_of_hunt_court_position_task_regular_game_desc: "Your $master_of_hunt_court_position$ will track down regular game, such as foxes or deer, that would yield an average amount of prestige to hunt."
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master_of_hunt_court_position_task_regular_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] regular game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
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master_of_hunt_court_position_task_legendary_game: "Track Legendary Game"
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master_of_hunt_court_position_task_legendary_game_desc: "Your $master_of_hunt_court_position$ will attempt to track down legendary beasts that would yield an enormous of prestige to hunt."
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master_of_hunt_court_position_task_legendary_game_tt: "Every year your $master_of_hunt_court_position$ has a small chance of [hunt_sighting_no_prefix|E] legendary game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
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master_of_hunt_court_position_task_generic_tt: "The frequency of [hunt_sightings_no_prefix|E] increases with [aptitude|E] #weak (max one Sighting every 3 years)#!"
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court_jester_court_position_task_entertain_court: "Entertain Courtiers"
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court_jester_court_position_task_entertain_court_desc: "Your $court_jester_court_position$ will spend their time entertaining your courtiers with jokes, stories, and acrobatics."
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court_jester_court_position_task_entertain_court_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year"
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foreign_emissary_court_position_task_entertain_court_tt: "Every year the $foreign_emissary_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year"
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court_jester_court_position_task_fuel_the_rumour_mill: "Fuel the Rumor Mill"
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court_jester_court_position_task_fuel_the_rumour_mill_desc: "This character will spend their time spreading nonsensical rumors and misleading stories to slow down enemy schemes."
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court_jester_court_position_task_fuel_the_rumour_mill_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!"
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court_jester_court_position_task_abuse_the_jester: "Abuse the Jester"
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court_jester_court_position_task_abuse_the_jester_desc: "Your $court_jester_court_position$ will spend their time being abused and humiliated."
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court_jester_court_position_task_abuse_the_jester_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!"
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court_artificer_court_position_task_martial: "Create Weapons, Armor, & go Adventuring"
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court_artificer_court_position_task_martial_desc: "Your $court_artificer_court_position$ will gather inspiration to make swords, shields, armor, and go adventuring for the martially-inclined ruler."
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court_artificer_court_position_task_martial_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Weapon#!, #V Armor#!, or #V Adventure#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$"
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court_artificer_court_position_task_learning: "Create Books & Tapestries"
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court_artificer_court_position_task_learning_desc: "Your $court_artificer_court_position$ will gather inspiration to make books, tapestries, or archemical concoctions to please the learned ruler."
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court_artificer_court_position_task_learning_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Book#!, #V Weaver#!, or #V Alchemy#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$"
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court_artificer_court_position_task_stewardship: "Create Crowns & Sculptures"
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court_artificer_court_position_task_stewardship_desc: "Your $court_artificer_court_position$ will gather inspiration to make regalia, crowns, thrones, and other artifacts for the stewardly ruler."
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court_artificer_court_position_task_stewardship_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Smith#! or #V Artisan#! [inspiration|E]\n$court_artificer_court_position_task_improved_chances_tt$"
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court_artificer_court_position_task_improved_chances_tt: "Using this task drastically increases the chance of gaining an [inspiration|E]"
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must_have_an_equipped_illustrious_court_artifact: "You do #bold not#! have an equipped #V Illustrious#! [court_artifact|E]"
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must_have_upgradeable_artifact_tt: "You do #bold not#! have an equipped [artifact|E] that can be upgraded"
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antiquarian_court_position_task_scout_for_artifacts: "Search for Rare Artifacts"
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antiquarian_court_position_task_scout_for_artifacts_desc: "Your $antiquarian_court_position$ will scour ancient tomes and investigate loose rumors, searching for those who might be able to bring something spectacular back to court."
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antiquarian_court_position_task_scout_for_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to give someone at [court|E] an Adventure [inspiration|E] #weak (Chance increases with [aptitude|E])#!"
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antiquarian_inspired_adventurer_message: "$antiquarian_court_position$ Inspires Adventure!"
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antiquarian_inspired_adventurer_effect: "Your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('adventure_target'))] [adventure_target.GetFirstName] gained an #V Adventure#! [inspiration|E]"
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antiquarian_court_position_task_improve_artifacts: "Improve Artifacts"
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antiquarian_court_position_task_improve_artifacts_desc: "Your $antiquarian_court_position$ will improve and polish artifacts so that they are as impressive and effective as they can possibly be."
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antiquarian_court_position_task_improve_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to improve an equipped [artifact|E]\nThe chance of improvement #weak (#bold not#! the quality)#! increases with [aptitude|E]\nCommon [artifacts|E] can be improved once, Masterworks twice, and so on"
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antiquarian_improved_artifact_message: "[artifact_target.GetName] Improved!"
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artifact_prowess_1_modifier: "Prowess"
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artifact_knight_effectiveness_1_modifier: "Knight Effectiveness"
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artifact_glory_hound_levy_contribution_mult_1_modifier: "Glory Hound Levy Contribution"
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artifact_enemy_hard_casualty_modifier_1_modifier: "Enemy Hard Casualty Modifier"
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artifact_plains_advantage_1_modifier: "Plains Advantage"
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artifact_farmlands_advantage_1_modifier: "Farmlands Advantage"
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artifact_hills_advantage_1_modifier: "Hills Advantage"
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artifact_mountains_advantage_1_modifier: "Mountains Advantage"
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artifact_desert_advantage_1_modifier: "Desert Advantage"
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artifact_desert_mountains_advantage_1_modifier: "Desert Mountain Advantage"
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artifact_oasis_advantage_1_modifier: "Oasis Advantage"
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artifact_jungle_advantage_1_modifier: "Jungle Advantage"
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artifact_forest_advantage_1_modifier: "Forest Advantage"
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artifact_taiga_advantage_1_modifier: "Taiga Advantage"
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artifact_wetlands_advantage_1_modifier: "Wetlands Advantage"
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artifact_steppe_advantage_1_modifier: "Steppe Advantage"
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artifact_floodplains_advantage_1_modifier: "Floodplains Advantage"
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artifact_drylands_advantage_1_modifier: "Drylands Advantage"
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artifact_controlled_province_advantage_1_modifier: "Controlled Territory Defender Advantage"
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artifact_hard_casualty_modifier_1_modifier: "Hard Casualty Modifier"
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artifact_monthly_minor_prestige_1_modifier: "Monthly Prestige"
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artifact_monthly_prestige_1_modifier: "Monthly Prestige"
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artifact_monthly_piety_1_modifier: "Monthly Piety"
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artifact_monthly_prestige_add_1_modifier: "Monthly Renown"
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artifact_short_reign_duration_mult_1_modifier: "Short Reign Reduction"
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artifact_short_reign_duration_mult_3_modifier: "$artifact_short_reign_duration_mult_1_modifier$"
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artifact_monthly_tyranny_1_modifier: "Monthly Tyranny Reduction"
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artifact_happy_powerful_vassal_tax_contribution_mult_1_modifier: "Powerful Vassal Councillor Tax Contribution"
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artifact_courtly_tax_contribution_mult_1_modifier: "Courtly Tax Contribution"
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artifact_courtly_vassal_opinion_1_modifier: "Courtly Opinion"
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artifact_powerful_vassal_opinion_1_modifier: "Powerful Vassal Opinion"
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artifact_parochial_vassal_opinion_1_modifier: "Parochial Opinion"
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artifact_parochial_tax_contribution_mult_1_modifier: "Parochial Tax Contribution"
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artifact_courtier_and_guest_opinion_1_modifier: "Courtier and Guest Opinion"
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artifact_men_at_arms_maintenance_1_modifier: "Men-at-Arms Maintenance Reduction"
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artifact_build_gold_cost_1_modifier: "Build Cost Reduction"
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artifact_domain_tax_mult_1_modifier: "Domain Taxes"
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artifact_zealot_vassal_opinion_1_modifier: "Zealot Opinion"
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artifact_zealot_tax_contribution_mult_1_modifier: "Zealot Tax Contribution"
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artifact_belligerent_tax_contribution_mult_1_modifier: "Belligerent Tax Contribution"
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artifact_court_grandeur_baseline_add_1_modifier: "Court Grandeur"
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artifact_development_growth_1_modifier: "Development Growth"
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artifact_glory_hound_vassal_opinion_1_modifier: "Glory Hound Opinion"
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artifact_belligerent_vassal_opinion_1_modifier: "Belligerent Opinion"
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artifact_vassal_limit_1_modifier: "Vassal Limit"
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artifact_owned_scheme_secrecy_add_1_modifier: "Scheme Secrecy"
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artifact_hostile_scheme_phase_duration_add_1_modifier: "Hostile Scheme Speed"
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artifact_personal_scheme_phase_duration_add_1_modifier: "Personal Scheme Speed"
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artifact_learn_language_scheme_phase_duration_add_1_modifier: "Learn Language Scheme Speed"
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artifact_monthly_lifestyle_xp_minor_modifier: "Monthly Lifestyle Experience"
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artifact_monthly_lifestyle_xp_miniscule_modifier: "Monthly Lifestyle Experience"
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artifact_glory_hound_tax_contribution_mult_1_modifier: "Glory Hound Tax Contribution"
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artifact_mercenary_hire_cost_mult_1_modifier: "Mercenary Hire Cost"
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artifact_fertility_growth_1_modifier: "Fertility Growth"
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artifact_herd_gain_1_modifier: "Herd Gain"
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artifact_herd_conversion_1_modifier: "Herd Conversion"
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artifact_health_gain_2_modifier: "Improved Health"
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artifact_dread_baseline_add_2_modifier: "Dread"
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artifact_pursue_efficiency_2_modifier: "Pursue Efficiency"
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artifact_controlled_province_advantage_5_modifier: "Controlled Province Advantage"
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artifact_negate_health_penalty_add_2_modifier: "Negate Health Penalty"
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artifact_scheme_resistance_add_3_modifier: "Scheme Resistance"
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antiquarian_court_position_task_exibit_artifacts: "Exibit Illustrious Artifacts"
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antiquarian_court_position_task_exibit_artifacts_desc: "Your $antiquarian_court_position$ will exibit your illustrious artifacts to the public, showing everyone that you are in possession of something truly unique."
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court_musician_court_position_task_bolster_legitimacy: "Bolster Legitimacy"
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court_musician_court_position_task_bolster_legitimacy_desc: "This character will strengthen your right to rule through song and dance."
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cupbearer_court_position_task_flatter_dignitaries: "Flatter Dignitaries"
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cupbearer_court_position_task_flatter_dignitaries_desc: "This character will make sure that the cups of those you care for the most runneth over with vigor."
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cupbearer_court_position_task_collect_tallage: "Collect Tallage"
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cupbearer_court_position_task_collect_tallage_desc: "Your $cupbearer_court_position$ will collect extra taxes from vassal socialites and revelers, the feasts must not run out of food and drink, after all!"
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cupbearer_court_position_task_collect_tallage_tt: "You do not have any [GetVassalStance( 'courtly' ).GetName] [vassals|E]"
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high_almoner_court_position_task_appease_zealots_tt: "You do not have any [GetVassalStance( 'zealot' ).GetName] [vassals|E]"
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chief_qadi_court_position_task_public_alms: "Lead Public Sadaqah"
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chief_qadi_court_position_task_public_alms_desc: "Your $chief_qadi_court_position$ will divide alms to the poor and destitute of your domain in your name."
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high_almoner_court_position_task_appease_zealots: "Appease Zealots"
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high_almoner_court_position_task_appease_zealots_desc: "This character will drum up your name in the eyes of the pious vassals of the realm."
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food_taster_court_position_task_brew_poisons: "Brew Poisons"
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food_taster_court_position_task_brew_poisons_desc: "This character will spend their time behind the scenes, concocting poisons for use in schemes."
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food_taster_court_position_task_ear_to_the_ground: "Keep an Ear to the Ground"
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food_taster_court_position_task_ear_to_the_ground_desc: "This character will spend their time hiding behind curtains, listening intently for rumors and gossip."
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court_poet_court_position_task_create_poetry: "Write Poetry"
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court_poet_court_position_task_create_poetry_desc: "Your $court_poet_court_position$ will spend their time penning and reciting beautiful poems about you, your realm, and your achievements."
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court_poet_court_position_task_create_poetry_tt: "Every year the $court_poet_court_position$ will write a poem, giving you a [modifier|E] improving either your [legitimacy|E], [piety|E], [advantage|E], or [attraction|E] for three years #weak (Effect increases with [aptitude|E])#!"
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court_poet_court_position_task_japanese_legacy_addendum: "Each finished Poem will provide a one time increase of [bloc_cohesion|E]"
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court_poet_poetry_desc: "[court_poet_from_task.Custom('GeneratePoem_Outro_Rhyming')]"
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court_poet_poetry_title: "[court_poet_from_task.Custom('GeneratePoem_Title')|U]"
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court_poet_romance_aptitude_1_modifier: "Court Poet: Poetry about Romance"
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court_poet_romance_aptitude_2_modifier: "$court_poet_romance_aptitude_1_modifier$"
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court_poet_romance_aptitude_3_modifier: "$court_poet_romance_aptitude_1_modifier$"
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court_poet_romance_aptitude_4_modifier: "$court_poet_romance_aptitude_1_modifier$"
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court_poet_romance_aptitude_5_modifier: "$court_poet_romance_aptitude_1_modifier$"
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court_poet_mourning_aptitude_1_modifier: "Court Poet: Poetry about Mourning"
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court_poet_mourning_aptitude_2_modifier: "$court_poet_mourning_aptitude_1_modifier$"
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court_poet_mourning_aptitude_3_modifier: "$court_poet_mourning_aptitude_1_modifier$"
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court_poet_mourning_aptitude_4_modifier: "$court_poet_mourning_aptitude_1_modifier$"
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court_poet_mourning_aptitude_5_modifier: "$court_poet_mourning_aptitude_1_modifier$"
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court_poet_legacy_aptitude_1_modifier: "Court Poet: Poetry about Legacy"
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court_poet_legacy_aptitude_2_modifier: "$court_poet_legacy_aptitude_1_modifier$"
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court_poet_legacy_aptitude_3_modifier: "$court_poet_legacy_aptitude_1_modifier$"
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court_poet_legacy_aptitude_4_modifier: "$court_poet_legacy_aptitude_1_modifier$"
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court_poet_legacy_aptitude_5_modifier: "$court_poet_legacy_aptitude_1_modifier$"
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court_poet_strife_aptitude_1_modifier: "Court Poet: Poetry about Strife"
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court_poet_strife_aptitude_2_modifier: "$court_poet_strife_aptitude_1_modifier$"
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court_poet_strife_aptitude_3_modifier: "$court_poet_strife_aptitude_1_modifier$"
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court_poet_strife_aptitude_4_modifier: "$court_poet_strife_aptitude_1_modifier$"
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court_poet_strife_aptitude_5_modifier: "$court_poet_strife_aptitude_1_modifier$"
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drinks_alcohol: "They drink alcohol"
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1087
localization/english/replace/court_positions_l_english.yml
Normal file
1087
localization/english/replace/court_positions_l_english.yml
Normal file
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