Pretty good

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Fishedotjpg 2026-02-26 22:06:19 +00:00
parent 095c30fddf
commit a739d2c92a
25 changed files with 80404 additions and 2 deletions

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# Interaction used to convert people when you hybridize or diverge culture
# Note that it will only be applied to vassals of the parent culture(s)
# Acceptance is checked *before* culture conversion happens so that it'll be correct in the UI
# This has the culture traits available in the traits list:
# modifier = {
# add = 10
# desc = TEST
# culture_pillar:ethos_bellicose = { is_in_list = traits }
# }
request_culture_conversion_interaction = {
category = interaction_category_religion
special_interaction = request_culture_conversion_interaction
popup_on_receive = yes
desc = ask_for_conversion_interaction_desc
hidden = yes
is_shown = {
scope:actor.culture != scope:recipient.culture
scope:recipient.liege = scope:actor
NOT = { scope:recipient = { government_has_flag = government_is_landless_minority } }
}
is_valid_showing_failures_only = {
}
ai_accept = {
base = -10
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 1
}
modifier = {
desc = ASK_FOR_CONVERSION_SAME_CULTURE_PRESTIGE_LEVEL
add = {
value = 10
multiply = scope:actor.prestige_level
}
scope:actor.prestige_level > 0
scope:recipient.culture = scope:actor.culture
}
modifier = {
desc = ASK_FOR_CONVERSION_RECIPIENT_DIPLOMACY
add = {
value = scope:actor.diplomacy
subtract = scope:recipient.diplomacy
multiply = 5
}
}
modifier = {
desc = ASK_FOR_CONVERSION_RECIPIENT_IS_CYNICAL
add = 30
scope:recipient = {
has_trait = cynical
}
}
modifier = {
desc = ASK_FOR_CONVERSION_RECIPIENT_IS_STUBBORN
add = -30
scope:recipient = {
has_trait = stubborn
}
}
modifier = {
add = intimidated_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 2
}
}
desc = COWED_REASON
}
# Unity modifiers
evaluate_action_increasing_house_unity = {
VALUE = 100
}
}
ai_min_reply_days = 1
ai_max_reply_days = 5
on_accept = {
new_culture_created_vassal_conversion_effect = {
CONVERTEE = scope:recipient
CONVERTER = scope:actor
CULTURE = scope:actor.culture
}
}
}
ai_cultural_hybridization_interaction = {
hidden = yes
auto_accept = yes
ai_potential = {
has_dlc_feature = hybridize_culture
OR = {
top_liege = this
highest_held_title_tier >= tier_kingdom
}
sub_realm_size >= 4
is_physically_able_adult = yes
is_at_war = no
NOT = {
has_game_rule = none_hybrid_culture_ai_frequency
}
}
is_shown = {
scope:actor = {
is_ai = yes
}
}
has_valid_target = {
exists = scope:target
}
ai_set_target = {
scope:actor = {
if = {
limit = {
any_sub_realm_county = {
culture != scope:actor.culture
culture = {
cultural_acceptance = { target = scope:actor.culture value >= hybridization_ai_threshold_value }
scope:actor = {
can_hybridize = prev
}
}
}
}
every_sub_realm_county = {
limit = {
culture != scope:actor.culture
culture = {
cultural_acceptance = { target = scope:actor.culture value >= hybridization_ai_threshold_value }
scope:actor = {
can_hybridize = prev
}
}
}
culture = {
add_to_list = culture_list
}
}
ordered_in_list = {
list = culture_list
limit = { culture_realm_size >= 3 }
order_by = culture_realm_size
save_scope_as = target
}
}
}
}
on_accept = {
# Global cooldowns for the lower frequency game rule settings
if = {
limit = {
has_game_rule = less_common_hybrid_culture_ai_frequency
}
set_global_variable = { name = has_ai_hybrid_event_cooldown value = yes days = 3650 }
}
scope:actor = {
create_hybrid_culture_with_side_effects = scope:target
}
}
ai_targets = {
ai_recipients = self
}
ai_frequency_by_tier = {
barony = 0
county = 120
duchy = 60
kingdom = 60
empire = 60
hegemony = 60
}
ai_will_do = {
base = 100
# Unity modifiers
evaluate_action_increasing_house_unity = {
VALUE = 100
}
modifier = {
factor = 0.2
has_game_rule = less_common_hybrid_culture_ai_frequency
}
modifier = {
factor = 0
exists = global_var:has_ai_hybrid_event_cooldown
}
modifier = {
factor = 0
culture = {
has_cultural_parameter = harder_to_hybridize
}
}
modifier = { # The AI should only want to hybridize if they're the second ruler of their culture for their primary title
factor = 0
OR = {
NOT = {
exists = primary_title.previous_holder
}
AND = {
exists = primary_title.previous_holder
primary_title.previous_holder.culture != scope:actor.culture
}
}
}
modifier = { # The AI doesn't want to hybridize if their culture is more than X% bigger than the targeted culture within the same realm (unless it's in the capital, and the capital is the De Jure capital of the primary title)
factor = 0
scope:actor.culture.culture_realm_size > scope:target.culture_realm_size_larger_30_percent
NAND = {
scope:actor.primary_title.title_capital_county = scope:actor.capital_county
scope:actor.capital_county.culture = scope:target
}
}
modifier = { # Do not hybridize if 30% or more of your vassals of the relevant culture/s dislike you
factor = 0
scope:actor = {
any_vassal = {
percent >= 0.3
OR = {
culture = scope:actor.culture
culture = scope:target
}
highest_held_title_tier >= tier_county
opinion = {
target = scope:actor
value <= 0
}
}
}
}
modifier = { # The AI does not want to create multiple hybrids from the same cultures
factor = 0
any_in_global_list = {
variable = hybrid_cultures
any_parent_culture = { this = scope:target }
any_parent_culture = { this = scope:actor.culture }
}
}
# Loose requirements
modifier = { # The AI does not want to create a hybrid with a hybrid culture that has the same roots
factor = 0
has_game_rule = very_relaxed_hybrid_culture_ai_restrictions
scope:target = { is_hybrid_culture = yes }
scope:actor.culture = {
is_hybrid_culture = yes
any_parent_culture = {
save_temporary_scope_as = parent_culture_check
scope:target = {
any_parent_culture = {
this = scope:parent_culture_check
}
}
}
}
}
modifier = { # The AI does not want to create a hybrid with a hybrid culture (unless a historical hybrid)
factor = 0
has_game_rule = relaxed_hybrid_culture_ai_restrictions
scope:target = {
is_hybrid_culture = yes
culture_is_not_historical_hybrid_trigger = yes
}
scope:actor.culture = {
is_hybrid_culture = yes
culture_is_not_historical_hybrid_trigger = yes
}
}
modifier = { # The AI does not want to create a hybrid with a hybrid culture or if the target is a hybrid (unless a historical hybrid)
factor = 0
has_game_rule = default_hybrid_culture_ai_restrictions
OR = {
scope:target = {
is_hybrid_culture = yes
culture_is_not_historical_hybrid_trigger = yes
}
scope:actor.culture = {
is_hybrid_culture = yes
culture_is_not_historical_hybrid_trigger = yes
}
}
}
modifier = { # The AI does not want to create a hybrid with a hybrid culture that their culture is a parent of, or share heritage of
factor = 0
scope:target = {
is_hybrid_culture = yes
any_parent_culture = {
OR = {
this = scope:actor.culture
has_same_culture_heritage = scope:actor.culture
}
}
}
}
modifier = { # The AI does not want to create a hybrid if their culture is a hybrid of the target culture, or share heritage of
factor = 0
scope:actor.culture = {
is_hybrid_culture = yes
any_parent_culture = {
OR = {
this = scope:target
has_same_culture_heritage = scope:target
}
}
}
}
modifier = { # Avoid hybridizing if your realm is of a significant size and elective, we don't want the HRE Emperor to hybdridize in ugly ways...
factor = 0
primary_title = {
has_order_of_succession = election
tier >= tier_kingdom
}
realm_size >= 50
any_vassal = {
highest_held_title_tier >= tier_county
culture != scope:actor.culture
}
}
modifier = { # Theocrats such as the Pope shouldn't hybridize; they have an influx of different cultures, it's just weird
factor = 0
government_has_flag = government_is_theocracy
}
modifier = { # Block for Scots and Gaelic specifically
factor = 0
scope:actor.culture = {
OR = {
this = culture:scottish
this = culture:gaelic
}
}
scope:target = {
OR = {
this = culture:scottish
this = culture:gaelic
}
}
}
# Note: As we're checking if we can hybridize with a culture *right now*, a suboptimal culture might be checked. A buffer of 10 acceptance is used by the AI to alleviate this.
}
}